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753 comments found!
I kind of just banged that out and knew I'd be unclear on a few things. By template, I just mean an image file that's of a male or female in profile, with the skin coloring a rough match for the front texture and body texture you're going to use. Those 2 textures should already roughly match. You can even do a render, without hair, of a poser figure if you want. Anything that will make the texture the face room generates fairly smooth. You'll have to do any profile adjustments to the head mesh by sight. It's a shortcut, but it's tough to find good "mug shots" of the same person. Hope that helped.
Thread: Making a plug for the under rated Judy!!! | Forum: Poser - OFFICIAL
Wow, where do I start? :O) Haven't even used the pins, although I should start. :O) 1. I guess the key is finding good photos to work from for the textures. I just do advance image searches at Google for full color, .jpg files. I start wallpaper sized and work down from there, hoping to get lucky. You need something where the subject's face is square to the camera, not too much hair over the face, not too broad a smile and little shadowing. Pics that are 150 ppi look 150% better than those with a lesser resolution. 2. Highly unlikely you'll find a good profile pick, so prepare a template. 3. DO pre-work. Adjusting color mapping to match body skin texture, cloning and smoothing over areas that don't look right. Crop and cut to get rid of background crap. Some work early saves tons of work later. 4. Zoom in and work close in the Face Room as you fit the texture map to the mesh head. Always apply shape. Go negative with the caricature dial. 5. Until you're 100% satisfied with character, just save the Poser file, not the figure to the library. This way you can continue to tweak at a later date without going back to square 1. 6. Make sure both Don and Judy have all available morphs. I had to copy some nose morphs from Judy over to Don with Morph Manager. Not sure if the SR's fixed that oversight because I did it myself. 7. Do postwork on the faceroom textures. Getting exact likenesses of people can be touch and go, but getting a good, unique character face doesn't take long at all. Of course, I had some experience with games that allowed you to create characters that are similar, though not as sophisticated, so Face Room was something I'd dreamed of for Poser and had kind of a running start on. If anything is unclear, tell me. If I think of anything else, i'll post it. :O)
Thread: Making a plug for the under rated Judy!!! | Forum: Poser - OFFICIAL
The body morphs are lacking on them, no doubt about it. But I had to use 3rd party body morphs on P4 and Vicky to get them to look human too. Create your own characters, that's the whole point of the Face Room.
Thread: Making a plug for the under rated Judy!!! | Forum: Poser - OFFICIAL
It's all about politics and, undoubtedly money changing hands. :O) It's so much easier to get quality, unique individual characters with the P5 figures in the Face Room compared with anything else out there, it's not even funny. It takes a lot of work to get rid of the stock Daz look on their figures. http://www.renderosity.com/viewed.ez?galleryid=307139&Start=1&Artist=fls13&ByArtist=Yes http://www.renderosity.com/viewed.ez?galleryid=286823&Start=1&Artist=fls13&ByArtist=Yes
Thread: Happy Birthday Dialyn | Forum: Poser - OFFICIAL
Thread: "Gimbel Locked(?)" Prop | Forum: Poser - OFFICIAL
Thread: "Gimbel Locked(?)" Prop | Forum: Poser - OFFICIAL
They already said "static 0," so I didn't edit the PP2, although jacking the sensitivity dials to 1000.000 helps some. :O)
Thread: "Gimbel Locked(?)" Prop | Forum: Poser - OFFICIAL
Thread: Newbie Questions for Modelling Apps | Forum: Poser - OFFICIAL
I use and love Blender. It is total freeware. I do recommend buying either of the two main books, Blender 2.0 guide or Blender book. They're around $50 each, which is a great price compared with $3K, and available at Blender's online store. If you have Max 3, use that. A vertex is a vertex and a face is a face. Modeling objects hasn't changed that much since 3.0 came out. It's also a good idea to UV map the models, which is a task unto itself.
Thread: "Insufficient disc space for current render" | Forum: Poser - OFFICIAL
Take a look at memturbo @ www.memturbo.com Worked like a charm for me and I have a very borderline system.
Thread: Firefly Problem-Pixelization at Object Edges | Forum: Poser - OFFICIAL
Oops, I minimized them. At least I figured out that problem on my own. Back to the rendering board. Thanks Ron and Lee.
Thread: Firefly Problem-Pixelization at Object Edges | Forum: Poser - OFFICIAL
Tried that and it did the trick, only now my shadows are jagged. Since the shadows are ray traced, does the light's map size make a difference?
Thread: Firefly Problem-Pixelization at Object Edges | Forum: Poser - OFFICIAL
Thread: 20 Victoria 3s in one Poser scene. :) | Forum: Poser - OFFICIAL
Thread: 20 Victoria 3s in one Poser scene. :) | Forum: Poser - OFFICIAL
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Thread: Making a plug for the under rated Judy!!! | Forum: Poser - OFFICIAL