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859 comments found!
I check Costco for the current Dell 8900 series. Look for a sale where you get the thing for several hundred dollars. The case is cheap, but you can't buy the parts for the money. This is what they're showing now
Thread: Blender 2.8 Overview | Eevee & Much More! | Forum: Blender
Miss B posted at 7:30AM Thu, 20 September 2018 - #4336427
Mine is OpenGL 3.1, so I'm going to need an upgrade.
If you have an older nvidia card, you might be able to update your OpenGL driver .
Thread: A nice Resource for .3DS Models | Forum: Community Center
Thread: Trans Maps for Old Man Rex beard | Forum: DAZ|Studio
Krita paint! Gimp has a well-known Wacom stylus problem. But GIMP can turn any grayscale image into a normal map. That's got to be good for something.
Thread: what is | Forum: DAZ|Studio
Improving the topology of your model will give you a mesh that's easier to rig for animation, easier to set up for uv mapping, and easier to use. You'll have lower poly count and better poly distribution with less chance for render errors, and more professional look to your models. Sort of a pain but worth the effort, I think. ;)
Thread: what is | Forum: DAZ|Studio
Look at your wireframe. See how the quads are stretched almost into triangles in the affected areas? That's the problem. It's your topology. Blender doesn't care about that, Daz does. Fixing it will make you a better modeler. This is an article from Blender stack exchange. Also search Blender retopology on YouTube.Good videos there.
Thread: New UV For Figure To Make A Texture? | Forum: DAZ|Studio
It is, but the bulk of work is in creating the new UV set and accompanying textures. It may not be worth the effort.
Thread: New UV For Figure To Make A Texture? | Forum: DAZ|Studio
I haven't done this, but you could geograft a full v4 figure mesh with new uv mapping parameters onto an existing v4 figure. The existing figure would take the morphs. The geograft gets the maps. You still want texture maps to be square, to have enough resolution over the whole figure, and to waste as little area as possible in your maps. If it goes well, it might make a good product.
Thread: Blender 2.8 Release Dates | Forum: Blender
Thread: Blender 2.8 Release Dates | Forum: Blender
Wake the zombie, make it wander around! Urg! Brains! Hahaha!
The timeline As of August 13 :
Thread: New Netflix animated film was made with Blender! | Forum: Community Center
Thread: New Netflix animated film was made with Blender! | Forum: Community Center
I think 2.8 is going to be a while before it arrives. Blender Internal Renderer (raster renderer) and Game Engine are both removed from 2.8.
Thread: New Netflix animated film was made with Blender! | Forum: Blender
More proof that Blender has grown into a top-tier product. Model, render and animation capabilities are all excellent. And it's free.
Thread: Xtrart-3D store problem? | Forum: MarketPlace Customers
Thread: DS Newbie | Forum: DAZ|Studio
To switch render engine, go to Render Settings tab, click advanced. You'll see an engine dropdown that will probably say NVIDIA Iray or 3Delight. There are other selections, but these are the mains. If you have 3Delight shaders applied to your models, they'll work ok in either 3Delight or Iray. If you have Iray shaders applied and select 3Delight, that usually crashes Daz for me. There are gotchas. It's a good idea to check out some tuts on youtube.
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Thread: Blender 2.8 Overview | Eevee & Much More! | Forum: Blender