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1,187 comments found!
I never said you should - as I mentioned I don;t knwo the guy and I fully agree you have the right to return anything your unhappy with. I am all for you upholding your standards in the products you buy, and I am the LAST person to "oooh and aaaah" over something I don't like :) My only point was top comment on the idea that it should be perfect "out of the box" when in poser nothing is :) I don't know the situation with him specifically, so I didn't comment on it.
Thread: suggestions ? :o) - let your fantasy go ... | Forum: Poser - OFFICIAL
::smiles;: Not any more there isn't :) Besides - the Mike/Vicky poses are here. Surely Renderosity isn't into gender issues? :)
Thread: suggestions ? :o) - let your fantasy go ... | Forum: Poser - OFFICIAL
Very nice! Now where can I get 'em ? :) While I am asking... some romantic poses for two vickies would be cool :) (you SAID fantasies :) )
Thread: Anton's Changing Fantasy Suit for Victoria -- please help me | Forum: Poser - OFFICIAL
Well, I don't own the suit - but I DO know that there is an interesting meeting of worlds goign on :) To me, a suit of armor that got my project >DONE< is worth the money, even if I had to spend a few hours tweeking it. But then I do this sort of thing for a living (not poser yet, but general design and graphics work). I would compare it this way ... $80 or so for the fantasy suit, plus a few hours learning how to use it.... or more than 5-6 DAYS of my time in modeling, texturing and then all the problems of conformance and morphs - let's add a few more days to a week because it is not my skill. Care to guess what a week+ of my time is worth? Lot's more than $80. So for me... if it saves me time then it si worth the money. if not, it isn't. It's "perfection" isn't the issue to me. But then, I am looking at it from a totally different view than a hobbyist. I am doing this to get work done and make money - hopefully I will have fun too. Poser is saving our firm SO much time and money already (outside of the Daz/poser community a fully articulated IK chained posable female is in the thousands of dollars... and doesn' have stock clothing and so on at all) that the $80 is not an issue. Does that mean you are wrong to return a product you don;t like? Not at all! Does that mean someone can sell you bad stuff and expect you to cry with joy? Nope. What it DOES mean is that conforming clothing to multiple morphed bodies in multiple poses is the single most difficult problem in graphics today, and it is NOT going to be perfectly solved by software as cheap as poser and an $80 clothing pack. No way, no how. So... by all means demand your money back if your not satisfied - but you might want to make sure you know what youre actually asking before you demand perfection for 80$ in this area. Hopefully, you will see that I am not insulting anytone here - nor am I defending anyone at all. I am simply saying that poser has limitations in the areas of conforming and clothing - it always will.
Thread: Soulhuntres 'rules of texture' version alpha .1 :) | Forum: Poser - OFFICIAL
MAT in this case is a "MATerial pose" a variation of the poser pose files that only changes textures and colors.
Thread: suggestions ? :o) - let your fantasy go ... | Forum: Poser - OFFICIAL
The gun poses look great! Maybe a set with pistols as well? The classic shooting stances and well as a draw and so on.
Thread: Soulhuntres 'rules of texture' version alpha .1 :) | Forum: Poser - OFFICIAL
Ok... a few things.... 1) The PNG format is not simply a JPEG patent protest - it includes many features JPEG does not - including alpha channel support. 2) PNG - like TIFF is a loseless format, so it will not degrade the images over time. 3) Jpeg was meant to be suitable in loss for viewing of images with the naked eye assuming the image has little small detail. When you use a Jpeg as the input to another approximation process (rendering a texture map is a process that has to take liberties with the input map - it is an approximation) those flaws are magnified dramatically in the final render. In other words, you want to use Jpeg to store a family snapshot? cool. As a texture map it is the death of high quality renders. 4) TIF is cool. I can live with it if you all ship textures as TIF :) anything LOSELESS is fine by me. 5) The daz high rez maps are, so far, the most real I have seen. i am happy to see something more real for close up renders :) 6) Misconceptions of the Unisys patent are rampant. Poser would not have had to pay a fee for each copy shipped - they would have had to pay a license fee for the library they used to manage the GIF format. As an example, adobe does NOT pay a per copy fee for Photoshop. 7) the use of PNG for thumbnails in poser was driven by something other than GIF license fees - if that was their concern they could have used JPG. 8) using PSD's directly is a cool idea! I'll try it though I doubt it will work for me - I usually use the latest layer effects and they are rarely supported outside of PS itself. So poser can see PS 5 layer options but not always 6, for example. (try a layer effect glow and let me know :)! Thanks for all the feedback! Cool thread!
Thread: poser problem ..ff3ds parp | Forum: Poser - OFFICIAL
It's important to note that those icons each represent a running program - when you 'get rid of' the icons you need to be aware that tou are also stopping that program/utility (usually). You want to be careful if you don't know what ther are.
Thread: suggestions ? :o) - let your fantasy go ... | Forum: Poser - OFFICIAL
Ok... my suggestions :) * Vicki/Vicki2 poses with a wall. Leaning on it, crouching on their heals leaning back onto it... leaning on it with one hand and so on. * Vicki typing/computer use SLEEPING poses for Vicki - you know, all the classics... as far as I know there arent any sleeping poses. Think a bed and some sheets. Humans change position 10-30 times a night :)
Thread: Poser into TrueSpace is an expensive proposal? | Forum: Poser - OFFICIAL
Let me put a word in for "truepose". I have never used it but I did use "Maxpose" for a long time (same guy) before the pro pack made it obsolete and it was a great tool. Take that for what it is worth :)
Thread: Soulhuntres 'rules of texture' version alpha .1 :) | Forum: Poser - OFFICIAL
Maybe you ship 2 versions then? It is just a shame that everyone would have to deal with the artifacts ....
Thread: Soulhuntres 'rules of texture' version alpha .1 :) | Forum: Poser - OFFICIAL
Thread: Soulhuntres 'rules of texture' version alpha .1 :) | Forum: Poser - OFFICIAL
To be honest, I haven't looked at them really close :) I'll go do that. I am not sure what the PNG downside is, all the tools I use can handle them and there are many free utilities out there that can convert them for those folks who can't use them. textures are pretty much the wrong type of image for JPG. They have non of the high degree of variance it was designed for (photographs, usually outdoor scenes with lots of chaos but little sharp detail) and thet need accuracy at small levels (< 3 pixels). Thansk for running the experiment Jim, and posting the results!
Thread: Soulhuntres 'rules of texture' version alpha .1 :) | Forum: Poser - OFFICIAL
On the MAT pose files I cheated bigtime, I just edited a MAT file I got from the Daz textures. Simple and fast... it's pretty obvious once you look at a small one :) I know what you mean about the maps - thats cool - there is room for "lo-rez" textures so to speak :) As for the PNG - I just hate the loss of jpg's - but with a high quality setting (9 out of 10) they compress OK and have a limited number of errors :)
Thread: Soulhuntres 'rules of texture' version alpha .1 :) | Forum: Poser - OFFICIAL
They really are meant to be amusing suggestions. I know my thoughts on this are a little more from the tech side tha the artistic (I can't draw or paint worht a damn) which is why I anm so focused on making sure it not only looks good - but looks good for the right reasons :)
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Thread: Anton's Changing Fantasy Suit for Victoria -- please help me | Forum: Poser - OFFICIAL