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1,233 comments found!
Via Daz, I am using the Collada Export (not Daz Collada) and I get real close. I typically use DS, but last night I tried export from Daz to OBJ, import to Poser 7 and save as scene (pz3) to import into Vue (yea, I know, right)...and it had problems.
Some of the textures are a little "not right". See the problems on the Fighting Fae Armor, some of the textures are twisted or something, see the white areas on 'em
Thread: Poser Debut - Coming Soon! | Forum: Poser - OFFICIAL
Argh, stonewalled again... ;-)
"Unfortunately, at this time the technical details of Poser Debut have not yet been released. From what I understand it is based on the Poser 8 user interface, but I do not have further information regarding the content location or organization."
Thread: Poser Debut - Coming Soon! | Forum: Poser - OFFICIAL
Actually most interested if you can make a scene (pz3) in PD (without the file location restrictions) and then open that scene in P7? Am trying to get an answer to that here
Thread: Poser Debut - Coming Soon! | Forum: Poser - OFFICIAL
So if you have Poser 7...would Poser Debut give you any key features that would be beneficial, other than a better interface?
For example, a combination of Poser 7/Debut covers a LOT of Poser 8...and would be more cost effective at $29 than a $129 upgrade.
I talked to Smith Micro support, and they said it would all be compatible. (though take it with a grain of salt, as their tech support had not even heard of this new Debut product...I had to direct him to his website, LOL)
Thread: Material and Textures from Daz to Blender with the OBJ | Forum: Blender
Laurie.....one word....
Brilliant!!!
I moved the OBJ and MTL into the directory with the images, and Voila! Even though the path was /MAPS/images...it still needed to be in same directory.
Some of them are not rendering yet but they all look to be assigned (i.e. top has a color/texture, but the skin does not), but I've got a Pinewood Derby to worry about right now.
I'll be back!
Thread: Material and Textures from Daz to Blender with the OBJ | Forum: Blender
Thanks Laurie! That gets me understanding the kd/ks files (and there is a bump which is pretty self explanatory :)
The million dollar question then is there a way to import where it includes the material/texture information?
In this OBJ, I have more than 71 meshes...multiplied by an average of 3 textures per, is a manual process of assigning over 200 images. Hmmm... :-O
I see after OBJ export, there is a MTL file there, and a MAPS folder with all the images in there...
Thread: Problems with the Marketplace? | Forum: MarketPlace Customers
@hamstergirl4444, I had the same exact problem. Worked for a while on it, and found that I had to load Firefox into SafeMode and remove all user preferences. I am not sure what set what, but something was preventing me from seeing the items and using the tabs.
Here is how: Reset Preferences in Firefox
Thread: Sort by Price | Forum: MarketPlace Customers
Thread: Smooth modifier breaks apart mesh by vertex groups | Forum: Blender
nruddock thanks for the reply! Not sure if what I did accomplishes the same thing or not? If not, I'll give it a try!
I did read that exporting from poser makes some small mods that you don't get if you just grab the OBJ direct, so I typically avoid the export operation. I think it was in some ZBrush related forum posts.
Thread: Smooth modifier breaks apart mesh by vertex groups | Forum: Blender
OK, I figured it out...
I did a AKEY in Edit Mode to get all of the vertices, and then a WKEY (remove doubles) and I had about 5000 of em... LOL!
Thread: Smooth modifier breaks apart mesh by vertex groups | Forum: Blender
OK, interesting. I imported the same OBJ, but did not click poly groups. (so it had not vertex groups), and when I ran the smooth modifier it broke apart at the same place...intriguing! Obviously its not related to the vertex groups, but maybe I did something in the process of creating the vertex groups to the mesh...?
Thread: svdl's morphfromobjp6.py Python Script | Forum: Poser Python Scripting
I got the same results as mathman above. It creates a new figure called the morph name, creates a new dial INJChannels->Community area, and creates a INJ in the pose area....
But none of that does anything.
Here are the settings I used, what about the no object selected at the bottom? Is that right?
Not sure what the morph channel or the morph precision are getting me there...?
Thread: OBJ Export in Blender changes my Vertex Groups, Help! | Forum: Blender
Thread: OBJ Export in Blender changes my Vertex Groups, Help! | Forum: Blender
Quote -
Looks like you can't use the deselect from the other group, unless you plan to go back and add some back. The polygroup export just made a decision on this and made some assignments.I am curious what other process anyone uses for grouping in Blender?
In case anyone later reads this, I found a solution.
If you are working in Face Select Mode in Blender, instead of using "Deselect", you can "Select", and then use HKEY (or Mesh->Show/Hide Vertices->Hide Selected). Though it is a Hide vertices command, if you are in Face mode, it will actually hide only the vertices that complete a face.
For example, group the lShin, and then Select/Hide the group before grouping the lThigh
Woohoo!
(its probably what @RobynsVeil was talking about, but took me this long to get it ;-)
Thread: OBJ Export in Blender changes my Vertex Groups, Help! | Forum: Blender
True, but you have to be careful though, even in face selection, if you use "deselect" (even in face mode) you will still deselect the vertices. I saw this problem when using face selection, so switched to vertice selection. It was not obvious, but I was getting the same result.
So in the sample above, if I selected the bottom 2 faces, it is equivalent to the example. And when I deselect it does the same.
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Thread: HELP: Poser Characters import; not coming out like you see them in Poser? | Forum: Vue