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976 comments found!
Nevertrumper posted at 12:10 AM Mon, 14 October 2024 - #4490311
It's not like people press a generate button then print the first image they get and hang it in a gallery. They will generate dozens of images while noting the influence of words in the prompt over the end result. They'll change the order of words in the prompt, the strength or weight of terms and LORAs. They'll use different models. Ultimately they will select the images that best capture what they were trying to create initially. I don't see this as being too dissimilar to what a photographer does.quote:
"This part has been repeated so often that nearly everyone believes it. First off, that is like saying you have stolen every bit of art you have ever seen. Even if your memory were perfect and you could reproduce every image you have ever seen with perfect fidelity, would you say that merely looking at something constitutes theft?"
Heard this so many times.
No, it is not the same.
Any human goes through individual personal experiences mixed with even genetic character traits, which is also part of the _inspiration_ .
I don't want a collection by software.
To put a human name as an artist under something, that a machine has spit out is dishonest.
AI "art" is not YOUR art, because legally you* don't own rights to what ever the software created.Â
So I might steal this AI inspiration for my own pictures and take credits for them.
* Well, _you_ is not meant as a YOU- you, but for as a general unnamed addressing of users. ;-)
Thread: AI | Forum: Poser - OFFICIAL
Versum posted at 7:47 PM Sat, 12 October 2024 - #4490243
I want the results. When I was in Jr. High I began drawing on note cards to avoid having my drawings taken from me. I soon realized that drawing smaller meant I could draw the images faster. I stopped penciling first so the images wouldn't get smudged and found that saved even more time. When I started doing CG I'd have to let the computer render over night just to get a single image. Even now I browse or organize files while images are rendered. So part of the appeal of AI is the comparative speed of the image generation.Sure the argument , How nice the results are when you made a AI generated random Image, You might get a little attention, It might make you feel good for a moment, but deep inside " Listen to that little voice " it does not make you feel any better, as you know that any other person can do it as well. You do not get the feeling that you really painted Art you just told someone else how you want it to be painted. Not from your hand, at the end because it was not from your own hand it just cant be exactly the way you would of made it your self. You can compare it as if you went to a painter giving him a sheet of paper on how you would wish having the painting done trying to give him directives on how you wish having it using he's personal style. So who is the Artist and who will place the signature on the corner of the Paint ? Is it you ? or is it the painter who was told how to make the painting for you ?
You need to overthink, do you want to be the Artist, or do you want to be the one who tells the artist how to do it for you.
Thread: AI | Forum: Poser - OFFICIAL
pierremeu posted at 11:18 AM Thu, 26 September 2024 - #4489767This part has been repeated so often that nearly everyone believes it. First off, that is like saying you have stolen every bit of art you have ever seen. Even if your memory were perfect and you could reproduce every image you have ever seen with perfect fidelity, would you say that merely looking at something constitutes theft?To give your Poser man or woman a photographic look, that AI you want would have to be trained on thousands of photographic images, currently all models that do this steal those images without their owners' consent.Because they borrow the model from someone else. Here you will create it yourself. I just want AI to give real texture to scenes. Nothing else. You don’t seems to understand what I envision. I would like to give my Poser man or woman a real photographic look and the same for nature. Turn your Poser scene into a real picture. But you have created the scene.Â
Thread: AI | Forum: Poser - OFFICIAL
I really think that fear has been fueled by companies like Getty who want you to feel bad about using generative AI and to continue using their stock image libraries, and their own AIs trained on images they "own". I just don't buy the "stolen art" premise, the art is still out there, AI hasn't taken it away. And while AI can be used to imitate the work of an artist, a trained artist can always do the same thing with time and effort.The issue isn't the quality. The issue is the algorithm being trained on stolen art.
/ off soapbox
Thread: AI | Forum: Poser - OFFICIAL
ssgbryan posted at 4:30 PM Sun, 22 September 2024 - #4489613
It's a shame that after using Poser for over 20 years I still can't get an image out of it that compares to practically any AI image I can now generate in a few seconds, but maybe I'm still just an amateur. What we now want is the best of both worlds, the speed and realism of SD with the fine control and predictability of traditional scene setup and posing.Please,
Stable Diffusion is all about amateurs.
Thread: Is It too late to ask for a Bridge to import a Scene to Blender in Poser 13 | Forum: Poser - OFFICIAL
EClark1894 posted at 6:10 PM Thu, 2 March 2023 - #4457458
This is because Cycles was released under a different license (Apache) than blender itself (GPL).Poser included Cycles (albeit a bit watered down) in it's program, as well, as Bullet Physics and Cloth Simulation.
Thread: Might be of interest to some Poser users... | Forum: Poser - OFFICIAL
Came here now to see if this had been posted yet. Can someone confirm that the 2023/2024 versions are still compatible with Poser 11 or later?
I've always wanted to try Vue, and now don't have an excuse not to. Knowing for certain that it can still import Poser scenes would make me more excited about checking it out.
Thread: Can the 'new' Vue still do Poser imports? | Forum: Vue
Thread: What I Hate about Poser is the stupid lights | Forum: Poser - OFFICIAL
A volume check might be unnecessary. Most Poser meshes are single sided, however. If the light were only blocked by the front side as opposed to both sides, a lamp placed inside a globe could cast through to the outside of the mesh while the mesh still occluded lights placed outside of it as one would expect. (Also, I would have expected this as current behavior from the meshes being single sided)A reliable check whether an xyz point is 'inside' or 'outside' a mesh is very costly. Mesh objects are not by definition 'watertight', so the simple 'cast any ray and count intersections' method does not work. On top of that, formally there is no 'inside' or 'outside' unless the mesh is 'watertight', while a labyrinth would effectively have the same effect as watertightness when it comes to casting shadows.
Thread: What I Hate about Poser is the stupid lights | Forum: Poser - OFFICIAL
A volume check might be unnecessary. Most Poser meshes are single sided, however. If the light were only blocked by the front side as opposed to both sides, a lamp placed inside a globe could cast through to the outside of the mesh while the mesh still occluded lights placed outside of it as one would expect.A reliable check whether an xyz point is 'inside' or 'outside' a mesh is very costly. Mesh objects are not by definition 'watertight', so the simple 'cast any ray and count intersections' method does not work. On top of that, formally there is no 'inside' or 'outside' unless the mesh is 'watertight', while a labyrinth would effectively have the same effect as watertightness when it comes to casting shadows.
Thread: What I Hate about Poser is the stupid lights | Forum: Poser - OFFICIAL
RedPhantom posted at 5:04 PM Sun, 30 April 2023 - #4463861
moogal posted at 4:12 PM Sun, 30 April 2023 - #4463858The solution to this would be to be to draw the lights at a constant size, and have new lights always appear at the center of the scene. They seem to appear at random, and are sometimes so far outside of the camera view that by the time you've zoomed out enough to see them they are now to small to be visible.
There are so many things that we've gotten used to that no one seems to be reconsidering them any more... Wouldn't it be nice if you could e.g. select a bulb object and have an option to add a light in the center of that object? It might still need adjusted, but you wouldn't have to look for it or copy the position of the bulb to the light manually.This behavior was changed in Poser 12. It's still slightly random, but much closer to the center now.
If you want to put a light inside a modeled lamp, rather than just turning the lamp into a light, you would need to make the modeled lamp transparent, like in the real world. If you look at a real lightbulb, it is transparent, or at least translucent glass (or epoxy) with something glowing inside it, be it a filament, a form of gas, or a diode.(Which reminds me of another issue I have with lights. Because they are not actually visible I need to place them inside of the casting object. Problem is if I make the bulb opaque the light is blocked, and if I turn off "cast shadows" for the entire lamp object then I get no shadows from the lamp socket/lamp post etc. This means every street lamp in my scene needs a separate child bulb object in addition to a child light. Pretty time consuming when you have 50 or so streetlamps in a scene. So it would also be nice to have some way of putting shadow casting lights inside objects without the object that is supposed to be emitting the light blocking it instead.)
Yes, but you don't want the bulb to be transparent if it is to be the visible source of the light. What I do is turn shadow casting off for the bulb/globe. My complaint is that it has to be a separate object from the lighting fixture as I do want that casting shadows. I guess I just wish that objects simply did not cast shadows when the light was inside their volume as opposed to outside of it. Here I am using the edge blend on the ambient and transparency channels of the globes to give the appearance of a bulb within.
Thread: What I Hate about Poser is the stupid lights | Forum: Poser - OFFICIAL
The solution to this would be to be to draw the lights at a constant size, and have new lights always appear at the center of the scene. They seem to appear at random, and are sometimes so far outside of the camera view that by the time you've zoomed out enough to see them they are now to small to be visible.
There are so many things that we've gotten used to that no one seems to be reconsidering them any more... Wouldn't it be nice if you could e.g. select a bulb object and have an option to add a light in the center of that object? It might still need adjusted, but you wouldn't have to look for it or copy the position of the bulb to the light manually.
(Which reminds me of another issue I have with lights. Because they are not actually visible I need to place them inside of the casting object. Problem is if I make the bulb opaque the light is blocked, and if I turn off "cast shadows" for the entire lamp object then I get no shadows from the lamp socket/lamp post etc. This means every street lamp in my scene needs a separate child bulb object in addition to a child light. Pretty time consuming when you have 50 or so streetlamps in a scene. So it would also be nice to have some way of putting shadow casting lights inside objects without the object that is supposed to be emitting the light blocking it instead.)
Thread: How to shade backside of cloth differently in Firefly? | Forum: Poser - OFFICIAL
Thread: change origin for prop? | Forum: Poser - OFFICIAL
Love to have that billboard prop. I tried to do the same thing with point-at years ago with the same results and gave up.
Would be useful for flames, smoke, foliage, crowds, etc... (Point-at/maintain X/Y/Z angle relative to camera plane should have been built in years ago...)
Also, you might be surprised how realistic billboards can be when they are normal mapped.
https://www.blendernation.com/2017/03/03/fake-large-scale-forest-blender/
Thread: How to shade backside of cloth differently in Firefly? | Forum: Poser - OFFICIAL
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Thread: AI | Forum: Poser - OFFICIAL