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1,234 comments found!
Thanks electroglyph, but that sort of stuff is a bit beyond me at the moment.
If you work on games as projects like you do then I can uderstand why you need to know all that stuff. I'm just a total newbie to this though, that's why I'm using FPSCreator;
its easy but VERY powerful.
Easy...apart from this animated .x I mean.
bikermouse, I'm wondering now if there's any utility that allows you to load in standard "grouped" 3D objects, define how they are to be animated, and then output in an animated .x format. After all this, I'm starting to think maybe that's gonna be the case here. I hope it doesn't mean I'm gonna have to shell-out for 3DSMax - because there's no effin' way I'm going to - lol
As for not guessing from my link - here are some that will take you streight to the product and demo.
The LIMITED demo can be downloaded here :
http://files2.thegamecreators.com/fpscreator/FPSCreatorV1_Demo.zip
The main website for this product can be found here :
http://www.fpscreator.com
I can tell you all now, this product is INCREDIBLE and I TOTALLY want to take it to bed with me.
cough
The FPSCreator is TOTALLY customisable, that's what rocks about it, because it has 'hidden' power by using custom scripts on every aspect. You should download it and check-out it's scripting abilities detailed in the manual. My guess is, you'll probably need something to wipe away the drool - seriously!
Len. (Major thanks to Erlik, who pointed this thing out to me in the first place).
It's like my '3D Construction Kit' days have been reborn - I LOVE IT!
The wait can be horrific, but the outcome can be worse - pumeco 2006
Thread: i need a list of | Forum: Bryce
Sophie, I'm sorry to say it won't work :unsure:
I'm assuming the filters that came with Photoshop, are plugins. If they're not, then maybe that's why nothing is getting listed...weird.
I've not had Photoshop for long, and haven't got round to buying any additional plugins yet.
So, there's always the possibility it would list seperately purchased plugins.
Thanks for the tip though.
Len.
The wait can be horrific, but the outcome can be worse - pumeco 2006
Thread: The DOT-X Format? | Forum: Bryce
Hey, thanks loads for that electroglyph
For starters, I'm glad you said that it's not possible to save animated .x objects - because I was beginning to wonder if it was something lacking from Cinema4D's export ability (thankfully not).
Regarding what you said about animating on a basic plane, you can indeed do that, but that's not what's happening here, because the door is actually a 3D animated object in the game itself - and I'm buggered if I can figure it out.
It's really doing my head in, but I'll keep at it for a while before I risk looking like a twit on a coders forum.
Aaarrrggghhh!!!
Len.
The wait can be horrific, but the outcome can be worse - pumeco 2006
Thread: The end for Bryce? (tin-foil hat alert!) | Forum: Bryce
Now now Peter...we're all worried about Bryce to some extent.
Though to be honest, the only things I'm bothered about is the new renderers ability and the extent of Poser support (which will hopefully be FULL support).
I decided a while back, that if Poser dynamic hair/cloth support isn't included - I won't be buying Bryce6 (not even if the renderer is kick-ass).
Len.
The wait can be horrific, but the outcome can be worse - pumeco 2006
Thread: The end for Bryce? (tin-foil hat alert!) | Forum: Bryce
"I personally like large ughly fat women to sit on my face and rip off ungodly gas blasters - so I am certainly NOT the one to judge ANYONE over their personal picadellos."
Rayraz, I take it back - what I said about you been depraved and all - you're no match for that guy!
LOL
The wait can be horrific, but the outcome can be worse - pumeco 2006
Thread: The end for Bryce? (tin-foil hat alert!) | Forum: Bryce
You really are depraved :biggrin:
Len (I feel a SHIFT/REFRESH coming on).
The wait can be horrific, but the outcome can be worse - pumeco 2006
Thread: The end for Bryce? (tin-foil hat alert!) | Forum: Bryce
It's a new BodySuit for Victoria - that's all it is!
The wait can be horrific, but the outcome can be worse - pumeco 2006
Thread: The end for Bryce? (tin-foil hat alert!) | Forum: Bryce
/me thinks someone has missed their medication today.
The wait can be horrific, but the outcome can be worse - pumeco 2006
Thread: The end for Bryce? (tin-foil hat alert!) | Forum: Bryce
If you must know...
AgentSmith is currently having his legs licked by his girlfriends pussycat. He told me in an IM that it's the ONLY way to relax after a session on the Bryce forum.
Frack knows why he tells me this kinda stuff - but he does :unsure:
Len.
The wait can be horrific, but the outcome can be worse - pumeco 2006
Thread: The DOT-X Format? | Forum: Bryce
It's for use in FPSCreator.
I'll try my best to explain.
Basically there is a downloadable utility which creates "entities" from your OWN models, under the condition that those models are in .x format.
Now, in the demonstration video that comes with this utility, the guy explains how you first have to tell it what TYPE of entity you would like to convert your .x model to. There are various options (Gun, Enemy, Object, Door) etc.
I sit listening to what the guy is saying, and I understand everything except for the DOOR entity description.
He says that you import the object, choose DOOR as an entity type, and then tell it how many animation frames this object has (he gives it 15 frames). - THAT is what I don't understand, and this is quite a weird thing to explain here, believe me.
I'm not sure if you're willing, but I've included the download of the video where the guy talks you through everything I've tried to explain.
If you have a fast connection, and have a bit of spare time - it would be great if you could have a listen. Also, if you do this - please take special note when he comes to the DOOR entity, because that's where all this animation thingie comes into it. It's easy to follow, because it's narrated quite well, I just don't understand some of it.
Just in case, here is the download (22.3MB) - the video is inside the zip
http://files2.thegamecreators.com/fpscreator/fpsc_entity_maker.zip
The most important files to watch in the ZIP are Tutorial 3 and Tutorial 4.
If you can't go to that length, obviously, any further input appreciated.
Len.
The wait can be horrific, but the outcome can be worse - pumeco 2006
Thread: i need a list of | Forum: Bryce
Thanks Sophie - I'll have to try that :-)
Len.
The wait can be horrific, but the outcome can be worse - pumeco 2006
Thread: The end for Bryce? (tin-foil hat alert!) | Forum: Bryce
BTW, you could be right - I mean, Eovia have been European distributor of Bryce for some time now :glare:
The wait can be horrific, but the outcome can be worse - pumeco 2006
Thread: The end for Bryce? (tin-foil hat alert!) | Forum: Bryce
...incoming message...
TELEPATH FROM AGENTSMITH :
Yes, it is true Eovia have aquired Bryce and are incorporating Hexagon2 into the release of Bryce6.
Now you know why you're still waiting for Hexagon2 AND Bryce6.
AS
TELEPATH ENDS
The wait can be horrific, but the outcome can be worse - pumeco 2006
Thread: The end for Bryce? (tin-foil hat alert!) | Forum: Bryce
Well...I dunno what to say Mr Platinum Club member...give me time to think though - and I'll be sure to post something after tea.
This is gonna be a good thread - LOL
Len.
The wait can be horrific, but the outcome can be worse - pumeco 2006
Thread: BLU SSP | Forum: Bryce
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Thread: The DOT-X Format? | Forum: Bryce