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397 comments found!
It is very good to see you back, Randall. You were one of the more helpful and forthcoming with information of the employees. It helps you are an expert too. :)
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Thanks for all your help with the supersuit!
Thread: Joequick's Sketchbook Take II | Forum: Poser - OFFICIAL
Quote -
A good suggestion. I've never attempted that before either. I will tell you, though, that after my first try, I've got a lot of buttons floating around disconnected from the figure. Though at least they're not deformed.
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Either ghostly floating buttons or, if for a figure like Mr Hyde, prolly requiring surgery to extracate from his chest cavity. chuckle
Thread: Joequick's Sketchbook Take II | Forum: Poser - OFFICIAL
Quote - here's the shirt with a more sensible collar. i'll have to admit, I looked critically at the new suit by sickleyield. i thought I could easily come up with something that bent in more natural ways. having tried it now, the way the collar and buttons deform when moving and adapting to standard genesis morphs is a duzy. it would take a lot of custom fit morphs, mcms and jcms to keep it from looking like crap.
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What about making a rigidity map for them? I think I saw a tutorial on oit in YouTube. I haven't done it but it may be the answer. I think it keeps the structure intact but changes size and placement only, if I am correct. Lemme see if I can find it.
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EDIT: Here is one by smay who did a shirt with a gun holster...
Thread: Joequick's Sketchbook Take II | Forum: Poser - OFFICIAL
Thread: Joequick's Sketchbook Take II | Forum: Poser - OFFICIAL
Nevermind. A kindly person in the ZBrush forum set me stratight.
He said:
So long as the topology is the same (make sure you use the correct subdivision level) you can:
Thread: Joequick's Sketchbook Take II | Forum: Poser - OFFICIAL
If you have already saved Genesis with a morph on both side before hitting storeMT, can you then somehow load in a subtool of the original Genesis and ask ZBrush to use the other mesh as the Morph Target?
Thread: Joequick's Sketchbook Take II | Forum: Poser - OFFICIAL
Thread: Joequick's Sketchbook Take II | Forum: Poser - OFFICIAL
I have another question for you, Joe.
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At one point we were discussing doing symmetrical morphs in Zbrush and Shannonhope mentioned using the Morph Target Palette to make symmetrical morphs in ZBrush... now, I think I got most of it...
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Some helpful info VERY neatly laid out by ShannonHoppe in THIS thread about Making Two Symmetrically Mirrored Morphs in ZBrush but to paraphrase:
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But I am unfamiliar with using the Morph Target Palette and the Morph Target  Brush.Â
What little things might have been missed in this step-by-step that a beginner needs to know?
I am having problems following it, unfortunately.
Thanks you for any help you can offer, sir. And, as always, beautiful work!
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Thread: Joequick's Sketchbook Take II | Forum: Poser - OFFICIAL
Thread: Joequick's Sketchbook Take II | Forum: Poser - OFFICIAL
Hey Joe, question about your Merchant Resource Genesis Suits? The working in the add leads me to the impression that you are cool with the files being used to make clothing for Genesis and you don't care whether that new clothing is sold or given away as long as you original mesh is changed significantly.
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Is that correct?
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The license that comes with it states differently but I think it is a boilerplate license from Rendo trying to protect itself but it states: "
Purchase of the Product from Renderosity grants the Buyer a limited, non-exclusive, non-transferable license to use the contents of the encapsulating zip file. The Buyer may use the Product commercially in the form of rendered images but may not distribute the Product or any of the Product’s files. The Artist (Author) retains all copyrights to the files. The Buyer shall not copy, modify, reverse compile, or reverse engineer the Product, or sell, sublicense, rent, or transfer the Product to any third party.
This License does not grant permission to produce a real, tangible replica of the 3D mesh/model/product acquired. An additional license for production rights may be purchased by contacting Renderosity and will be subject to negotiation and approval by the vendor. Renderosity will contact the vendor on the Buyer's behalf.
The Buyer shall not redistribute the Product, in whole or in part, in any file format for sale or for free. The Buyer shall not store the Product any place where it could be used by another person or party (whether it is on a network or on the Internet). The Buyer shall not convert or recreate the Product to any other media format and re-distribute the files, regardless of whether it is for sale or free. The Buyer shall not use the Product in such a way that the original materials could be extracted. Products sold at Renderosity shall not be used for illegal purposes."
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Which leads me to believe I would be in trouble if I made new stuff and put it out there. Just wondering if you could help larify what's up.
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Love your stuff, btw.
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And thanks for your time and response.
Thread: Joequick's Sketchbook Take II | Forum: Poser - OFFICIAL
Thread: Joequick's Sketchbook Take II | Forum: Poser - OFFICIAL
Thread: Texturing a DAZ model with Photoshop 5.5 issues | Forum: Photoshop
Thread: An Apollo Maximus Question for the 10 of you out there that bought him. | Forum: Poser - OFFICIAL
No, I was talking specifically about Apollo. I was thinking you were talking about how some claim Apollo's shoulders are too bulked up. Its never been a prob for me, though. I agree with you about V#, though. smile
Thread: An Apollo Maximus Question for the 10 of you out there that bought him. | Forum: Poser - OFFICIAL
Never had a problem with the shoulders. Its funny that people mention this a lot but with just a few dial twists, You can have some pretty unremarkable arms.
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Thread: Supersuit Help from Rand | Forum: DAZ|Studio