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119 comments found!
Thread: Can any Vicky be more beautiful tham this? | Forum: Poser - OFFICIAL
Thread: Lighting a Room (A level floor) | Forum: Poser - OFFICIAL
Thread: Epic Clothing Library Vol02 LIVE. Collect all three volumes free. | Forum: Poser - OFFICIAL
Thread: DNA & Chromosomes 3d models | Forum: Poser - OFFICIAL
Thread: Free Pose to Organize V3's Dials into Groups, for D3, or M3? | Forum: Poser - OFFICIAL
Attached Link: Dimension 3D
Ralf Sesseler has some dial groups on his website: **Freebies** -> [Poser stuff](http://www.ralf-sesseler.de/d3d/content/free_en.html)........then provide them as Free stuff..... Well, everybody has his own idea of what the morph grouping should be. IMO, in such a case, it's more useful to explain how to do your own.
Thread: Free Pose to Organize V3's Dials into Groups, for D3, or M3? | Forum: Poser - OFFICIAL
Thread: Free Pose to Organize V3's Dials into Groups, for D3, or M3? | Forum: Poser - OFFICIAL
Dizzi,
For a single figure, it's probably not worth it, but if you use the same morph organisation, you can apply the same pose file on any figure and then, it's far quicker.
and because...... Angelouscuitry asked for it.
Thread: Free Pose to Organize V3's Dials into Groups, for D3, or M3? | Forum: Poser - OFFICIAL
Angelouscuitry,
You can easily write your own pose with any text editor.
First plan what your Morph Groups organization will be.
The pose structure is:
version
{
number 4.01
}
actor head
{
channels
{
groups
{
groupNode Morph
{
groupNode Characters
{
collapsed 1
groupNode Non-Humans
{
collapsed 1
}
}
groupNode Head Shape
{
collapsed 1
}
}
groupNode Expressions
{
collapsed 1
}
groupNode Transform
{
collapsed 1
parmNode taper
parmNode scale
parmNode xScale
parmNode yScale
parmNode zScale
parmNode yrot
parmNode zrot
parmNode xrot
}
}
}
}
}
It is just an exemple for the head where you end up with 3 main Groups: "Morph", "Expressions" and "Transform", 2 sub-Groups in the Morph Group: "Characters" & "Head Shape", 1 sub-Group "Non-Humans" in the "Characters" sub-Group. You've got the idea... add a groupNode "name" command for each Group (sub-Group, sub-sub-Group...)
Load the figure, load the pose and drag the morphs in the relevant Group. Save the CR2.
If you know the morph names and where they are supposed to go, then add a parmNode "morph name" command under the collapsed 1 of the Group, sub-Group, sub-sub-Group..
Hope it helps
Thread: GIRL 3 | Forum: Poser - OFFICIAL
I've been pretty slow on that one.......
She looks really great.
Could I have a try
Please
Thread: Best software to create pose injection files | Forum: Poser - OFFICIAL
Attached Link: http://home.online.no/~kjellil/Index-AllStuff.htm
INJection Pose Builder does not create injectors sensus stricto, but MOR poses. It's useful if you plan to redistribute custom morphs created from copyrighted morphs. INJection Pose Builder does not spawn the morphs, it just record the existing morph values.If you want to create real injectors for your own use (it's not allowed to redistribute morphs created with copyrighted morphs), you also can use Pozer Little Helper.
Thread: Poser Mentorship | Forum: Poser - OFFICIAL
"From what I've been able to extrapolate, INJ morphs are for low rez models only where as REM are reserved for the high rez? True?"
Wrong ! INJ files are injectors to inject (INJ=inject) morph(s) into your figure. REM files remove (REM=remove) the morph injectected with the INJ file. Injectors work by pair, 1 file to add the morph, 1 file to remove the morph data from the cr2.
Morphs depend on the objet geometry: for exemple you cannot use Posette head morphs on V3 head because the the number of vertices are different in the respective head objects.
Thread: this is not a request but a requirement | Forum: Community Center
Thread: No ebots at all | Forum: Community Center
**@ SndCastie
**I checked.
All my favourite artists are set to notify, and I did not receive a single ebot since 13/06/2006
Thread: Any tricks for using multiple figures in a scene? | Forum: Poser - OFFICIAL
"So is the point that if I spawn a morph from inside Poser it becomes part of the cr2, but if I use SVDL's script or PLH or MM, I can create an external morph that I can inject?"
Exactly. The easiest way is to use SVDL's script. You create your character, you dont need to spawn the morph, just launch the script and you end up with 2 nice little injectors (INJ+REM). The Spawn Character python script by sdvl is fully fonctional but sdvl is working on an improved version which gonna be a gem. Give it a try, it's really worth it.
Warning, there is no injection channels in Aiko, morphs are embeded, so you have to create a morphless figure (with MM4) and create the injection channels to be able to use injection technology.
As far as Miki is concerned, I don't know.
"What is the relationship between PLH and MM? Are they somewhat similar?"
MM4 is dealing with morph management and PLH is designed to create injectors from an obj (you create your character, you export the morphed bodyparts or the whole figure as a .obj file and PLH create the 2 injectors [INJ+REM] in DAZ format or standard format.) 2 different things really.
"I'm not sure if I understand what you meant about using Morph Manager 4 to create a morphless figure. Is that to remove any built-in morphs and just use one injection file to load into a morphless figure?"
Exactly. V3/M3...you can remove all the morphs with the REM injectors. Posette has morphs embeded in the cr2. If you want to have a light cr2 to speed renders up, you must remove these morphs data from the cr2.
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Thread: Bump value, unit system and equivalence | Forum: Poser - OFFICIAL