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5,683 comments found!
Thread: Baking to Transforms | Forum: DAZ|Studio
Thread: Baking to Transforms | Forum: DAZ|Studio
What are you expecting it to do? It's job is to take the settings of control that affect multiple properties/bones (e.g. pose controls, like the ones for making a hand grasp) and turn them into settings on the base level properties (e.g. the individual finger bends).
Thread: The New Year is auspicious | Forum: DAZ|Studio
Thread: Missing files when opening .duf | Forum: DAZ|Studio
It is not desirable to have separate content directories for every product - when daz Studio is looking for a file it takes a relative path (/data/3D Classics/Ford B 400 Police/ etc. here) and sticks it on to each content directory in turn until it finds the referenced file or runs out of content directories. Having a great many content directories, as a result of making a separate one for each product, will start to have a noticeable impact on load times. Checking for a file at a given location in one or a few consolidated directories will be much faster, even if the directories do get quite large. That is why the advice in the product readme is poor.
Thread: Missing files when opening .duf | Forum: DAZ|Studio
Probably the Prohibition Police car Bundle folder contains folders names Data, Runtime, and at least one other (maybe props) - those need to be merged with the matching folders in your content directory (e.g. the My Daz3D Library folder). You should be able to see the folder with the presets for loading the model in the content library, but not the Data and Runtime folders.
Thread: Autoclone ore something similar - very stupid questions from a Poser - user | Forum: DAZ|Studio
The AutoFit works only with weight mapped figures, such as Genesis and later - it can just adjust the shape (which is the bit the clone does, and which could be done for Victoria 4) and then projects the weights (the values on each vertex that determine how strongly it responds to the bending of a joint) into the clothing. The Victoria 4 and earlier figures use a very different system that goes by where the mesh lies in relation to the joint centre and the precise values depend on the shape of the clothing, there is nothing that can be automatically applied with any propsect of success.
Thread: Where does my Victoria 4 stuff I buy off Renderosity go? | Forum: DAZ|Studio
The Poser content is all in the Runtime folder in the zip, which usually has only textures for DS content. You merge that with the existing folder of the same name, just as you do for native content. To import the files you look under Poser Formats, instead of Daz Studio Formats, in the Content Librry pane.
Thread: Happy New Year | Forum: DAZ|Studio
Thread: Is there a way to order custom morphs? | Forum: Poser - OFFICIAL
La Femme and L'Homme are Poser-only products, so I don't think this is necessarily a Daz Studio user.
There are tools that try to generate a match for a photo - though they often rely on maps generated to do quite a bit of the work. Daz Studio has Face Transfer (for Genesis 8 in version 1 and Genesis 9 in version 2) but that doesn't help with your chosen figures. I can't recall which figures Head Shop supports in its current version.
Thread: Instances to Points | Forum: DAZ|Studio
I think the request is to create something like a null at the location of each selected item, which should be scriptable - however, I am not sure what the final object of having those nulls would be since the instances are already using very little memory beyond that needed for the base item.
Thread: DAZ moderators are censoring ANY MENTION of g9 to g8 morph conversion | Forum: DAZ|Studio
Thread: dForce Question | Forum: DAZ|Studio
The weightmap is always a modifier, it's just that it cannot do anything if the slider value is already zero. In general the sliders in the Surfaces pane would have the maximum value you wanted anywhere on that surface, or even on the whole model, and then you would use a weightmap to reduce that in the areas that didn't need the maximum value.
Thread: dForce Question | Forum: DAZ|Studio
The node is just for accessing the weightmaps, they actually belong to the dForce modifier itself and they modifiy whichever proeprties they apply to (by multiplication - so if the dynamic strength is set to 0 in the surface properties then no weight map can make it non-zero, but if the strength is set to 100% then a weightmap can set the actual strength on a vertex to any value from 0 to 100%).
Thread: Exporting DAZ Talking Animals - A Product Suggestion | Forum: DAZ|Studio
Don't forget that the last few rounds of new nVidia chips have had a gap of a few months before iray can use them at all - unless this time is different I wouldn't expect to buy one of the new series for use in DS until later in the year (the actual wait hasn't been consistent enough to make a guess at how long it might be this time).
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Thread: Completely OT: Made probably the single biggest life change I could do at my age | Forum: Poser - OFFICIAL