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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 10 1:59 pm)
reflection maps just make it so that i plays nicer with the render engine lol i have tried reflections with and without maps and they render faster with a map just something simple like one of the included reflection maps in your texture folder. it also helps if you have a light hitting the thing you want reflected in the glass
Quote - yeah that's how it should work and does work with say a metal reflection so it should work similar i haven't played with glass settings much yet but reflections i've been playing lots with them trying to get different looks to them
I had always thought one overrode the other! I have no idea why I thought that. But I thought a reflection map just gave you "fake" reflections.
Huh! You learn something new every day.
Now, where can I find some and how do I use them effectively?
(and thanks so much for the help so far, I really appreciate it).
lol well i just spent about 10 minutes looking up the "daz simple reflection " tut but it seems they don't have one lol maybe if yu look up reflection tutorials here in rendo you may find something that is understandable. me i'll just keep plugging away til i get the look i like hahahahaha. half the tuts i see are way over my head so i have to figure it out on my own
Diffuse color 100 100 100.
Specular, 255 255 255, I turned Glossiness and Strength both up to 100.
Multiply through Opacity Off.
Ambient off, Opacity 3%.
Reflection 255 255 255 100%.
Refraction 255 255 255 100% 1.53
Lighting Model Glossy Plastic.
These are the settings I use for glass. I tweak where necessary, depending on what kind of glass. It takes longer, but I prefer the results.
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
You're welcome. Hope it works for you :)
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
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Hi,
I'm trying to make reflective, transparent glass in Daz Studio without using a shader. Going for a slick, sci-fi-ish look. Something very crisp. But I've been experimenting for a few days and I can't get the look I want. Most of the time, when I create a prim and try to texture it, even if I set reflection up to nearly 100%, I get no reflection at all.
Can someone give me some surface setting tips on how to get the slightly mirrored slick glass effect without a preset shader?
I am using rayracing and 3d Delight, in case you're wondering. Have also tried shadowmapping, but shadowmapping and reflections don't seem to like each other much in Daz...
Thanks!