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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: light question


meltz ( ) posted Fri, 19 June 2009 at 9:19 AM · edited Tue, 11 February 2025 at 5:44 PM

Attached Link: http://www.most-digital-creations.com/RoomofLightAd5.jpg

im kind of new to the light in poser. anyone know or have tips on how to creat lighting like this in the link? i know they sell this lighting package but i have heard not to buy lights as it can all be created in poser.


meltz ( ) posted Fri, 19 June 2009 at 9:22 AM
Acadia ( ) posted Fri, 19 June 2009 at 11:01 AM · edited Fri, 19 June 2009 at 11:03 AM

There is nothing wrong with buying light sets.  I used to buy lots of different light sets. And while I can make my own now, I still buy some.

The images you have linked to are volumetric lights. Advanced stuff.  But here is a tutorial on how to create it:

http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=57

I used the tutorial to make the lights in this image, but I spent time playing with the dials.

http://www.renderosity.com/mod/gallery/index.php?image_id=1728338

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Miss Nancy ( ) posted Fri, 19 June 2009 at 11:20 AM

the first one linked above appears to be a lite cone, but it's lacking 3D shadows, which are not intuitive nor easy to describe but you know them when you see them, and which are computationally intensive and probably not easy to achieve in poser yet, but are standard in other renderers.



meltz ( ) posted Fri, 19 June 2009 at 11:24 AM

does seem to be abit of work and study this light stuff lol. ill have to mess around and see what i can get


hborre ( ) posted Fri, 19 June 2009 at 1:17 PM
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Volumetric lighting does add considerably to the render time and a dark background to bring out the lighting.


IsaoShi ( ) posted Fri, 19 June 2009 at 3:10 PM · edited Fri, 19 June 2009 at 3:11 PM

file_433170.jpg

I just did the above image with a very simple setup using a single spotlight. (I used a procedural texture attached to the light intensity to give a bit of variation in the spotlight beam).

It's not a particularly good example, but it shows you don't need to buy lightsets at all. Everything you need is already there in Poser.

 

But to be honest, I first learnt these things using Saintfox's Fiat Lux lightset, which I can recommend. You get lots of nice light and atmosphere set ups to play with, and you can start with one of those, learn what the various settings do, and adjust to suit your subject.

 

Shall I describe the basic setup for an image like this, or are you happy to go play by yourself?  :O)

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bagginsbill ( ) posted Fri, 19 June 2009 at 3:22 PM

Quote - the first one linked above appears to be a lite cone, but it's lacking 3D shadows, which are not intuitive nor easy to describe but you know them when you see them, and which are computationally intensive and probably not easy to achieve in poser yet, but are standard in other renderers.

Before I go nuts for nothing and tear your head off (joking of course) please explain what you meant here about "probably not easy to achieve in poser yet". We all know Poser has shadows (3 kinds) and they are all 3-dimensional, which is what 3D stands for. So I'm really confused and you must be talking about something I'd like to know about that Poser is unable to do easily.

You must be talking about something else than simple shadows, because Izi just demonstrated how great this works in Poser, and if you know what settings to use it takes 30 seconds to set up. I call that easy.

I agree the first image is terrible - why is the crease in her thigh lit up and why is there no shadow under the body? Wierd. All 3D apps can do better than that, even DS and Poser.


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FrankT ( ) posted Fri, 19 June 2009 at 3:43 PM

I think what Miss Nancy is trying to describe is volumetric shadows.  I'd expect to see them underneath her - they are there but not very distinct

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Miss Nancy ( ) posted Fri, 19 June 2009 at 6:02 PM

file_433181.jpg

yeah, volumetric.  i think I can see it in Izi's example above.  whilst in the simplest case, poser can use a spotlite to cause a 3d object to cast a 2d projection onto a 2d surface (ground), I dunno how to cause a poser spotlite to cast a volumetric shadow onto the simulated atmosphere itself.



FrankT ( ) posted Fri, 19 June 2009 at 6:14 PM

it's all in the atmosphere settings :)
I can't remember the exact settings because I don't render in Poser these days - in Vue they are turned on by default

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IsaoShi ( ) posted Fri, 19 June 2009 at 6:31 PM

Miss Nancy, the volumetric shadow is what you can see (the darker areas between the spheres and their ground shadows) both in my image and in yours. That isn't flat shadow on the backdrop or the ground, since the spheres are not shadowing those areas. It's shadow on the volume.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Latexluv ( ) posted Fri, 19 June 2009 at 9:26 PM

IsaoShi, okay, how exactly did you set that up? I was trying to do something similar and it didn't turn out.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


IsaoShi ( ) posted Sat, 20 June 2009 at 5:08 AM · edited Sat, 20 June 2009 at 5:10 AM

file_433205.jpg

This is my general scene setup. For this shot I switched on an IBL light for general illumination and switched off atmosphere. When rendering with atmosphere, I would not use IBL or infinite lights, unless you are prepared for really long render times. Even if you have the atmosphere strength for a light turned down to zero, it still does volume sampling for that light.

A backdrop or background object is essential for the volume to show up against. I should have set the backdrop further back to prevent the spotlight beam falling on it, but that's just where it happened to be in my laboratory! Don't set it too far back... this will just increase the render time unnecessarily: in the atmosphere node you choose the distance between volume samples along each raytrace, and this sampling continues beyond the spotlight beam until the raytrace hits the backdrop.

Coming up in a bit... settings for the spotlight and atmosphere node.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


IsaoShi ( ) posted Sat, 20 June 2009 at 6:11 AM

file_433208.jpg

Light and atmosphere settings. Note that I use inches. If you use something else you'll have to convert the distance settings. Umm... what have I forgotten...?

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


IsaoShi ( ) posted Sat, 20 June 2009 at 7:26 AM · edited Sat, 20 June 2009 at 7:36 AM

file_433212.jpg

This is interesting... just been playing around with a point light and atmosphere. The point light has bagginsbill's inverse square falloff shader, which is why the volume intensity is so high near the light.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


bagginsbill ( ) posted Sat, 20 June 2009 at 11:04 AM

Quote - This is interesting... just been playing around with a point light and atmosphere.
The point light has bagginsbill's inverse square falloff shader, which is why the volume intensity is so high near the light.

I didn't get an email update on this thread, so sorry I didn't reply.

Miss Nancy, as others have said the volumetric shadows show up automatically when you do as Izi showed. There's nothing to set up - it just happens.

Izi - that is incredible. It had not occured to me that the ISF light would do that glow. It's f'ing perfect!

I also see the nice volumetric shadow behind the robot. Beautiful work. This is gallery worthy. If you haven't posted it, you should.


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hborre ( ) posted Sat, 20 June 2009 at 11:35 AM · edited Sat, 20 June 2009 at 11:35 AM
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Incredible image.  Now where did I put that bookmark for the inverse square falloff shader? Damn.


Latexluv ( ) posted Sun, 21 June 2009 at 3:25 PM

I hate to seem like a pest, Isao, but how did you set up that one? I followed your posted setting up above and for the first time actually got Atmosphere to work for me! I love that second image you posted.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


IsaoShi ( ) posted Sun, 21 June 2009 at 4:06 PM

@Latexluv: Glad you got it working! You don't seem like a pest, I'm happy to help - goodness knows I get enough out of these forums myself.

(Btw thanks to bb for his complimentary words. I've posted a much improved image 'Curiosity' in my gallery, together with a little conversation between me and Zlata which might hopefully entertain).

That last image was just done with a single point light instead of the overhead spotlight. However, it's not an ordinary Poser point light. It has a special shader inside it that gives a physically correct Inverse Square Falloff (ISF) of intensity with distance from the source. This shader gives a very high (in theory, infinite) intensity at the light source.

I adapted this ISF shader for my own use. I'll post the shader setup I used in the image in a few minutes.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


IsaoShi ( ) posted Sun, 21 June 2009 at 4:35 PM · edited Sun, 21 June 2009 at 4:45 PM

file_433277.jpg

This is my version of bb's ISF shader, with the nodes re-arranged so you can see what goes where. The values are what I used in that image. (Note: this shader is set up for use with inch units of measurement).

You have to plug in the XYZ location of the point light for the shader to work properly. With the XYZ values as Parmatic parameters, I can just copy them across on the Parameters palette after positioning the light.

You also have to specify the distance from the light at which the intensity is the level chosen on the Intensity dial. Again, I have this set up as a Parmatic parameter dial.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Latexluv ( ) posted Mon, 22 June 2009 at 5:18 AM

Thanks so much! I have BB's Inverse Square in my material folder but I wasn't getting with it what you were and now I can see why. Thanks so much for explaining it!

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


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