Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
Set one to be the parent of the other.
"Object/Change Object Parent..."
My
self-build system - Vista 64 on a Kingston 240GB SSD,
Asus P5Q
Pro MB, Quad
6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full
tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb,
Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD,
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man really
needs.....I built it in 2008 and can't afford a new one,
yet.....!
My
Software - Poser Pro 2012, Photoshop, Bryce 6 and
Borderlands......"Catch a
r--i---d-----e-----!"
Export both objects (props) ... then Import the file you exported (UNcheck ALL options).
[menu] "File" >>> Export" >>> Wavefront OBJect"
Walla !!! The two props are now ONE.
cheers,
dr geep <---------------------- makin' million$ with his "glue" (Export/Import) :lol:
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Thanks guys (or gals if any) that worked.
Now.... how do I go about putting specific designs on the blade and handle. I need to have the designs in very specific spots but of course, when I just apply an image in the material room it just plasters a stretched out image over the surface. How do you experts apply a Mat to a specific shape and precisely put elements of the Mat on specific areas of the shape?
Thanks.
Michael
You will need to create a UVMap of your prop's mesh, laid out in a logical manner in order prepare an appropriate texture. UVMapper is an excellent program for accomplishing this, and it comes in 2 flavors, free and Pro versions. I do not have enough experience creating such mapping, but I do use them extensively as templates in 2D programs for texturing.
If you are using the poser primitives, they are already mapped. You can get the map from UVMapper as hborre says. The problem will be that as you scale the obj the uv map will stay the same, so a texture will distort.
You might do best to export and reimport the mesh and create a new map for the obj. Try just getting the current map first and see how you go with that.
http://www.uvmapper.com/downloads.html you want uvmapper classic (free)
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Hello,
I have two props that form the beginning of a sword. How do I lock the parts together (one is a cylinder for the handle and the other a flattened cone for the blade) so that when I move the modified cone the cylinder moves with it as one unit?
Thanks
Michael