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Carrara F.A.Q (Last Updated: 2025 Jan 04 8:20 pm)
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Yes, dont use mesh for the eyes inside the base mesh. If you do that you cant animate it without using ONLY morphs. When you nested a eye ball to the mesh in the Assembler Room, its more easy to control the eye position and move it.
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In animation we use targets for the Eyes. So you add a Target Helper to point the eyes to the right position, thats why the eye are parented to the base mesh. Morphs in eyes are used to adjust pupil morphs and other things.
If you use to model the eye inside d emesh, you can create one and simple duplicate the mesh, in this case you will need to use bones to animate them.
Teeth can be a mesh inside the base mesh, since exopressions are based in morphs too, so you can adjust the teeths according to the morphs.
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If I already have a symmetric model in the modeling room, is there a way to use the Construct, add Sphere tabs and still maintain symmetry for the eyes?