Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 01 9:18 am)
Now I wish I had her to use in my stuff. Anyway, It's after 5AM here in Nevada. I just woke up and I have to go take care of my cousin's dogs. They gotta go outside and pee. And I need to get my day started. I had a cool idea, and I don't know if it's going to work. No spoilers...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
primorge posted at 10:34 PM Mon, 5 September 2022 - #4444007
rokket posted at 9:52 PM Mon, 5 September 2022 - #4444003I have that Cosplay suit, too. And the New 52 suit. I made my own New 52 suit for Miki awhile back. I simplified the neck area because I never really liked how they drew that cape, and this one just worked better in simulations. I didn't add a drape to it. It seems to flow better when you just do a 30 frame simulation. For effect, I would add a wind generator and play with it until I got something I liked.It's going to be the standard Supergirl costume. It started as Terry McG's Supergirl cosplay 2 (ShareCG) but I've replaced the skirt and so far am using the V4 body suit for the leotard. I have to decide what to do about the Cape. I might just retopo Terry McG's or make another one. I'm thinking about making a custom chest logo though. And I already have a new cover logo thought up. The skirt and cape dynamic. I'm not worried about fits or fixes, I can do all that for final images in mudbox or blender after sims. The costume is the least of my concerns. It's how heavy and unruly the hair is. Again, mudbox fixes in per render static props generated from the hair figure as needed. I usually also weld out the posed figure, weld out everything really, add a bone converting it to a single actor figure so I can make a series of difference morph fixes as needed overtop using PML exporter importer. Poser figures aren't figures, they're 3d models. Why be constrained by in Poser rules for figures in what can and cannot be done.Amazing work. She looks awesome! I can't wait to see what you do with the costume.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
The results with that cape configuration look pretty good, I'll keep that in mind. One has to wonder if the Supergirl in your second image originally had such a plump posterior before mine came on the scene though lol.primorge posted at 10:34 PM Mon, 5 September 2022 - #4444007
rokket posted at 9:52 PM Mon, 5 September 2022 - #4444003I have that Cosplay suit, too. And the New 52 suit. I made my own New 52 suit for Miki awhile back. I simplified the neck area because I never really liked how they drew that cape, and this one just worked better in simulations. I didn't add a drape to it. It seems to flow better when you just do a 30 frame simulation. For effect, I would add a wind generator and play with it until I got something I liked.It's going to be the standard Supergirl costume. It started as Terry McG's Supergirl cosplay 2 (ShareCG) but I've replaced the skirt and so far am using the V4 body suit for the leotard. I have to decide what to do about the Cape. I might just retopo Terry McG's or make another one. I'm thinking about making a custom chest logo though. And I already have a new cover logo thought up. The skirt and cape dynamic. I'm not worried about fits or fixes, I can do all that for final images in mudbox or blender after sims. The costume is the least of my concerns. It's how heavy and unruly the hair is. Again, mudbox fixes in per render static props generated from the hair figure as needed. I usually also weld out the posed figure, weld out everything really, add a bone converting it to a single actor figure so I can make a series of difference morph fixes as needed overtop using PML exporter importer. Poser figures aren't figures, they're 3d models. Why be constrained by in Poser rules for figures in what can and cannot be done.Amazing work. She looks awesome! I can't wait to see what you do with the costume.
But sometimes it results in happy accidents.
I was attempting to see if I could create bullet physics punch through a wall. But I don't understand how to use the bullet physics completely. I am going to have to do some studying. I was going to recreate the infamous Superman 3 junk yard fight between Clark Kent and evil Superman, but using Kara Zor El vs evil Supergirl. It will take place in a different locale, and I won't copy it move for move, but the ending will be similar. There is one part where evil Supergirl punches Kara and knocks her through a wall. I thought I had a firm plan on how to execute it.
I didn't.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted at 1:52 PM Tue, 6 September 2022 - #4444036
I just realized that the cape she is wearing is different than the cape in the picture above it. The cape in the picture here has a neck constrained group that is designed to be hidden, giving the impression of a tucked in cape like Superman's.4 years ago....
I think I still have that cape too. But it was created for a different figure, which is why it's so big on Miki. I don't remember who or why I made that one. Perhaps it was for my M4 Superman. I will look in my stuff and see if it's still there. It might come in handy.
The cape Miki is wearing in the first pic was modeled for her. It works great, but I don't need or have any constrained groups in it. When I start my SVK fight scene, I may need a different cape. The evil costume is going to be black and white, and resemble the half shirt and short skirt versions of Supergirl that I have seen out there.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
So I am going to be using the Banshee for an animation that I have been talking about. I am experimenting with an after-the-fire material.
The port engine catches fire and he goes down. The only thing I can't figure out how to do is make the canopy windows look broken or shattered. Mainly because the UV map looks like this:
The glass is on top of the frame. I don't know if what I do to the glass will affect the frame because I can't figure out what material group the frame belongs to. There is no separate map for the canopy, and the glass is a simple Firefly shader.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Ok, the canopy is grouped to the hull. It's textures come from that map. So I am not sure why the parts are on the map for the glass, but I am not a master of these things, and I don't understand everything.
I am going to attempt to make a broken window Not sure how just yet, but I know there will be masking involved.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Oh... I see that you've since then lost your licence to kill?My username on there is obvious, if you ever go on there and want to take a look at my gallery.
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sequoia 15.2, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
rokket posted at 1:53 PM Tue, 6 September 2022 - #4444037Haha! I am a little slow on the uptake today. It took me a second to get that... :)Oh... I see that you've since then lost your licence to kill?My username on there is obvious, if you ever go on there and want to take a look at my gallery.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Nice outfit!
BTW, you should rethink the shattered glass on the canopy. Realistically, that type of glass should shatter into small fragments to protect the pilot/passenger. Like skyscraper building glass, automobile glass, shower door glass, etc., they are engineered to be less lethal upon heavy impact than your typical window pane glass. Heck, if this is a Kryptonian craft, the glass would be a transparent-metallic material that would blow out in a single panel than shatter.
Things to think about. I was thinking that the glass cracked rather than shattered due to the engine fire. Maybe I will try to create or find a smaller cracked glass bump map.
And I am rethinking the skirt on her. If she's a bad girl, maybe the outfit should reflect that a bit more. The traditional Supergirl outfit will be the singlet and skirt, and the bright colors.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I have some big plans for her and the counterpart below her. I don't know if I can pull it off. It's going to take some careful planning and a lot of down time waiting for renders.Definitely Bad Ass!
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Meanwhile.
Lol, making much slower progress. Busy week at work. I did manage to export a DForce Genesis skirt from DS as obj and rig it as a conformer with skirt handles in poser. I figure if I'm going to be making pictures of SG it would save a bit of work if I had both a conformer with handles and a dynamic version. Images are fresh from set up... so no fixes, morphs, or JCMs yet... but that'll be the fun part. Haven't fit it to my SG body shape yet. This skirt has great UVs and topology.
The back skirt handle in action... you can see it needs some JCMs
Thigh bend, ditto with the JCMs...
The Cape will use the same process. Rigged and Dynamic. It'll probably take me a while to pull the full costume together because I'll get noodley with the morphs and texturing and such. I think in the end it will save me a lot of time for renders though, more flexibilty. Also have to make a belt conformer, that'll be easy. I'm going to use TerryMCG's boots, they're very good and I like the design, and the V4 body suit for the rest (custom textures for the lot but probably go a little different route than what I've seen. I kinda want a 1970's vibe for my SG. And a logo of my own design that incorporates the woman symbol, maybe, but definitely something different, more...Poppy)
The skirt will have a length morph too ;)
End of update.
Nice job on yours btw. If I achieved anything it was getting you to use V4 for this. I'm actually falling in love with the figure again, so much content, and very nice for morphing IMO.
I see a lot of potential there! I wish I had your skills with rigging and JCM creation. I never really got into it because most of what I create is skin tight and works well with dynamics. It takes a lot more time to set up a scene, but I tend to do other things while the cloth sims are running.
I want to see the skirt on your SG body I am assuming the bubble butt would lift the back of it quite a bit.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I don't mind the nudity. The 60's go-go boots are a cool idea. I usually try to make my boots with low profile heels because I hate trying to adjust and match a high heel pose.
I watched a YouTube video by a gal who designs armor and superhero suits. Her biggest complaints are that the armor for women should not have boobs because that makes the armor weaker. And she hates the boots that super heroines wear in movies because of the "ridiculously high heels". She remarked that even Wonder Woman had those heels on OVER her sandals. Almost all the art I see where women are wearing armor, they are also wearing bikinis under it. There is more exposed skin than anything else. It's not armor to protect her in battle, it's a costume designed to make her look sexy. So objective achieved.
Wonder Woman and Supergirl more than any other characters I've seen out there have a larger proportion of images where the suits were cut away in strategic locations and their poses were provocative and sexy. I used to rail against that and made all my costumes to provoke modesty and a sense of realism. But we change and mature as we get older and eventually cave to the majority. So my Supergirl outfit exposes her midriff and the skirt makes a daring plunge in the front. I should shorten it a bit too, just to add to the mystique.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
My Supergirl doesn't have any panties yet. If I am going to be doing an action sequence, I may want to add those. I will see if I can just add something already made for her. I will have to add the morphs, but oh, well.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Content Advisory! This message contains nudity
Got into a spot trying to figure out something, and when I do, I go back and mess with things I already created. In this case, I redid the Evil Supergirl's outfit as chain mail.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
So I did this:
https://www.youtube.com/watch?v=WU_T7LOUy9Q
There are some mistakes in it, and not a lot of animation or quality content. But it's done and out of my hair for now. I may revisit this some day after I get better at animation and can use the whole pallet instead of doing things the way I did them here.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I saw the thread talking about the Logan's Run wrap so I went and got it. I am playing around with the textures. I ran a cloth sim, and other than the belt deforming a little bit, it does drape rather nicely. Of course it's made for V4's default body and I had to change that around. But there was no poke through or any weirdness going on, so there is that.
Render to follow.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
You must be talking to me, it was my thread.
Good job on the animation btw, it looks like a bit of work you put into that.
Yes, I'm going to use that outfit, the Jessica Wrap, in some renders for an Alien girl character, Muuta, that I've been working on for LF. The morphs are all done for that one; custom head with match centers stuff, and a custom body with a ton of options (including a redux of my Eldritch Breast Morphs set I made for LF under the name EldritchCellar... I was working on her textures when I got distracted by SuperGirl(Woman) for V4...
Anyway I think that wrap is a nice replica.
But Suddenly!
Technical non narrative notes: I'm working on the JCMs for the skirt body handles and V4 rotations. I discovered some interesting things. It seems that if you use a donor rig part to drive a handle you can have a crosstalk JCM and a handle JCM (identical) drive JCMs in the respective actors (even though they are in fact the same conformer donor actor), just utilize a different name for the crosstalk controller dial in the conformee. Weird stuff, you learn something new every day. You would think there would be doubling up of the morph but not so. And proper individual deformations whether instigated by the conformee or the the conformer. A bit difficult to explain.
As far as the JCMs go I've figured out not to go overboard, it's impossible to predict all the various deformations and it makes sense to make on the fly fixes/adjustments in mudbox for each final pose for render purposes. Much faster than simulations in my case. And you don't end up with that weird, stiff, not obeying gravity properly thing that is such a fuss in various poses, specific to gravity for that pose. Easier to just make custom morphs on a render by render basis. The JCMs I'm making are just addressing some low level obvious clipping and bends. Conformers don't have the advantage of self collision automations of course.
The fit to the SG(W) custom shape. Notice how close the waist fits.
Unlike many of the things you show Rokket, where you rely on the simulations to fit (thus you're at the mercy of offsets, and hence you get that inflated floaty look around cloth perimeters, see your underwear fit and your sleeve fits around the wrists to understand what I mean, everything is offset from the body quite a bit, so it looks like its inflated or floating) I manually do all of my fits with morphs pretty tight and then use morphs to fix clipping over top. This will only work for stills though...
For example... see how offset the underwear is. Just one of those nitpicky things that irks me about dynamics or just alot of Poser clothes I see in general. Floaty Stay Puft clothes. There's really no practical way to get away from it without making tons of adjustments, which isn't so bad for stills... I guess most can't be bothered with it.
Anyway, still working on the JCMs... and then some straight movement and shaping morphs. Because this isn't redistributable and is for my own personal use I can get away with quite a bit as far as sensible neat dials and cheats. A bit a relief actually... I will have to make some panties for certain images though. I've gotten pretty good at modeling underwear though, I use the Blender plug in RetopoFlow for that. It's basically Quaddraw with a shrinkwrap and displacement modifier and a bunch of bells and whistles. I'm thinking she'll have like polka dotted old lady drawers that'll be strangely incongruous with her plentiful curves, hence hopefully unintentionally (intentionally sexy). For full outfit stuff the V4 body suit leotard will cover, with a few adjustment morphs.
Still quite a bit to do but the dials for the skirt will be wrapped, at least enough for starters, tonight...
Narrative thoughts. Picking up again from here...
https://www.renderosity.com/forums/comments/4444002/permalink
The next series of images/renders (coming soon!) will be more Polaroid snapshots from Kris Kristofferson's private collection. As a refresher remember that this is from issue 6 of the SuperGirl(Woman); Infinite Crisis, Enduring Catharsis series. Which takes place, primarily, in the murky bayous of Louisiana.
Meanwhile
Did you know...
This version of SuperGirl/Women appears as an alternate version character in the DC Multiverse, an inhabitant of Earth K 1101. This particular version of Earth is Dystopian in nature, with the United States playing a more overt Totalitarian Imperialist Matriarchy role in the world theater. There's some ambiguity in the roles of many of the super powered individuals who call Earth K 1101 home. The government of the United States is very frequently adversarial in nature; many of the heroes have more of an anti-hero slant, and many of the villains aren't as one sidedly evil in intent. Themes of oppression and freedom are prevalent and there's plenty of questions of a morally ambiguous or philosophical nature. The parallel timeline to earth 1 would be the late 1970s.
It should also be noted that in this alternate timeline Superman does not exist and his role is filled by Supergirl/Woman; Kryptonian name Kara Zor-El.
This plot line originally appeared on DC's Vertigo imprint in the late 1990s and ran successfully until the early 2000s. Executives at DC chose the Vertigo imprint due to the adult themes depicted in the series.
Writing and art duties were divided amongst various well known DC artists, the initial run of 6 issues was helmed by relative newcomers Dan Fulci on Pencils/Inks and Chastity Thirstwhistle handling the writing.
In 2003 DC released an omnibus Graphic Novel edition that collected the adventures of Earth K 1101 Kara Zor-El under the title 'Supergirl/Woman; Infinite Crisis, Enduring Catharsis. It appeared with a memorable cover drawn by UK artist Brian Bolland which depicts a disheveled, crying, and obviously hung over Kara Zor-El applying lipstick to her lips while gazing at herself in a mirror in a seedy public restroom. The logo for Supergirl has the word Girl struck out with a slash of red lipstick and Woman scrawled in femine cursive beneath in same. The forward to the omnibus is a thoughtful meditation on the narrative by renowned feminist and social critic Camille Paglia.
From the back cover of the Trade Paperback version, a review blurb from noted sequential art/Comics writer Alan Moore (the Watchmen, Saga of the Swamp Thing, V for Vendetta)
Kris and Kara at a pivotal moment in the plot line for issue 6. Kara hears some kind of strange noise coming from outside the house during one of their private moments, (for reasons that will be revealed later her super powers are sporadically reliable, often times not working at all) Kris in a heroic fashion dons his boots to go and investigate. Little do they both realize that in fact it is the monstrous Solomon Grundy
Who was spying on Kris and Kara's lovemaking from outside their window, perched awkwardly on an ivied trellis. Solomon is romantically obsessed with Kara and in a fit of rage drags Kris off into the swamps as a hostage... insert plot conflict genesis. And yes Howard the Duck is involved.
To be continued,
Nuff Said!
I could get rid of that floating clothing thing with a little bit more time and effort. I really just threw those panties on her (they were made for PE) just as a placeholder. I am modeling a pair for her later when I start using her in the battle scene I am working out.
Thanks for looking at that video. The main animations did take some time and I really want to do a full blown rendered out version of this, but take more time to get the animations just right. I like that the walk designer makes it fairly easy to create a walk cycle, but the characters look stiff and don't really move all that natural. I know it can be tweaked, but it has to be done before it's applied. If you go frame by frame and edit it will mess up further down the line. I've also found out that if you add frames to your animation, Poser tried to stretch out the animation to fill those frames and things get really screwed up.
It's a learning process. I should just sit down and learn more of Blender. From what I've seen, it's a lot better result to animate with that.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
It should be noted that although I might show pictures of Kris Kristofferson, these are in fact behind the scenes shots. Kris Kristofferson only appears in silhouette in issue number 6, thus his actual identity is never revealed.
In case anyone was following along and noticed the plot indiscrepency[sic]...
Anyone know of a Poser duck model?
Nevermind. This will work...
https://www.sharecg.com/v/87088/gallery/11/Poser/Toon-Duck-Daz-Studio-too%21
Although maybe it would be more interesting if I made him just an actual duck chomping on a cigar?
I think just the textures on that model would need a lot of work to look good. I avoid birds because I can never get the feathers to look right. But I am sure it could work if you rig the face to give Howard's infamous scowl.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted at 5:20 PM Sat, 10 September 2022 - #4444258
No I'm not worried about realism. It would be fine to mix realism with toon looks. In fact I could make Howard the Duck be a rubber duckie endowed with sentience, or even better an Ostrich ( Summoner's Ostrich figure) that chooses to identify as a duck. Which would actually fit the peculiar slant of all this. I don't know, just woolgathering. Solomon Grundy will be more difficult, but I'd use M4 for that. I just bought M4 valiant outfit which I think I could convert to tattered rags pants and shirt via transmaps. You can paint transmaps live in mudbox via the transparency channel with the painting tools. They're the Poser type transmaps.I think just the textures on that model would need a lot of work to look good. I avoid birds because I can never get the feathers to look right. But I am sure it could work if you rig the face to give Howard's infamous scowl.
Anyway, these are things I would need for just a few images. Just collecting stuff for down the road. I had a hell of a time finding a semi decent free Polaroid instant camera model... Money has been a bit tight lately for Poser stuff so I'll have to make due on a lot of things. Which is ok, the plot flexibilty means I can change things as needed and get super kitschy if I have to. Actually preferred. The worst possible thing is to try and make something all serious and fail miserably without being aware of it. That only really works by accident in the "so bad it's good" scenario.
Actually, I tend to delete them because I can rework one really easy. If I had kept them all, they would fill the hard drive on this laptop.
Speaking of the superhero thing:
I removed the sleeves and cut the center out of the top. Now it's a little more like I want it for the fight scene.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I'm done with the skirt JCMs btw. Next I'm going to be creating a boatload of pose controllers. What this is is a master dial that poses the skirt handles in such a way and kicks in a fix morph over top. So it's kind of like a JCM but multi actor for a specific pose. For my use very more useful than what I can do with JCMs... also a bit more fun to create. I think I may go through this super hero pose set I got and set up dials to work skirt controllers for some of them. It's this set here...
https://www.sharecg.com/v/45333/gallery/11/Poser/100-Super-Hero-Poses-for-the-Mil4-Figures
https://www.sharecg.com/v/45333/gallery/11/Poser/100-Super-Hero-Poses-for-the-Mil4-Figures
I saw that on there. I didn't know if it was worth downloading. If you can vouch for it, I will.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Damn... She's gorgeous 😍😍
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sequoia 15.2, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️