Forum Moderators: Lobo3433
3D Modeling F.A.Q (Last Updated: 2024 Nov 10 9:34 pm)
Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)
Check out the MarketPlace Wishing Well, as a content creator's resource for your next project.
"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.
Hiya Trav, My application is LightWave (because that's all I got), but i'm strictly a non-organic modeler. I usually start with a sectional profile polygon that I can extrude and go from there. All of my models can be built with a handful of the basic tools, straight out of the box. I rely heavily on extrusions, bevels, smooth shift and stencils to modify basic primitives. Depending on what I am modeling my work flow varies, if I am working on a building - plan, mass then detail. If it is a weapon - side view, mass then detail. If it is a robot, then I start with moving details (like fingers) and work backwards to a whole that makes some sense. Doesn't always work. I find that my favorite tool of all is "undo" :oP Next one up... Cheers! - M
Mind Over Matter
"If you don't mind, then it don't matter."
I have done planed out modeling, in both apps, I just find the spontaneous work more fun
I use Bryce 4 & 5, `cause that's all I got for right now. Yes, Bryce is limited in modeling, but I have fun with it, and that's all I ever really wanted it for. I model more mechanical things since Bryce (off the bat) is not an organic modeler. that, and the fact I LOVE tecnical things. (mechanical devices, robots, etc.) I should start with the base of whatever I'm working on, but I don't. I start with whatever part excites me the most. Which usually leads to undo and major resizing, but my backwards brain will have it no other way. AgentSmith
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
I use amapi 6.1. I model anything, but mostly stick to organics because inorganic objects are too easy and they bore me in a few minutes. I also find that I like imaginary characters more than realistic ones. Realism has been done to death and its gotten to the point where I dont care to look at realisitic models because its like going to the poser gallery (all images look the same). When modeling a character, I usually start with the chest and work out from there. No particular love for any method as I use box, construction curves, subD and single poly. Not too crazy about nurbs tho. BT
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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ok heres the deal Post your app 1 post what kind of models you mostly do organic structral or mechanical buildings vehicles etc 2 Last post your modeling process if your making a human do you start with the torso head hands etc do you use box modeling detail out poly by poly siloute etc Ill start out My main app is Lw I model everything but mostly enjoy organic for most models i start with the chest torso area using boxed out then going to extruding polys for arms head legs etc but often create detailed areas using polys then conect them I find difrent areas of the model work better with difrent methods of modeling ok now its your turn go go go