Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
*Best to provide a link to the thread, since the numbers aren't constant. I myself tripped over how to use a Global Image (light probe, hdri, whatever) to light the scene in Bryce around five months ago. To use the image and nothing else, no sun no lights. I have used that technique, so far, in these pics; http://www.renderosity.com/viewed.ez?galleryid=251269&Start=1&Artist=AgentSmith&ByArtist=Yes http://www.renderosity.com/viewed.ez?galleryid=252112&Start=1&Artist=AgentSmith&ByArtist=Yes http://www.renderosity.com/viewed.ez?galleryid=252175&Start=1&Artist=AgentSmith&ByArtist=Yes Let me go write down some settings and give you an example of how I go about it. Hold on... AgentSmith
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
When you read this, remember that I am very grateful for your help folks :) That being said... ARGHHHHH!! I don't know what Im doing wrong. Either my objects in the scene come out too dark, or everything has to have its reflection and ambiance bumped way up. To me that makes the materials and textures look like crap. The only thing that seems to work for me is to make everything at least 25% reflective, but when I do that I loose the color of the object, so I increase ambaince, then the object looks like a darn washed out mirror. I just don't grasp what I am doing wrong. If anyone could be so kind as to send me a scene with everything set right (The teddybear one looks great btw) maybe I can finally see what is wrong. -Maybe- my HDR jpg Im using isnt a good to use. Its a snow covered one from a web site that was giving one away for free.
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=775196
OK I missed the boat! Sorry for not posting the link here, it is in a different thread on this subject though. But, here it is again for those that missed the other post."Are you using a sphere just outside the HDR sphere? The outside sphere is the light, the inside sphere, the HDR sphere, is just a pinch transparent to let the 'light' through. " ROFLMAO.. Uh no.. Nobody told me to. Could be thats what Im missing! Back to the drawing board.. lol Thanks TMG ;) Very nice pic btw
Now I'm confused; "sphere outside the hdr sphere"? Do you mean a radial light outside of the hdr sphere? Actually, the task was to create a scene without any lights or the sun, but yeah, this also can work with a slightly transparent hdr sphere and lights outside. Either way. AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
What I did was make another spehere outside the HDR textured sphere, made it pure white. This helps allow the HDR picture shine more. White circle in same place as HDR sphere, but slightly bigger than HDR sphere. Then on HDR sphere give it slight transparency. The "light" from the white textured sphere will shine through the "light" spots on the HDR boosting the HDR image onto your scene.
I tried the sphere inside a sphere and the results were really quite good.....for a first attempt anyway. All settings are whitest of white with diffusion and ambience set at 100%. Thanks for giving us the tip JD, I'll away now and play some more and post something if I can get it the way I want. Cheers Catlin
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I saw several of you taling about using a texture only as a light source. Can some PLEASE walk me through this. I have been trying to do this all day and I have not been succesful with it. I do not want to have to use any other lights other than the texture .. Thanks