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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: What to make hair , trees, and complex props with simple maps? Read


Anton_Kisiel ( ) posted Tue, 23 May 2000 at 5:30 AM · edited Tue, 24 December 2024 at 12:09 PM

file_127661.JPG

I drank to much coffee. this is a trick I use that some of you might find helpful. The trick is to have many objects all sharing the same portions of the texture map. A tree is a good example. 1) Create a single face sqaure of say four polygons. 2) Uv map it to upper left corner of a map. 3) Create a leaf texture and a trans for this 4) Import into Poser, save into library. 5) Export out of Poser and Import into modelling program 6) Create morphs for curves and bend(say 3 shape morphs) 7) Back in Poser Load leaf from library and add all the morphs. 8) Save back into library 9) Repeat steps 1-8 with a cylider but uv map into upper RIGHT corner. Edit leaf texture to add wood texture in upper right corner for branches. Create morphs for variouse bending and such 10) Load the same texture map onto this new 'branch prop', along with morphs and save to library. Now the fun part One by one add the leaves and branches into the scene. As you go morph each one differently as position it in place. Keep adding, morphing and positioning until it looks like you want it to. Then..... 1)Export it all as a .obj 2)Reimport 3)Add Texture 4)Save to library End Result: A tree where every leaf is mapped to the upper left hand corner and every branch is mapped to the right. 1000's of polygons using one map. This is how I created the curly hairstyle. Because the hair was maped before they were morphed 'shaped' in Poser, the integrity of the texture is intact. The applications for this are endless and allow the mapping of props normally impossible to map. If this catches on, can we call this the Anton Method. I've always been jeleous of Morbius. Anton


Anton_Kisiel ( ) posted Tue, 23 May 2000 at 5:34 AM

nt


LoboUK ( ) posted Tue, 23 May 2000 at 5:35 AM

Absolutely brilliant Anton. I can't wait to get home and try (fanfare) The Anton Technique grin. I've been looking for a good method of making trees in Poser Paul


PhilC ( ) posted Tue, 23 May 2000 at 5:51 AM

Ok if you were watching I've given up with the spiffy html whitty reply :) Suffice to say that this has given me so many new ideas in one package that my brain exploded! .... ok you had to be close to hear it, but thanks Anton


Anton_Kisiel ( ) posted Tue, 23 May 2000 at 5:58 AM

I used simple shapes in the example but you could use a brach model instead of a cylider. And you could add other leaves or branches somewhere else on the map for variation in color. Just make sure that nothing overlaps. To carry the same idea, several finished treas could be arranged together and exported as a single .obj, re-imported, add same texture and save to library. Mini forest. Great for props that share repeating shapes: hair trees flowers buildings jewelry, etc. This is the technique I should have used foe my peacock's tail


aryeguetta ( ) posted Tue, 23 May 2000 at 6:48 AM

hi Great Idea - The picture lokks good and the hair is great :) By-The-Way whats "nt" means when you type it? :) Regards, Arye Guetta


Ede ( ) posted Tue, 23 May 2000 at 6:58 AM

excellent work! glad you're sharing your ideas this is offering revolutionary techniques in modeling complex objects -Ede


LoboUK ( ) posted Tue, 23 May 2000 at 6:59 AM

Arye, "nt" means No Text Paul


MadRed ( ) posted Tue, 23 May 2000 at 7:13 AM

An-ton! An-ton! An-ton! I'm gonna go make a bush and call it the Anton Shrub. You always wanted shrubbery named after you, right? This sounds great, but I'm gonna need alot of coffee...


Ede ( ) posted Tue, 23 May 2000 at 7:22 AM

please check my latest post about "redoing conforming curls" -Ede


Traveler ( ) posted Tue, 23 May 2000 at 7:43 AM

I am with Phil, part of my brain is laying here on the keyboard ;) This could be used to make mock atmospheric effects as well. Rain, fog, clouds, etc. -Trav


Ghostofmacbeth ( ) posted Tue, 23 May 2000 at 10:03 AM

I have done the same kinda thing with Bryce kinda but never thought to do it for poser. Partly due to the numerous items that would have a chance to blow apart if I understand it. Also cause I cant really mess with UV mapper. Good luck and hope it works



Balaan ( ) posted Tue, 23 May 2000 at 6:39 PM

hey anton, maybe a good tutorial with picts and such would be great for those of us who are still trying to picture it :o) i would love to see a tutorial on that way of doing it?


DTHUREGRIF ( ) posted Sun, 28 May 2000 at 5:42 PM

Absolutely ingenious! Now, if I just had time to try it. :-)


Jim Burton ( ) posted Sun, 28 May 2000 at 6:10 PM

Anton- The only catch is, you have to plan ahead. I tend to think of mapping as the last thing that is done on a model, but often it should be at an earlier stange. On some of the jewelry I've done I couldn't see any easy way to map it - then it came to me, just map one jewel, and the connecting link to the next, then take the mapped object back into Max and build the bracelet, earrings, whatever, using this unit in various scaled combinations. It was easier to reconstruct the item than it was to map the thing in one piece - it's always easier the second time anyway! The jewery then has a tiny (like 256 x 256) map.


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