Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 12:36 pm)
I used simple shapes in the example but you could use a brach model instead of a cylider. And you could add other leaves or branches somewhere else on the map for variation in color. Just make sure that nothing overlaps. To carry the same idea, several finished treas could be arranged together and exported as a single .obj, re-imported, add same texture and save to library. Mini forest. Great for props that share repeating shapes: hair trees flowers buildings jewelry, etc. This is the technique I should have used foe my peacock's tail
Anton- The only catch is, you have to plan ahead. I tend to think of mapping as the last thing that is done on a model, but often it should be at an earlier stange. On some of the jewelry I've done I couldn't see any easy way to map it - then it came to me, just map one jewel, and the connecting link to the next, then take the mapped object back into Max and build the bracelet, earrings, whatever, using this unit in various scaled combinations. It was easier to reconstruct the item than it was to map the thing in one piece - it's always easier the second time anyway! The jewery then has a tiny (like 256 x 256) map.
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