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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 26 6:59 am)
On the wing struts you can see where it was NOT applied, as well as NOT on the inside of the ear. This was ONLY a test and not a FINISHED project- so it still looks UNFINISHED.
Basically I took the DAZ Dragon Bump maps and reversed them... I'm curious why you reversed them? Did you want the bumps to push IN instead of OUT?
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Attached Link: http://brian.curiouslabs.com
Hi audity, Nice example of displacement and an excellent render. I'm curious what program this was rendered in. Can you let me know? I'm either going to upgrade my LightWave version or invest in another high end modeling/rendering application this year. Best regards, -DefaultGuyCan you set displacement to more than 100%? You'd never get an effect like Stewer or Audity posted without going well over 100% looking at Questors post. Of course they may allow more extreme displacement in later releases. DefaultGuy - Audity is Cinema forum mod so that was probably done in Cinema 8. Baz
Incidently if anyone is thinking about playing with displacement in other apps; in apps like Cinema, Lightwave etc the detail you can acheive in the displacement is dependent on mesh density. That cube Audity posted was probably heavily sub divided to get that nice smooth/crisp displacement. In DazStudio (3Delight) or Poser 5 etc microploygon displacement is used allowing much finer detail regardless of mesh density. This allows you to use much lower res models. - Baz
Attached Link: http://brian.curiouslabs.com
Thanks BazC for the additional info. That said, I'll install my C4D R7.3 with BodyPaint for the time being. I want to revisit the C4D modeler and probably make visits to the C4D forum this year from time to time. Yeah, micropolygon rendering is quite valuable as you mentioned. Andrew Bryant of Pixels3D showed me some cool renders he did with displacement when he worked on the FireFly render for Poser 5. Definitely a plus when it comes to efficient modeling and materials.Attached Link: P5 displacement experiments
For comparision maybe someone is interested in above link. (Just experiments - don't know if it's usable for something...)Good displacements don't depend on the mesh density - a REYES renderer can create a whole landscape from a single polygon (if you have Poser 5, try yourself - plug the fBm node in the ground's displacement channel and set the displacement to 10). The image shows the Poser raptor with a simple displacement map - with a more detailed map, this could go in the direction of the image I posted before.
From what I understand the DS dispnacement can do this with a tweak of the shader or a new one.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
It should be able to Anton, the displacement engine shouldn't need more than a tweak to make it work. Seems that they've got the levels of intensity crossed. The displacement currently does work, but it's set more to "strong bump map" than what it should be. If Daz are aware of that problem then it would serve them to fix it. The software is obviously capable, as is the renderer it's just not doing it yet. :) Whether it will be able to do the ZBrush thing is another matter, but one can hope.
From what I remember Rob is doing alot of the Shaders which I think he is still learning. I am sure if he doesn't someone else will provide one.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
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