Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
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"I want to be what I was
when I wanted to be what I am now"
4.5 million
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Freestuff | IMDB
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"I want to be what I was
when I wanted to be what I am now"
Attached Link: http://www.luxology.com/company/founders.aspx
Wow - thanks Drac. What's really impressed me is that the authors are the original Lightwave team (that's why they're so sure of them selves!), it's OS -nogstic and for the price you get both both Mac and PC. Looks very much like something Doc Mojo/Pandromeda would create if they were doing modelers. Best; DanI've heard incredible things about Modo. And, AgentS, in last months one just had to consider SoftImage XSI Foundation sold at 495$ plus training. I dloaded the trial version (30 days full functional), and it's really awesome. Offers almost everything you can think to need when modeling or rendering or animating. S.
No, no bump map, that's actual modeling. The thing with ZBrush 2 is you create a highly detailed model, and then it can spit out a low poly version with normal and/or displacement maps that will end up making the low poly look like the high poly in another 3D program. (that supports normal and/or displacement maps) Our staff member, EricofSD bought the $495 SoftImage XSI, while were were at Siggraph this year. I'm strongly considering getting Zbrush 2.0, as my next purchase. AS
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"I want to be what I was
when I wanted to be what I am now"
I love displacements, but they are part of the render system - like bump maps. But unlike Bump maps they aren't usually exportable. If I can't get it into Bryce it's not much use to me :-) Also be aware that all apps like ZBrush that use the REYES render system (this includes Mojoworld and Poser 5), displacements can cause holes in the mesh when rendered - especailly if the camera is too close. Best; Dan
Yea, this hole thing can appear in Mojoworld with some settings, I've had that happen myself, but it's got a handy feature against it called "redo blocks" (I think that's the name) it'll re-render the area's with holes and fix them :) a very cool feature that is.
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Oooo...nice to know, I'm going to try and convince DAZ to have B6 have displacement/normal map support. Zbrushes displacemnt maps are 16-bit grayscale images (probably tifs). Yet another thing I want B6 to have, in and out 16-bit grayscale, and 48-bit color support. AS
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"I want to be what I was
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It would be nice if we could get B6 to do this. I've seen demonstrations of programs that could accept displacement maps; They would take a flat plane, apply what would LOOK like a mountain terrain map to it (the displacement map), and it would displace the geometry of the the flat plane into a mountain. (Which yes, is how we make terrains in Bryce.) Only the scene with the "displaced" flat plane/terrain would still really only have...1 polygon. And, the displacement maps can be UVMapped. (as in the Rhino above) You see why I want it. AS
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"I want to be what I was
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a.s. get them too include a structured 2d image (a.i for example)file format as displacement map as this works easier in the gradient department
for
some free stuff i made
and
for almost daily fotos
Hmmmm....explain, I don't use Illustrator. Well, I understand, but how does a gradient from AI differ from a gradient from Photoshop? AS
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"I want to be what I was
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I think ysvry means to generate displacements as vectors rather then basing them on pixelbased heightmaps, in order to completely remove any blockyness that might appear with pixelbased heightmaps.
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Ooooooo....(giddy laughter), I understand. ;o) AS
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"I want to be what I was
when I wanted to be what I am now"
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Attached Link: http://www.luxology.com/modo/
![file_135109.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_135109.jpg)
Looks really really cool. Too bad it's sold for 700 bucks =(