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Subject: I want my modo!


draculaz ( ) posted Tue, 19 October 2004 at 10:21 PM · edited Wed, 05 February 2025 at 4:38 AM

Attached Link: http://www.luxology.com/modo/

file_135109.jpg

Looks really really cool. Too bad it's sold for 700 bucks =(


sackrat ( ) posted Tue, 19 October 2004 at 11:03 PM

Yeah, me too,............I notice there's no downloadable trial,............these folks must be pretty sure of themselves. Still,.........looks nice.

"Any club that would have me as a member is probably not worth joining" -Groucho Marx


Kemal ( ) posted Wed, 20 October 2004 at 1:21 AM

Yep, price really sux, big time, start saving your bucks, now ! :P It is nice software, but there is no place for average user in their mind...They must have been on crack or something, when they were thinkering price for it !!! :) I would rather buy C4D R9 with advanced renderer included... :)


AgentSmith ( ) posted Wed, 20 October 2004 at 6:55 AM

file_135112.jpg

So far, I am far more impressed with ZBrush 2.0 for $489. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


draculaz ( ) posted Wed, 20 October 2004 at 7:01 AM

yeah, that would definetely be impressive :D


Rayraz ( ) posted Wed, 20 October 2004 at 7:40 AM

wow AS what's the polycount on that one? :O 30million? :P I wish I could afford ZBrush and a package of digital drawing talent to go with it :P

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AgentSmith ( ) posted Wed, 20 October 2004 at 8:40 AM

4.5 million

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


dan whiteside ( ) posted Wed, 20 October 2004 at 8:48 AM

Attached Link: http://www.luxology.com/company/founders.aspx

Wow - thanks Drac. What's really impressed me is that the authors are the original Lightwave team (that's why they're so sure of them selves!), it's OS -nogstic and for the price you get both both Mac and PC. Looks very much like something Doc Mojo/Pandromeda would create if they were doing modelers. Best; Dan


Doublecrash ( ) posted Wed, 20 October 2004 at 12:14 PM

I've heard incredible things about Modo. And, AgentS, in last months one just had to consider SoftImage XSI Foundation sold at 495$ plus training. I dloaded the trial version (30 days full functional), and it's really awesome. Offers almost everything you can think to need when modeling or rendering or animating. S.


Slakker ( ) posted Wed, 20 October 2004 at 6:03 PM

Is that bumpmapped AS? Agh...holy crap. That's amazing...makes anything i've ever modelled look like donkey poo.


AgentSmith ( ) posted Wed, 20 October 2004 at 10:40 PM

No, no bump map, that's actual modeling. The thing with ZBrush 2 is you create a highly detailed model, and then it can spit out a low poly version with normal and/or displacement maps that will end up making the low poly look like the high poly in another 3D program. (that supports normal and/or displacement maps) Our staff member, EricofSD bought the $495 SoftImage XSI, while were were at Siggraph this year. I'm strongly considering getting Zbrush 2.0, as my next purchase. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


dan whiteside ( ) posted Thu, 21 October 2004 at 8:09 AM

I love displacements, but they are part of the render system - like bump maps. But unlike Bump maps they aren't usually exportable. If I can't get it into Bryce it's not much use to me :-) Also be aware that all apps like ZBrush that use the REYES render system (this includes Mojoworld and Poser 5), displacements can cause holes in the mesh when rendered - especailly if the camera is too close. Best; Dan


Rayraz ( ) posted Thu, 21 October 2004 at 10:16 AM

Yea, this hole thing can appear in Mojoworld with some settings, I've had that happen myself, but it's got a handy feature against it called "redo blocks" (I think that's the name) it'll re-render the area's with holes and fix them :) a very cool feature that is.

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(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


AgentSmith ( ) posted Thu, 21 October 2004 at 10:18 PM

Oooo...nice to know, I'm going to try and convince DAZ to have B6 have displacement/normal map support. Zbrushes displacemnt maps are 16-bit grayscale images (probably tifs). Yet another thing I want B6 to have, in and out 16-bit grayscale, and 48-bit color support. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Kemal ( ) posted Fri, 22 October 2004 at 3:07 AM

Wow, AS, normal maps are way cool, to bad B5 cannot do that !!! :(


AgentSmith ( ) posted Fri, 22 October 2004 at 4:10 AM

It would be nice if we could get B6 to do this. I've seen demonstrations of programs that could accept displacement maps; They would take a flat plane, apply what would LOOK like a mountain terrain map to it (the displacement map), and it would displace the geometry of the the flat plane into a mountain. (Which yes, is how we make terrains in Bryce.) Only the scene with the "displaced" flat plane/terrain would still really only have...1 polygon. And, the displacement maps can be UVMapped. (as in the Rhino above) You see why I want it. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


ysvry ( ) posted Sat, 23 October 2004 at 2:32 AM

a.s. get them too include a structured 2d image (a.i for example)file format as displacement map as this works easier in the gradient department

for some free stuff i made
and for almost daily fotos


AgentSmith ( ) posted Mon, 25 October 2004 at 3:43 AM

Hmmmm....explain, I don't use Illustrator. Well, I understand, but how does a gradient from AI differ from a gradient from Photoshop? AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Rayraz ( ) posted Mon, 25 October 2004 at 1:10 PM

I think ysvry means to generate displacements as vectors rather then basing them on pixelbased heightmaps, in order to completely remove any blockyness that might appear with pixelbased heightmaps.

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(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


AgentSmith ( ) posted Mon, 25 October 2004 at 7:19 PM

Ooooooo....(giddy laughter), I understand. ;o) AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Rayraz ( ) posted Tue, 26 October 2004 at 12:42 AM

I'm wondering, are nurbs a bit like 3D vectors?

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


Yoro ( ) posted Sun, 31 October 2004 at 7:57 PM

file_135113.jpg

I'm also very strongly considering getting ZBrush - don't know yet how to save the 400 for it (maybe stop smoking ... or better, stop eating for the next month *ggg*) Still I'm working with the demo - and after you've understood some essentials its marvellous. Modelling has never been so much fun like doing it with ZBrush. Here you got my latest result, nothing special and far away from being perfect - but for my third evening with this prog I'm quite content.


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