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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
The image in post # 50 reminds me of this lil' scene: *** *** *** Doctor: I have good news and bad news. Patient: Yeah? Doctor: the good news is that you have a sperm count of "one". Patient: How's that GOOD news?! Doctor: The bad news is that it's the size of a football and it wants to get out now! *** *** *** Sincerely, Bill
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Cath - your image in post 52 demonstrates my point EXACTLY! The sphere is illuminated white from the front, yet is white in the middle of the background. The same thing happened in #51. the whole thing is 180 degrees out.
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Well, Since all the HDRI Gurus are here, plz help me with a small problem I can't solve. All the light probes I have, don't map around into a perfect sphere. The top and the bottom of the environ don't fit. So, how do I make a perfect spherical environ using my light probes, that ain't blnk at the top and the bottom. (get ref on sphere, see to and bottom of sphere) Help
PAUL and what? the front in in the front where it have to be the right is on the right and left on the left, when you turn it 180 it will dark behind and with red and blue tones the FRONT mean the light is on the front and the rear mean the ight will be on back.... if you create a Light Pobe ANGULAR MAP it is the oposity to the ground, and because I used panoramic image on the first renders the twilight made the wrong illusion for the tutorial. The Angular Map is nothing else as 360 degree Light Projector and nothing more ... AMEN ashish_s_india I am working on a freebie, excellent one with so funny mapping that it will take you 2 min to map it with your own sky maps.. need some days to finish everything before my b-day including also texture freebie for ! A.Maximus with some nice skin shaders... yea I am working on too... we go to make a HUGE 3D party next weekend !!!! lol I am not kidding
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dagmath the one mistake I did was to cut the image for the background from the middle, other as this was everything perfect..... now I see the rest is perfect, that why I hate bakgrounds. Better to use the panoramic image direct on the hemisphere sky-dome and no problems.
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"All the light probes I have, don't map around into a perfect sphere. The top and the bottom of the environ don't fit. So, how do I make a perfect spherical environ using my light probes, that ain't blnk at the top and the bottom." That's because you're probably using a lightprobe that was created with a mirrored ball. These won't contain all the environment in them when unwrapped... there's going to be a certain percentage that's left out. You need to get good HDR images that were created using a highend 360 degree camera, preferrably in longitude/latitude (environment mapped) format. Either that, or unwrap the probe to longitude/latitude in HDRshop, and then save it as a bmp or tiff, and edit it in an image editor (fill in the empty areas with the clone brush) to use as your spherical environment.
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Cath, that map look suspiciously like it's been rotated 180 degrees! OK, that's half the problem solved. Now you just need to mirror it and we are there.
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yes mirror the panoramic background and it perfect100% I saw this just before your post, I am just to tired have to break out for a moment. The problem I show was on the background... I did this at home good , that why I had not problems at all, my scene was rotated 180 degree I just save I go next week to make new Angular maps with a Real Light Probe for sky sun and diffuse, I just ordered system to doing it... it will be much fun to create new REAL scenes for poser6 users!!!!
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Thank you Cath, every day we learn something new... Learning by doing :D Cath you definitely need reopen your own forum, we speak already about it; to have the full control ;) Mazak
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jrabbit, doesn't look like anything was flipped there. Cath, it's a bit hard to tell, but the mini-tutorial still doesn't look right. The reference image needs to be flipped. I think it would also be good to explain that this needs to be done (and the image needs rotating 180degree) in the tutorial instructions, since although I can see you've rotated the background 180 degrees, there are no instructions to do it, and it would be easy for people to miss. I guess a reminder too....I posted a tutorial along similar lines 2 days ago, and it's includes a free python script to do most of this for you! If you are going to the trouble of running HDRShop for image manipulation anyway, it's quicker, easier and more accurate to let the python script do all the work for you in Poser than to do it all by hand (as you've described here).
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ok, i want to try to verify my understanding of this and blend this tutorial with pauls (face_offs). why blend? because i really like terragen (there's a tutorial for making full 360 cubes and panos with it) and it's easier for me to fake a quick panorama than it is for me to make a mirror ball set up. so, basically, paul was right, which makes sense from the above renders - especially the one using infinity cove. objects look lit from the front, but have a background showing back lighting. so here's what i'm thinking in terms of basic steps. 1. Make panorama with environment renderer, camera or even image editor. 2. Use HDRShop to make the panorama into an Angular map/Lightprobe. 3. Use face_off's script to set up scene. Use notes from both tutorials for tweaking. (by the way, i can't get to face_off's tutorial right now - it's timing out trying to get to the server. someone let me know if they do or don't have problems. 4. Make a background using the ends of the pano (grey in dagmath's image). Combine them such that the rightmost piece is on the left and the leftmost piece is on the right and the join (their ends) are in the middle. This requires horizontally flipping the leftmost piece. That's just my present understanding. Let me know how accurate that is. And I just want to say kudos and thanks to both of you for taking time and effort to help the rest of us Poser peasants advance ourselves. Your works (and notably maxxxmodelz's) show that Poser can be more than a toy or a plastic/airbrush pinup factory.
Will be anybody understand anything from this mess? it is hard to follow I think, I am going set my tutorial on separate paper, it was not finished here because I don't say anything about the SUN light... I am going to do this as I do for my last 2 months with my own idea, my images in my gallery speak for that self ... I don't want to see this as an competition with face_off tut what is fine too.... and as always the final image say more that 1000 words...
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LOL Paul are you serious ? you cant see the difference of highlights on the sphere ? The fliped envirionment map causes the highlights to blend LOL just look both edges are now purple !!! The render above it all the colors are where they should be. If you dont think I actually fliped the light map ? maybe I'm faking it? LOL why bother? TRY IT. Try loading the test rigs exactly as they present. You will see. By the way caths map of the light probe , because it uses red yellow and blue seems brighter on the yellow and red directions. blue is colder red hotter. making an illusion the light is stonger in the red and yellow directions. as seen in #40. And further the yellow Front section is a warm color so the center in all directions is bright ! :)) You know dosch sells a hdri cd , with matching back grounds . I've been using them in lightwave for ten years , you dont flip the maps you rotate the model HDRI light never moves , but as you rotate the model it appears the light has changed. Some one said it above and they where right .... find the matching spot using numbered grids. Basically we have to accept that this is FAKE light made by software , histograms generated by light maps , and programming code. And live with how it actually applies and how to make the best illusion from it. I am certain flipping the map is wrong but if you cant see it kill the specular , reflect , radiosity ect so be it. look what flipping the map did to the real skin shader on the girl between post 76 correct and 77 fliped incorrect. Cath your original idea works better than flipping because as my very last picture shows the light hitting the ball mixes with the reflection on the background and makes mud of the highlights (PURPLE EDGES). thats all wrong. look the orange on your lattitude chart is yellow now , the skin has lost it reds ect. Paul you of any one should see that clearly. By the way dont see a mention for the fact that flipping the map still doesnt stop the light from comming from the front. only shifts it from left to right. To actually make the light come from behind we need a black centered light map , with bright edges. But now it wont match the environment. so easy to prove. we are leaning so much. Thanks. The Rabbit
"To actually make the light come from behind we need a black centered light map , with bright edges." That's the point. The background image shows the sun behind the object, or in some cases, people. What we see is an object lit from the front. That's why you can't just take the middle of your pano and put it in back of your scene - it's actually lighting the front of your scene. That's why you need to put what goes in the back behind the main object. This is the sides of the pano and the edges of the problight. Think of the pano as actually being in a ring around the object, casting light. The middle is directly in front of the object, and the edges meet behind it. So it's a 180 degree shift along the pano. But you're turning. So it's a mirror image - the right is now on the left and the left is on the right. At least, that's my understanding.
and i'm not thinking of these tutorials as competing, but completely complementary. your images are beautiful and incredibly realistic. i think i get this tutorial (though i'm not sure), and i'm truly appreciative of all the work you put in to actually share what you learned, which is quite selfless. i think everyone here appreciates what you and face_off do, and benefit a good deal from your conversations.
jrabbit - I'm looking at your posts 76 and 77.
The theory is....to get the background to match your ibl lighting, you need to a) rotate your Poser sene lighting 180 degrees around the y axis AND b) flip the background image in the x axis (ie. mirror it). There are a number of ways to do this.
One way is to use my python script.
The other way is to do this manually in HDRShop: Load the mirrorball image. Take the middle as the background image and flip it in the X-Axis (ie. mirror). Take the original mirrorball, Convert to lat/long, pan 180 degrees (as Cath did in 64), convert back to mirrorball and save for use as the IBL image.
An even easier way it to setup IBL in Poser 6, rotate your whole scene 180 degrees in the Y Axis (so the camera is looking from behind), then use a flipped version of the middle of the IBL as your Poser background.
Any of these methods should work!
This was covered in my tutorial from a couple of days ago, but as I use a python script to do it (method 1), I clearly didn't explain it in enough detail, and should have provided much more detail - which I apoligise for.
Now, back to your images....the background is the same in both post 76 and 77. Thus my comment "jrabbit, doesn't look like anything was flipped there". But you are right - the highlights HAVE been flipped, which escaped my notice (since I was looked for a background flip) - my mistake. But looking again - both renders are incorrect. You've got WHITE as the FRONT color showing in the ball, but white is also at the centre of your background. The centre of your background should be grey. I think that having reflections on that sphere is confusing you. Turn them off and just have diffuse (which is what I did in post 14 to highlight the problem).
This is incredibly simple once the penny drops, you just need the think outside the square (sphere???) in order to get the concept.
Message edited on: 06/17/2005 23:03
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LOL LOL yeh well I fliped both to exparement each seperately of course to test render. They come out the same either way... try it dont just scold me because I dare to see the effect. Who cares what wasnt said where testing all ideas , dont we all wanna know whats bull and what works ? :) And its obvious after testing flipping either does not change several issues but creates new ones. all it does is reposition light from left to right or right to left NOT front to back. post 48 I clearly showed what IBL map I used. jimmny crickits. Humm somethings amiss Paul. My test rig is very basic No tricks or secret , just infinity cove with caths lattitude map diagram on it and on IBL light with her IBL light diagram pluged in as the light map. My results are not yours as we can see. posts 40, 42 ,43 ,76 , and 77 are just the angular map in post 49 for the IBL, and caths lattitude map on the back drop. Very simple test rig. If the light matches the backdrop colors will not conflict but be correct and sphere will behave as light map dictates. if I flip the back ground or the IBL (doesnt matter same result)you get the effect that seperates 76 from 77 ... Try it dont just say sure.. LOL than you'll see the whole scoop. My point is for me that caths Idea works fine for her ...she built around how poser behaves. but you find flaw and seek to push your script. But I test your idea against hers and find a new flaw thats worse in color effect. That you dont seem to see or address. If you flip back ground light is out of phase. LOL "At what point did reflections come into this? Bring reflections into the equation is just giong to confuse you even more. Get the basics right first, then take it from there." At the title realizm . If I stand against a brick wall and have a white shirt on with my hand out. A ping pong ball in it and you face me and the wall the ball is white still LOL the edges are colored by my hand both by reflection and radiosity. If on the left is blue light the right red bottom green top yellow the edges of the ball pick up the colors. just as post 76 I got what your saying Paul thanks. Maybe slightly smarter and experianced than you think. Maybe Hummm your not seeing the problem because your focus is on your idea and not what my rig shows. I honestly would Love for Cath to finish her tut ... Reminds me of eki's days and lightwave. He and Cath seem on the same flow ... know how the software behaves and trick the camera for top realizm.Poser 6 does rock ! Sorry Cath to disrupt. Night all. Jrabbit
"But I test your idea against hers and find a new flaw thats worse in color effect. That you dont seem to see or address." jrabbit, in which msg did you try out the instructions from post 88?
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Jrabbit, the lighting on the girl matches the background correctly....so you are almost there. I'm currious as to why the ball is white at the front, and why the light on the ball doesn't match the girl. I can only assume that it's a ray-traced reflection????? Maybe it would be easier if you emailed the scene to me - at XXXXXX and I can find out why. [edit: email removed for spam reasons. jrabbit - still waiting on that scene]
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