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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Quote - can you give us an idea of why you'd want to do this
For me I'd like to know because Dynamic cloth has a more natural look; like it belongs with the pose. The clothes are drapier and falls naturally around the body instead of looking stiff. I'd love to see the MFD redon with a dynamic skirt.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
oh, actually, i was asking the question the other way around! In other words, why would you want to keep the top conforming? The link over LittleDragon provided was fascinating! I see the partial answer now, "because sometimes with all-dynamic, the dress falls off". But I have not encountered that yet. ::::: Opera :::::
Quote - why would you want to keep the top conforming?
So that it has that clingy form fitted look :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
I have begun experimenting with hybrib clothes, and I can say it is great to be able to make a top that fits and poses well onthe upper body with flowing dynamics below. Also, it should make it easier to have deatils like buttons and the like on the conforming portions fo the clothing. That looks really odd with the body handles showing LD }-) Shogakusha
Still relatively new to this, so i'm just doing stills right now, and i'm am still working with poser 5. (Gotta get P6 , if just for the point lights :) ) This is weird category: after rebooting my computer, the cloth simulation runs, but the "collide against" options now only includes 'figure 1' and 'body'. So when the sim runs the skirt drapes right through the legs. What am i missing? BTW, thanks Little_Dragon for the link to the thread, don't know how i missed that one.
Content Advisory! This message contains nudity
Quote - Use the cloth room to make realistic dynamic morphs for a fully conforming cloth.
How do you do that?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - No reason why it shouldn't work, according to experiments over at PoserPros. You don't even need to alter the CR2 or geometry (though there's little point in keeping the body handles)
Would you mind explaining how you did that with the MFD?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Thanks!- I've been working on this one for a long time (there is a matching negligee, too), but I sorta put it aside until I could figure out a better way to work the skirts. I first read about the dynamic/conforming setup idea here, that seemed like a perfect solution. There are some details at PoserPros on how I set 'em up.
Acadia THe easiest way (Altho there may be some distortion) is select the existing groups (or groups but they must be selected one at a time) as the part to be "clothified" in the Cloth Room. You can select the groups one at a time, repeating the process until all of the groups you want selected are clothified befoer proceeding to the "Collide Against" pop up. As I said tho, the more the groups you clotify are changed by the pose, the more distortion your likely to get. mike
Quote - THe easiest way (Altho there may be some distortion) is select the existing groups (or groups but they must be selected one at a time) as the part to be "clothified" in the Cloth Room. You can select the groups one at a time, repeating the process until all of the groups you want selected are clothified befoer proceeding to the "Collide Against" pop up.
hehe, you lost me, LOL Do I select the groups in the Cloth Room? How do I do that? Do I start a new simulation and then select each group? Do I select one group, clothify, then select another group and clothify that one etc? Or do I select the whole lot of groups and clothify it all together? As you can tell I am pretty green when it comes to the cloth room. All I know how to do is what I learned to do from Poser Fashion's tutorial on how to work with dynamic clothing. I think I use 4 buttons in the cloth room, LOL
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
For example (since I don't have the MFD, I'll guess) the dress is set up so that it has a single "hip" group for the skirt.
In the Pose Room: Load Figure 1 (Victoria, Judy, Jessi etc.) adn Load an confomr your clothing. Advance your Frame approx. 5-10 frames and set the pose on Figure 1. Return the Frame setting to 1
Move to the Cloth Room:
Click on New Simulation to start the ball rolling. I usually check Cloth Self-collision.
Click on Clothify; Click on Object to Clothify = Body Parts and select "hip"; click the Clothify button.
At this point if you have another body group you want to make dynamic as well, re-click on Clothify; Click Object to Clothify - Baody Parts and select the part you want; click the Clothify button.
repeat as needed, until you've selected all the groups.
If you want you can modify the Dynamic groups for Constrained, Choreographed etc. but you don't have to.
Optionally you can adjust the Dynamic Controls for Fold Resistance, Stretch Resistance etc.
Now Calculate the simulation.
That's the basics of the process.
Remember if your Pose affects (in this example) the hip group of figure 1 (Victoria, Judy, Jessie etc.) and that is the group you clothified (in your clothing) there may (probably) be some distortion.
mike
Message edited on: 12/27/2005 19:20
Message edited on: 12/27/2005 19:21
I think I understood that!!! hehe Thank you. I'll try that tomorrow after I've hopefully had some sleep :) I can hardly wait to see my favourite dress actually look like it belongs to a pose :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Content Advisory! This message contains nudity
Quote - All you really must set are the clothify item and the collide items
That's basically what I learned at Poser Fashion. Only now I want to learn how to do this grouping stuff so that I can use some of my conforming dresses, particularly the MFD, in the cloth room and make it a "hybrid" item so that the skirt actually looks more natural with the pose.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
i'd also like to know more about grouping. for instance, the aiko arabian nights pants already have conforming parts for the legs. they also have materials for just the puffy part i want to be dynamic. should i just rename the relevant leg parts? what seems logical is to remove the puffy/dynamic parts from the body part groupings and make an new dynamic part that includes all of the puffy/dynamic material. how might this be possible? i haven't been able to create groups that span any of the premade groups....
Quote - Advance your Frame approx. 5-10 frames and set the pose on Figure 1. Return the Frame setting to 1
I just noticed that. When I work with Dynamic Clothing, I do a 60 frame simulation and set my pose at frame 30. I learned that at Poser Fashion and have continued to do that because I find the extra frames give the clothing a nicer drapier look to them. Is there a specific purpose that you suggested only 5 to 10 frames? Would 10 be my final pose?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
I followed Trav's instructions above, only I used 60 frames and set my pose at frame 30. Here is what I did:
Immediately upon starting to calculate the simulation, the dress at the hip began to be pulled downward. As the frames were calculated the skirt got lower and lower. I stopped it at frame 13.
Here is the result. The skirt is way, way down off the window.
Can someone tell me what I did wrong?
Message edited on: 12/28/2005 04:52
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Ok, thanks :) I'll try that. I'm not familiar with all those other dials and buttons, so I'm learning little by little. Maybe one day I'll actually be able to trouble shoot for myself, hehe Thanks :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
This is what I did this time:
One thing I notice that I noticed before, but wasn't sure about until now...
I have the MFD and "Hip" selected before entering the cloth room. I click "new simulation". However, when I go to "clothify" the hip part of the dress, I get a message saying that the part is already included in the simulation and that I can't clothify it again. There is no "Collide against" button available for me to use though. So I cancel and try again. The second time I cancel I get the "collide against" button which allows me to set the collision.
Maybe the hip of the dress isn't being clothified at all. However, something is being clothified... but if it's not the hip, I don't know what it is.
I tried setting up a new simulation having Vicky and "Body" selected, yet when I went to try and clothify the hip of the dress, I got that same window telling me that the part was included in the simulation. Could this be a by product of having used Wardrobe Wizard to fit the dress?
Message edited on: 12/28/2005 08:31
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia, If you are ONLY selecting Collide against Figure 1 change this. Unchec Universe, which will claer all of the check boxes. Check the following: Ground (sorry forgot that earlier) abdomen hip l&r Buttocks l&r thigh l&r shin l&r foot l&r toe Also, since you are using WW to fit the dress, besure that the hip are (the part you are clothifying) does not intersect the figure 1 anywhere. It's best to bee too big if anything. If there is an poke thru on a collision group AT ALL it nullifies the collsion detection. "I have the MFD and "Hip" selected before entering the cloth room. I click "new simulation". However, when I go to "clothify" the hip part of the dress, I get a message saying that the part is already included in the simulation and that I can't clothify it again. There is no "Collide against" button available for me to use though. So I cancel and try again. The second time I cancel I get the "collide against" button which allows me to set the collision." In this case you would need to DELETE the Simulation and start from scratch. I'll be watching the tread if you continue to have problems. THis has been a fairly straight forward process, but I may be missing some detail from habit. I "run" something thru to see if I pick any ting up. mike
Part of the problem is that the hip part of dress goes through the Ground with V3 in the default zeroed pose. At the very least you'll need to drop the human figure to the floor or raise it up enough to make sure the clothified part is above the Ground at the start of the simulation (length morphs would also work).
My therory as to why the dress stretches, its because the dress hip does not have a choreographed group.
In Poser 5 cloth room, under the 'cloth groups' settings for [hip] click the 'edit choreographed group' button, you should see a ring of red dots around the top edge of the dress hip.
If not, then check the 'hide other objects button' on the 'group editor' to get a better view and zoom, pan, and rotate camera as neccissary (may want to switch to posing camera, so as not to lose the main's posistion). then select each of, and only, the top vetices of the dress hip. If you get any that you shouldn't, select the minus button on the 'group editor' and then select the vertices that don't belong. Click the plus button to start adding again. make sure to go all the way around.
When done, close the 'group editor', return camera, and run the simulation. If this doesn't work... well at least it's a good exercise for editing dynamic cloth groups. :)
Message edited on: 12/28/2005 12:03
Message edited on: 12/28/2005 12:04
I've found with out exception in my trials that if you clothify a group that is "welded" to another in the CR2 file the vertices at the joint are automatically placed in the choreographed group, which is usually more than enough. Mind you I still believe it has to do with selecting the individual groups to clooide against. Also I think 60 frames is WAY more than necessary for this simulation. Some where between 15 and 30 should be more than enough
mike
Message edited on: 12/28/2005 13:08
It has been my experience as well that "welded" verts are atuomatically turn into choreographed, but Wardrobe Wizard might have affected this. As a trial I took the MFD and moved the choreographed group to default, and the sim results looked the same as the posted pic. Oh well, it was worth a shot. Observation, theory and experimentation are a tried a true method of learning. :)
I just had a play with "The Dress" and that has real possibilities....
Now if I can add the sleeves and get them grouped... The whole idea certainly warrants more experimentation.
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
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I've been working on sleeves as well and have a suggestion. Due to the fact that most poses really move the arm joints the sleeves seem to distor a lot if you try to clothify the existing groups. I use confomring groups up to the point where I want to sleeves to flow that add seperate dynamic groups for there out. It involves a bit of CR2 editing but the effect is much better. mike
I'm on Poser 6 so that may be a problem, I never did much with dynamics in P5... so it could be an issue with the differences in the versions! I tried the same experiment in P6, moving the choreographed group into the default dynamic groups AND leaving the floor unchecked for collision. The clothing dropped thru the floor but did not stretch thru the figure as your render shows. So you may have found something there! great! mike
Quote - I'm on 5 and I can't get the figures legs to come up as an option on the "collides against" tree. Is this a version issue?
Yeah, now that you mention it, all I get in the collide against window for the figure is "Figure 1 - Body".
At least I know it's nothing with WW seeing that you get the same result as me doing it without having run it through WW. Message edited on: 12/28/2005 16:01
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
I ran the MFD in Poser 6 before I did "The Dress" didn't have any issues - worked fine for me. However just tried same thing in P5 and no go - didn't drop through floor but had poke through everywhere???? Looks like something different between P5 & P6.
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro
So Poser 5 cloth room doesn't have the ability to do this then? :(
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
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Is there any way to get the skirt portion of the MFD to work in the cloth room? (so as not to lose the morphs for the torso, et al.) I have tried to simply clothify the 'hip' portion of the dress, but the simulation doesn't run. Am I missing something or will this just not work??? If it won't work then the big question is -- Is there any way to turn it into dynamorphic [grin] clothing? Surely this can be done somehow. Export then import then Morph Manager or something like that? I'm willing to do the experimenting if someone can give me a good idea of what to try.