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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 3:30 am)



Subject: CLOTH ROOM


rl2000 ( ) posted Mon, 19 February 2007 at 11:43 AM · edited Sat, 16 November 2024 at 7:49 AM

Hi, I usually complete the pose of my subject in POSER & then render in VUE Hereby i am facing a challenge : After working the Clothide process in Cloth Room on V3's garment, I'd saved a pz3 file of my work. In Vue, when I'd imported the pz3 file, i'd discovered the garment on V3 is always back to the "zero" state ie not being clothide at all. Can anyone kindly advise the right process? thks a zillion


rickymaveety ( ) posted Mon, 19 February 2007 at 11:51 AM

After you clothify and run the cloth simulation on your poser figure, you need to save (export) the article of clothing as a separate obj file.  Or, export the character wearing the article as a separate obj.

So, decide which frame you want to use, and just select either the clothing item or the figure wearing the clothing item, and save as obj.

If you want to save a pz3 file, you will need to save the clothing article as an obj, and then delete your original clothing item and import the new obj back into the scene and save that as the pz3 file.

The thing is, the pz3 saves the poses, but not the mesh deformations that the cloth room applies to the clothified mesh.  The only way to do that is to save the deformed mesh as a new obj and then either use that obj file in Vue OR bring the obj file back into Poser and save that as the pz3.

Could be worse, could be raining.


svdl ( ) posted Mon, 19 February 2007 at 1:32 PM

What version of Vue do you use?

Vue 5 and 6 Infinite allow you to specify what frame of the animation you want to import. If you choose the last frame of the animation the cloth will have the correct shape.

For other versions of Vue you'll probably need the Mover plugin (which is not free).

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rickymaveety ( ) posted Mon, 19 February 2007 at 2:06 PM

svdl,

Will Vue not import obj files??   I haven't worked with Vue in a long time, but I thought it did.

Could be worse, could be raining.


svdl ( ) posted Mon, 19 February 2007 at 2:31 PM

Vue will import .OBJ files, no problem there.
I've never tried exporting from Poser as .obj and then importing into Vue, however. I did so for Bryce and promptly ran into the well known transparency problem.

When you import a .pz3 from Poser into Vue, transparency maps import as they should. 
When you import a .pz3 from Poser into Vue Infinite, or another Vue version with the Mover plugin, you have the option to import the entire animation, or to import a single frame from the animation. This last feature is the one I use when I import a .pz3 with dynamic cloth into Vue.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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rickymaveety ( ) posted Mon, 19 February 2007 at 2:40 PM

ok .... I'll bite, what's the well known transparency problem in Bryce??  I'm sure I've run into it, but then I'm one for applying mats from Bryce rather than expecting Poser to do it for me, so I don't even bother with mats in Poser.

and .... my answer was really based on my experience with Bryce (because I know that better than Vue .... so come to think of it, maybe I shouldn't have answered it ... but too late for that idea), and I am used to exporting out to obj for dynamic cloth.

since I don't render in Poser, I have no real need for the materials room (although I have learned something about nodes for the sake of learning how to create conforming clothing).  Most of the time, when I bring something over into Bryce to start working on it, it's all white ... no materials at all, unless I assigned them in my modeling program.

Could be worse, could be raining.


svdl ( ) posted Mon, 19 February 2007 at 5:16 PM

My (very limited) experience with Bryce is that I have to reapply all materials to an imported .OBJ. Texture maps might come in right, if they're copied to the same folder as the .OBJ. Transmaps don't come in right, every transmap had to be reapplied in Bryce. It might have to do with the limits of the .OBJ format (or just that Poser does not export the full .mtl info).

Anyway, importing a .pz3 into Vue means all texture maps, bump maps and transmaps come in correctly. Displacement maps are translated to bump. You still have to do some material correction, reflections for example don't come in as they should, and highlight color, size and strengths must be adjusted too. But at least you don't have to hunt down each and every single texture/bump/transparency map - a regular pain in the butt when you're into multiple character scenes.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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rickymaveety ( ) posted Mon, 19 February 2007 at 6:33 PM

Ah ... ok.  I'm one of those always going to redo the entire material in Bryce anyway types, so I never noticed the problem.

Poser does export the applied material with the obj file so Bryce will pick them up, however, I've never looked into the issue of transmaps.  Interesting that they are not exported along with the texture.

Could be worse, could be raining.


Fugazi1968 ( ) posted Tue, 20 February 2007 at 1:18 AM

Well I use p7 wth vue6 alot, especially with dynamic clothes.  If you import the whole animation into vue6 it brings in the cloth ok, importing a single frame doesnt work.

I have imported obj files into vue and transmaps are a problem.  Not only do they not import in with the obj file, when you set them up manually they dont work, because vue treats black and white transmaps the opposite way round to poser :) so to get them to work you have to open the transmap in psp or something, convert the image to a negative, then use that image as the transmap.

A little bit of a pain, but no real hassle.  I often export the whole scene as an obj file to import into vue, once you have the textures set up as collections and have modified the transmaps it's pretty quick.

John

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


Fugazi1968 ( ) posted Tue, 20 February 2007 at 1:20 AM

oh ps :) the bumps are alot stronger in vue if you import as an obj file.  The easy way to sort that out it to scale your figure up alot in vue :)

Fugazi (without the aid of a safety net)

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Lucifer_The_Dark ( ) posted Tue, 20 February 2007 at 2:18 AM

Since Daz closely connected D|S & Bryce there's no need to export to obj for importing into Bryce any more. Of course you need V5.5+ to do it the easy way like in Vue.

Windows 7 64Bit
Poser Pro 2010 SR1


bopperthijs ( ) posted Tue, 20 February 2007 at 3:46 AM · edited Tue, 20 February 2007 at 3:48 AM

quote:*  -Since Daz closely connected D|S & Bryce there's no need to export to obj for importing into Bryce any more.

*That's right , but D|S and Bryce don't support dynamic clothes or hair, so you still need Vue for that, Carrara can also import poserfiles with dynamic cloth and hair, but I still have to figure that out.

Regards,

Thijs

-How can you improve things when you don't make mistakes?


Lucifer_The_Dark ( ) posted Tue, 20 February 2007 at 9:37 AM

but D|S and Bryce don't support dynamic clothes or hair, so you still need Vue for that, Carrara can also import poserfiles with dynamic cloth and hair, but I still have to figure that out.

Regards,

ThijsNow that I didn't know, maybe it'll be in the 6.1 update if it ever arrives.

Windows 7 64Bit
Poser Pro 2010 SR1


rickymaveety ( ) posted Tue, 20 February 2007 at 10:02 AM

Quote - quote:*  -Since Daz closely connected D|S & Bryce there's no need to export to obj for importing into Bryce any more.

*That's right , but D|S and Bryce don't support dynamic clothes or hair, so you still need Vue for that, Carrara can also import poserfiles with dynamic cloth and hair, but I still have to figure that out.

Regards,

Thijs

 

Or, you can just import an obj into Bryce and have the mesh all dynamically warped.  You don't have to have Vue to make good use of Poser dynamics.

Could be worse, could be raining.


vincebagna ( ) posted Wed, 21 February 2007 at 12:42 AM

I use Vue 6 Esprit and Poser 6, and when you import a scene with dynamic, cloth or hair, it's all ok. I own Carrara 5 too, and Transposer works well (sometimes your character comes bald, but... just reload it).

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