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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

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Subject: Modelling Question


Spelmyst ( ) posted Fri, 14 December 2007 at 3:34 AM · edited Thu, 01 August 2024 at 3:07 PM

I DO NOT have Poser
I DO have DAZ Studio, Hexagon 2.2, Cararra 6 Pro, and Bryce 6.

Can anyone lead me to tutorials that explain how to make morphing clothes WITHOUT Poser.

It is my understanding. Although I could have been misled. That I do not need Poser to create morphing clothes for my Figures. I'm not goig to buy Poser when Cararra can do everything Poser can. 

Well, except lip-sync.


GKDantas ( ) posted Fri, 14 December 2007 at 6:07 AM

With Hex and Carrara you can only create morphs for  cloths that you buy. If your intention is create Poserlike content you will need Poser, verion 5 its OK.
If you wil create your character from scratch in Hex or Carrara  and will rig into Carrara, so all  you need is those software.
A good start is the book Carrara 5 pro handbook from Mike de La Flor
You can find good video tutorials at  http://www.polyloop.net/  too
Other idea is to watch video done in other softwares then you can  use  Carrara  or Hex tools  to do the almost same process.
Try here:  http://www.subdivisionmodeling.com/forums/

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Spelmyst ( ) posted Fri, 14 December 2007 at 10:23 AM

I will be using purchased models as well as making the models in Hexagon.
I only need the clothes to work in DAZ Studio and Cararra 6.


GKDantas ( ) posted Fri, 14 December 2007 at 10:27 AM

Great, the overall idea is to get the original object in the Geometries folder,  make the morph and export as OBj again.
In Daz Studio you will need  the plugin morph load to add this new object to the cloth as a morph. I think that at Daz site you can have more information in the tutorials area and forums.

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Tashar59 ( ) posted Fri, 14 December 2007 at 1:05 PM

Attached Link: T59 Hex clothing tutorial

Just remember that if you model your own clothes, only carrara can rig of those apps that you have.and that rig can not be used in DS. 

You could use a doner Cr2 for tye new clothes but you couldn't adjust the joint parameters, you would need a version of poser, so you will get pokethrough and the bends might not be quite right.

Making morphs in Hex can be easy or a pain in the you know what, depending on what version your using and if your importing already made content or modeling it yourself. If your using Hex 2.1 then you will have no problems. Just model or import and create your morph and export out.

If your using Hex 2.2, well,.... If your modeling your own clothes make sure you have saved an original version in Hex format, I believe this will save you the, " vert out of order," problem. If you want to import already made content to morph, you will need to use a work around, go and get UVMapper Classic. It's the free version and can do what you need to resolve the, "vert out of order," problem. You will need to run the content through UVMapper and save the UV order. Then you can import into Hex 2.2 do your thing and then export out and then you will need to apply the save UV order back to the morphed content. If you don't do that, your morphs will not load or work.

You might want to take a look at my Hex clothing tutorial. It will show you how to make a manikin to model around and give easy reference to groups, which you need for the clothes to work and also the inport/export scales you will need and you might learn a bit of modeling too.

I don't know what your bee is about poser, but if your going to create your own stuff, your going to need a copy or be very limited in what you can use your stuff in. You could get a copy of P5 for less than a couple of DS plugs that I see and then you can rig your stuff to be used in DS/Carrara/Poser/ and pretty much every other big app. Besides getting the Walk designer, dynamic cloth which is a big help in morphing clothes to get natural movement, and more. Just think of Poser as a tool, even the content creaters at Daz need to use it or you wouldn't have the content you want to morph.

Good luck.


Spelmyst ( ) posted Fri, 14 December 2007 at 1:58 PM · edited Fri, 14 December 2007 at 1:59 PM

Side note. I have Hexagon 2.2, Cararra 6, Bryce 6, and DAZ Studio 1.8

I don't really have bee with Poser, except that I have now spent a small fortune on these applications and if I don't need to drop more money on a redundant program, I won't. It was my understanding that the major difference between Cararra and Poser (excluding rendering) was the new Lip-sync ability in Poser 7.

The reason I ask this question, is I want to truly understand the limitations of these applications.

To make sure I understand this correctly.
Can I make clothes without Poser?
The answer is Yes.
However, Cararra will be the only other tool capable of rigging clothes and those clothes would only be usable in Cararra. This (as retarded as it may sound to me) would suggest that DAZ Studio can only read Poser formats, and not DAZ's very own Cararra formats.

This makes me wonder why I would need DAZ Studio and it's Poser capabilities, since Cararra is supposed to be a superior studio and animation application.


Letterworks ( ) posted Fri, 14 December 2007 at 4:01 PM

Spelmyst

One thing to remember is that DAZ only recently aquired Carrara. D/S was developed almost exclusively to use the POSER file format (which was refined by another company). Carrara already had a format that included it's own rigging system before DAZ aquired it. The ability to read Poser format files has only been added with this upgrade. Give them a little more time and I'm sure you will see all of the DAZ owned software become, at least, cross compatable, if not a total merging of the 3 majoor porgrams.

As it stands, however, there are limited options for rigging clothing for POSER without Poser. You CAN purchase a program like Autogroup Editor which will allow you to create poser type body parts in your created clothing (UVMapper is another alternative to this) and i use an application in the Poser Tools Collection to transfer basic CR2 files from similar clothing types. Something like this would give you LIMITED ability to add Poser rigging to models you create. However the one function that Poser has that I know of no other program to perform, is the ability to modify Joint Parameters, so you;re rigging may or may not work very well.

mike


lazycatstudio ( ) posted Fri, 14 December 2007 at 4:21 PM

Attached Link: Morph Master Pro

MM Pro claims to be able to edit Joint Parameters. I have no idea how well that works but if the claims are justified it could be an alternative for this part of the process.


Tashar59 ( ) posted Fri, 14 December 2007 at 6:01 PM

OK, by the way you were pointing out Poser and all your software is Daz, I took it as another Dazite attitude to poser, sorry about that.

Lots of alternatives but it may still be cheeper to buy a copy of P5. I have most of those other apps but they are just tools to make things a little easier. I think I have morph Master pro, but It is a bit clumsy to use so I never bother with it.


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