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DAZ|Studio F.A.Q (Last Updated: 2025 Feb 06 11:16 pm)



Subject: how to put charecters in motion


toodlebug33 ( ) posted Thu, 15 May 2008 at 12:53 PM · edited Sat, 08 February 2025 at 11:55 AM

hi,newbie here. can someone direct me to a tutorial on how to animate my figures in DAZ,also can i use my figures from DAZ in blender? or what other compatable program does DAZ play well with? thanks much,sorry if this has been asked, but i searched the forum and came up with zilch,so i decided to ask.


satria ( ) posted Thu, 15 May 2008 at 1:28 PM

DAZ Studio have different animations method than anothers . I suggest you to learn pupeteer
in http://forum.daz3d.com/viewtopic.php?t=68689&highlight=pupeteer

I dont know about Blender, but if  Blender supported by collada plugins , you should with easy load any items from DAZ Studio to Blender . Im using Max and this plugins sucsessful imported figures , skeleton weightmap and morph too , even animation

Try this link colladablender.illusoft.com/cms/ or check in http://www.feelingsoftware.com/ ( you should register first) , maybe they have blender versions ( i`ve got free  Max version from this site )

I hope this reply help u


TheHalfdragon ( ) posted Thu, 15 May 2008 at 7:19 PM

blender does support obj formats so you should be able to load daz figures in there i know i've converted a cpl models that i liked to obj so i could load them into daz in blender


toodlebug33 ( ) posted Fri, 16 May 2008 at 4:32 PM

thanks a bunch! i shall try all the links, do i have to change the files to obj to put in blender,or change them at all in anyway? im pc smart,but its mostly by trial and error :)


jestmart ( ) posted Fri, 16 May 2008 at 10:38 PM

If you import the model into Blender using .obj format they will lose all rigging (posing ability).  Furthermore they won't have any of their morphs.  The collada format is an attempt at creating a universal import/export function that can maintain rigging, morphing, et al between 3D apps.  But Poser rigging is so different from any other used that it doesn't convert well.   DAZ sells Carrara (spelling?) that is supposed to be able use Poser content, but from what other have said in several forums, it doesn't seem to work at the moment.   Your best options are either learn Puppeteer as already been suggested, or consider getting Poser.


toodlebug33 ( ) posted Fri, 16 May 2008 at 10:48 PM

i played around with the pupeteer, im kinda getting it, i guess i'll just practice with this for now,thanks for your help:)


3didy ( ) posted Sat, 07 June 2008 at 1:58 PM

Quote - DAZ Studio have different animations method than anothers . I suggest you to learn pupeteer
in http://forum.daz3d.com/viewtopic.php?t=68689&highlight=pupeteer

I dont know about Blender, but if  Blender supported by collada plugins , you should with easy load any items from DAZ Studio to Blender . Im using Max and this plugins sucsessful imported figures , skeleton weightmap and morph too , even animation

Try this link colladablender.illusoft.com/cms/ or check in http://www.feelingsoftware.com/ ( you should register first) , maybe they have blender versions ( i`ve got free  Max version from this site )

I hope this reply help u

Hi i dloaded colladafree,cg beta toolkit but i couldnt import dazmodel into max9. Can you give more details about your success? thnx


satria ( ) posted Tue, 10 June 2008 at 2:27 AM

Hi i dloaded colladafree,cg beta toolkit but i couldnt import dazmodel into max9. Can you give more details about your success? thnx

I had simmiliar issue before , but it solved after ive download Collada Max free 3.05  . Not cg beta toolkit . Sorry ...but i dont have Max 9 ,so i can figure it out . but this route work well in 7th or 2008 version . Since 2008 similiar with 9th .. i thinks it should work too , but tell me if doesnt work , ok?
Thanks

Try this link downloads.sourceforge.net/colladamaya/ColladaMax_FREE_3.05B.exe


3didy ( ) posted Fri, 13 June 2008 at 10:22 AM

thnx dloading it,will let you know soon


3didy ( ) posted Fri, 13 June 2008 at 11:41 AM

hi no success again Can you please describe your success,whatmodel and the process. After i installed it,i imported the m3 ,it said error...and nothing appeared. cheers 3didy


satria ( ) posted Thu, 19 June 2008 at 2:06 PM · edited Thu, 19 June 2008 at 2:07 PM

file_408648.jpg

Sorry for delay ... here i attach my screenshot with M3 imported from DAZ  ( default setting ) and using free colada max 3.05B . BTW im using Max 7 ... Maybe this help


3didy ( ) posted Fri, 20 June 2008 at 12:04 PM

thnx do you have to do additional click like this tutor http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=2062 or just click export out ? thnx


3didy ( ) posted Sat, 21 June 2008 at 4:08 AM · edited Sat, 21 June 2008 at 4:09 AM

ok i can do it now like the tutor! But i use v3 with armaseda hair and the hair dont show up. So if i wanna animate it ,i have to put bones in it? Or can i use biped? thnx guy


satria ( ) posted Sat, 21 June 2008 at 8:13 AM · edited Sat, 21 June 2008 at 8:19 AM

Content Advisory! This message contains profanity

Sorry i dont have armaseda hair so i cant figure it out what make hair doesnt show up .

No need to put bones on figures ( except you want different rig system )  because colada format had already bring it . If you`ve animate in Poser or DAZ it should loaded too .

BTW in 3dsmax you can fix or add  animate with rotate or move those bones and maybe some modifier ..

maybe it looks very limited for you ,  but i think this easy ( and free ..? ) way to bring poser figures to 3ds max  with entirely bone system and weightmap

If you want different rigging sytem or you not satisfied with poser type rig you can manually adjust . But remember its not simple and easy way .

Using biped had same issues too . I dont recommended change any bones thing  unless you  had good or excellent knowledge about rig system , skinning ,  IK or envelopes in 3dmax 


3didy ( ) posted Wed, 25 June 2008 at 12:15 PM · edited Wed, 25 June 2008 at 12:17 PM

Hi you mean animation will be exported out too? It just exported as still for me though the file has animation,just carried the morphs out,not animation. thn


satria ( ) posted Fri, 27 June 2008 at 4:34 AM

file_409097.jpg

**3didy ...

Look at  this attachment , had you already check it ?
I dont know about Max 9 issues , but ive read in somewhere ( sorry im forget where ) . Max 9 have different animation method from Max 7. Maybe it cause you couldn`t import animation from DAZ . You can visit and ask 3dsMax forum for sure or maybe ask people at DAZ

Thanks
**


3didy ( ) posted Fri, 27 June 2008 at 10:43 PM · edited Fri, 27 June 2008 at 10:47 PM

Hi thnx for the pic. ( I hope others dont mind if i turn this topic to my own problem thread! ) I managed to import M3 and animation in successfully,but his clothes arent stick to his body. thnx again friend.


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