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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 14 2:19 am)



Subject: Antonia - Opinions?


JOELGLAINE ( ) posted Wed, 06 May 2009 at 10:23 AM

I'm out of guesses, then.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Haruchai ( ) posted Wed, 06 May 2009 at 10:27 AM

Looks like she has fluff in her bellybutton?

Can't believe this is my first post to this topic after all this time :)

Poser Pro 11, DAZ Studio 4.9


odf ( ) posted Wed, 06 May 2009 at 10:31 AM
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Yeah, that white spot in the navel is weird, isn't it? But that's not JCM related. I've seen it on other renders, too.

-- I'm not mad at you, just Westphalian.


Haruchai ( ) posted Wed, 06 May 2009 at 10:36 AM

Might be a light thing like the glowing nostril thing. Maybe try rendering at a more oblique angle?

Poser Pro 11, DAZ Studio 4.9


Fisty ( ) posted Wed, 06 May 2009 at 11:02 AM

I dunno, she looks great to me.


Haruchai ( ) posted Wed, 06 May 2009 at 11:24 AM

Quote - I dunno, she looks great to me.

Me too. I was just rising to ODF's challenge to spot the anomaly.

Been following this since the page numbers were in single figures. Most of it over my head but enjoying it all nontheless.

Poser Pro 11, DAZ Studio 4.9


bagginsbill ( ) posted Wed, 06 May 2009 at 11:54 AM · edited Wed, 06 May 2009 at 11:55 AM

If I reach behind my head with my left hand to touch my right ear (as you posed her), my forearm points much more up than hers, almost straight up. But maybe I have short arms.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Wed, 06 May 2009 at 11:56 AM


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


kobaltkween ( ) posted Wed, 06 May 2009 at 11:59 AM

try the middle of your head instead of all the way to your opposite ear.  you'll see something like that image.  though you have to be careful about how large that triangle of white space between her head and arms is.  in my experience, it's one of the absolutely worst aspects of using any Vicky and matching a pose from a photo.



bagginsbill ( ) posted Wed, 06 May 2009 at 12:03 PM

I understand, but to get my upper arm below 45 degrees, my hand is visible. In that render we only see wrist. If I put the center of my palm on the center of the back of my head, my shoulder-elbow is slightly above 45 degrees.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


kobaltkween ( ) posted Wed, 06 May 2009 at 12:04 PM
bagginsbill ( ) posted Wed, 06 May 2009 at 12:16 PM

My bad - I had my elbow moved forward a bit, which changed my perspective.

So I give up - I can't see what odf is making us guess is wrong.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


sc00by ( ) posted Wed, 06 May 2009 at 12:37 PM

came across this thread awhile ago, and just found the download. have to say I'm very impressed with this figure and eagerly await the finished product. Note to Daz Studio users- ith the free inject PMD plugin, everything works.


JOELGLAINE ( ) posted Wed, 06 May 2009 at 1:53 PM

The pose in the render looks like palm to base of skull, just below ears.  That makes a pose like that look alright to my eyes in the mirror.  If it were more top of head altitude like you're showing,Bill, you'd be spot on about the upper arm needing a more severe angle upright od around 180 degrees, if by side is zero.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


SaintFox ( ) posted Wed, 06 May 2009 at 3:43 PM

Hmmm... the only thing I can see beside a strange bright spot in the navel are some bright spots directly under the breast - but if you wouldn't have asked if we see something I would have guessed that this is caused by the light or simply by Poser itself.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Jules53757 ( ) posted Wed, 06 May 2009 at 4:16 PM

The only thing I found is the little triangle on the right shoulder in the bottom pic.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


SaintFox ( ) posted Wed, 06 May 2009 at 6:33 PM

file_430336.png

When I did test renders today I kept one to give you an impression of how things will look in close-up. Oh and: The specular maps are done - but as the texture is not ready yet (obvious by those seams under the arm) you still have to wait a while until I can try it out :biggrin:

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Wed, 06 May 2009 at 6:33 PM · edited Wed, 06 May 2009 at 6:37 PM
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Content Advisory! This message contains nudity

file_430337.png

So apparently, everyone here is very well- behaved. I'll have direct your attention to the parts you politely overlooked, then.

Edit: Hey, it's the attack of the close-up boobs. They're taking over the thread. Run for the hills!
(The texture looks great, SaintFox.)

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Wed, 06 May 2009 at 6:56 PM

Now that you cropped the image this way the areolas look remarkably different to me! :blink:

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Wed, 06 May 2009 at 7:13 PM

Upppss... I just saw that I forgot this nudity flag - and now it's too late...

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Wed, 06 May 2009 at 7:52 PM · edited Wed, 06 May 2009 at 7:55 PM
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Quote - Now that you cropped the image this way the areolas look remarkably different to me! :blink:

Exactly! I'm surprised no one noticed that until now. It was painfully obvious to me when I first looked at the render.

Fortunately, I know why that happened and how to fix it.

[Techno-Babble]
When subdividing the mesh, the areola boundary is pushed outside. In the original mesh, I used hard edges to prevent that, but those got lost on the way. Which means I will end up mashing together three versions of the mesh in order to get one high-res morph that D|S can load: the unmorphed high-poly mesh with the correct vertex order, the unmorphed low-poly mesh with the hard edges preserved, and the morphed low-poly mesh. Ooph!!! Pretty inelegant! But it will work.

Unfortunately, this kind of thing makes it even less likely that people other than me will make morphs for the low-poly version of Antonia, unless I provide an easy-to-use script to transfer those morphs to the high-poly mesh. It would, on the other hand, be real nice to have a fully functional low-poly version for D|S subD rendering.
[/Techno-Babble]

-- I'm not mad at you, just Westphalian.


Diogenes ( ) posted Wed, 06 May 2009 at 8:57 PM

Hi odf,

What if you crease (hard edge) the morphed figure befor you divide the mesh to the high poly? Then couldn't you use kawekis morpher to match the vertex order to your unmorphed high poly mesh?
Hope that made sense.


A HOMELAND FOR POSER FINALLY


odf ( ) posted Wed, 06 May 2009 at 9:15 PM
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Quote - Hi odf,

What if you crease (hard edge) the morphed figure befor you divide the mesh to the high poly? Then couldn't you use kawekis morpher to match the vertex order to your unmorphed high poly mesh?
Hope that made sense.

Yep, that's pretty much the plan. Step 1: apply the low-poly morph to the original version of the mesh that still has the hard edges preserved - Step 2: subdivide the result - Step 3: apply the subdivided morph to the high-poly mesh.

Only that I don't use Kawecki's program. I have my own code for matching the vertex order and for subdividing, so I can do it all in one go. All I need to do is add a line or two to the main script.

Maybe it's not really that awkward. As I mentioned some time ago, there will basically be three versions of the mesh: the high-poly version with the hard edges removed and two low-poly versions - one with hard edges intact for D|S and one with hard edges removed for Poser. So once I tell the script where those are, I can just go and batch-convert my morphs very easily.

-- I'm not mad at you, just Westphalian.


JOELGLAINE ( ) posted Wed, 06 May 2009 at 11:33 PM

If that's the only flaw, I love it!  Women's breasts are not identical in the real world!  The small NON symetrical features is what drew me to the figure in the first place!  Mirror symetry make CGI figures look creepy.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


odf ( ) posted Wed, 06 May 2009 at 11:56 PM
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Quote - If that's the only flaw, I love it!  Women's breasts are not identical in the real world!  The small NON symetrical features is what drew me to the figure in the first place!  Mirror symetry make CGI figures look creepy.

Well, the areola size would change depending on the pose. I don't think that's a good idea.

The Antonia mesh is completely symmetrical, by the way. I prefer to leave it up to morphs to introduce asymmetries.

-- I'm not mad at you, just Westphalian.


JOELGLAINE ( ) posted Thu, 07 May 2009 at 12:15 AM

Shoot down my illusions and leave 'em bleeding on the sidewalk. :laugh:

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


odf ( ) posted Thu, 07 May 2009 at 12:21 AM
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blows smoke from the muzzle of his gun

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Thu, 07 May 2009 at 12:27 AM

I can comfort you! I found that you are not able to mirror one half (vertical) of the texture of the upper torso-arm part and the lower torso-leg part and absolutely match the other side. Slight corrections have to be made here and there to fit the leg and the arm into the template.

...and because you so much dislike artificial symetrie I decided on a left and right knee and poplietal fossa (or however this is called in english... I am talking of the backside of the knee). When I found a little varicose vein on one backside on the photosets but not on the other side I simply couldn't resist. Then there is a scar on the tummy and so on... but please forgive me if I use ONE set of creases for the finger's knuckles on all ten fingers. Usually I use a new set for each finger on one hand. But the fingers on the photos are so dark and need so many corrections to match the hand itself that... oh well... how do I say it... I am fed up with fingers for a while 😉

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Thu, 07 May 2009 at 12:50 AM
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Oops! I forgot about that.

SaintFox is right, the UV maps are not exactly symmetric. Because I'm a cheapskate, I used the free demo version of UVLayout, which doesn't do automatic symmetrizing.

hides smoking gun and runs away as JOELGLAINE's angry illusions are coming at him

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Thu, 07 May 2009 at 1:05 AM · edited Thu, 07 May 2009 at 1:05 AM

Don't worry, I am pretty used to this and found it even on figures you have to pay for (...and no, I will not say which figures I am talking of :sneaky: ).

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


JOELGLAINE ( ) posted Thu, 07 May 2009 at 1:40 AM

I knew there were some asymeteries  floating around here.:rolleyes:

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


SaintFox ( ) posted Thu, 07 May 2009 at 4:48 AM

Content Advisory! This message contains nudity

file_430375.jpg

First I wanted to let Antonia float around (with an asymetric post) but I am not really good when it comes to posing. 😉 But after finishing the hands I can give proof that there are lots of asymetries *LOL* This pose is originally made by Schlabber (for the P4 woman) and I managed to tweak it a bit to fit Antonia. Here's what I've got so far, the seams are still unfixed and there are two feet and all nails that I have to do this evening or tomorrow (we'll see...). Then Leo will fix those seams and afterwards I can create the bumpmaps. I did not add a brow transparency so far but regardless if I create some or not the textures will go out with and without brows.

I hope you like what I did so far - and I am aware that the light may be a bit dull for a figure with just a texture and nothing else.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Thu, 07 May 2009 at 5:04 AM
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That's a beautiful texture. Excellent work so far!

If you have trouble making brow transmaps, you can send me the relevant bits of your reference. I think I more or less figured out how to do it.

-- I'm not mad at you, just Westphalian.


A_ ( ) posted Thu, 07 May 2009 at 5:44 AM

saintfox - this is beautiful!


Fisty ( ) posted Thu, 07 May 2009 at 11:39 AM

beautiful.


odf ( ) posted Sat, 09 May 2009 at 10:14 AM
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Content Advisory! This message contains nudity

file_430504.png

Sorry about the tin soldier pose. I've been working on the leg up JCM all day. That one was really tricky, but I think I'm getting somewhere. The strategy I described previously was really necessary here: bend the leg in steps, sculpt after each, load the result as a JCM and use that as the basis for the next step.

Maybe I'll do more leg JCMs tomorrow. Or maybe I'll take a break.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 09 May 2009 at 10:20 AM
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Content Advisory! This message contains nudity

file_430505.png

The right leg has the JCM, the left leg doesn't.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Sat, 09 May 2009 at 10:39 AM

I can't decribe it in english, so: Ich bewundere Deine Geduld bei dieser Fummelarbeit!!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Fisty ( ) posted Sat, 09 May 2009 at 10:47 AM

I can do it in english...  nice ass!  LOL  =)


A_ ( ) posted Sat, 09 May 2009 at 10:50 AM

wow. that's a brilliant bend.


odf ( ) posted Sat, 09 May 2009 at 11:21 PM · edited Sat, 09 May 2009 at 11:29 PM
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Content Advisory! This message contains nudity, profanity, violence

file_430536.png

There was no 'Genitals' checkbox, so I checked all the advisories. I hope no one's disappointed at the lack of violent language.

Just another view of the same -$&%#-* JCM. As before, her right leg is with, her left leg without JCM.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 09 May 2009 at 11:25 PM · edited Sat, 09 May 2009 at 11:26 PM
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Content Advisory! This message contains nudity

file_430537.png

This one is probably more instructive. Note how the edges bunch together on the inner thigh in order to retain a nice flow. If I did another figure, I'd probably model it in a half-squatting position to prevent that kind of thing.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 09 May 2009 at 11:50 PM
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Content Advisory! This message contains nudity

file_430539.png

By the way, the JCMs that **phantom3D** made for the thighs are so good that it wasn't really necessary for me to come up with my own. It was a good learning experience, though.

As you see here, he chose to keep most of the deformation local. That's a valid choice, but I think it doesn't quite match the way real skin would deform. My suspicion is that it also makes it a bit harder to get the JCMs for different axes to work nicely together. But I've yet to test that hypothesis.

-- I'm not mad at you, just Westphalian.


Fisty ( ) posted Sun, 10 May 2009 at 12:43 AM

wow!  nice job!  The mesh view really shows how much you did a lot more clearly.


odf ( ) posted Sun, 10 May 2009 at 2:26 AM · edited Sun, 10 May 2009 at 2:33 AM
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Content Advisory! This message contains nudity

file_430543.jpg

Thanks Fisty!

The thigh outward morph was much easier. I think I'll do the knee bend next.

The differences to phantom3D's version are again subtle, so I think it's better to post comparisons and ask for detailed feedback when I have a somewhat complete set and applied them to the high-poly version.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 10 May 2009 at 2:43 AM
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Content Advisory! This message contains nudity

file_430546.jpg

Here's a pose with all three rotations applied the thigh. The JCMs combined nicely without any adjustments.

Actually, using high values for both x (forward) and z (sideways) doesn't work so well with these morphs, but that's hardly useful anyway. It's much better to use y (twist) instead of x in those situations.

-- I'm not mad at you, just Westphalian.


A_ ( ) posted Sun, 10 May 2009 at 2:53 AM

that's looking really good. very impressive.


odf ( ) posted Sun, 10 May 2009 at 3:20 AM · edited Sun, 10 May 2009 at 3:22 AM
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Quote - Actually, using high values for both x (forward) and z (sideways) doesn't work so well with these morphs, but that's hardly useful anyway. It's much better to use y (twist) instead of x in those situations.

Err... that's actually nonsense. There's a range of useful positions with x and z large, and that's a combination that doesn't look good yet with my new morphs. So back to the drawing board.

And thanks for the nice words, A_!

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 10 May 2009 at 3:40 AM · edited Sun, 10 May 2009 at 3:47 AM
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Content Advisory! This message contains nudity

file_430547.jpg

Well... here's that comparison between **phantom3D**'s morphs (top) and mine (bottom - JCMs only on her right leg) that I said I wouldn't do.

I like the overall shape better in mine, but I'll need to get rid of those weird bulges. Mike's are nice and smooth everywhere, except for the protruding labia.

I'm pretty sure I know how this happened, so hopefully, I should be able to fix my mistake.

-- I'm not mad at you, just Westphalian.


JOELGLAINE ( ) posted Sun, 10 May 2009 at 7:54 AM

Get rid of the weird bulge on the thigh and that is a slight, but marked improvement.,IMO  The labia is pushed down in that pose and opened slightly.  I can see why you won't show that, but the shape shown in the hip shot you have here is good enough.  The additive JCMs are really top-notch.  I'm really impresssed.  Using Phantom's JCMs as a jumping off point was inspired.  It's still hit or miss on some of them, but I think you are having more hits than missess, IMO.  That leg bend JCM is spot on to my eye.

You and Mike make part of a  really dynamic team!  I'm happy to have been helping out in my own little way! Wow, Antonia will be kick-ass when released!

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


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