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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Real Noobie Questions


tarhaka ( ) posted Thu, 02 July 2009 at 9:00 AM · edited Thu, 26 December 2024 at 8:38 AM

Greetings All!

I have coming to this site for awhile checking out the galleries and forums trying to get the courage up to get started.

So I recently took the plunge (this week) got "poser7" bought "poser7 revealed" and have started my training.

My goal is to create a graphic novel and think one of the best ways to learn the ins and outs of the program is  to design my characters.

So I have a few questions for the vets out there, so please forgive me for my ignorance.

  1. I want to use M4 (Michael) for my main character, but the hair i want for him "wild dreads" only comes for M3. Are M3 props and and stuff compatible with M4?

  2. When you buy a model can you use the specific textures and designs for a character that you create that you intend to market? For instance, i saw an awesome design on the chest of a model that would fit the theme of my main character perfectly, but i intend to try to sell my comic book, is that allowed?

OK thats it for now I'll be posting more Noob questions as they come up.

thanks in advance!


LaurieA ( ) posted Thu, 02 July 2009 at 9:12 AM · edited Thu, 02 July 2009 at 9:16 AM

First off....Welcome! :o)

Now, to answer your questions:

  1. No, props for M3 are not compatible to M4. However, prop hair especially can usually be tweaked to fit another character...some of us do it all the time. It takes a little moving, scaling and maybe a magnet or two, but it's not that difficult.

  2. You can make any texture you want for a model by painting your own onto a texture template made for that model. You can't use a texture that someone else made either for a base for your texture or for parts of your texture if you plan to sell the texture itself. If you plan only to use it for yourself, that's different. If you are making images for a book that should be alright. Of course you can always start from scratch. There are a lot of us here (myself included) that do a lot of texturing if you should have questions.

I'm sure there will be someone else come along who will go into a bit more detail; there are other comic book makers/graphic novelists here :o)

Hope that helped some.

Have a great day!

Laurie



hborre ( ) posted Thu, 02 July 2009 at 9:50 AM

Welcome to the mad world of Poser. 

Regarding compatibility between models, hair can be repositioned, scaled and parented to an incompatible figure but it could be time consuming depending the complexity of the piece.  Netherworks does have a hair conversion kit for the new generation of DAZ models.  You might want to take a look at the specs to see if it fills your needs and whether you will get plenty of mileage from such an app.

Using other individual's artwork for commercial venture is rather risky unless you have a written agreement with the vendor or it is specifically stated in the product readme.  It is always prudent to double check before committing yourself.  Even tattoo art commonly seen on websites are protected under copyright laws and unauthorized commercial use in other media will only get you into legal problems.  Better to create your own, copyright it as your own, and you will be free of any liegal obligation.

Again, welcome to the club.


LaurieA ( ) posted Thu, 02 July 2009 at 10:01 AM

Quote - ...Using other individual's artwork for commercial venture is rather risky unless you have a written agreement with the vendor or it is specifically stated in the product readme.  It is always prudent to double check before committing yourself.  Even tattoo art commonly seen on websites are protected under copyright laws and unauthorized commercial use in other media will only get you into legal problems.  Better to create your own, copyright it as your own, and you will be free of any liegal obligation...

What he said ;o).

Laurie



Acadia ( ) posted Thu, 02 July 2009 at 10:10 AM

The following is a great deal of information to process, but it's only meant as a guide and not to be memorized.  I have it broken up into sections. My advice is to read it through once, print it out and keep the print out next to your computer for reference as needed.

Here is an essay of information that I have been compiling which is geared to the brand new user. **It has links for free characters, tips on clothing, file organization, newbie tutorials etc.
**
V3, M3  and Aiko are free.  3D Models Pack  Free from Daz at Download.com

You just need the morphs packages to change their shape

A picture to show you the file structure of a Poser Runtime can be found here:

http://www.daz3d.com/support/faq/index.php?id=94

Basically, what it boils down to in a nutshell:

If you are looking for a Character or a piece of clothing/shoes, in Poser you will find them in libraries/character. These files have the extension cr2 (uncompressed) and c2z (compressed)

If you are looking for hair, you will find them in either library/character/hair OR library/hair

If you are looking for character texture addons, hair textures, clothing textures, you will find them in library/poses. These files have the extension pz2 (uncompressed) and p2z (compressed). Sometimes on the rare occasion, a merchant will package their textures so that they go into the "Camera" folder (.cm2 files). If that is the case then you can either apply them from there, or do what I do and change the file extension to .pz2

If you are looking for props, they are located in library/props. These files have the extension pp2 (uncompressed) and ppz (compressed)

Sometimes you will find clothing and hair or shoes in library/props too, depending on whether the item is actually created and saved as a figure, or it was created and saved as a prop.

Figure (cr2) items like hair and clothing are "conformed". Figure items like wings are "parented"

Props are parented. Some props that are made for a specific figure will seem to go where they are supposed to and "stick" without you having to do anything. Those are called "smart props". You can use those on other figures, but you have to use the XYZ trans dials to place it where it belongs on the different figure. Then you need to parent the item to that new figure's body part.

If you are just starting, it's best to get started on the right foot. DO NOT just install files into the runtime! That will only lead to frustration because you won't be able to find anything, and not all files are packaged equally and land up all over the place.

Here is a link to a tutorial on using multiple runtimes.

http://forum.daz3d.com/viewtopic.php?t=9060&start=0

http://www.drgeep.com/p5/run/run.htm

Another tip is to never just unzip or install anything directly to your runtime. Always unzip or install to a separate folder. Then browse through the folder to have a look at the structure of where things are going and make sure that it's in "proper runtime structure" so that when you move it to the runtime, they get into the proper folders.


Once you get your files installed, the next thing you want to do is to start making things :)

Here are some great newbie tutorials that will get you through the bare basics. They are for Poser 5, but it is still the same in newer versions:

http://trekkiegrrrl.dk/tut1.htm

http://www.poserguide.nimprodaction.com/issues/issue2/cover.htm

http://www.poserguide.nimprodaction.com/issues/issue3/cover.htm

http://www.poserguide.nimprodaction.com/

http://www.canary3d.com/tutorial/3d-intro.htm

http://www.ebonshire.net/tut-posb/index.php

http://www.cooltuna.com/poser/poser-tutorials.html

Dr. Geep Studios ( Basic to Advanced Tutorials. Periodically offers free classes for Poser)

http://www.anniescorner.net/posertuts/GettingStartedinPoser5.htm

Getting Started in Poser

Video Tutorials


If you don't have the Daz  V3 or the V4 figure, you should pick one or both. I'd personally suggest that you go with the V3 one as it's been around for years and there is a TON of freebies around for her, as well as a TON of stuff in the various Poser stores.  It will be a couple of years before V4 catches up with clothing content and stuff, especially FREE stuff  and  V3 stuff won't work on V4 because they are different figures. There are work arounds to getting clothing from a figure to fit another figure. I've included information on that further down. 

Victoria 3

3D Models Pack  Free from Daz at Download.com

Victoria 4

But if you want to change the look of her face and body, or use any of the available character addon packages, you need to buy the head and body morphs.

The V3 head and body morphs are here:

http://www.daz3d.com/shop.php?op=itemdetails&item=3008

There is also "Michael 3".  He is available free at the link above at download.com.  Again, like Vicky, you need the head and body morphs to change the shape of his head and body. Those can be found here:

http://www.daz3d.com/shop.php?op=itemdetails&item=3009

If you have both figures, you can get both of their head and body morphs in one package, here:

http://www.daz3d.com/shop.php?op=itemdetails&item=3010

NOTE:  You can use the textures from the character addon packages without having the head/body morphs. 

If you want to change the look of the head/body and have the head/body morphs, do the following:

Install the head and body morphs. 

Locate the morphs you want to use in the "Poses" folder.

Find the set of morphs you want to inject IE:  Full Body, Full Head.... or just certain parts. 

Left  click the picture

Click the Single Checkmark at the bottom of the page.

Go to your Parameter Dials and start turning dials.  (make sure that you have the part of the body you want to adjust as the active one IE:  Morphing the ears, make sure you have the had selected.

Also, you can find many, many free morphs and textures for Vicky, and Aiko, and some even for David and Michael.  So you don't have to turn any dials if you don't want to.  Here are a couple links to get you started.

http://www.renderosity.com/mod/freestuff/index.php?user_id=55140

http://www.renderosity.com/mod/freestuff/index.php?user_id=178490

http://www.renderosity.com/mod/freestuff/index.php?user_id=105158

Using ready made character addons is pretty easy.   You need to have the figure and it's head and body morph packages installed.

Load up the figure IE: Vicky

Go to the Poses folder, and instead of looking for your morphs from the packages, look for th character you want to use.  Left click the image that has INJ, click the SINGLE checkmark at the bottom and the morphs for that character's look is injected into your figure.  No dial turning necessary.  Of course if you want to tweak the settings you can, but that's not mandatory.

Next locate the textures (if the package has some). They will be usually in the same library menu as your INJ that you used.   Left click the image for the texture and use the SINGLE checkmark to apply it.  If you don't like that texture, apply another one overtop. 

You can even use a texture from another package.  IE: Morphs from package A  and textures from package C.  Or morphs from packag A, texture from package C, eyes from package D, lips from package E.  the combinations are endless :)  If the packages have their head morphs seprate from the body ones, you can mix and match morphs too. IE: body morphs from package A with head morph from package D.  That allows for even more versatility.

There are lots of sites out there that has free V3 character addons, and some that have for Aiko, Michael and even David.


Hair, clothing and textures are all figure/item specific, which means:

Michael 3.0 needs hair and clothing and textures made for Michael 3.0
Victoria 4.0 needs hair and clothing and textures made for Victoria 4.0
Victoria 3.0 needs hair and clothing and textures made for Victoria 3.0
Victoria 2.0 needs hair and clothing and textures made for Victoria 2.0
Aiko needs hair and clothing and textures made for her.

Like figures, a texture made for one hair style can only be used on that hair style.

Clothing is also specific when it comes to textures. A texture for a pair of pants, won't fit all pants... just the pants that it was made to fit. Same with all clothing items.

Sometimes you can manage to  clothing item to fit another figure by tweaking of dials and increasing or decreasing the scale percent, but that doesn't always work. Sometimes a clothing item for Victoria 2 will fit Victoria 3, but their joints are different so posing a figure wearing clothing not made for it specifically will be hard.

Some figures can share items more easily than others, here is a link that will help sort that out:
http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2682279

There are 3 types of clothing:

Dynamic:  This is clothing that you use inside the Cloth room. It takes longer to work with and there is a bit of a learning curve, but it's not too bad, but the results are more appealing in that the clothing actually looks more natural instead of "posed and stiff".  I have included information about this type of clothing further down.

Confroming- Non Morphing:  This is clothing that you conform to a figure. The clothing is made to fit the base figure.  If you change the shape of the figure you will also have to refit the clothing, which isn't always easy if there aren't any corresponding body morphs in the clothing.  Plus posing a character in positions where they are not nearly upright is difficult.  But many prefer this type of clothing over dynamic.

Conforming-Morphing: This is the same as conforming-non morphing, only there are morph dials that you can turn that have corresponding body morphs for easier fitting.  This is the preferred type of conforming clothing because it's easier to fit.

Using a clothing item on a figure that it is meant to be used on, after you have added morphs and adjusted the shape of the body,  can be problematic because the clothes are made for the default figure shape and not the new morphed up shape. So the clothing no longer fits and you get parts of the body showing through the clothing after you add morphs and change the shape of the body.

There are programs that can help fit clothing from one figure to another, or even from the same figure to one that has been "morphed up" using their morph packages.

The Tailor, which can be bought here:
http://www.daz3d.com/shop.php?op=itemdetails&item=677

Wardrobe Wizard (I use this one and it's great). It can be purchased from PhilC's site here:
http://www.philc.net/WardrobeWizard.htm

Clothes Converter, which can be bought here:
http://www.daz3d.com/shop.php?op=itemdetails&item=3069&cat=131

Things like hair can be used across all figures just by tweaking the scaling and trans dials and then parenting the hair to the figure.

Poses are something else that can be used across most human-like figures with just a bit of tweaking to dig out a hand, or fix a shoulder.

Dynamic Clothing (more information):

A nice thing about dynamic clothing is that you can easily use clothing on various figures.Here are some tutorials on how to use dynamic clothing in the cloth room:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2665209

http://www.philc.net/CC_sampleVideo.htm

http://www.poserfashion.net/howvic3dress1.htm

http://drgeep.com/p5/cr/cr.htm

Here are some links to some great FREE dynamic clothing:

http://www.renderosity.com/mod/freestuff/index.php?username=mapps

http://www.renderosity.com/mod/freestuff/index.php?username=svdl

http://www.renderosity.com/mod/freestuff/index.php?username=Stegy

http://www.renderosity.com/mod/freestuff/index.php?username=carib98

http://www.renderosity.com/mod/freestuff/index.php?username=teyikung

It's also possible to make conforming clothing into dynamic clothing:

http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=868

And it's possible to take a conforming outfit and work with it in the cloth room so that parts of it act dynamic.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2517340&page=1

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



tarhaka ( ) posted Thu, 02 July 2009 at 12:38 PM

WOW!!!

Thanks everyone for the info!!!

And to you Acadia a special thanks!!!!

So much to digest but I'm loving the challenge.


lesbentley ( ) posted Thu, 02 July 2009 at 6:15 PM

If you buy a texture or it comes with something that you have bought, it is normally the case that you can use it in commercial images such as a poser rendered image. Freebie content is sometimes different, and you are not always allowed to use it in commercial works. In either case it is prudent to check the licence for any product you are using for commercial purposes.


tarhaka ( ) posted Sat, 11 July 2009 at 3:43 PM

OOOOkay!!!

Noob questions part deux!!!

I find i learn better by attemting to actually do somthing specific.

So I am attempting to design my main protagonist.

I bought the Shades of Atlantis Cobalt Hierophant from Daz.

I loaded everything and attempted to apply the character morths to M4, the following are the problems i ran into:

  1. the skin texture loaded but its extremely shiny like plastic, is there something i need to do with the lighting?

  2. I applied the hierophant inj for the face but nothing happened, am i wrong to assume that M4 is supposed to take on the racial characteristics of the hirophant character? At this point he just looks like a brown shiny white guy.

  3. When i apply the skin texture he gets some kind brown film in the eyes, i have no idea what this is or how to fix it.

Any help given will be most appreciated thanks everyone in advance!


hborre ( ) posted Sat, 11 July 2009 at 8:22 PM

Could you post images of your problem so we could get a better idea how to approach to a solution?  Are these problems showing up in the Preview window or after a render? 


LaurieA ( ) posted Sat, 11 July 2009 at 8:38 PM

I'm thinking that at least the film on the eyes is a node that renders out correctly when you render.

Laurie



Intense3D ( ) posted Sun, 12 July 2009 at 12:11 AM

At first, I think you not have morphs for M4 install, but I check and it use custom geometry so you can use even base M4 with nothing (it use channel 50 for inject).  All the deltas are tucked away in the geometries folder (is not usual, most people make a folder in the "Runtime/Libraries/" section).  Maybe something happen and a reinstall will help.

You also need to enable "use displacement maps" on your render settings or somethings won't look right.

For lights, a standard 3-point setup is good enough to test, but remember that people with ancestor from Africa need cooler temperature light for best look, so reduce green in backlight somewhat to give a light purple cast.


tarhaka ( ) posted Sat, 18 July 2009 at 1:09 PM

Ok so i figured out the issue with the extreme shine and the problem with the eyes, it seems I was in the wrong view I was looking at in Sreed and not In OpenGL.

Now the only issue I have left is that he still hasnt taken on the facial characteristics of the Hierophant character.

I selected the M4hierophantINJ clicked the check mark and nothng happened...what am I missing?


hborre ( ) posted Sat, 18 July 2009 at 1:34 PM

Look under the characters properties for a morph dial.  If it exists, set it to 1 to apply the morph.


tarhaka ( ) posted Sat, 18 July 2009 at 2:23 PM

hmmmm i'm not able to locate exactly the dial you mentioned , can you point me in the right direction as to wear to look?

oh an thanx for your help!


hborre ( ) posted Sat, 18 July 2009 at 5:39 PM

Okay, I just loaded my version of Shades of Atlantis to double check the proper installation of the character set.  There are no additional morph sets required.  Usually when I apply an injection pose or morph, I double click the icon in the Library.  Clicking on the check mark at the bottom of the Library will accomplish the same thing.  The only feature that will change on M4 is his face.  There are no body morphs; those will need to be injected from a different pack.  If you are still having problems, post a before and after image so I can narrow down a solution.


tarhaka ( ) posted Sat, 18 July 2009 at 9:17 PM

file_434919.jpg

Here yo go...I know it's probably sumthin simple..but for the life of me I cant figure it out


hborre ( ) posted Sat, 18 July 2009 at 10:59 PM

The changes are rather subtle.  Eyebrows are thicker, the bridge of the nose is wider, and the jawl appears less prominent. Other than just some minor morph dialing and skin texturing, the character is just a redressed M4.  If you have the morph++ pack, you could add a few more morphs to really change his appearance.


tarhaka ( ) posted Sun, 19 July 2009 at 12:31 AM

Oh wow..If thats true then the pictures misrepresented the product...I am so dissappointed.

Thanx for you help man


JunkoH ( ) posted Sun, 19 July 2009 at 12:47 AM

file_434940.jpg

The difference is not subtle. Try a re-install of the product



lowpoly ( ) posted Sun, 19 July 2009 at 4:59 PM

If you still have problems after a re-install, check to see where the files are actually going and that they are valid.

There is a list of where they should be in the readme put out by the installer.

If you are using Windows Vista, there are some problems.  Sometimes it doesn't actually put the file there, but just a link to nothing.  I found the UAC in Vista to be too challenging and went back to XP.  Most of problems with Poser can be fixed if you re-install Poser itself outside of the default "Program Fileswhatever.." and use say "C:Poser7"



tarhaka ( ) posted Mon, 20 July 2009 at 10:02 PM

That did it!!!!

I re-installed outsideof the program files and it worked!!!!

Thanx so much lowpoly and everyone else!!!!


tarhaka ( ) posted Fri, 31 July 2009 at 11:07 PM

Ok it's been a couple of weeks and I'm goin pretty strong learning a lot  andhaving a blast.

I was just wonderin are their any books or tutorials on how to lay out  a comic books page in poser?


lowpoly ( ) posted Fri, 31 July 2009 at 11:56 PM

Well, there is a button at the top of the page that says "Tutorials" and you can do a search there.

General speaking, you won't actually layout the page in Poser itself (unless you are talking about 'toon shaders)



tarhaka ( ) posted Sun, 09 August 2009 at 2:47 PM

file_436429.jpg

Greetings everyone!!!

Been moving along at nice pace trying to master my Tooning style.

With all the help Ive been getting from you folks I would now consider myself  to be at the midpoint between novice and intermediate level user.

Ok on to the question:

I found a weapons pack that was made for Vicky but was absolutely perfect for my character.

 The weapons themselves are no problem, the scabbard on the other hand was made for a female with very large breasts.

I can get it on my M4 character but it requires a TON of tweaking in various poses and even though I COULD make it work I was wondering if there was some one out there who could maybe model me another scbbard for my M4 of modify the existing one.

For a fee of course.

Thannx in advance!


lowpoly ( ) posted Sun, 09 August 2009 at 3:27 PM

Erm, maybe is different usage than I think.  Breast size should not matter for scabbard, it is a cover for blade.

Maybe you can post picture of what you call scabbard.



TrekkieGrrrl ( ) posted Sun, 09 August 2009 at 3:49 PM

I think it may be the sash from which the scabbard hangs that is the problem?

You COULD try exporting that as an obj then reimport the obj (to get rid of any grouping information) and run it through the cloth room. Be sure to assign the actual scabbard to a RIGID group and the rest should be dynamic.

Dunno if it'll work but that's what I would try. 

(and I thought a scabbard was the cloth thing you put over a horse in medieval times...)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



tarhaka ( ) posted Sun, 09 August 2009 at 4:23 PM

file_436434.jpg

Here's some screenshots of the scabbard:

The straps don't cross his body as on Vicky her top was used, i wanna get some straps added and have it morph to M4 a little better.

And thanks for the suggestion Trekkie girl I'll give it a try.

 


lowpoly ( ) posted Sun, 09 August 2009 at 4:49 PM

When a harness has been needed, I usually take the catsuit (aka bodysuit) for the character and use combination of transmap and displacement map to turn it in to resembling such.

The dynamic method is good, but you will probably have to subdivide the dynamic parts into groups that have different shear and stretch resistances for a believable fit.  A harness is not the same as a flowing evening gown.



tarhaka ( ) posted Sun, 09 August 2009 at 5:24 PM

whoa..low-poly can point me to a tutorial, for your suggestion?

thanx!


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