Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
The rigging in Messiah is phenominal and quite easy compared to the Poser setup room. Messiah has an "Auto Rig" function that is great with minor adjusting for smooth joint manipulation without the tucking of joints that Poser has.
You can load the Poser figures into Messiah for rigging as well as any .obj file. I haven't tried applying materials to figure objects.
With the rigging, rendering, hair, and soft body functions as a stand-a-lone app is well worth the purchase at $40.00.
Not sure about Poser being a host app with Messiah though. I haven't been able to find a plugin for poser. Lightwave, C4D, and other high end apps from what I understand do have a plugin where Messiah rigged figures can be loaded into those apps.
I have just used the Demo version that does not save so can't tell how they work in the apps with plugins. what I have been able to do with Messiah demo has been a joy so far and have become a huge fan.
Looking forward to the goal being reached and receiving my Messiah license to really delve into all it can do.
From obm890's post in the "Do Not Post" thread
"It's a pain not being able to save anything in the demo, but it seems to me that getting poser stuff into messiah couldn't be easier. Once you have adjusted a rig (a copy of the autorig, for instance) to fit a figure like V4, you save it and never need to bother with that task again. It'll obviously take a bit of tweaking to get weighting and falloffs right, but once it's done, it's done.
To pose or animate V4 you load your V4 rig, load her mesh, load whatever clothes meshes you want, apply the same rig to all the meshes and presto, you have a poseable figure with conforming clothes (haven't tried dymanics yet).
I've got V4 with hair prancing about in little boyshort undies and a sportbra as I type, using a BVH mocap."
Sounds like it will work very well. I doubt that there are very many Messiah users that have used any Poser figures (or that would want to admit it) because it is primarily used in Pro shops where they are animating all their own models.
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My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......
For anyone who wants to pose/animate in Poser, and use the awesome renderer in messiahStudio, the PoserMDD plugin by VueScripts may be the best way to go. MDD is the import/export format that many people use to move data back and forth beween messiah and their other 3D software(s). You can find out more about the plugin from the link below.
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My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......
I looked into it a bit more, and mdd only moves vertex location inforamtion between applications, not bones, etc. You would still need to import your model from Poser into Messiah, maybe using .obj. Then you would export your animation/pose from Poser as mdd, import the mdd into messiah and apply the mdd to the figure. All of the model vertices will then move to the same location/position they were in Poser. This will duplicate the aniamtion and morphs that were applied from Poser to messiah for a static image, or each frame in the animation.
A bit more work than I had hoped for, but would be a usable solution. Right now it looks like the best option may be to re-rig the poser figure in messiah (I guess autorig makes this very easy). For different characters/morphs, you would need to apply them in Poser, export the figure as obj, import into messiah and apply as a morph target to the rigged figure.
(note: from what I've read, obj import in messiah does not import the textures, so you will need to re-assign your textures forf V4, or whatever figure, after importing into messiah)
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My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......
#1 still haven't received activation.
#2 they lowered the price to $599 for the pro right after the viral marketing experiment ended.
#3 can someone explain, step by step for dummies, what it takes to animate V4/M4/M3/H3 (a DAZ character) in Messiah? I'm a Poser user and wonder if this would make for better animations.
Yeah I was a beta tester for the VueScript MDD.
That was a while back! The important thing is: it moves your "point cloud" into Messiah. Basically, that's the mesh. You can do this for one frame or for an animation. So if your still or animation is "complete" in Poser, you don't have to rig in Messiah, just texture and render.
If you do want to do more than render in Messiah, then here's one plan, which I am into:
For me, Poser is going to become a V4-M4 mesh room. I need lots of characters. I have a healthy relationship with v and m! So, I'll morph body and face into the person I want them to become, then export .obj or use the MMD program.
Then, you'd rig, texture, animate and render in Messiah, at least that's what I am planning to do.
I have not worked with Messiah's hair yet. NOTE: You can create your dynamic hair in Poser and export THE GUIDE HAIRS thru MMD and into Messiah. That may or may not become interesting for me.
MDD will also create a material file that the will load onto the .obj so .jpg texture maps can be brought over. Not proceedurals, of course; however there is a powerful system in Messiah, and some people are working on skin in it.
::::: Opera :::::
Where is this Viral offer? Can you post a URL?
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
"Will the mdd plugin work in Pro2010?"
That I don't know. You'll have to find out at the VueScript page.
http://www.vuescripts.com/_A/index.php?id=1,0,0,1,0,0
"Also, does the autorig in Messiah work on V4?"
Well, you simply bring in any mesh, and V4 is no different. Tashar is reporting no problems getting V4 mesh into Messiah and rigging using AutoRig. I have not tried it myself.
::::: Opera :::::
Quote - Also, does the autorig in Messiah work on V4?
It'll work on any mesh, you just have to move the bone endpoints around until they line up with the rotation centers of the various limbs, fingers etc. It'll even work on a dog or a cat if you add a tail, there's a tutorial showing that.
I've just got Antonia Lo-Res rigged, need to do some work with effectors in the shoulder regions. Her mesh subdivides really well.
The quick and easy away suggested by someone over in the setup forum is to export your animated expressions and motions as a BVH file. Don't know if that will work with or without autorigging but I'm thinking someone tried it before. Over in the DAZ Carrara forum, someone suggested exporting your DAZ/Poser models as a LWO (Lightwave file) or using another program to convert an OBJ and MTL file into an LWO and you can easily bring the mesh and textures in without having to individually import and assign the textures.
There are tutes (I think that are paid ones by Joe Cosman) that show how to rig a face.
Kevin
Sorry I can't really give an answer right now. I've been using Modo and I can make expressions there and then create sliders in Messiah. And I'm still learning all that so have not even tried it with Poser.
I'm just learning Messiah like everyone else. I will post little tricks and tips when I come across or discover them but other than that all I can say is buy the setup tab membership for $20 when you can.
In the mean time download the PDF manual from the forums for free and go through that.
When it gets popular enough, I suppose. Messiah is superb, but requires
a lot of work to get content "Messiah Ready", so to speak. This will likely
turn off, at least, some of the Poser crowd, who are used to dealing with
ready made content. I was too, but learned to do stuff in Modo instead.
Now I have to learn Messiah too. :)
Eric
new user needs approx. 6 mos. to learn how to produce presentable render in poser 8 and later, and approx. 12 mos. to learn how to do decent animation IMVHO. is learning curve for messiah less steep? perhaps one of our members has posted some messiah img or anim somewhere. all I've seen is geep's camera query.
Messiah's learning curve is steeper because it does everything Poser does, and more.
Being a pro app used by professional animation studios, it has to be top notch. It's
autorigging system is very good, and the Messiah bible PDF in the Newbie Forum
there, is an excellent resource. But it will still take time to use efficiently. Probably
longer than Poser, again because of the ready-made content that Poser has, and
Messiah doesn't. Worth the effort though since Messiah is lightyears ahead of Poser.
Eric
Attached Link: Messiah 4 Online Help
Here is a link to the online help. It says "Messiah 4 Online" but the link goes directly to "Messiah 5 Online help." Straightforward, compartmentalized, and even acknowledges most users wanting to dive right in by providing a readymade animate dinosaur tutorial. VERY useful to get started.I bought Messiah during the Dare to Share, so not had it long myself.
I have been able to import and set up expression morphs and get them working in Messiah. There is a great video tutorial at Setuptab called 'Animated Head' which covers the steps for working with morphs in Messiah.
The video assumes you have Modo or Lightwave and can use Lightwave format 'Endomorphs' ( multiple morphs in one file ) but you really don't need that. You can import morphs into Messiah in .obj format, and set up sliders for them. For simplicity the morphs need to be of the complete mesh object, and not just a part of the figure. There is a way to handle sliced up figures in Messiah, called Puppet Master but I haven't tried that yet.
Ian
Quote - new user needs approx. 6 mos. to learn how to produce presentable render in poser 8 and later, and approx. 12 mos. to learn how to do decent animation IMVHO. is learning curve for messiah less steep? perhaps one of our members has posted some messiah img or anim somewhere. all I've seen is geep's camera query.
Ask us in 6 months.
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I'm considering their viral offer of 40$ for the full version, there is also a 10$ offer for the basic version. Once they get enough orders it ships at those prices I believe.
Has anyone here had any experiance with Messiah Studio?
And if yes how well, if at all do poser figures perform/rig/animate in it?
Thanks in advance.