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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 8:05 am)



Subject: Antonia - Opinions?


Cage ( ) posted Thu, 17 February 2011 at 1:50 PM

Quote - As for DS compatibility, as a DS user, I do appreciate those who are considerate enough to make things work for us too. No, not everything for Poser works in DS, but at least some level of compatibility is nice. Changing MAT poses to .pz2 gives DS users a starting point for MATS even if you're unwilling to create DS MATS for them, and not using PMD morphs insures that users will be able to use them as easily as Poser users or in some cases at all.

I think my comments about D|S compatibility we slightly out of alignment with the main discussion.  😊  Keeping Antonia compatible with D|S should be an important consideration for the base figure and any basic add-ons, such as face and body shaping morphs.

It's a pity there's no kind of PMD decoder which will extract the morphs and place them in useable text-based files.  :sad:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


wolfie ( ) posted Thu, 17 February 2011 at 2:05 PM

Quote - > Quote - It's a pity there's no kind of PMD decoder which will extract the morphs and place them in useable text-based files.  :sad:

What about this:

http://d3d.sesseler.de/index.php?software=posertool&product=binmorph_convert


Cage ( ) posted Thu, 17 February 2011 at 2:12 PM

Quote - What about this: http://d3d.sesseler.de/index.php?software=posertool&product=binmorph_convert

I don't see anything which will convert morphs in a PMD back to text format, but this feature - 

Inject morphs from PMD files into figures and props.

  • does seem like it might allow D|S and pre-P6 users to use PMD morph injection.  Which is a good thing.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


wolfie ( ) posted Thu, 17 February 2011 at 2:20 PM

Quote - > Quote - What about this: http://d3d.sesseler.de/index.php?software=posertool&product=binmorph_convert

I don't see anything which will convert morphs in a PMD back to text format, but this feature - 

Inject morphs from PMD files into figures and props.

  • does seem like it might allow D|S and pre-P6 users to use PMD morph injection.  Which is a good thing.

http://market.renderosity.com/mod/bcs/index.php?ViewProduct=45173

The Binary Morph Converter can also convert files using binary morphs back to embedded morphs for use with older Poser versions. A manual with several small tutorials on how to use the Binary Morph Converter is included.


odf ( ) posted Thu, 17 February 2011 at 3:58 PM

Quote - @odf: What will be the names of the final v1.0.1 .obj files?  With PhilC having verified WW support, I'm trying to prep for a 1.0.1 release of a few things.

The names will be the same as now. Four variants of the base figure are enough, so I want 1.0.0 to be replaced with 1.0.1 as swiftly as possible (as soon as PhilC gives the green light, obviously).

-- I'm not mad at you, just Westphalian.


lesbentley ( ) posted Thu, 17 February 2011 at 4:19 PM · edited Thu, 17 February 2011 at 4:24 PM

Hold on everyone. I think there may be a solution to this whole morph channel business. The only thing I'm not sure of is if it is a palatable solution to the end user. Read on and see what you think.

I while ago Cage wrote a script for me that could read a pz2 (pose) file and compare the targetGeom (morph) channels in it to those in the figure. If there are any morph channels in the pz2, that don't exist in the figure, those channels are added to the figure.

The script does not load the morphs, it just creates blank channels for the morphs to be injected into. I think this script, or a variant of it, that can also load the morphs, may be the answer to all our problems.

The script creates the needed channels in the figure (loaded in Poser), these channels have custom internal names. If the internal names of the morph channels have a suffix of the authors initials, the chances for any conflict become vanishingly small. Even without the suffix the chances of conflict are drastically reduced from the PBMCC system. I think Cage's script, or some variant of it may solve all our problems.

The down side? The user needs to download and install the script, before the injection poses can be used, this is a one off thing. The user has to run the script, then use a File Open Dialogue to brose to the the relevant injection pose. After running the script the user still needs to apply the pose. Perhaps applying the pose could be added to the function of the script, saving the user one step.

After going through these steps , the user can save the figure back to the library, so that the new channels are a permanent feature of the cr2, and the script does not need to be run again until a new morph pack needs to be installed.

What do you think, is this asking too much of the end user? Its not much more work than running a DAZ updater, only the file selection part. It sounds a lot when you read it, but it's less than 60 seconds to do, and you only have to do it once for each morph pack.

@Cage,

Is it OK if I post your "morph_slot_maker1g.py" on Antonia's Free site? Have you any thoughts on the issue of adding channels via py scripts? Will your script run on a Mac?

Am I off on one of my wild fantasies, or is this a viable alternative to PBMCC?

I have been using this script for my own personal use, and absolutely love it, but I don't know how it would go down with the general public.


ThespiSis ( ) posted Thu, 17 February 2011 at 4:25 PM

Unfortunately, that solution still requires the end user to be a Poser end user--which is the whole problem with PBMs in the first place.


pitklad ( ) posted Thu, 17 February 2011 at 4:26 PM

that idea sounds great!

could it be possible just to point the pose file on the character file and the figure to be updated automaticaly?

this should be just like  "morph manager" (for those that remember this great little program) whithin poser, via python...


My FreeStuff


odf ( ) posted Thu, 17 February 2011 at 4:37 PM

Quote - > Quote - @odf: What will be the names of the final v1.0.1 .obj files?  With PhilC having verified WW support, I'm trying to prep for a 1.0.1 release of a few things.

The names will be the same as now. Four variants of the base figure are enough, so I want 1.0.0 to be replaced with 1.0.1 as swiftly as possible (as soon as PhilC gives the green light, obviously).

Wait! On second thought, maybe it would be better to go back to a numbering scheme similar to what we had before Antonia 1.0.0. That would be more consistent with potential future releases, and it would make diagnosing problems with mixed versions easier. So how about these names:

Antonia-1.0

AntoniaA-1.0

Antonia-lo-1.0

AntoniaA-lo-1.0

These would be the names for the .obj and .cr2 files (with .obj and .cr2 appended, obviously), and also the figure names.

@PhilC: If you're reading this, and the WW support file would have the concrete file or figure names referenced somewhere, please consider these changes.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Thu, 17 February 2011 at 4:41 PM

file_465639.jpg

*What do you think, is this asking too much of the end user?*

Hmmm... no, sounds good to me! If the script is tiny we can even redistribute it with morphs if desired and add a little how-to.* *

 

As you discussed the pmd-edit I've added a screenshot of a pmd loaded into the editor so that those of you who don't own it get an idea of what you can do with it. As you can see it makes a pmd readable and editable. And I found that my (so far) only morph for Antonia doesn't use pmds but was made with the Spawn-Morphs script (I think... kind of embarassing but I can't remember exactly what I've used).* *

If I double click, for instance, the actor hip in the list I can rename it to hip2 or waist or whatever I desire. Maybe this is a solution for some of you. Okay, you have to pay for the tool but IMHO it's worth it!*

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


shante ( ) posted Thu, 17 February 2011 at 4:41 PM

Quote - @ThespiSis: I think the fact that you're posting constructive comments here is ample proof that you're not a lemming.

Personally, I've often been disappointed with the quality of canned poses and felt that adapting them to my needs took at least as much time as making a fresh one from scratch. But I admit that that was back in the days of V1 and V2, and things may have changed. :laugh:

I think if the WW version becomes official, then hip translations and rotations should be limited to zero right in the CR2. Honestly, I'm not even sure why that's not the case already.

 

Yeah!

I agree and that is why I stopped buying pre-made poses. They were never worth it for me and caused more problems thatn I cared to deal with especially having forked out my change at the time.


wolfie ( ) posted Thu, 17 February 2011 at 4:41 PM

@Les,

That solution, while ok, but not great for poser end users, completely ignores DS users.  DS python scripts are completely different than Poser scripts.  DS will not run poser python scripts.


lesbentley ( ) posted Thu, 17 February 2011 at 4:44 PM

@ThespiSis,

Quote - Unfortunately, that solution still requires the end user to be a Poser end user--which is the whole problem with PBMs in the first place.

Doesn't Python run on  a Mac? Forgive my ignorance, but I know nothing about the Mac OS, or Mac version of Poser.

@pitklad,

Quote - could it be possible just to point the pose file on the character file and the figure to be updated automaticaly?

That is a question for Cage, and the other Python gurus. Would be great, but sounds very dificult.


PhilC ( ) posted Thu, 17 February 2011 at 4:46 PM

Discussing file name changes at this stage will not affect what I'm doing now. I can apply the final OBJ file name(s) as a last step.


Cage ( ) posted Thu, 17 February 2011 at 4:47 PM · edited Thu, 17 February 2011 at 4:52 PM

Quote - Wait! On second thought, maybe it would be better to go back to a numbering scheme similar to what we had before Antonia 1.0.0. That would be more consistent with potential future releases, and it would make diagnosing problems with mixed versions easier. So how about these names: Antonia-1.0

AntoniaA-1.0

Antonia-lo-1.0
AntoniaA-lo-1.0

These would be the names for the .obj and .cr2 files (with .obj and .cr2 appended, obviously), and also the figure names.

I would find that preferable, myself.  I already have several development .pz3 files accrued since the release of 1.0, and I wasn't looking forward to changing .obj paths in these once 1.0.1 is released.

 

Quote - @Cage, Is it OK if I post your "morph_slot_maker1g.py" on Antonia's Free site? Have you any thoughts on the issue of adding channels via py scripts? Will your script run on a Mac?

Am I off on one of my wild fantasies, or is this a viable alternative to PBMCC?

I have been using this script for my own personal use, and absolutely love it, but I don't know how it would go down with the general public.

 

By all means, upload the script.  As far as I know the script should be Mac compatible.

It is true, however, that the script won't help D|S users at all.  :sad:  So if it's a viable alternative for anything, that's true only for Poser users.

You can upload that pose adjustment script too, if you ever want to.  :laugh:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


ThespiSis ( ) posted Thu, 17 February 2011 at 4:47 PM

I'm not on a Mac. I'm a DS user on a PC.


lesbentley ( ) posted Thu, 17 February 2011 at 4:49 PM

Quote - Wait! On second thought, maybe it would be better to go back to a numbering scheme similar to what we had before Antonia 1.0.0. That would be more consistent with potential future releases, and it would make diagnosing problems with mixed versions easier...

I would love it if you could do that. I was about to suggest the same thing, but did not want to cause waves, so bit my tongue.


odf ( ) posted Thu, 17 February 2011 at 4:49 PM

Quote - Discussing file name changes at this stage will not affect what I'm doing now. I can apply the final OBJ file name(s) as a last step.

Excellent! 👍

-- I'm not mad at you, just Westphalian.


PhilC ( ) posted Thu, 17 February 2011 at 4:50 PM

Yes Python will run on a Mac.

It would be relatively easy to write a script to add blank channels to an existing CR2. It would then depend on how many bells and whistles you want.

It would then be very easy to convert/compile that script to a stand alone EXE file.


shante ( ) posted Thu, 17 February 2011 at 4:52 PM

Quote - Pic two -- deep philtrum, bite lip, lip corner rounded, lips full.

Like them but the bite lower lip isn't....well....flirty enough. Seems she's reluctant to actually bite that lip. The first release of The Girl was perfect but I am not sure if more recent realease had the same Bite Lower Lip Flirty option. Never used her and not sure if I installed her for V4.....???  :(

Anyone know!?

Also the Eyes Slanted seem odd. The outside corners of the eyes seem wrong. They should also be slight slanted up as well but they seem to still be normal or actually slant slightly down.

Did you go to my gallery at Deviant to look at the F/X photo I did there? I think it a good example of Rotate/Slant/Alien/Fae eyes?


odf ( ) posted Thu, 17 February 2011 at 4:52 PM

Quote - @ThespiSis,

Quote - Unfortunately, that solution still requires the end user to be a Poser end user--which is the whole problem with PBMs in the first place.

Doesn't Python run on  a Mac? Forgive my ignorance, but I know nothing about the Mac OS, or Mac version of Poser.

Python runs on Macs, PCs, pretty much any OS you can imagine. But running Python scripts outside of Poser requires users to install Python on their machines (i.e. open up a web page and click two or three buttons) which apparently is too much to ask. We've had exactly this same discussion years ago when I was musing about a scheme similar to the one you are now suggesting.

-- I'm not mad at you, just Westphalian.


shante ( ) posted Thu, 17 February 2011 at 4:53 PM

Quote - Pic three -- lips part center, lips pouty, lip upper raise, nostrils flare.

 

Lips pouty looks great but would love a "Cupid Bow Lipped Pout" or "Heart Shape Pout".  :)


Cage ( ) posted Thu, 17 February 2011 at 4:55 PM · edited Thu, 17 February 2011 at 4:56 PM

Quote - It would then be very easy to convert/compile that script to a stand alone EXE file.

Using Py2Exe?  I never figured out how to configure that properly.  😊  Every time I use it, a 2 KB .py becomes a whopping 10 MB monster.  :lol:  I exaggerate... slightly.  :unsure:

 

PAGE 300!  :woot:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


lesbentley ( ) posted Thu, 17 February 2011 at 4:57 PM

Quote - I'm not on a Mac. I'm a DS user on a PC.

Sorry for my misunderstanding. Does Python not run in D|S then?


shante ( ) posted Thu, 17 February 2011 at 4:57 PM

Quote - Neat stuff, but maybe I should mention that she already has a 'bite lip' morph. It's called 'LwrLipUpLeft' or 'LwrLipUpRight', respectively.

ETA: There's also a morph to pull the upper lip up, and opening the lips just in the middle isn't really possibly.

Actually wouldn't that "open lips in middle" be appropriate for words like "Chew".  :)

Had I actually installed Antonia I would have known about the existing morphs but I seem to get sidetracked with other Poser learning issues.

I was up until 2AM trying to figure out why I couldn' parent a shovel to a V4 character right hand?

It drove me frelling nuts and after all that I still have not figured it out.

Anyone else find a problem like this?


wolfie ( ) posted Thu, 17 February 2011 at 4:58 PM

Quote - Yes Python will run on a Mac.

It would be relatively easy to write a script to add blank channels to an existing CR2. It would then depend on how many bells and whistles you want.

It would then be very easy to convert/compile that script to a stand alone EXE file.

True, but people don't trust exe's due to viruses and such.  It would not run on a mac either.

We need a simple solution that:

  1. Runs on mac or pc
  2. Run in Daz Studio and Poser
  3. Is as easy for the end user as possible

So far, the only thing I see that fits all 3 are INJ poses and plenty of CC channels.


odf ( ) posted Thu, 17 February 2011 at 4:59 PM

Quote - > Quote - I'm not on a Mac. I'm a DS user on a PC.

Sorry for my misunderstanding. Does Python not run in D|S then?

Nope! Apparently their scripting language is based on or vaguely related to Javascript and/or Actionscript.

-- I'm not mad at you, just Westphalian.


wolfie ( ) posted Thu, 17 February 2011 at 5:00 PM

Quote - > Quote - I'm not on a Mac. I'm a DS user on a PC.

Sorry for my misunderstanding. Does Python not run in D|S then?

It does but it requires a COMPLETELY different script.  The objects and methods available in Poser are totally different than in DS.

DS can not run a Poser script.

Poser can not run a DS script.


lesbentley ( ) posted Thu, 17 February 2011 at 5:03 PM

Wow! Page 300! :woot:

Quote - It would then be very easy to convert/compile that script to a stand alone EXE file.

That would solve the D|S problem then! :biggrin:


ThespiSis ( ) posted Thu, 17 February 2011 at 5:08 PM

Poser python scripts won't run in DS, no. I must seem a pain being one of the few DS users in here right now, but there's a lot of us out here, and a lot of us love what's been done with Antonia too. For freebies, it doesn't much matter how the morphs are done. Some will download them and go through the extra trouble because they're free or just do without. But for vendors, the extra channels so they can do a regular injection pose may make the difference in their sales. I know I may go through the extra trouble to use the PMD script for a freebie I really liked, but I would skip on buying any product that used them. If I'm going to pay for something, I want it to work in my app of choice as easily as any other product I'd buy.


shante ( ) posted Thu, 17 February 2011 at 5:09 PM

Quote - > Quote -

@fivecat,
We may have gained compatibility with WW, but have lost compatibility with the Walk Designer. As this is a Poser figure, to my mind compatibility with Poser is paramount.

I can't say that the WW version is not compatible with Walk Designer. It does work, it is just that my picky personality does not like the translation of non-hip actors that creates unintended mesh stretching.

I should rethink this though, because if it looks good, who cares what is going on behind the scenes? And the renamed Antonia does look better in the walk cycle.

 

Not sure about all this stuff exactly so please forgive me this stupid question, but I am curious lets say we (I mean YOU!) make her compliant to WW and dress her up (because, unlike me, most people dress their figures) will she still be able to go through the Walk Designer dressed as she would as a nude figure? I mean wouldn't all her clothes need to work the same way with both apps?


lesbentley ( ) posted Thu, 17 February 2011 at 5:16 PM

@shante

Quote - I mean wouldn't all her clothes need to work the same way with both apps?

Any clothes for the current v1.0.0 version, would need to be converted for the WW version. There may be compatibility issues between the WW version, and the Walk Designer itself, it seems so, but I'm not sure.


lesbentley ( ) posted Thu, 17 February 2011 at 5:20 PM

It's not beyond the realms of posibility, that if there is an incompatibility with the walk designer, that it could be fixed by some ERC. Such a solusion could work as an add-on pose.


SaintFox ( ) posted Thu, 17 February 2011 at 5:20 PM · edited Thu, 17 February 2011 at 5:24 PM

Wolfie & ThespiSis: I have DS2 and DS3 here but after countless updates I had to run I got tired of it. Then some updates overwrote more actual files in the windows system what made Poser stop working, made me download and reinstall these files and so on and so on.

With the release (and purchase!) of DS3 I was really willing to start learning to use it and create content for it but as said: Each time I wanted to work with it there was a new update and in the end I had the feeling to work with a payed beta-version so I completely gave up on it. And while I am very patient and forgiving I confess that when I am finally done with something I am really done with it. Everything else only costs nerves and is not good for the health 😉

But as many people seem to be very happy with the program there may be some users willing to help us with making morphs and things DS-compatible. If painless DS-support for Antonia is so important to the users I hope that there is someone willing to pop in and help us out on this.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


shante ( ) posted Thu, 17 February 2011 at 5:27 PM

Quote - @wolfie: We've had this discussion before. I don't mind adding some more empty channels, but that still doesn't solve the mix-and-match problem: if 10 people each create a morphset with 10 morphs each, then even in the unlikely case that they all talk to each other and try to avoid conflicts, we'll still run out of channels. The only way out, currently, are either PMDs or scripts/installers that come with the morphs and create channels on the fly.

Again, I am a dunderhead but I remember when I was working in P4 with V2 and all those morphs were available for her. I picked and choosed which ones I wanted and which ones I wanted to delete. Why do ALL moprhs from ALL developrs need to be injected/or installed at the same time. If more channels means more morphs how many belly button morphs does one figure need? How many of any set of morphs that might do the same thing or similar thing do we need to include in any one figure?

Also, I'm not sure if PMDs or Injections are the same or do the same things as .obj based morph targets. Can anyone tell me?


shante ( ) posted Thu, 17 February 2011 at 5:34 PM

Quote - Unfortunately, that solution still requires the end user to be a Poser end user--which is the whole problem with PBMs in the first place.

 

Guys...Guys!

The only script I am willing to work with, and I am sure there are many, many more dunerheds out there like me who are SCRIPT PHOBICS....is the script I practice on my throne in the morning to tell my boss why I dInd't show up on time!


SaintFox ( ) posted Thu, 17 February 2011 at 5:35 PM

pmd-morphs are object based morphs as well. Any kind of morph tells your 3d-application where the position of a polygon has to be after the deformation. They only do it with different methods.

It is a bit like using a material-pose (pz2) and a material-collection (mt6), different formats and (slightly) different syntax, same effect.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Thu, 17 February 2011 at 5:36 PM

Script Phobic? Pose-files, Injection files, material files... they are all nothing but scripts. So there's nothing to be afraid of!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


shante ( ) posted Thu, 17 February 2011 at 5:43 PM

Quote - Script Phobic? Pose-files, Injection files, material files... they are all nothing but scripts. So there's nothing to be afraid of!

AFRAID? Whose's afraid?

I just don't want to think or run around. I want a body part to change from what it was out of the box to what I want it to look like I just want to spin a dial or 4 and if it isn't in a dial I want to be able to find a morph out there that will get me what I want/need. If that morph is a simple easy to use and keep dry and safe .obj morph target, I'll take it and be happy as the proverbial Poser Piggie in Render Heven.

Simple easy choice without thinking is the name of the game for me and many, many other Poser users. You all know that I am sure. So as both Wolfie and ODF said make it simple and easy and I will croon with affection for you!  LOL


shante ( ) posted Thu, 17 February 2011 at 5:46 PM

Quote - that idea sounds great!

could it be possible just to point the pose file on the character file and the figure to be updated automaticaly?

this should be just like  "morph manager" (for those that remember this great little program) whithin poser, via python...

 

yeah I remember MorphManager. I am miffed to no end they never updated it to work in the New Mac OS. Forced obsolescence is driving me to drink......and drugs.....and my airbrush.......and pencila and paper.....and maybe even a straight jacket!   :)


Thalek ( ) posted Thu, 17 February 2011 at 5:47 PM

Quote - I'm going thin on top so am cultivating a comb-over :)

 

Hmmmm.  Maybe I should try that approach, too!


odf ( ) posted Thu, 17 February 2011 at 5:48 PM · edited Thu, 17 February 2011 at 5:52 PM

I think pose files which inject into empty, predefined channels in the figure are a good first step. We shouldn't force users to run a script for every morph package they use. So this once, I'll take Vickie as a role model and add plenty of PBMCC channels.

Only when there are conflicts between morphs or morph packages does the need arise to rewrite anything. So my proposal would be for content creators to keep using the PBMCC channels, but pick unique public names for all their morphs (for example prefixed or suffixed by the vendor's initials). I then propose a script that would take a CR2 and an injection pose, change the internal channel names in the injection pose to match the public names first and then add channels with these same names to the CR2 unless they are already there.

That way we can have our cake and eat it, too. Users would only have to use the script in situations where they'd otherwise be stuck, anyway.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Thu, 17 February 2011 at 5:49 PM

As you said "phobic" I thought you mean yourself being afraid of using scripts (in a slightly exaggerated way).

Quote from Wikipedia:

A phobia (from the Greek: φόβος,phóbos, meaning "fear" or "morbid fear") is an irrational, intense and persistent fear of certain situations, activities, things, animals, or people.

Is it just me being not a native speaker misunderstanding something or did I miss a difference between phobic and afraid??

And about

I just don't want to think

Thinking is good, it keeps your brain young! :laugh:*

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Thu, 17 February 2011 at 5:56 PM

@SaintFox: Fear leads to anger. Anger leads to hate. Hate leads to suffering.

-- I'm not mad at you, just Westphalian.


ThespiSis ( ) posted Thu, 17 February 2011 at 5:58 PM

SaintFox, for her textures, DS MATS are nice, but I usually tweak them anyway (especially now that I'm rendering in Reality), so it's no big deal to me if all I get is a PZ2, but the MC6 files won't work. Converting them is pretty simple with a text editor (though tedious), but not everyone knows how. That's how I'm able to use the Toni Collection, and probably how I'll be able to use your new makeup options for your skin as soon as I feel like actually doing it. Just having PZ2's instead of MC6 makes all the difference in the world, really.

For the morphs, a few extra channels would be nice. Aside from being easier for the end user, it will also make things easier for people who do their content creation in DS since I don't think they can create PMDs--or at least not as easily.


shante ( ) posted Thu, 17 February 2011 at 6:02 PM

Quote - As you said "phobic" I thought you mean yourself being afraid of using scripts (in a slightly exaggerated way).

Quote from Wikipedia:

A phobia (from the Greek: φόβος,phóbos, meaning "fear" or "morbid fear") is an irrational, intense and persistent fear of certain situations, activities, things, animals, or people.

Is it just me being not a native speaker misunderstanding something or did I miss a difference between phobic and afraid??

And about

I just don't want to think

Thinking is good, it keeps your brain young! :laugh:*

Nah, my brain is already rigid after what has transpired in the past few years. I am trying to heal and get past it all but having difficulty. So when you have difficulty with some things in life your brain....MY BRAIN...refuses to properly wrap itself around new difficult to grasp concepts.

I do use MAT files, and Pz3. files,etc but they are already set up and been around for a while. never having heard of PMD files until this VERY LONG THREAD sorta threw me and reading the descriptions going back and forth between you GURU's is baffling me to no end. I grasp some of the concepts, especially after 300 pages...but how I would apply them to my Poser work is beyond me. I was refering to the notion of INSTALLING and using PMDs Python Scripts and the like. Not sure I can get into that now.

HHOBIC? Yeah I am sorta for the same reasons discussed above. Pressing my brain matter about just causes me stress and that in turn makes me a bit of the R.A.G.E.  M.O.N.K.E.Y. hen I don't understand it or can't figure out how to make it work.

Last nihgt I couldn't get a simple shovel to properly parent to a right hand of a derivative of a V4 figure. I have done it thousands of times in P4 and even more recently in P7 but last night no matter what method I tried using until 2 AM, I failed. The only way I could get that darn shovel to move with the body was to parent it to her right collar.

I went ot bed so enraged I was awake for another hour just trying to calm down.

SIMPLE is the key to my comfort right now dear. I use Poser as meditative therapy and if it gets complicated I throw a bit of a stupid-out-of-my-freaking-mind-punch-the-walls-throw-my-mouse-around-childish-tantrum!    LOLOL


ThespiSis ( ) posted Thu, 17 February 2011 at 6:03 PM

heh...Jinx, I guess. ODF posted about the channels as I was writing.

Can anyone tell me where to get the V3 remapped obj? I don't need a cr2 for it--just the obj. Since I'm in DS, I can use the alternate uv drop-down in the surfaces tab to use it.


SteveJax ( ) posted Thu, 17 February 2011 at 6:08 PM · edited Thu, 17 February 2011 at 6:18 PM

Quote - @fivecat: Unfortunately, morph channels cannot be created via pose files. At least that's what the gurus keep telling me.

I don't know what Guru's you've been talking to but you CAN call the Python script to create those channels from within your PZ2 file. That's what I do when injecting PMD Morphs. Here's an example of the Pose and the python script:

BenFBM.PZ2:
{
version
{
number 6
}
#---------------------------------------------------------------------------------------------------
# Run a python script to pre-create the morph target channels so they are created in the right place
# (Poser 6 first release doesn't add the morphs in the correct order with the injectPMDFileMorphs command)
#---------------------------------------------------------------------------------------------------
runPythonScript ":Runtime:!PMD:Ben:addBenTargetParms.py"
injectPMDFileMorphs ":runtime:!PMD:Ben:BenFBM.pmd"
createFullBodyMorph Tone

}

addBenTargetParms.py:
import poser
scene = poser.Scene()

#---------------------------------------------------------------------
#  We need to pre-create specific morph channels
#  In this case, there are two lists because the NoGenFBMs must exist on the hip and chest only.
#  Other morphs are created on all the other main body parts
#---------------------------------------------------------------------
actorList1 = ["chest", "abdomen", "neck", "rCollar", "rShldr", "rForeArm", "lCollar", "lShldr", "lForeArm", "rThigh", "rShin", "lThigh", "lShin"]
morphList1 = ["Tone"]

figureToChange   = scene.CurrentFigure()

for actrName in actorList1:
* actr = figureToChange.Actor(actrName)*
* if (actr) :*
*  for morphName in morphList1:*
*   curParm = actr.Parameter(morphName)*
*   if (curParm == None) :*
*    actr.SpawnTarget(morphName)*

* *

Quote - I like the PMD idea, IF it was compatible with DS.  There are a hell of a lot of DS users out there.  Personally, I don't give a flying flip about DS.  But, OTOH, I don't want to alienate them either by making a morph set that only works in Poser (or the reverse,

DS Users may not want you to believe it, but they DO have a DS Script that will load PMD morphs just fine.


SteveJax ( ) posted Thu, 17 February 2011 at 6:25 PM

DAZ Studio PMD Loader can be found here!


ThespiSis ( ) posted Thu, 17 February 2011 at 6:32 PM

Yes, I have that. It just makes it possible--not easy--to open them.


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