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Blender F.A.Q (Last Updated: 2024 Nov 03 9:26 pm)
theres almost nothing that cannot be done in blender and its getting better every day while keeping a small resource footprint
and just a quik peek at what im working on for a freebie
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=2232909
**WARNING The image has a NAKED humanlike figure, so don't click if your offended of skin covered in polygon wires!!**I think I'm aiming pretty high for my first project. But I figure I can learn a lot with just this one figure I'm working on. Be warned it's really rough right now and I'm sort of winging it to get the hang of things. Later I'll watch the Blendercookie tutorials on figure modeling to see where I went wrong. But right now I'm really having a lot of fun!!:biggrin:
so far the basics are there id add loopcuts above and below the knees and elbows to get it to deform and rig well
for a first try its ambitious but sometimes its sink or swim and when you know that the possibility of failure will be public you work 10 times harder to get it right
i stay away from soft bodies myself because theres too much to go wrong
Thanks for the suggestions fighter.
The loopcuts and some detailing are in the works after I get the basic shape I'm happy with. It's about 80% there.. I think.
I figured I'm going to aim high right from the start, because I'll learn the interface, modeling, uv mapping and rigging in this one project. Besides I just wanted to see if I could actually do it.:biggrin:
Agree with AmandaGirl: looks like your normals are facing in and out. One of the weird things with Blender is that there's no simple way to get the normals all facing one way: normals -> recalculate outside should work, but sometimes doesn't.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Thank you for the comment hedheld:biggrin:
Just Plain old extruding on the body. The head was modeled by extruding single edges to get the facial topography I wanted. I tried sculpting in Blender, It's not working out so good for me yet. I do sculpting with my hands, by sight and touch and trying to repeat the process digitally is a whole new area. Trying to sculpt without that feedback from my hands is making it more difficult.
Blender needs a feature thats pretty useful in Hexagon. It shows which direction the normals are facing. It would really help in the workflow for exporting objects.
It has that feature, Amanda... but you sort-of have to turn it on. In that main properties thingie (the one that has Transform right the top) when you're in edit mode, below Grease Pencil, View, item and Display is Mesh Display. There's overlays: and then Normals: ... I usually go with Face Normals. Because Poser mesh is so tiny, the normal wire is huge so I turn Normal Size down from .10 to .005.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Cool, we'll learn it together, Amanda. I'm learning heaps myself atm... and having an absolute ball. I work in recovery - I'm an RN - waking patients (well, they sort-of wake themselves, i just make sure they're breathing okay and not in too much pain) and we're putting together some manuals and competencies and I want to create some decent illustrations to replace those shocking drawings in the manuals - I mean, valiant effort, but jeez, we have Poser, don't we? We can do all sorts of cool stuff.
So far, I've taken the scrubs outfit I found at Daz and made it dynamic (had to take the pockets off and the collar off since they basically fell off anyway during the sim) so that I could make my nurse avatarette do real nursing stuff like hang IVs and do chest compressions and keep thrashing patients from banging their heads against hard objects (males like to do stuff like that when they first wake up - no idea why! :biggrin:) so conforming cloth just wasn't going to do. And yes, did this in Blender. Now I'm converting this really cool hospital bed prop I found on 3DXtras to something that will move and side-rails will go up and down as will the head, just like a real bed. Bedding will be dynamic cloth. It's all a very big project but it'll be ever so much fun to put together!
I'm pretty much making everything that I can find dynamic these days. Wouldn't/couldn't be without Blender!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Robyn you can weld the pockets on hun or add them as soft decorated in cloth room, I scale the dolls up out of poser (they are way to small) then scale back down before exporting, on your hossie thing I made this when I had to go for an anigram thing (not real accurate I wasnt in the best position to see the stuff lol ) the sheet shown was dynamic and the "arms"(orange colour) are ajaxs mechanicals (found in free stuff) so I cant send them but your wecome to the rest if u want it, see pic
sculptris and bleder 2.55s sculpt properties were developed together
in blender make a lowpoly base duplicate on a new level use the subdivide surface and divide as much as you need as long as poly count doesnt change then bake as a normals map and apply
i will still never figure why people are so afraid of poly counts i render 200,000,000 in 5 hours on a dual core
didnt know sculptris an blender tool was same just find sculptris much easier to play with, maybe it does the subD on demand lol
poly count depends on what your doin at the mo I'm doin some stuff for my bro to use in unity an under 10 thou is my limit but can cheat a lot with normal maps now just got to work out how to make them in blender rofl
Attached Link: sculpting in blender 2.5+
in sculptris if you turn the detail slider down it creates fewer polys than if its set highand there is a tutoral on sculpting in blender on blendercookie in the archives that was done by jonathan williamson for 2.5 versions using a lowpoly base mesh
Wow, Hedd, that's an amazing model of a cath lab. I did cath-lab nursing for 25 years, so to see a c-arm here on Rendo rather took my breath away.
I work in recovery now, and wouldn't go back to cath-lab and those infernal lead aprons for quids, but I must say, I almost felt at home again, seeing that. Hope your angiogram went well and they didn't have to do anything.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
what about the curves is confusing you?
im actualy looking in to making a .pdf for 2.5+ for noobs that starts from day 1 and works into all details of modeling for daz/poser with blender
every question i can find an answer to is 1 more step to being able to help others get more out of the program at a cost that we can all afford free
as to the bypass good luck with that i remember when my dad had his and that was the worst ive ever seen him hurt except when i told him id joined the marines
oh just sumat I'm doin wrong hun , if I do the tut using a horizontal cylinder it goes whacky but if I dont rotate the cylinder (leave it vertical) it works (rotate by R Y 90 not using the widgit lol )
not over worried about bypass bit of tubing an some jubilee clips! shame they have to do it with the engine running ;-)
Semper Fi ehh same ideas dif army rofl
link is to one of gryllus vids
http://www.screencast.com/t/ZTUwMmY5
not marine lol but nearly was in Artillery we have a regiment for the marines(an one for the paras lol ) same training but we dont have to swim ;-)
I'd love to have a look, UnbrokenFighter...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Attached Link: http://http://www.mediafire.com/?00v3fh9hme5d7hi
its still a bit basic but a start for my 1st .pdf ever and my 2nd tut ever hope someone finds it usefullalso please tell me what needs to be done to make it better
Attached Link: http://www.mediafire.com/?nhwisya67e4yd8l
it didnt matter the file was incorectly made to start with i screwed up and forgot to hide the page 1 layerheres a new repaired version
if the link will not worl i can email it as well just need a few to verify that the instructions are viable prior to posting it publicly
it wasnt the perspective/ortho it was his method for the most part it was correct but he missed something the end point does not have to be set as U
also there were some minor steps missing from the original namely the orientation of the cylinder to the path
as long as they are centered to each other you can make it work
and yes you are part of the reasoning for the tut but truth be told its long about time for this irishman to give back
please relay any comments or questions to me here as well as suggestions for future tuts
can never be too many tuts, some one may say the same thing in a dif way and it all clicks
as too what tuts I want/need lol at the mo I'm tryna learn how to bake/apply normal maps from a hi res to a low res figure (my bro needs some models for unity) can bake the map ok but it wont "stick" to the low poly one think I got something wrong when uvmapping but will get it one day
Attached Link: http://www.mediafire.com/?7zc6ezvawb06yrs
actualy i did redo the tut and used larger text and larger images this time, its not exactly the same as the 1st one but does have a little more info on the modifier.
heres the new link
Attached Link: http://www.mediafire.com/?hz0vpm44piasf85
for those that want to use dual moniters with blender heres a 1 page tutorial on how to do it
no idea which is best lol I have about 4 dif copys on my comp, using 2.57 the most at the mo' but only cos its set up the way I like and all the plugins I use work in it! quite a funny proggy to get into but its sooooo addictive rofl
have fun an if you need help one of the experts in here will steer you the right way
sculpting and trans maps
trace the basic shapes and model it from a plane
then use loopcuts or subsurf to add verts
go to the sculpt room and make it your desired shape
then use the uv unwrap to make a .tga save it take the .tga to a photo editor and paint it the way you want then save it with a transpearant background
set it as uv color and render
also for those interested i am working on a .pdf tut for modeling a female mesh from base cube to final render
the first part is almost done and needs to be tested, as before i will start from the basis of kowing anything about blender and since i just got 2.58 2 days ago you will learn as i do
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Free is good and I've always been a geek.:biggrin:
I've had Blender on all my machines since NaN open sourced it, but I never really tried to understand it. I toyed with it and basically used this monster of a program as a file converter.. I guess I was just waiting for 2.5 to take things seriously and I caught the Blender bug. I keep hearing myself say "I didn't know it could do that". In the long run I thingk waiting was a good thing since I didn't have to over-write anything I knew in 2.4 to a 2.5 way of doing things. That's alot harder than learning from a blank state.