Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)
Quote - But there is a little script that reads the figure and returns the material zones. However, manually assigning the shaders is a matter of personal taste and practicality. It would be a bigger headache to undo a wrong assignment.
No it wouldn't. It's just a text file and you'd only have to change maybe one or two wrong assignments in most cases being the cornea/eye material zones.
Quote - But there is a little script that reads the figure and returns the material zones. However, manually assigning the shaders is a matter of personal taste and practicality. It would be a bigger headache to undo a wrong assignment.
Any idea what the name of the script is, or where it could be found?
Quote - > Quote - But there is a little script that reads the figure and returns the material zones. However, manually assigning the shaders is a matter of personal taste and practicality. It would be a bigger headache to undo a wrong assignment.
Any idea what the name of the script is, or where it could be found?
figure_mats.py
It's in the same zip file as ezskin.
Free stuff @ https://poser.cobrablade.net/
Is it possible in the next version of EZSkin to allow for some wildcard in the obj name for the target figure?
Genesis uses a random name for its obj file in the style of "Genesis_long_random_number.obj" which is different for each export.
The material zones are almost identical to V4 except it is missing 1_EyeSocket, 1_EyeBrow and 7_EyeSurface. If you use a material collection from V4 into genesis and choose not to add new material zones it will actually work. I use this trick now to get EZSkin to genesis (save mc of genesis to library, apply to a v4, EZskin it, save as mc and apply this to genesis). It would be nice to be able to do this directly
count me in snarly old chap if i can be of any use
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
Quote - I knew I should have let the render finish completely before posting and its too late to edit, don't use the above until I post a new one, having eye rendering issues that I can't seem to sort out just yet. Going to try another setting and restart poser and see if I can figure out what I got wrong.
What kind of eye rendering issues?
Free stuff @ https://poser.cobrablade.net/
Was having trouble with the eyes, first they rendered black, so switched some of the material definitions on them, then they rendered black, so switched stuff again and then they had black patches, but I finally found a setup that rendered correctly. Based on the names of the material zones it seems a little odd, but hey, whatever works. Here is the corrected one:
I've released a minor update to EZSkin (v1.7.1)
The ezskin.xml file can now include one or more instances of a new tag:
d:myfoldermyxmlfolder
Obviously, replace the folder path with a real one!
EZSkin will search for the folder specified, find all the xml files that it contains and add the contents of each to its database of figures (the xml files can have any name, so long as they have an '.xml' extension).
You can have as many tags as you want.
So, it's no longer necessary to have one huge ezskin.xml file containing gadzillions of figure definitions (but you can if you want).
Thank you to Netherworks for this cool idea.
Free stuff @ https://poser.cobrablade.net/
Where in the xml file should the tag be placed? Within the , before the first figure definition or after the last figure definiton?
Edited to correct a typo...When should be Where.
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OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
Thanks,SG! Now we have more handy "gadgets" for Poser to use.
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OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
Quote - Anywhere inside the tags, so long as it's not inside another tag too!
e.g.:
pathname
... snip ...
another pathname
Obviously it would be neater to keep all the folder definitions together near the top, but it's up to you :-)
Ok little help please. I have just got around to installing this latest version.
I cannot get it to work with an external folder. Created a folder on my C: drive in a Temp Folder called 'MyEZSkinXMLfiles'
Edited the xml file to include the path C:TempMyEZSkinXMLfiles
In that folder is an xml file called Mill Cat which contains the lines as listed in the forum post above starting with
and finishing with
When I load the mill Cat and run EZSkin it gives me an error - EZSkin v1.7.1 says oops! and the tells me I have selected an unsupported figure.
Tried with UG too with the same result.
Any suggestions as to which step I have got wrong/missed? Thanks
Poser Pro 11, DAZ Studio 4.9
Thanks.
If it helps my xml starts
C:TempMyEZSkinXMLfiles
and the folder is as the picture above (click for bigger)
Poser Pro 11, DAZ Studio 4.9
Quote - That should be correct.
Thanks for confirming that. Narrowing it down then the only error could have been with the xml itself and, sure enough, a lightbulb finally went on. I hadn't opened and closed each of the xml files with
Thanks for your help in tracking down my error, appreciated.
Poser Pro 11, DAZ Studio 4.9
Quote -
and finishing with
Any suggestions as to which step I have got wrong/missed? Thanks
This XML is missing the tags, so EZSkin doesn't know that the XML file is an EZSkin file
For every XML file, the script will only process any XML that is inside an pair of tags.
Rewrite the above as:
and finishing with
and it will all be fine
EDIT: Ya beat me to it!!
Free stuff @ https://poser.cobrablade.net/
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Is version 2 out?
Michael