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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 3:30 am)



Subject: DAZ and Poser messed up


Penguinisto ( ) posted Sun, 06 May 2012 at 1:02 AM

Quote -
All true.  But since we will never know sales figures, we can only go based on the traffic we can see on the websites. 

 

Now we're getting somewhere. But, as you can see, those are somewhat equal:

http://www.quantcast.com/daz3d.com

http://www.quantcast.com/renderosity.com

 

OTOH, I check out both sites for things I want to see, buy, whatever... and I know I'm not alone.


coldrake ( ) posted Sun, 06 May 2012 at 1:10 AM

Glitterati3D wrote;

Quote - It's really simple.....look at the visible numbers.  Right under the Renderosity logo

Saturday, May 5, 2012 8:43 AM

4789 artists currently online

Now go do the same at the DAZ site.

Same setup - signed in users at both places.  Huge difference in numbers.

If anyone needs to worry, it's not Rendo or Poser users.

Whether they are active in the forum is moot.......there's a whole lot more folks HERE than there.

 

Compare Renderosity.com and DAZ3D.com.

http://www.statsaholic.com/DAZ3D.COM+RENDEROSITY.COM

http://www.alexa.com/siteinfo/daz3d.com

 

 

Coldrake


monkeycloud ( ) posted Sun, 06 May 2012 at 4:01 AM

Off topic again, sorry... but when I'm not playing with Poser... or gardening, I spend a lot of time programming solutions based on Microsoft technologies... in Visual Studio. 

Microsoft Word is perhaps one of the most widely used productivity apps on the planet and has established some document file formats that are generally pretty well supported in other apps...

...e.g. Open Office can open .doc format etc.

However, even at their scale and with the product coverage that MS Office has, Microsoft have still realised there is a need for them to provide plenty of extensibility and interoperability support; e.g. Word can save as Rich Text Format or as PDF, and as a variety of other, more open, or just alternative, formats.

That really helps with my word processing workflow and document exchange issues ;-)

Plus the SDK, interop classes and developer support for MS Office... not to mention product documentation... could be said to set a standard that all other commercial software producers should really strive, hard, to emulate...


paganeagle2001 ( ) posted Sun, 06 May 2012 at 4:01 AM · edited Sun, 06 May 2012 at 4:03 AM

Getting back to ease of use.

It's sometimes the way things are explained that can put poeple off doing things.

Quite a lot of manuals, instructions etc. are not written for real people. By that I mean those that don't get all that jargon that appears.

Explain something in an easy to understand way and you will be amazed at how quick someone can learn something they never thought they could do.

Making a DEV (developer) rig for a charcter for example. WOW, that sounds complicated, but it's not, with the right tools.

I used PhilC's PZ3editor.

Load in the Characters cr2 file, for example V4. Victoria 4.cr2. This is the file that you normally click on to load V4 into Poser.

Delete the magnets via the Plugin menu.

Delete the materials via the Pulgin menu.

Delete the morphs via the Plugin menu.

You need to delete the above to comply with copyright problems.

Now go for the Save As option and call it V4 DEV Rig, save as a Figure to your DAZ People folder.

That's the main hard part done. Was that complicated? Do you think you could do that?

All you need do now is make a thumbnail image for the DEV rig file.

Easy enough, load up Poser, load in V4 and pose how you want.

Render menu, Render Dimensions.

Render to exact resolution option.

Switch off Constrain.

Change settings to 90 for height and width.

Select OK.

Render and then save back to your DAZ People folder with the name that you gave your DEV rig file, making sure you save as a PNG file.

Do a refresh of your Daz People folder and ther eyou are........

Your new DEV figure is there.

This figure can be used later when you get to the point of making your own content.

As I said, it's sometimes down to how things are explained.

If in doubt about doing ANYTHING, ask. There is always someone willing to help.

If you DON'T ask. then you will never learn.

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


Glitterati3D ( ) posted Sun, 06 May 2012 at 6:18 AM

Quote - Glitterati3D wrote;

Quote - It's really simple.....look at the visible numbers.  Right under the Renderosity logo

Saturday, May 5, 2012 8:43 AM

4789 artists currently online

Now go do the same at the DAZ site.

Same setup - signed in users at both places.  Huge difference in numbers.

If anyone needs to worry, it's not Rendo or Poser users.

Whether they are active in the forum is moot.......there's a whole lot more folks HERE than there.

 

Compare Renderosity.com and DAZ3D.com.

http://www.statsaholic.com/DAZ3D.COM+RENDEROSITY.COM

http://www.alexa.com/siteinfo/daz3d.com

 

 

Coldrake

Once again, those stats assume everyone on the internet allows themselves to be tracked.  Useless data.


Glitterati3D ( ) posted Sun, 06 May 2012 at 6:28 AM · edited Sun, 06 May 2012 at 6:33 AM

Quote - Renderosity counts all site visitors to all areas. By contrast, the only place anyone is counted number-wise is the DAZ Forums... not the galleries, the store, or what-have-you.

Sorry, not true.......your store and forum account are linked at DAZ.  Those users you see are store/galleries/freebies/forum visitors.  Same as here.

One should watch these numbers if they wish to offer products to customers.  The best day of the week to release product for attention is Tuesday of any week - that's when the most eyes are on the websites in this field.  By Thursday, the visitor falloff is pretty heavy, and Friday and Saturday are the worst days.  By Sunday night, numbers start to pick up with folks uploading art to the galleries (they spend the weekend doing renders?) with numbers increasing by Monday evening to the height of visitors on Tuesday and Wednesday.

How do I know this?  Simply by being observant.

 

 


monkeycloud ( ) posted Sun, 06 May 2012 at 6:50 AM · edited Sun, 06 May 2012 at 6:51 AM

Cheers Paganeagle... that's a great tip about the DEV figure preparation!

Busy reading your posts about Pixies and Faeries in another thread... I hadn't considered rendering anything on this theme... but, a few ideas are now forming in my head...

;-)


aeilkema ( ) posted Sun, 06 May 2012 at 7:00 AM

 

Quote - Meh - I still use DS 3.x for the most part... but only because I can't stand the oversized DS4 UI, and Poser still feels too damned slow, UI-wise (my computer is a Core i7 w/ a mid-range GeForce and 8GB of RAM, so it ain't the machinery).

After watching 'em do waht they wanted in spite of urgning otherwise, I sat by and quite frankly stopped giving a shit what the Poser team did. As long as my existing software still works, I'm happy. I may shift to DS4 eventually, but only if I get enough time to do a bit of research, fix the stupid UI, and make my own mod of it so that I can find it usable again. That of couse changes if someone beat me to it.

 

I'm with you, I feel the same way. For now I'm using Poser and if in future it for some reason stops working, I'm going to switch most likely. What I still don't get is that how a number of people that hardly use poser did get a hold of the poser team and convinced them of changes that made a lot of poser uses abandon poser. They still hardly don't use poser, but we're stuck with an old version due to the changes made. I'm now contemplating a new machine, as soon as I have it I will install DS4Pro and give that some serious attention.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


lmckenzie ( ) posted Sun, 06 May 2012 at 8:20 AM

SM provided Poser Debut for users who wanted something more accessible. For that matter, you can use the basic features only in the standard/pro versions, though you’ve perhaps paid for stuff that you may never use. Having said that, I think I’ve only seen a couple of Debut questions here since its inception – so it’s either so easy no one asks or not many people are buying it, or they don’t come here. Poser has simply followed the path of other 3D apps in terms of ease of use. I don’t fault SM for features, but I do think that it’s gotten away from it’s roots in terms of casual users being able to access most of the features. It could be easier but that would take more work than they (or anyone else for the most part) is willing to do for that segment of the market. Frankly, looking at the render dialogs for apps like Max, C4D and Firefly, I’d be hard pressed to say that the latter is significantly easier by any means - DS is probably little if any better. I don’t think the market is big enough for anyone to justify abstracting the complexity into a simpler experience. Some of that has been done by people here like Baggins Bill, but for the most part, it’s assumed that if you want to do 3D, you want to get down in the weeds and fiddle, or be limited to the most basic capabilities. That’s just the way things are with a few exceptions like SketchUp, that took a pretty big cut at simplifying modeling. N.B. Google just sold SketchUp ÷)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


JoePublic ( ) posted Sun, 06 May 2012 at 8:30 AM · edited Sun, 06 May 2012 at 8:40 AM

Attached Link: DavidGB post

 

There are some posts made by DavidGB over in a DAZ thread which I found very enlightening.

Please don't just skip over the text but really do read all the posts he made on that page.

Some of his points:

  1. Genesis had been in the makes for several years.

  2. Studio has used weightmapping for quite some time, but it was locked away from users.

  3. DAZ #1 priority was to get rid of all the injection/readscript mess that confuses new/casual users and used up a lot of product support time.

Especially the last point explains some things that are hard for experienced Poser users to understand.


3anson ( ) posted Sun, 06 May 2012 at 8:45 AM

please keep your DS pimping in the DS forum, this is the POSER forum!


paganeagle2001 ( ) posted Sun, 06 May 2012 at 9:17 AM

Ahem!!!!!!

Notice from Kimberly

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


basicwiz ( ) posted Sun, 06 May 2012 at 11:06 AM

I do believe this thread is becoming "my dog's better than your dog" again. Please respect Kim's wishes. I will lock the thread if this continues.


paganeagle2001 ( ) posted Sun, 06 May 2012 at 11:20 AM

Couldn't resist!!! Lol.

Sing A Long

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


basicwiz ( ) posted Sun, 06 May 2012 at 11:38 AM

ROFLMAO! That is EXACTLY the tune that has been running through my head as I watched this thread develope!


monkeycloud ( ) posted Sun, 06 May 2012 at 11:47 AM

LOL ;-)

For me, it was this:

http://www.youtube.com/watch?v=h9zj11gf9Qk

Or this:

http://www.youtube.com/watch?v=xvhhbnMaxBI

The original Phil C there...

But Paganeagle's suggestion is much better!


basicwiz ( ) posted Sun, 06 May 2012 at 11:52 AM

Good choices as well, Monkey!


SamTherapy ( ) posted Sun, 06 May 2012 at 12:25 PM

Anyhow, if you don't use Mars Lumograph pencils you all suck. ;)

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


basicwiz ( ) posted Sun, 06 May 2012 at 12:27 PM

Sam, I agree. There is nothing in the world better for cleaning the wax out of your ears!


SamTherapy ( ) posted Sun, 06 May 2012 at 12:47 PM

I have to disagree with you there.  A long rawhide strip with a knot in the middle.  Thread into one ear and out the other, then move it side to side.  Does the job in no time.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


Eric Walters ( ) posted Sun, 06 May 2012 at 1:35 PM

 That works for me every time!

Quote - I have to disagree with you there.  A long rawhide strip with a knot in the middle.  Thread into one ear and out the other, then move it side to side.  Does the job in no time.



Eric Walters ( ) posted Sun, 06 May 2012 at 1:46 PM

Coleman

There are folks who have made the "complicated" new features of P9/2012 very easy to use. Look at Snarlygribbly's EZskin for SSS. Phantom3d (and crew-of which I am part) created V4-WM and Outfitter-to WM the clothing- Follow Robyn's links at the bottom of her posts. Again-FREE and very NEWBIE friendly

Bagginsbill (for the most part) figured out how to get the most out of the new SSS, and Snarlygribbly automated the conversion with the FREE EZskin script. Marvelous! I was an early experimenter-and had figured out how to do things manually-but the EZskin is a massive time saver- that NEWBIES can use.

I've been very active on a Daz thread trying to figure out how to get as much realism in Daz renders-so far it has not been a successful effort.



vilters ( ) posted Sun, 06 May 2012 at 2:23 PM

Now, would it not be great if all this had been included inside Poser?

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Glitterati3D ( ) posted Sun, 06 May 2012 at 2:35 PM

Quote - Now, would it not be great if all this had been included inside Poser?

NO, it wouldn't.  This way the artists of this community share and learn from each other.  These things are the epitome of "artist!" 

It takes a true artist to create these things.


SamTherapy ( ) posted Sun, 06 May 2012 at 2:47 PM

Yep, I have to agree with Glitterati there.  Many - arguably most - Poser improvements and advances have come from users saying "I wonder what happens if..."  IIRC, transmapped hair and MAT poses being two examples.  MATs may be old hat now but back in the day they were a great leap forward from applying textures by hand.  Can you imagine having to hand link every shader node in VSS, for example?

In any case, Poser would be in development forever if someone didn't draw a line and say, "Enough, let's call this a release". 

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


vilters ( ) posted Sun, 06 May 2012 at 3:03 PM · edited Sun, 06 May 2012 at 3:04 PM

I put myself in the place of the end user that does NOT have Internet.
The fellow that does not, or can not come to the forums at will.

For those, Poser should be "more user friendly";
"More complete."

Things like object editor, cr2 editor, are just examples of what can/could/should be incuded in the app and in the manual.

Lights, poses, mat room, all can be learned by experimenting.

The problems arise when one has to dig into a file to get something done.

Just my 2 cents.

I agree ; Great renders come from great artists with great imagination.
But the technical side should/could become simpler if more of these tools where included in Poser.

OK, most users have broadband Internet, but not all.
I still remember my days on dial up.

One could build a full next version of Poser, not by adding "new" stuff, but by adding all existing stuff into one complete application.
Dreaning on about uvmapper, matarial manager, and so on, and so on.

Buy Poser, go to a lonely island, and be able to do it all.
Without the need to go out on the Net and search "extra"s  to do all tech stuff.

My other 2 cents :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


paganeagle2001 ( ) posted Sun, 06 May 2012 at 3:05 PM

Happiness - Is a person using whatever they want and having a problem solved by others.

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


paganeagle2001 ( ) posted Sun, 06 May 2012 at 3:07 PM

Starts looking for the billy goat gruffs........

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


Glitterati3D ( ) posted Sun, 06 May 2012 at 3:27 PM

Quote - I put myself in the place of the end user that does NOT have Internet.
The fellow that does not, or can not come to the forums at will.

For those, Poser should be "more user friendly";
"More complete."

Things like object editor, cr2 editor, are just examples of what can/could/should be incuded in the app and in the manual.

Lights, poses, mat room, all can be learned by experimenting.

The problems arise when one has to dig into a file to get something done.

Just my 2 cents.

I agree ; Great renders come from great artists with great imagination.
But the technical side should/could become simpler if more of these tools where included in Poser.

OK, most users have broadband Internet, but not all.
I still remember my days on dial up.

One could build a full next version of Poser, not by adding "new" stuff, but by adding all existing stuff into one complete application.
Dreaning on about uvmapper, matarial manager, and so on, and so on.

Buy Poser, go to a lonely island, and be able to do it all.
Without the need to go out on the Net and search "extra"s  to do all tech stuff.

My other 2 cents :-)

What most POSER users want is to create ART.  They have no desire to load, pose and render.  Internet or not, you are talking about a program that takes ART one step further for ARTISTS.

I don't care if it's animation, still renders or web site design.......Poser users want something not canned.  It's what brings them to Poser to begin with.


SamTherapy ( ) posted Sun, 06 May 2012 at 3:29 PM

Considering the vast majority of content for Poser is bought online and so is Poser, usually, I'd think the number of users without internet access is vanishingly small.  I know there are a few but even they must get net access some time or other.

OTOH, I was without it for over a year but I had other things to deal with.  Poser was the last thing on my mind. 

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


aeilkema ( ) posted Sun, 06 May 2012 at 4:00 PM · edited Sun, 06 May 2012 at 4:00 PM

Quote - What most POSER users want is to create ART.  They have no desire to load, pose and render.  Internet or not, you are talking about a program that takes ART one step further for ARTISTS. I don't care if it's animation, still renders or web site design.......Poser users want something not canned.  It's what brings them to Poser to begin with.

 

Sorry, but your statement made me laugh.... a little, is it really serious?

 

Did you ever look at the galleries that show Poser stuff.... I don't care where they are, but they show one thing.... all poser users want do is load, pose and render. The galleries are the proof of that. The majority of Poser users want something canned, that's why the content market is huge and has lot's and lot's of content. That's what brings them to Poser to begin with. I'm not sure where you get your ideas from, they may be true for you and a small group of users, but the majority just buys content.... loads..... poses.... renders..... postworks.... submit to a gallery..... start the process all over again with the next project. That's what poser is all about. If that wasn't the case, there would not be so much content available.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


hornet3d ( ) posted Sun, 06 May 2012 at 4:01 PM

I don't know about the rest of the world but here in the UK we have a large body of people who know, not only how to put the UK back on the up and up, but pretty well the rest of the world.  Unfortunately very few of these people appear to be in goverment of any decision making positions and many are driving taxis and the like.  What has this to do with Poser, well I am equally amazed at the number of people who know exactly what SM should be doing with the Poser software in the furture and what they are not doing right at the moment.  What a shame they did not tell me all this before I spent a large chunk of money on Poser 2012 because I thought it was a great leap forward.

My renders are now faster, I love the new SSS, V4WM and outfitter and all the other little tweaks that came with the pack.   I have really enjoyed using the program from day one but now I am being told about all these other features that I needed and that it should be so much easier to use.  What am I to do now, the only thing a simple  person like me can do I guess.  Accept that I have no idea how advise SM on how to improve Poser and, quite rightly, no one would listen to my suggestions anywat.  So all that is left is for me to keep on enjoying myself........Oh and trust SM knows what it is doing and look forward to Poser 2013/4.  

Of course along the way I can continue to improve by reading Bagginsbill's gems here at Rendo and look out for more from the PoserPlace team and all the others here that have contributed to my enjoyment of the 3Dworld.

 

 

 

 

 

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


vilters ( ) posted Sun, 06 May 2012 at 4:10 PM

Brrr, everybody is so "twitchy" tonight....

Poser is a GREAT app, lets have some fun.

Happy rendering everybody.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Penguinisto ( ) posted Sun, 06 May 2012 at 4:17 PM

Quote - Microsoft Word is perhaps one of the most widely used productivity apps on the planet and has established some document file formats that are generally pretty well supported in other apps... ...e.g. Open Office can open .doc format etc.

OOo is able to open a .doc file because the fine folks at OpenOffice did the work of making it open... with zero help from Microsoft.

Therein lies my point. If The Poser team wants Poser to use the Genesis figure, then let them sweat out the details and make it work. 

Quote - However, even at their scale and with the product coverage that MS Office has, Microsoft have still realised there is a need for them to provide plenty of extensibility and interoperability support; e.g. Word can save as Rich Text Format or as PDF, and as a variety of other, more open, or just alternative, formats.

Not entirely correct. 

PDF is an add-on you have to get separately, and Microsoft pays Adobe license fees for the privilege. RTF is an ancient and crippled format. Microsoft also fought, tooth and nail, a universal (ODF) document format, so your argument of Microsoft trying to help others out is, well, not correct at all.

Quote - Plus the SDK, interop classes and developer support for MS Office...

Err, you may want to read this. And this. And this. Microsoft isn't exactly a choir of angels when it comes to documenting APIs and file formats, so they may not be your best example... ;)

 

 


Penguinisto ( ) posted Sun, 06 May 2012 at 4:32 PM · edited Sun, 06 May 2012 at 4:32 PM

Quote - > Quote - Renderosity counts all site visitors to all areas. By contrast, the only place anyone is counted number-wise is the DAZ Forums... not the galleries, the store, or what-have-you.

Sorry, not true.......your store and forum account are linked at DAZ.  Those users you see are store/galleries/freebies/forum visitors.  Same as here.

The forum pages are on a separate server. That little counter you see at the bottom of a forum page is the std. default phpBB counter, and it only counts the forum visitors. It gives zero indication of who is in the store (another separate server), the galleries (ditto), or anywhere else on the site.


Quote - I'm with you, I feel the same way. For now I'm using Poser and if in future it for some reason stops working, I'm going to switch most likely.

Same story here, just a different app. 

Quote - What I still don't get is that how a number of people that hardly use poser did get a hold of the poser team and convinced them of changes that made a lot of poser uses abandon poser. They still hardly don't use poser, but we're stuck with an old version due to the changes made.

Yeah, I kinda wondered about that myself. On the other hand, maybe those people had the ear of Smith Micro, who in turn holds the reins, thus, well, you know...

But that's just speculation on my part, and offhand at best. It could have been some offhand meetings with Autodesk, it could have been offers of sharing bits of code, or, well - could be anything.

 

 

 


Glitterati3D ( ) posted Sun, 06 May 2012 at 4:57 PM

Quote - > Quote - What most POSER users want is to create ART.  They have no desire to load, pose and render.  Internet or not, you are talking about a program that takes ART one step further for ARTISTS. I don't care if it's animation, still renders or web site design.......Poser users want something not canned.  It's what brings them to Poser to begin with.

 

Sorry, but your statement made me laugh.... a little, is it really serious?

 

Did you ever look at the galleries that show Poser stuff.... I don't care where they are, but they show one thing.... all poser users want do is load, pose and render. The galleries are the proof of that. The majority of Poser users want something canned, that's why the content market is huge and has lot's and lot's of content. That's what brings them to Poser to begin with. I'm not sure where you get your ideas from, they may be true for you and a small group of users, but the majority just buys content.... loads..... poses.... renders..... postworks.... submit to a gallery..... start the process all over again with the next project. That's what poser is all about. If that wasn't the case, there would not be so much content available.

Quite frankly, when I look at the Poser gallery, I rarely see a load, pose, render composition.  What I see are lots of folks who don't even use default materials, but change them to taste.  Styles, time to pose, specific changes to highlights are all very evident in the POSER gallery.

Are some of them pretty bad?  Sure, they are, but we were all newbies once and produced equally bad renders in our day.

As a rule, however, I rarely see a load, pose, render display in the Poser gallery.

As for the others, I wouldn't know - I don't browse through them.  I simply have no desire to.


xen ( ) posted Sun, 06 May 2012 at 4:59 PM

Quote - > Quote - Now, would it not be great if all this had been included inside Poser?

NO, it wouldn't.

 

This made me want to chime in here. EZSkin, VSS and many other older hacks have been invented by a vibrant user community, but you should not forget that they address Poser shortcomings. VSS should not have to exist. EZSkin is EZ, but stops users from playing with the material room themselves. I really hope that one day the developers will fix the material room, but the danger is that they don't prioritise this because a) workaround exists and b) they don't want to alienate vendors who sell workarounds. This makes Poser more and more complex and offputting for newbies which I believe were the sentiments of the original poster.


monkeycloud ( ) posted Sun, 06 May 2012 at 5:00 PM · edited Sun, 06 May 2012 at 5:06 PM

Off topic still, I know... but here's some history on that MS Word PDF save thing:

http://www.theregister.co.uk/2006/06/05/microsoft_adobe_legal_spat/

All apparently got resolved in the end... and now the save as PDF feature is actually included in the core MS Office installables.

...and who wants who to use what again?

;-)

 

 

 


ksanderson ( ) posted Sun, 06 May 2012 at 6:53 PM

Quote - Well, you're probably better off using each program to it's strengths as Robin suggested. Now that Daz has new management that seem to want to focus on content again, rather than software we may not see another version of DS for a LONG time. Carrara is up in the air if you've been reading anything Paolo (Preta3D - maker of Reality) has said. Hexagon is most likely dead in the water. It's hard to know at this time who is going to survive and who isn't. I put my wager on Poser. Their creators do tend to listen to their users. As for the 3DS Max thing? I don't really recall anyone screaming for 3DS Max compatibility (which Poser's had for awhile). I HAVE heard ppl asking for better rendering, better skin and better bending - which SM has really tried to address.

Laurie

Yup, use the program you need for whatever reason and if you need both to get a job done, composite the results from each.

Registered Carrara 8 users got a new beta added to our downloads on May 4th, so bug squashing continues for Carrara 8.5

Kevin


shvrdavid ( ) posted Mon, 07 May 2012 at 12:50 AM

Wow, what a thread.

Just out of curiosity I reinstalled Poser 4 on one of my machines as a refresher on how easy it is to use.

There really is not that much of a difference from my perspective. The ui is still based off of the same concept. The workflow is basically the same. 2012 has lots more to it, but that can be said about any program that many versions later. If you can use Poser 4, you can use Poser 9 as soon as you install it. Granted there is a lot to learn as well, but it wont be like you went to an entirely new application.

I don't really see the correlation between Poser and 3DS Max. Very little from Max is in Poser other than what has been there for a while now. Many of the features that people talk about in 2012 were partially introduced many versions ago. Firelfy was in Poser 5, OpenGl was in Poser 6, multi thread rendering in Poser 7, etc... etc... etc...

If you want to try a program with a huge learning curve, try Houdini. It makes Max, Maya, etc, look easy. After you wrap your head around doing basically everything the same way the Poser Material room works (network nodes) you will finally be able to do something in it.

The best part about all of the programs that are out there, is that all of them do things that others do not. Sounds strange, but versitality is a good thing. It gives people a choice.

I have DStudio, and rarely use it. I have used Poser for years, and thats the main reason I do not use DS. Nothing against DS, I just know Posers file structures inside out.

If I want to make content, I fire up Blender. Its free, fairly easy to learn, and there are a ton of tutorials on it.

If I want high end, I fire up Houdini. If you find something that it wont do, chances are good there is a plugin for it, or they are working on it. Anything you can do in Poser or DS can be done in Houdini. The difference is in setting it up. Before someone chimes in and says, "But Houdini cant do Genisis", you are absolutley right. It has a much better system than that already, no need for Genesis in Houdini.

Poser and DStudio are still entry level 3D apps, there is more free content out there than most people will ever need. If one of the programs wont do what the other one does, use the other one.

Chances are really good that most people that have Poser, have DStudio installed anyway. Which in the end makes it a moot point to complain about what one will do that the other will not. Poser users complaining about DStudio stuff not working in it baffles me, especially considering DStudio is free again.

There is a lot of Poser stuff that will not work in DStudio, but you hardly ever hear any Poser user complaining about that, they already have Poser.

Imagine that...



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


lmckenzie ( ) posted Mon, 07 May 2012 at 3:37 AM · edited Mon, 07 May 2012 at 3:42 AM

Well, sinec Microsoft is getting mentioned and any corp. is safer to discuss than DAZ/SM - there is the old parable from Microsoft - one version. MS once had the "world's most popular programming language," Visual Basic. Jillions of people used it from programmers to ordinary folk. There were oodles of corporate apps written with it etc. The 'real' C++ type programmers derided it for not being truly object oriented and because it enabled/encouraged people to write 'horrible' code (which sometime meant working code that they didn't write). At any rate, MS birthed .NET and in the process - allegedly- let the C++ types get a hold of VB (or so the story goes) They turned it into a 'proper' language. Unfortunately, it was so proper, that learning it was felt by many to be the equivalent of learning a whole new language. A lot of people either stuck with the old version or decided to switch to something else, since the learning curve was comparable. Market share went south and I doubt there's any less horrible code in the world. Of course, MS has the money to do this. End of digression.

*"Legacy code" is a term often used derogatorily to characterize code that is written in a language or style that (1) the speaker/writer consider outdated and/or (2) is competing with something sold/promoted by the speaker/writer. "Legacy code" often differs from its suggested alternative by actually working and scaling. - Bjarne Stroustrup, creator of C++ *

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


monkeycloud ( ) posted Mon, 07 May 2012 at 4:22 AM

Personally, for what I can only assume are my many past life sins, I largely write MS stuff in C# these days... and Objective-C on OS X.

Not touting either... my point is that they are simply the toolsets I use for different things.

Looking forward to getting up to speed with Python in Poser...

;-)


RobynsVeil ( ) posted Mon, 07 May 2012 at 4:33 AM

Sheesh, if you write in C-sharp, Python is going to be a breeze for you ... I mean, even low-intracranial-activity types like me can get the noggin around Python, particularly matmatic (Bagginsbill basically takes the negligible "pain" out of shader-coding).

Looking forward to seeing what you create, MonkeyCloud!

PS: here's fervently hoping that coding shaders is going to be as painless for Cycles (Blender Python) as it is in Poser using matmatic.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


vilters ( ) posted Mon, 07 May 2012 at 11:03 AM

For those that want to POST ideas on how to improve Poser there is a tread over at RDNA => New features for Poser-10;

http://forum.runtimedna.com/showthread.php?64695-New-Features-for-Poser-10

16 pages already and waiting for your constructive input.

Happy Posering,
Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


wolf359 ( ) posted Mon, 07 May 2012 at 11:09 AM · edited Mon, 07 May 2012 at 11:12 AM

"If I want high end, I fire up Houdini. If you find something that it wont do, chances are good there is a plugin for it, or they are working on it. Anything you can do in Poser or DS can be done in Houdini. The difference is in setting it up. Before someone chimes in and says, "But Houdini cant do Genisis", you are absolutley right. It has a much better system than that already, no need for Genesis in Houdini."

Hi and Thank you
What you just stated above is also true for All of the AutoDesk Apps as well( Max ,Maya,Softimage etc.)

Now if only you could make DAZ realize their Pathetic Folly in trying to get Companies that uses these high end pipelines to shoehorn a "genesis"figure into their productions.

Every time I have tried to explain to them that
the Major VFX &Game Dev Companies have no need for their genesis figures, my post gets deleted over there.

Now they have announced a new "portable" scene format called "DSON":

"DSON is about to be published. After that point anyone that wants to can write a plug-in for ANY 3D program to read the format, to include Lightwave, Cinema 4D, Max, Maya, Vue, Modo, Blender and yes, even Poser."

I still do not understand why DAZ continues to believe those high end Film ,VFX,Game Dev  pros have any need for genesis or that a serious programmer who can write Mel script ,for example,would waste one second of his time decoding their External "DSON" Format to get a  multi-morphing genesis figure into Maya.

When he can create his won multi-morphing Native Maya Rig as others have be doing forover a decade in Major hollywood creature VFX shots.

Cheers



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YouTube Channel



LaurieA ( ) posted Mon, 07 May 2012 at 1:15 PM

Now, is this a viable way to get a working Genny into Poser or just a dumb static scene import thing? ;) Cause honestly, if it ain't the former, I don't even know why any Poser/user/vendor would bother.

Laurie



LaurieA ( ) posted Mon, 07 May 2012 at 1:22 PM

Nevermind. I'm reading the thread. Why in the world would I want to import a scene? I'd still have to use DS, right? Seems like another dead end for Poser users. Oh well ;).

Laurie



wolf359 ( ) posted Mon, 07 May 2012 at 1:27 PM · edited Mon, 07 May 2012 at 1:33 PM

"Now, is this a viable way to get a working Genny into Poser or just a dumb static scene import thing? ;)"

Well Laurie, I asked specifically in the announcement thread:"

"What Genesis Functionality will this "DSON"format provide to the user importing it into his other program(MAX,C4D,poserpro etc.)??"

The answer given was : "theoreticaly All functionality depending on how the third party wrote his own plugin"

"I'd still have to use DS, right?"

From the description I would say yes
it would likely be an additional Export option from Daz studio
ex save as FBX ,Colladda, "DSON"

Cheers

 



My website

YouTube Channel



LaurieA ( ) posted Mon, 07 May 2012 at 1:29 PM · edited Mon, 07 May 2012 at 1:30 PM

Forgive me if I reserve my judgement until I see something concrete ;). I guess Daz got sick of trying to sell the Genny idea to SM and said "**** it! Make it so the community can figure it out". Maybe.

And I probably haven't read far enough to get to your post yet...lol.

Laurie



wolf359 ( ) posted Mon, 07 May 2012 at 1:44 PM

"sick of trying to sell the Genny idea to SM and said "** it! Make it so the community can figure it out". Maybe."**

From my reading of it you will still have to have the usual content dependencies in place locally (Figure,prop,geometries,textures etc)

So IMHO I see nothing that will make Digital Domain or ILM ,Autodesk users et al, take interest in this
Much less a poser plugin writer
but we shall see I suppose.

Cheers



My website

YouTube Channel



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