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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 6:27 pm)
For DoF I have used Null's before. Have not tried that in a while though.
BTW, I think you can only edit your post if it's the last post in the thread. Not sure, just the impression I get from when I can and cannot edit mine.
Regarding the DAZ Froum software, it was chosen for some tie-in to the newre or some software they are using with the new store. Choosing the best forum software was unfortunately not the driving factor.
Of course, the forum software here also has its pros and cons as well.
Or maybe there's a time delay, as I can no longer edit my previous post (or soem combination of both).
A lot of great renders in here already!! :D
I left my window open for a while and after about 10 minutes I clicked "edit" and it told me that the ability to edit or delete my post had expired and that only an admin/mod could do it now. ;)
Reality Plug-in tips for DAZ Studio and other 3D stuff @ TakoYakida World
Quote - Here is my 'alternate' Lonely Street image to show you guys that the dynamic clothes worked today!
Not sure which version I like more, this one or the first one. Full version at DA.
Yay for getting it working! Cool effect with the translucent fabric! :D
Reality Plug-in tips for DAZ Studio and other 3D stuff @ TakoYakida World
Quote -
Using some old content.
Love the shadows above her head!
Reality Plug-in tips for DAZ Studio and other 3D stuff @ TakoYakida World
Quote - > Quote - My first new render for the thread.
She may need a bath, but it can wait. ;)
I like this a lot... what did you use for the sets?
And hair... nice hair. (Alphaseed?)
Thanks!
Here you go:
1 Reality water prop
1 Tropical Beach HDR from http://hdrlabs.com/sibl/archive.html
Hair: http://www.daz3d.com/shop/hair/long/aspasia-hair
Building: http://www.daz3d.com/shop/oversea-bungalow (It never goes on sale so I bought it with the help of some vouchers from getting a couple of my images in the monthly galleries)
And one sandy ocean bottom I created in Carrara. ;)
Reality Plug-in tips for DAZ Studio and other 3D stuff @ TakoYakida World
Quote -
Dino Store... (My first contribution to this thread.)
(I'm not sure I like how posting works...)
Desktop size is here;
http://www.renderosity.com/mod/gallery/index.php?image_id=2330834
I like the robot. Looks good in Reality. :)
Reality Plug-in tips for DAZ Studio and other 3D stuff @ TakoYakida World
Quote - Thanks!
Here you go:
1 Reality water prop
1 Tropical Beach HDR from http://hdrlabs.com/sibl/archive.html
Hair: http://www.daz3d.com/shop/hair/long/aspasia-hair
Building: http://www.daz3d.com/shop/oversea-bungalow (It never goes on sale so I bought it with the help of some vouchers from getting a couple of my images in the monthly galleries)
And one sandy ocean bottom I created in Carrara. ;)
Hmm.... I got the Bungalow on sale... A bunch of that artists stuff came up a few months ago. I got like $1400 of stuff in my wishlist, and when it comes up I buy it.
I'm gonna get that hair.
Quote - > Quote - Thanks!
Here you go:
1 Reality water prop
1 Tropical Beach HDR from http://hdrlabs.com/sibl/archive.html
Hair: http://www.daz3d.com/shop/hair/long/aspasia-hair
Building: http://www.daz3d.com/shop/oversea-bungalow (It never goes on sale so I bought it with the help of some vouchers from getting a couple of my images in the monthly galleries)
And one sandy ocean bottom I created in Carrara. ;)
Hmm.... I got the Bungalow on sale... A bunch of that artists stuff came up a few months ago. I got like $1400 of stuff in my wishlist, and when it comes up I buy it.
I'm gonna get that hair.
Rut roh, I must have overlooked that sale. Oh well, too late now. O_O
Reality Plug-in tips for DAZ Studio and other 3D stuff @ TakoYakida World
Attached Link: http://adrikk.deviantart.com/#/d50esgm
This one was quite painful to render I was only able to run it with mem conserve all the unseen parts were hidden it still took approx 85% of CPU usage... But I did get it done..
Quote - Agreed and I agree with the Nicole Kidmen thing
Question for future multi character renders. The one I did above was difficult to to the memory suckage. Would exporting chracters as obj and re importing them make it less resource consuming?
Doubt it as they would have the same number of polygons. Reducing the texture size is a big help, especially if you have a few different character textures.
You don't need eye textures to be 3000x3000 pixels. I can get over 11 V4s into a scene by just altering the pixel sizes of certain textures, bump and spec maps.
Changing the size on disk by altering the quality doesn't help.
Quote - > Quote - Agreed and I agree with the Nicole Kidmen thing
Question for future multi character renders. The one I did above was difficult to to the memory suckage. Would exporting chracters as obj and re importing them make it less resource consuming?
Doubt it as they would have the same number of polygons. Reducing the texture size is a big help, especially if you have a few different character textures.
You don't need eye textures to be 3000x3000 pixels. I can get over 11 V4s into a scene by just altering the pixel sizes of certain textures, bump and spec maps.
Changing the size on disk by altering the quality doesn't help.
How do you do that without messing stuff up?
Theres other options like rendering characters individually and adding them in then working in PS... Its a bit dissapointing since 3Dlight does not suffer this kind of problem. I did try to render it in UE after it kept crashing when LUX started then realizing I can try mem conservative. I have to admit it does look better with LUX.
Thanks. I have a couple of ideas to improve this. First, if I add a nice bright mesh light as a Main, that should allow me to reduce the exposure which will darken the background. It should also add more 3-dimensionality to her figure and features. Then maybe turn on the DOF so the wall goes out of focus on the left.
~ Russ
Helloooo everybody! Just got back from vacation and I haven't read the full thread yet. Just wanted to waive my 'howdy' at all the folks from that other place, and welcome the new folks to the Reality House of Blue
Have to catch up with y'all later. We're off to see The Avengers tonight! Woo hoo!
crimsonworx.com; free ebooks and previews
I've bowed down to facebook: https://www.facebook.com/crimsonworx
Quote - Agreed and I agree with the Nicole Kidmen thing
Question for future multi character renders. The one I did above was difficult to to the memory suckage. Would exporting chracters as obj and re importing them make it less resource consuming?
No. 8gb are simlly not enough to render such a complex scene using Lux. Reducing the size of the textures, via texture collection, is a way of decresing the memory requirements. Beyond that you need to add RAM.
Hope this helps.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - Its a bit dissapointing since 3Dlight does not suffer this kind of problem. I did try to render it in UE after it kept crashing when LUX started then realizing I can try mem conservative. I have to admit it does look better with LUX.
3Delight does not render images using full light soectrum data. That is what allows you to adjust the light power and the camera exposure while rendering. 3Delight cooks the pixels to RGB and if you need to adjust anything you need to re-render the image with the next light intensities. 3Delight does not come close to thr complexity of the light and materials calculations performed by LuxRender.
Using full spectrum light data takes a lot more memory. At 8gb it's hard to keep all that geometry and textures in memory. I added the texture collection options exactly to provide a good, easy way of working around memory limitations of the rendering hardware.
Another way is to reduce the resolution size of the image. That matters too. Another option is to:
use the "Export only" checkbox
close Studio and other programs and then
run Lux manually to render the exported scene.
Like with any program, if you ask the computer to process more data that fits your memory, you are going to hit the RAM barrier?
Hope this helps
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Attached Link: http://adrikk.deviantart.com/gallery/27853731?offset=1944#/d4ww6zr
Bahh I bought this notebook computer less then a year ago. I cannot add RAM I already looked into it. Ho well il have to try the export option since I dont know how to reduce texture sizes. Like I also mentioned I can always render and add characters manually like I did in this scene where I hybrided LUX rendered characters to a 3Delight scene but can do it all with LUX. Worse comes to worse there is no law with rendering the odd scenes in 3Dlight LOL
Overall I am happy with Reality / Lux
So I've got a new image in the works, and I'm generally pleased, but it is again focusing my efforts on overall shading the texture using the Diffuse/Spec & Top Coat. options.
The short explaination is that in Studio with what appears to be an OmniFreaker Shader (this is getting set by a pose button - I'm not doing it manually), there are a large number of colours channeled into the settings. When Reality imports this, well there are less destinations, and I think it grabs the ones it can and puts them in what I trust is a well thought out/logical way.
In this case however the difference between my Studio render of the character in question and my Reality render is a mild Purple (intended) and a Cool Pink (pretty but not what I want) - the Top Coat in Reality is set at .20 and a bluish hue, I think I can get closer to the desired effect if I copy the Diffuse (where the purple is showing) into the top coat and set it to 1.0.
Does this method make sense? Is there a better one? I'd hate to be throwing away valuable shading/toning information that will provide realistic variations by virtually throwing a coat of paint over my model.
I can share images if people are curious.
Attached Link: http://fav.me/d50itb5
There, all caught up. Got this one fired up this evening to get back in the saddle.Let's see if I can get the image to display first time out
If it doesn't work: DA link at top
crimsonworx.com; free ebooks and previews
I've bowed down to facebook: https://www.facebook.com/crimsonworx
Quote - OT What is going with DAZ? I cannot read any forum or contect CS?
I noticed the same today. Quite a shock coming back after a week and finding that NOTHING works. Oh well! All the better for the Blue
Tollaris, that render you posted on the previous page is looking very promising. Let us see the final image when its done!
crimsonworx.com; free ebooks and previews
I've bowed down to facebook: https://www.facebook.com/crimsonworx
Quote - Ho well il have to try the export option since I dont know how to reduce texture sizes.
In the Output tab select the Collect texture option which will enable the slider for the size of the collected textures. Set the size to 2k or 1k and you are done. As usual, there are full details in the Reality User's Guide.
Hope this helps.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
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It appears Renderosity doesn't know what to do with the subdomain and attaches it to http://www.renderosity.com/mod/forumpro/ instead. LOL
Let's try this (and if this fails, copying and pasting into your browser address bar will work.) http://en.wikipedia.org/wiki/Tree_(data_structure)
I don't know why using a null would fail to work if you made sure it was selected in the scene tab before loading reality and then hit the focus on selection button. :(
Reality Plug-in tips for DAZ Studio and other 3D stuff @ TakoYakida World