Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
Too late to edit; some clothes just appeared, including cool ultra-high tops...
http://www.sharecg.com/v/63899/browse/11/Poser/Clothing-Pack-01
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Mesh: The BEST poly distribution I have seen in a long time for a Poser figure.
LOTS of facial morphs and they are very nice.
Rigging: Very well done and she bends great in most poses.
Unfortunately close to no body morphs, but ? Does she need it?
A bit low on muscular detail for the high poly count of 53.000.
Here an example of her and her cloth pack after some math room tricks.
See that I used the texture of the Shorts to let Poser make a displacement map.
The same was done on the Topperboots.
It increases realism.
A great figure and a great example of what WM can do to a rig.
Thank you for your generosity.
Click to enlarge.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
From the texture, to a hsv node where I change the Hue, Saturation and Value slightly.
This hsv node has 3 outputs:
Displacement at 0.01 Goes to a Blender where a Turbulence _2 is mixed with the B&W output from the hsv node
Alternate_Specular goes to a Blinn node that gets its data from Blender_2 where the softer map from the hsv node is mixed with the Turbulence_2
This setup gives lots of flexibility.
Use the hsv node to "color" the skin. => very controllable
Use Displacement to get some skin detail => Darker parts, like, brows, get more displacement
Use the Alternate_Specular to get the "shine". => Darker parts, like brows, get less "shine". the lighter skin gets more shine.
Click to enlarge.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
She's adorable, and bends very nicely indeed.
Plus... she has elbows!
I agree with vilters, she's a bit soft on the details and needs some morphs. But a good skin texture and displacement map would go a long way to adding some details (oops, I am sounding like vilters, now).
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
Quote - Got her at the weekend too... not had time to play around with this figure yet, but she looks great I think!
Nice tip on how to subtract a grayscale out of the colour map Vilters, thanks
It would do that if you went into any math channel, including Bump itself.
The point of the subtract is to offset it so the most common mid-gray value becomes neutral. But here the subtract is of 0, doing nothing at all - nada, zip - useless node.
From a guy who says every polygon must have a purpose - this node must go.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
But not all people know, what you know in the math room sir. (with respect)
Most people wanna see what is going on.
(Like me. Sorry, I am not that strong in math)
That is also the reason why I open up all the windows.
So that every body can follow what I write, and can see what happens.
PS; the hair has the hair texture directly in Displacement at 0.1 on all layers in my setup.
Here another example of the same setup.
Different light, and I changed the Reflectivity in the Blinn to 5
Click to enlarge (Sorry, high compression to get below 200k)
Bottom line, it is a great figure, and with some very nice clothes..
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thanks guys. I'm really happy you like the figure. Vilters, that is some cool tricks in the mat room. I've played around with all those different nodes, and generally, all I end up with is a big mess. I do have a question for you. You may have noticed that I used a small colored texture for the lashes. If I took it away and just used the default to color the lashes, I always ended up with the lashes being way too dark in preview mode. I tried the alternate diffuse and had the same problem. I really don't understand what I was doing wrong, but then again maybe it's my monitor or other settings that are out of whack. Any ideas?
Quote - It would do that if you went into any math channel, including Bump itself.
The point of the subtract is to offset it so the most common mid-gray value becomes neutral. But here the subtract is of 0, doing nothing at all - nada, zip - useless node.
From a guy who says every polygon must have a purpose - this node must go.
Yeah, okay, I see. I did know that those channels didn't see the color... or should have remembered that more clearly, I guess
So the subtract would be relevant though, if an offset value was required, to make a neutrallly calibrated bump or displacement map, I take it?
If an offset was required though... how to tell, or measure what value it should be??
@kirwyn
Usually the hairs on a lashes transmap are very fine hairs.
Connected to Transparency with Gamma set at 1, as you did.
And connected to a very small Displacement node, some 0.001 or something alike.
Diffuse_Color stays BLACK at 1.000, and no texture atached.
Yes, your hairs on the transmap are thicker then what is normally used.
But you can set a slightly softer black in Diffuse_Color. Try 50,50,50 as RGB values.
And add a touch of specularity.
No need for a lashes map.
Happy posering, and thanks for a nice figure.
Some muskles ?
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Just tested and saw she has a Bit of muscle flex. Really Nice:) I like the fact that the breast moves up as you rotate the shoulder as well. This figure is actually very impressive out of the box.
she looks like one of the olympic swimmers.
Nice though. great work.
Love esther
I aim to update it about once a month. Oh, and it's free!
Quote - she looks like one of the olympic swimmers.
Nice though. great work.
Love esther
I was thinking exactly the same thing. She has good, wide swimmer's shoulders.
Though, I was thinking of Dana Torres, from 4 years ago.
But she'd need some serious muscle morphs to really match Dana. :)
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
i love fit women, but i find Dana Torres remarkably unattractive (in MOST of her photos). its the complete lack of hips.
it looks like someone photoshopped a woman's head onto Iggy Pop's body :P
Well, I don't think she was trying to adhere to a particular concept of attractiveness. I think she was more interested in getting some more medals.
Given that at least a couple of team mates on the relay were not even born when she first competed, I think she did a remarkably good job.
You can't afford to carry around aesthetically pleasing fat on your hips if you're going to compete in a sprinting event in the olympics when you're 41 years old. Remarkably, being attractive to men (or rendering models who are attractive to men) isn't necessarily all that important to some women. :P
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
Quote - ^hehe, dont bite my head off :)
Haha. Wouldn't want to do that. Poser community needs you to use those very refined observational skills, particularly concerning the aesthetics of female anatomy, to do more morphs! :)
Shame there does not seem to be anyone with quite the skill who also has as keen an interest in the gentlemen.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
That picture of Dana Torres does look astonishingly like his body! Yikes.
No, I would not want a morph of Iggy Pop. Shudder.
But, if we must bring up "pop's" and swimmers, I wouldn't mind Alexander Popov. ;)
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
But that wasn't exactly the sort of images I was finding.
And I'm still too young to really relish looking at partially clothed seniors, particularly with that face.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
most 65 year olds i see look like this.
now ive managed to not just officially derail, but populate poor Kirwyn's thread with photos of half-naked senior citizens.
my deepest apologies, ill try and think of some way to make it up to you :)
One poster is right, she does play well with V4's poses -- impressive.
Thank you so much kirwyn, for such a figure.
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
Yes, I thought she looked athletic in a nice way. She has enough muscle definition for me. Thank you Kirwyn, and congratulations on a really good figure. I'll certainly use her.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
win7 home edition
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
I'd try downloading it again Lara; it opened fine for me in Win7 Pro...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."re d/l.
she reminds me of the original Zev on Lexx.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
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"KEZ-WM is a "weight-mapped" model of an adult female figure and will ONLY WORK in Poser Pro 2012 and Poser 9. She weighs in at roughly 53,000 polys. To accommodate the weight mapping the figure has been extensively reworked from my previous model. The end result is that the bending of the various body parts has been substantially improved. So, without all the drama and all the hype, KEZ-WM is just a nice little figure with basic morphs that now comes equipped with some pretty cool curves..... I mean moves. Also included are textures, a super-conforming swimsuit, and some hair.... Thank you and I hope you enjoy KEZ-WM."
http://www.sharecg.com/v/63834/browse/11/Poser/KEZ-WM
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home