Mon, Nov 25, 12:21 PM CST

Renderosity Forums / Blender



Welcome to the Blender Forum

Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon

Blender F.A.Q (Last Updated: 2024 Nov 24 8:44 pm)

Welcome to the Blender Forum!


   Your place to learn about Blender, ask questions,
   exchange ideas, and interact with the other Blender users!


   Gallery | Freestuff | Tutorials

 

Visit the Renderosity MarketPlace. Your source for digital art content!

 





Subject: Blender Cycles Materials from Poser/DS


PickledPapaya ( ) posted Tue, 25 September 2012 at 9:42 PM · edited Mon, 25 November 2024 at 12:20 PM

file_486890.jpg

I am using the mcjTeleblender script to export/import into Blender for using the Cycles Render Engine.  I had some questions about materials, but not sure how many folks here are familiar with them.

Basically I had imported V4 with the Elite Natasha texture, and got some black eyes.  Based on some suggestions I read I changed the Cornea and the Tear to a Transparent BDSF.  Still not quite correct.

I was wondering if someone had some tips on eye settings, and eyelash settings.  I figure since it is all now oer in Blender, and I am working materials there, this is a good place to ask!  :)

The pic is what the eyes look right now...


LaurieA ( ) posted Tue, 25 September 2012 at 11:04 PM · edited Tue, 25 September 2012 at 11:05 PM

Is there an architectural glass texture? Yanno, no refraction but reflection? I'd try that. Maybe make it slightly rougher than glass, but not too much. If you can edit the ior, make it around the IOR of water (1.333)

Laurie



RobynsVeil ( ) posted Tue, 25 September 2012 at 11:05 PM

Hope you don't think I'm following you around... :biggrin: - I'm so NOT! But you're moving in much the same way I am in so many ways I guess we keep bumping into each other. 😄

First off, the pupil I just set to DiffuseBDSF(Black).

Cornea:
aa

Iris:
aa

Lashes:
aa

...and while the result is nothing to write home about (still getting my head around lighting) it sort-of works:
aa

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


PickledPapaya ( ) posted Wed, 26 September 2012 at 8:52 AM · edited Wed, 26 September 2012 at 8:54 AM

file_486911.jpg

No problem, I appreciate the help, and its more fun exploring with someone, and thanks for the tips, those helped a lot!

The lashes I had needed a little different (those above gave me white lashes)  I posted what I used.  The texture is just a Transparency texture, so I think did it right?

I also have the eyesurface turned transparent only, but I may revisit that, since I got no reflection (dead eyes).  I also think I need to tweak the tear.

Probably best to just get some good eye material setup and save those materials off, and replace the imported ones in the future.  I am going to look into doing that.

I gotta run out for a few, but I will kick-off a render, and post when I come back what it looks like at the present.


PickledPapaya ( ) posted Wed, 26 September 2012 at 9:04 AM · edited Wed, 26 September 2012 at 9:05 AM

file_486912.jpg

It finished quick, I am not fully baking any of these while tweaking.

EDIT: hmm...I think I need to adjust my camera settings, now that I posted and look at it


LaurieA ( ) posted Wed, 26 September 2012 at 12:43 PM · edited Wed, 26 September 2012 at 12:44 PM

Quote - No problem, I appreciate the help, and its more fun exploring with someone, and thanks for the tips, those helped a lot!

The lashes I had needed a little different (those above gave me white lashes)  I posted what I used.  The texture is just a Transparency texture, so I think did it right?

I also have the eyesurface turned transparent only, but I may revisit that, since I got no reflection (dead eyes).  I also think I need to tweak the tear.

Probably best to just get some good eye material setup and save those materials off, and replace the imported ones in the future.  I am going to look into doing that.

I gotta run out for a few, but I will kick-off a render, and post when I come back what it looks like at the present.

I'm thinking you may need to plug something there into the reflection input, but that's just a guess. Got a reflection map? And if there's a way to make it not 100% I'd use that too. What I know of Blender nodes however, wouldn't fill the bottom of thimble ;). I come from Poser and Luxrender so I am much more familiar with Lux materials, but I would think the same principles apply, since they're both unbiased renderers and work in a similar fashion.

Laurie



PickledPapaya ( ) posted Wed, 26 September 2012 at 4:17 PM

There is a glossy node and @Casual had a node setup in his mjcTeleBlender thread at Daz.  I added it, turned it down a little, and dropped a HDRI Environment Texture to give something to reflect and eyes look better!  (click for bigger)


RobynsVeil ( ) posted Wed, 26 September 2012 at 9:57 PM

Stunning work - I'm envious, Pickled! Sheesh, you've really moved quickly... I'd love to get a tenth done you have.

Struggling with hair and masks and lighting... trying to get a higher gloss setting for the lips, but NOT in the lips material. The reason: you get this hard (unrealistic) edge where the material ends. So, I've loaded up Antonia and selected skin_HEAD and lips by material. Dang, they're mutually exclusive! So, to do a fade on the glossy using a mask is going to be a bit of a neat trick.

Basically, I'm like Laurie: what I really understand of how a trans-map and how lighting and how MixBDSF shader and quite a few other things work would fit into one of those little indents at the business end of a thimble. :blink:

Your figure's hair, particularly, has me interested. Who's hair, and how did you do the settings?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


PickledPapaya ( ) posted Wed, 26 September 2012 at 10:14 PM · edited Wed, 26 September 2012 at 10:14 PM

You totally underestimate yourself!  I don't understand half of what you just said, LOL!  Laurie talks circles around me as well.

Here is what I did to make the above:

  1. Loaded v4 in DS (yea, i know, but I am in the render mood, and its less work to export right now), added AerySouls hair (alphaseed, sorry, it does the best job of any hair to have those nice fine strands, but it usually kills render time), loaded my new Natasha Elite skin (which was just on sale a few days ago for 70% off, those Elite skins are worth every penny, I've got the three I wanted now)

  2. Added LSTank Top freebie

  3. General V4 Pose

  4. Set camera

  5. Export via mjcTeleBlender

  6. In Blender changed background to Sky

...then I had those eye issues above.  Thats it!  That was the 9/26 10am render.  That's why I am so impressed!!!  I never got this level of realism by doing so little.

I suppose you can do the same for the lips I did for the eyes...make it a mix shader, a factor of around 0.05 and gloss on the bottom of the mixer. Texture on top.  I may try it as well. Oops, just re-read your issue...yea thats a problem, you'll need a mask with a fading edge out from lips

I can't let go of Vicky, there is just too much good stuff for her!

I am gonig to start playing now with settings, one by one, and see how it works.

BTW, are you using a GPU/Cuda render?  I am, but its a laptop, and only 96 cores(?) for it, so its not terribly fast...but it lets me keep working while rendering. :)

If you get discouraged, drop V4 in real quick, get yourself a nice render, enjoy it, have a cool drink, pat yourself on the back, then dig in again! :tongue1:


PickledPapaya ( ) posted Wed, 26 September 2012 at 10:22 PM

file_486943.png

Here is the hair settings...this must be auto-generated by the mjcTeleBlender script.  I believe it has a lot of stuff in there that is not needed (like I dont think the mapping nodes are necessary, but maybe so?), but it works.

I have not looked into it at all. 

This is what I meant by starting to look at settings.  I am going to start tweaking these and see how it affects it.

I'm a Tinker/Trial-n-error type of guy  ;-)


LaurieA ( ) posted Wed, 26 September 2012 at 10:26 PM

Lookst to me like they are just separating the gloss, transparency and diffuse. Looks like it should all be there. ;)

Laurie



RobynsVeil ( ) posted Wed, 26 September 2012 at 10:45 PM

You've done HEAPS, Pickled, heaps more than I've been able to accomplish! Is that the Desir Hair? That I have.

Guess I'll need to have a go of this app... got me all excited, now. :biggrin: But then, you make it sound so easy! Sheesh, I've written shaders in matmatic but Blender Cycles materials got me stumped. I'd converted my masks to pngs so I could use the alpha channel... your approach appears to work well, for jpgs, tho.

Mind you, I'm trying to do a mask for lip gloss that does a natural fade - I have the mask! Set up the shader? Another deal altogether.

Also, how do you about re-sizing/scaling a hdr? In the Compositor?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


PickledPapaya ( ) posted Wed, 26 September 2012 at 11:01 PM · edited Wed, 26 September 2012 at 11:03 PM

file_486945.png

I didn't resize it, I grabbed one (off of flickr, qeuirectangular, around 2048 px), and plugged it into the World, Use Nodes, under Surface, choose color, selected Environment Image, opened the file, left it at equirectangular and color.  I did boost the power a little.

Yes, its Desir Hair

Its late here, midnight, gotta sleep! 😉


RobynsVeil ( ) posted Thu, 27 September 2012 at 4:38 AM

Oh, okay. Well, I'm using an actual HDRi (had to load it up in QtPfsQUI to find out what the dimensions were so I could put that in the Render section, Dimensions area under resolution... found out from a tutorial somewhere you have to get those dimensions right or the image would not show up as background: it would be a blur.

Shader for World now looks like:
aa

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


PickledPapaya ( ) posted Thu, 27 September 2012 at 7:58 AM

On a side note, I did upgrade to Blender 2.64 RC2.  Supposedly it has cycles improvements, more nodes, bug fixes etc.

(I am also intrigued by the motion tracking  :)  ...I am obviously easily distracted)

I am going to look into that HDRi stuff you mention.  Do you have a link to the tutorial?


RobynsVeil ( ) posted Thu, 27 September 2012 at 8:49 AM

This is the one I was referring to, Pickled... sheesh, going to bookmark this! Took me over an hour to find it again :blink:

http://www.youtube.com/watch?v=G5J8X14yFaw

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


PickledPapaya ( ) posted Thu, 27 September 2012 at 8:53 AM · edited Thu, 27 September 2012 at 8:54 AM

Cool, thanks!  (it's Matt, but "Pickled" is fine, if you prefer :tongue1: )


RobynsVeil ( ) posted Thu, 27 September 2012 at 8:55 AM

Nah, Matt works for me - I'm Robyn. I know - not particularly imaginative, my 'pen name' :lol:

Almost midnight, and the family's all asleep, as I should be. They sometimes wonder a bit about me. And so they should... :biggrin:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


heddheld ( ) posted Thu, 27 September 2012 at 1:08 PM

@ RV never heard that before about background images, will have to have a paly lol

@ PP have you tried the new key mapping?? I h8 it lol took me months to learn to r/click and they changed that but even worse they changed trans rotate and scale as soon as I hit a whole new set of shortcuts I went back to normal keymap ;-)


RobynsVeil ( ) posted Thu, 27 September 2012 at 5:04 PM · edited Thu, 27 September 2012 at 5:07 PM

There are some things I'm obstinate about, and one is which mouse button selects. It really seemed to be change for change's sake for Blender's default to be right-click. And in node window, left-click to select doesn't work very reliably, so I have to right-click to drag nodes around. Whenever I install a new version of Blender, that's one of the first things I change: that, and I remove that animation thingie (Video Sequence Editor) window for which I have yet to find a purpose... perhaps when I do dynamic cloth in Blender, I might go there.

About background images in world: the only way I can even see that background image at all is when I have the render camera active [NUMPAD 0]: otherwise it's a blur of colour.  And I have no idea how - in those tutorials - those people manage to rotate that camera around the figure. As soon as I try to rotate with middle-mouse button, the camera automatically switches to some other and I can't see the background anymore. :sad:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


heddheld ( ) posted Thu, 27 September 2012 at 6:10 PM

I got used to r/clicking(shame poser cant lol ) never tried the VSE yet or the BGE, but really want to play with its physics so will get round to that one day. Most of the other stuff I have touched on just to get the basics and find a lot of the time once you know a bit about "A" part "b" makes more sense, guess theres just sooooooo much to learn. Blenders cloth is pretty much the same as posers and you DONT need the VSE to do dynamic cloth just the timeline, hey an if you dont like the sim just rewind tweak the mesh an run again much more fun then poser. Dont think you'd like the way I work in blender ;-) , I have 2 monitors so one does all modeling (perp,top.etc) and the outliner and properties other has graph node uv editors and timeline an a bit of room for anything else I fancy

ok your prob with moving the VIEW with middle mouse takes it out of camera mode(numpad 0) , to move cam in that mode make sure cam is selected then use R T or G, handy for tweaking but if you need a major move on the cam then best to pop out of cam mode an just push the camera around, another trick thats handy is to add an empty then use a damped track on cam(can use track to but damped is better lets you rotate the cam if u need to get horizion level)

 

 


PickledPapaya ( ) posted Fri, 19 October 2012 at 4:17 PM

Because I am so lazy, and am hating the multi-step process, I have made a script that is a 1-click Poser to Blender Cycles, using the mcjTeleblender framework (available here).  It does not bring in lights or camera, but the materials is the hardest part anyway.

Since I am not a great programmer, I have pillaged some of Smith Micro's Python scripts to get it done.  Since I cannot get an OK to share a modified SM Python script, I am going to leave it to you to do the modification, for personal use:

  1. Download the Poser Export Python Script from THIS PAGE

  2. Download PoserToCyclesPart1.txt from THIS PAGE, copy all and insert it into #1 above on line #204 (between "fileName, dst = getFile()" and "if fileName:")

  3. Download PoserToCyclesPart2.txt from THIS PAGE, copy all and insert it into #1 above, at the end of the file

  4. Save the new file as something like:  PoserOBJ_Export_BlenderCycles.py

Thats it.  When you run the new Python script, it will ask you for a file name for the OBJ.  This filename will also be used to create a directory and put the OBJ, MTL, PY, BAT and all of the collected MATS into.  It will then launch Blender and import it all in using mjcTeleBlender.

Cool stuff!  :thumbupboth:

If SM tells me I can put it all together for you, I will, but it's really not that hard.  Feel free to add to it, if you are up to the task of adding camera's, light or changing scale in some way!!!!  (...hint, hint, wink, wink, nudge, nudge...) :tongue1:


RobynsVeil ( ) posted Fri, 19 October 2012 at 4:59 PM · edited Fri, 19 October 2012 at 5:00 PM

EPIC! Thank you, Matt. I've followed all your steps right up to importing using mjcTeleBlender only because I'm working on this detailed compositing thing in Blender atm - 2.64 is amazing.

Thanks again - you're a legend!! :thumbupboth:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


LaurieA ( ) posted Fri, 19 October 2012 at 5:38 PM

Yeah, I may have to give this a run ;). Thanks.

Laurie



PickledPapaya ( ) posted Mon, 22 October 2012 at 11:04 AM · edited Mon, 22 October 2012 at 11:06 AM

I have modified the script to include automatic camera setup and render size ala mjcTeleblender!!!  :tongue2:  (I also added an auto-scale to the end of the script, so it sizes the object up in Blender by a factor of 4.8768)

Steps:

  1. Download the Poser Export Python Script from THIS PAGE

  2. Download PoserToCyclesV3.txt from THIS PAGE, copy all and just paste/replace everything in the above (1) script after line #124 (i.e. delete all after line 124 in #1, and paste this in its place)

Save as a new script and go!  When you run the new Python script, it will ask you for a file name for the OBJ.  This filename will also be used to create a directory and put the OBJ, MTL, PY, BAT and all of the collected MATS into.  It will then launch Blender and import it all in using mjcTeleBlender.

I tested a bunch, but if you find it failing, or not quite right...let me know.  I may have missed something.  I am running Blender 2.64a, I believe.  (NOTE: if you don't want something, hide it, before running the script, such as the Ground)


PickledPapaya ( ) posted Tue, 23 October 2012 at 6:51 PM

Got the OK to give the whole thing.

Here is the download:  PoserOBJ_Export_BlenderCycles

Was going to make a interface...but got lazy.  It works.  Feel free to enhance, rewrite, etc!

It scales to 4.8768, but if you prefer 2.438 for more accurate Blender metric units, just do a search/replace.

If your Blender location is different, its in there too, to modify.

Now I am off to play, and learn! :tongue1:


LaurieA ( ) posted Tue, 23 October 2012 at 9:45 PM

Wow, that's awesome. Thanks PP!! :)

Laurie



RobynsVeil ( ) posted Thu, 25 October 2012 at 7:04 AM

Matt, you're a legend. Something new and incredibly cool to play with this weekend AFTER I get all this home network mess cleaned up. This will be my reward... 😄

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


posefloor ( ) posted Mon, 25 February 2013 at 6:56 PM

 Hello,  this script looks awesome!  Is anyone still supporting this?

 I cant get it running.  Im new to poser, but I figured out  file> run python script.

    It seems to run but I get an error:

 NameError: global name 'bCamFoc' is not defined : 

 help please!  

{ is there a video tutorial anywhere? }

 

 

 

 

 


rapidator ( ) posted Wed, 19 February 2014 at 11:18 AM

Hi,

 

this one is nearly a year old. Is it still of interest?

 

I found the error in the script that causes the NameError.

 

Change Line 190 from:

print bCamFoc

to

print blndrCamFL

 

Thats it. You find a hint in line 133

 

Bye


RobynsVeil ( ) posted Wed, 19 February 2014 at 9:35 PM

Doesn't look like pickled-papaya.com is still online... anyone have a copy of this script?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Michaelab ( ) posted Sun, 12 July 2015 at 9:52 AM

Hi RobynsVeil,

Did you ever find this script? I'm trying to find the best and most efficient way
to export Poser characters to Blender without having to go through each and
every object on my character ( eyes, teeth, shoes, etc.) and re-assigning them in Blender.

(I have Poser 9.) Any suggestions?

Michael


Lobo3433 ( ) posted Mon, 13 July 2015 at 10:33 AM
Forum Moderator

Hello Michaelab

From reading the prior post in this thread seems that your looking for the mcasualsdazscripts3/teleblendforposer script which you can locate here and there is a small tutorial on how to use the script it works rather well but there is a bit of fine tuning you will still need to do you may also want to look at this thread which has some discussion related to the script as well http://www.renderosity.com/mod/forumpro/?thread_id=2890490

Good Luck and hope it helps 

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.