Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 2:16 pm)
OK, next time I'll try to post my images using the forum tools.
I honestly didn't know BAYIMG was linked in any way to Pirate Bay. I was advised to use it because they don't remove or censor images, that's all.
Last, I don't find it very friendly you imply I am stealing stuff.
All the things I get are genuine freebies (at least I think so) I find on sites such as those:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/444507
I would have prefered to get some hints and advices, but never mind.
I think you were just being warned that someone MIGHT think that if you use that image site, that's all. I don't think anyone said you were stealing anything. Just that you don't wanna fall under the "guilt by association" category. Some ppl jump to conclusions before they know any facts ;). Human nature, I'm afraid.
Laurie
With 98.9% probability you have overlapping polygons. To be sure, try to check the "normals forward" option in the PoserSurface node of the material room. If that does any good in the render output, you have two polygons instead of one (one with inverted normals). Exporters do that sometimes to simulate double faced polygons; i think your guitar effect device is originally from sketchup. You probably will need a modeling program to fix that (if the "normals forward" option is not enough).
I realize that you are not up to using a modeling program yet.
In the past, I have had good luck with PoseRay in cleaning up models.
Just run it thru, do a "recalculate normals" and "split faces by crease angle" under "Groups" tab and export it out.
PoseRay is available free at https://sites.google.com/site/poseray/home
Quote - I realize that you are not up to using a modeling program yet.
In the past, I have had good luck with PoseRay in cleaning up models.
Just run it thru, do a "recalculate normals" and "split faces by crease angle" under "Groups" tab and export it out.
PoseRay is available free at https://sites.google.com/site/poseray/home
Hum, that's an understatement.
But I'm eager to learn and I am confident I can achieve some results with some guidance from you people.
At the moment, it just feels like a jump into the unknown.
I'll keep you posted on my progress with POSERAY.
Do you mind if I bother you by asking (silly) questions along the way?
Quote - If this is a freebie, maybe you can post a link to where it is available.
One or two of us might download it and see what can be done
I am glad to share them.
They were found at sites like:
renderosity
3dpmr (3dpmrinfo@3dpmr.com)
www.archibase.net
etc
But the most impressive collection - and unfortunately the ones that cause problems - come from:
http://sketchup.google.com/3dwarehouse/details?mid=799500df9a4651106316405f70a8e88b
I'd be really grateful if you could help me get them to work.
Not that that is bad, I would use same technique if I had to box model a bunch of props for a visualization.
BTW, I used Deep Exploration 6.5 to convert model to OBJ format
yup, it looks like a broken geometry rather than a texture issue.
I believe you can use blender tio load DAE files and export 3ds.
Poser does not like n-gons with concave bits or long thin polygons. The smoothing in Poser causes some defects.
Can you post a link to that effects pedal ? It might not be hard to fix in a modeller.
Quote - yup, it looks like a broken geometry rather than a texture issue.
I believe you can use blender tio load DAE files and export 3ds.
Poser does not like n-gons with concave bits or long thin polygons. The smoothing in Poser causes some defects.
Can you post a link to that effects pedal ? It might not be hard to fix in a modeller.
Here is the link.
I'm grateful for your help, but please bear with me, I'm not as knowledgable as you are, most of the time I don't have a clue of what you're talking about :-(
Quote - [uote] yup, it looks like a broken geometry rather than a texture issue.
I believe you can use blender tio load DAE files and export 3ds.
Poser does not like n-gons with concave bits or long thin polygons. The smoothing in Poser causes some defects.
Can you post a link to that effects pedal ? It might not be hard to fix in a modeller.
Here is the link.
I'm grateful for your help, but please bear with me, I'm not as knowledgable as you are, most of the time I don't have a clue of what you're talking about :-(
Forgot the link...
http://sketchup.google.com/3dwarehouse/search?q=pedal+effect&styp=m&scoring=t&btnG=Rechercher&reps=6&start=60
The person that supplied the model did not zero the figure so it's x and z rotated 2 degrees each way so I couldn't snap it to a grid to clean up some of the more atrocious points.
Anyway, here's Vickie in her stock purple bikini, holding the keyboard
I use DE because it converts anything to anything. I have no idea about the demo version or if they even offer it anymore.
Don't have Sketchup installed, but I'm sure there is a plugin to export OBJ.
On a fixer-upper, I take an OBJ into Lightwave, make an LWO out of it. From there, I can remap, add normals, or whatever.
There are plenty of free modelers that you can do that in. Wings, Blender, Hexagon can do the fundamental operations you need for cleanup
And now I've got to get some sleep...I'm up way too late
Dear Alana,
I hope I’m not abusing of your time and patience. If I do, please just ignore this message.
I have tried to use your method with POSERAY:
I’d be very grateful if you could explain me what I’m doing wrong, or even better, give me a step by step on what to do to achieve the same results you get.
Best regards.
PS how can one insert pictures from a computer without using a server?
Look at the bottom of this page. There is a Browse button. You can add an image from you computer files with it.
I'm sorry I don't have anything in my computer at the minute that will open a sketchup file. Had some pc trouble awhile back & uninstalled a lot of stuff that was no longer working right.
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Life may not be the party we hoped for but while we're here we should dance.
Quote - Look at the bottom of this page. There is a Browse button. You can add an image from you computer files with it.
I'm sorry I don't have anything in my computer at the minute that will open a sketchup file. Had some pc trouble awhile back & uninstalled a lot of stuff that was no longer working right.
Thanks. But the img button asks for an URL, it doesn't allow me to browse my computer looking for a picture.
Sorry to hear about your PC trouble, but really, it's small thing.
My problem is much worse: i'm so thick that I can't even understand the simplest things you people take the time to explain me :-(
You're doing fine.. And this stuff can be confusing when you're learning. I've had a couple different versions of Poser since 2004 & still don't really know how to use either of them.
Hang on for a few minutes & I'll send you a screen shot of where to find it..
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Life may not be the party we hoped for but while we're here we should dance.
Ahhh.. But lots of others have been doing this longer so it's easier for them. The more you practice the easier it gets.
It took me 6 months of opening & closing Wings 3d & understanding nothing about the program before I really began to catch on. Still lots about it that I don't know how to use. And I should add that I've not had much luck with learning any other 3d program besides Rhino..
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Life may not be the party we hoped for but while we're here we should dance.
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I got some freebies in the form of DAE files.
But something goes wrong with the texture when rendered: (same problem if imported as DAE or converted to 3DS or OBJ)
No render
http://bayimg.com/cAiPIAaEF
http://bayimg.com/caiPJaAef
Rendered
http://bayimg.com/CaipMaaeF
http://bayimg.com/DaIPCAAeF
Pity because the meshes are great and so are the textures. - Is there a way to make the renders look better? - Is it possible, for exemple, to remove the textures then reapply them the right way? If so, is there a tutorial that can teach me how to do it?
Thanks for any advice