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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)



Subject: WM Men?


arrow1 ( ) posted Thu, 21 February 2013 at 8:35 PM · edited Wed, 26 February 2025 at 4:34 PM

Is Tyler the only Weight Mapped male around? Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


hborre ( ) posted Thu, 21 February 2013 at 8:42 PM

There is a beta M4 but most likely unavailable.


JoePublic ( ) posted Thu, 21 February 2013 at 8:47 PM

Content Advisory! This message contains nudity

file_491811.jpg

 

I weightmapped David-3 but DAZ doesn't allow re-distribution via RTE-encoding anymore.


arrow1 ( ) posted Thu, 21 February 2013 at 9:23 PM

David looks good! I wonder when we will see some available figures? Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


WandW ( ) posted Thu, 21 February 2013 at 10:24 PM · edited Thu, 21 February 2013 at 10:30 PM

Quote -
I weightmapped David-3 but DAZ doesn't allow re-distribution via RTE-encoding anymore.

 

DAZ recently changed their EULA, ( http://www.daz3d.com/eula )which now incorporates this:

 

Notwithstanding the foregoing, DAZ wishes to encourage user expansion of the catalog of Content available to users. Therefore, User may also access, use, copy, and modify the Content stored on such computers in the creation of one or more derived or additional works provided that:

  1. any derived or additional works are designed to require or encourage the use of Content available through the online DAZ store either by (i) requiring the use of such Content to function, or (ii) allowing only limited function when not used in conjunction with Content from the online DAZ store; and
  2. upon receipt of a written request from DAZ, User will immediately cease any and all distribution of the derived works User has created from the Content licensed from DAZ, if DAZ has determined, at its sole discretion, that (i) the derived work is substantially similar to or is a clone of existing Content; or (ii) the derived work fails to require the use of Content available through the online DAZ store.

I would say that an RTE encoded cr2 would fall under #1, but this is not legal advice.  However, is David 3 actually available for purchase anymore?  I couldn't find him in a quick perusal of their Store... :glare:

 

Ah, he's hiding here; I had to browse for him manually... http://www.daz3d.com/david-base

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JoePublic ( ) posted Thu, 21 February 2013 at 10:37 PM · edited Thu, 21 February 2013 at 10:41 PM

file_491812.jpg

 

WandW, he's still around:

http://www.daz3d.com/david-base

Looks like DAZ "vaulted" the idea of vaulting the old 3rd gen meshes.

Quite pricey, but then again, I think I'll never need another figure again.

Yep, all three are David. Between weightmapping, the new scaling and animateable joint centers the sky's the limit now.

:-)


JoePublic ( ) posted Thu, 21 February 2013 at 10:38 PM

Ah, you found him. :-)


WandW ( ) posted Thu, 21 February 2013 at 11:04 PM

Quote - Ah, you found him. :-)

I got him long ago. I think I paid $1.99.... 😄

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


arrow1 ( ) posted Thu, 21 February 2013 at 11:09 PM

I already have David and all his morphs etc. But how do you weight map him? Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


kirwyn ( ) posted Thu, 21 February 2013 at 11:23 PM

file_491813.jpg

I'm nearing completion of a free weight-mapped male figure...hopefully within the next month.


JoePublic ( ) posted Thu, 21 February 2013 at 11:27 PM

"I got him long ago. I think I paid $1.99"

Yes, had them for a long time, too, but he pretty much collected dust until I re-rigged him. I think he was even free a few years ago, shortly before all 3rd gen stuff got vaulted.

 

"But how do you weight map him?"

That's not easily answered. The process itself is pretty straightforward:

You open the joint editor and convert the conventional rigging into weightmaps.

Then you edit the weightmaps with the brush-tool to refine the joints.

But it's like sculpting a morph: You can tell somebody what the tools do but you can't really teach how to find the correct shape. You have to find out for yourself just by doing it.

But there are a couple of tutorial videos online that might be helpful:

http://www.youtube.com/results?search_query=poser+weight+mapping

 


JoePublic ( ) posted Thu, 21 February 2013 at 11:32 PM

"I'm nearing completion of a free weight-mapped male figure...hopefully within the next month."

That looks really, really good.

Congrats. :-)


ssgbryan ( ) posted Fri, 22 February 2013 at 12:19 AM

Quote - I'm nearing completion of a free weight-mapped male figure...hopefully within the next month.

 

Very nice. 

Does he come with morphs & can we make the hair disappear?



monkeycloud ( ) posted Fri, 22 February 2013 at 2:23 AM

Quote - I'm nearing completion of a free weight-mapped male figure...hopefully within the next month.

Very nice :)


kirwyn ( ) posted Fri, 22 February 2013 at 5:14 AM

Thanks guys.  The figure will use the genitalia switch, have oodles of muscle adjustment morphs and also quite a few facial expression morphs.  The hair shape is also a morph and can be reverted back to the bald shape.  Of course that may, or may not, require some changes to the texture map.  Although it is not a low-rez figure (roughly 50,000 polys), I did take Vilters advice on making just one main UVMap.  I say one UVMap because there is a separate eyelash map.  Anyway, I hope to have it finished before the end of March.  I enjoy doing this but I sure would like to move on to something else.


vilters ( ) posted Fri, 22 February 2013 at 6:56 AM

Quote - Thanks guys.  The figure will use the genitalia switch, have oodles of muscle adjustment morphs and also quite a few facial expression morphs.  The hair shape is also a morph and can be reverted back to the bald shape.  Of course that may, or may not, require some changes to the texture map.  Although it is not a low-rez figure (roughly 50,000 polys), I did take Vilters advice on making just one main UVMap.  I say one UVMap because there is a separate eyelash map.  Anyway, I hope to have it finished before the end of March.  I enjoy doing this but I sure would like to move on to something else.

Nice body shape and muscle definition.
If you need a beta tester, just site mail.
Single uv map, consumes less memory, and is very nice to work with in the material room.
And lashed need a GC setting of 1, so it is good the keep it separate.
Looks pretty good so far.
Good Job, as was Kez.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


colorcurvature ( ) posted Fri, 22 February 2013 at 7:37 AM

May I toss in a question. Its the first time I am looking into rigging now.

What is the best way to keep weight maps symmetrical?


dlfurman ( ) posted Fri, 22 February 2013 at 7:42 AM

Quote -  

WandW, he's still around:

http://www.daz3d.com/david-base

Looks like DAZ "vaulted" the idea of vaulting the old 3rd gen meshes.

Quite pricey, but then again, I think I'll never need another figure again.

Yep, all three are David. Between weightmapping, the new scaling and animateable joint centers the sky's the limit now.

:-)

 

WOWZA!!!

All THREE of those chars in the image are DAVID3?!!?!

 

WOWZA!!! Awesome job.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


vilters ( ) posted Fri, 22 February 2013 at 8:02 AM

Joepublic is one of the best morphers around.
And?? He knows how to rig.
Both are important to get those results.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


LaurieA ( ) posted Fri, 22 February 2013 at 10:37 AM

Oh, I like kirwyn :)

Laurie



LaurieA ( ) posted Fri, 22 February 2013 at 10:37 AM

Quote - Joepublic is one of the best morphers around.
And?? He knows how to rig.
Both are important to get those results.

True, very true :)

Laurie



LaurieA ( ) posted Fri, 22 February 2013 at 10:39 AM · edited Fri, 22 February 2013 at 10:40 AM

Quote -  

WandW, he's still around:

http://www.daz3d.com/david-base

Looks like DAZ "vaulted" the idea of vaulting the old 3rd gen meshes.

Quite pricey, but then again, I think I'll never need another figure again.

Yep, all three are David. Between weightmapping, the new scaling and animateable joint centers the sky's the limit now.

:-)

Hehe....looks like you don't even need Genesis...you've made your own. Very cool, as usual ;).

Laurie



Paloth ( ) posted Fri, 22 February 2013 at 10:51 AM

May I toss in a question. Its the first time I am looking into rigging now.

What is the best way to keep weight maps symmetrical?
Use Figure/Symmetry/ "right to left" or "left to right " then choose "yes" for "copy joint's zones setup" query. I was happy to learn that this works even if the part you are working on is at the center of the figure like the chest or abdomen.

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


fonpaolo ( ) posted Fri, 22 February 2013 at 10:53 AM

I hope that the latest DAZ EULA will give new life to the other Gen 3/4 WM!

At least I hope... :rolleyes: :biggrin: 


NanetteTredoux ( ) posted Fri, 22 February 2013 at 11:54 AM

Kirwyn and JoePublic both: I am in awe.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


JoePublic ( ) posted Fri, 22 February 2013 at 4:53 PM

Content Advisory! This message contains nudity

file_491843.jpg

Many thanks for the kind words, everybody. :-)

David is a great figure and because of it's neutral default shape he can be easily morphed into a lot of wildly different shapes.

I already have a weightmapped V3 for the more statuesque and buxom women, but David can easily turn into a more average woman or even an SP3 clone with just a few changes to his joint centers with the offset dials.

But these eight characters shown here were just created by scaling and morphing as the weightmapping was flexible enough to support the mesh.

All are separate cr2s to keep the filesize very small with just a single FBM. I could combine them into a single large cr2 like Genesis, but this way I can more easily fine tune the rigging and I don't have to bog Poser down by loading morphs I don't need.

So, thanks again, and hooray for advanced rigging tech !

I just wished I had these tools when I loaded Poser 4 for the first time 13 years ago.

What a ride !

:-)


randym77 ( ) posted Fri, 22 February 2013 at 5:06 PM

Kirwyn!  Nice to see you're still around. 

Your figure looks fantastic!


fonpaolo ( ) posted Sat, 23 February 2013 at 2:55 AM

Really a good job JoePublic.

When do you plan to sell it?


Jules53757 ( ) posted Sat, 23 February 2013 at 3:23 AM

When they changed the EULA  they are not valid for purchases before as you agreed to the EULA valid wen you bought the figure. Yust my 2 Cent.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


WandW ( ) posted Sat, 23 February 2013 at 6:30 AM

Quote - When they changed the EULA  they are not valid for purchases before as you agreed to the EULA valid wen you bought the figure. Yust my 2 Cent.

No; if you read the full EULA it's retroactive, to whit...

 

"This EULA supersedes and replaces any license agreement that was or will be presented at the time of content installation."

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


Jules53757 ( ) posted Sat, 23 February 2013 at 6:55 AM

I don't know the legal situation in US but in Europe this would not be valid!


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


WandW ( ) posted Sat, 23 February 2013 at 7:59 AM · edited Sat, 23 February 2013 at 8:04 AM

Quote - I don't know the legal situation in US but in Europe this would not be valid!

I don't disagree, but since this is governed under civil law here in the States, it would take someone suing or getting sued in this or a similar situation to resolve it definitively.  One has the choice of not agreeing to the new EULA, but then one can no longer access his DAZ account. 

EDIT I should add this is not the first time this has happened; Smith Micro altered the terms of the Poser EULA retroactively when they purchased it from E-Frontier.

However, regarding the ability to redistribute modified content, this is valuable addition to the rights of the user...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


yelocloud ( ) posted Sun, 24 February 2013 at 1:30 AM

Very impressive Joe! Looking forward to seeing how this emerges into the light of day. D3 has always been a go to figure until Genesis...looks like there is still life in the fella LOL.


JoePublic ( ) posted Sun, 24 February 2013 at 9:37 AM · edited Sun, 24 February 2013 at 9:39 AM

Content Advisory! This message contains nudity

file_491970.jpg

 

If it's legal I wouldn't mind sharing an RTE encoded copy of D3WM and V3WM.

I just can't give any support whatsoever, like answering questions on how to decode them, pose them or how to convert clothes. That would have to be done by someone else and all the info is available with a little forum searching anyway.

They are also definitely not "beginner friendly". Clothing will most likely pokethrough unless you convert it to weightmaps, too. So for anyone expecting "load figure-add clothes-render" convenience, that's what Genesis is there for.

Of course I don't mind if someone else improves them and refines them to the level of useability where V4WM pretty much is now.

That little energy I have left I rather spend on creating new morphs and working on other projects.

I also won't ever touch the 4th Gen meshes for various reasons. A great V4WM is already out there and I leave a possible M4WM to whoever wants to finish it.

So, if someone can assure me that RTE-encoding is still OK, I don't mind sharing D3WM and V3WM.

Just be aware they are prototypes I strictly built for myself, not "foolproof" figures meant for distribution.


Male_M3dia ( ) posted Sun, 24 February 2013 at 9:53 AM

Quote -  

If it's legal I wouldn't mind sharing an RTE encoded copy of D3WM and V3WM.

....

So, if someone can assure me that RTE-encoding is still OK, I don't mind sharing D3WM and V3WM.

I think we had talked about this previously; RTE is not suitable for distributing DAZ's mesh. You would have to set it up similarly to how Poserplace distributed their V4WM. The only real change in the EULA was to allow for 3D printing with a separate license.

The only place you could possibly set up to distribute your work as is would be through DAZ itself; so you could ask them.


fonpaolo ( ) posted Sun, 24 February 2013 at 9:56 AM

Since RTE requires to own the original Character and mesh, I think this will be ok.

We've done this a lot before, to own legally a modified character with new morphs and so on.

To add WM to clothes is simple as copy joint zones (and weight mapping) from a character to the dress, it's in the figure menu.

Obviously this is my opinion.


Male_M3dia ( ) posted Sun, 24 February 2013 at 10:00 AM

Quote - Since RTE requires to own the original Character and mesh, I think this will be ok.

We've done this a lot before, to own legally a modified character with new morphs and so on.

To add WM to clothes is simple as copy joint zones (and weight mapping) from a character to the dress, it's in the figure menu.

Obviously this is my opinion.

No, you have to set it up like V4WM. The people that did that project asked DAZ what would be legal to distribute and RTE still contains the mesh, which is against the EULA.


fonpaolo ( ) posted Sun, 24 February 2013 at 10:06 AM

So, another dead end...


JoePublic ( ) posted Sun, 24 February 2013 at 10:07 AM · edited Sun, 24 February 2013 at 10:17 AM

Attached Link: http://www.daz3d.com/forums/viewthread/17605/

Let's see what happens.

BTW, I only would have to distribute a modified cr2. The meshes are exactly the same as the originals.


WandW ( ) posted Sun, 24 February 2013 at 11:14 AM · edited Sun, 24 February 2013 at 11:16 AM

Quote - No, you have to set it up like V4WM. The people that did that project asked DAZ what would be legal to distribute and RTE still contains the mesh, which is against the EULA.

The EULA is different now, M-M, and specifically allows distribution of a modified product if a purchased product is required to use it.

I personally wouldn't hesitate to distribute an encoded CR2, but I'm not you, JP...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


fonpaolo ( ) posted Sun, 24 February 2013 at 11:38 AM · edited Sun, 24 February 2013 at 11:39 AM

Yes, that's what I've read.

But... since most of the people interested already own the character (no big cash for them) I can think they're really not interested in this permission.


Male_M3dia ( ) posted Sun, 24 February 2013 at 12:24 PM

Quote - > Quote - No, you have to set it up like V4WM. The people that did that project asked DAZ what would be legal to distribute and RTE still contains the mesh, which is against the EULA.

The EULA is different now, M-M, and specifically allows distribution of a modified product if a purchased product is required to use it.

I personally wouldn't hesitate to distribute an encoded CR2, but I'm not you, JP...

I didn't read it like that; and Daz pretty much said that the 3D prints was the major change, not distribution. Even then I'm guessing that modified change needs to be available for distribution DAZ, not from a web location.

In any case, it's probably better to err on the side of caution and ask and keep any of DAZ rigging and mesh out of anything you distribute... and definitely ask daz directly (either by emailing DAZ or creating a support ticket). It's better to ask and find out exactly what you can do, rather than just listening to what's in a forum and put an item out for distribution then having to shop for lawyers after the fact because you didn't verify from the source and finding out that info was wrong.


LaurieA ( ) posted Sun, 24 February 2013 at 12:45 PM

Agreed...he's asked. Now we see what happens.

Laurie



JoePublic ( ) posted Sun, 24 February 2013 at 12:51 PM

I just opened a ticket at DAZ' help center.

I guess their copyright abuse team will be able to give a definite answer.


WandW ( ) posted Sun, 24 February 2013 at 1:51 PM

Quote - I didn't read it like that; and Daz pretty much said that the 3D prints was the major change, not distribution. Even then I'm guessing that modified change needs to be available for distribution DAZ, not from a web location.

Perhaps you should actually read it; this is what it says. (the paste is messed up; the second 1. should be 2.).. 

Notwithstanding the foregoing, DAZ wishes to encourage user expansion of the catalog of Content available to users. Therefore, User may also access, use, copy, and modify the Content stored on such computers in the creation of one or more derived or additional works provided that:

  1. any derived or additional works are designed to require or encourage the use of Content available through the online DAZ store either by (i) requiring the use of such Content to function, or (ii) allowing only limited function when not used in conjunction with Content from the online DAZ store; and

 

  1. upon receipt of a written request from DAZ, User will immediately cease any and all distribution of the derived works User has created from the Content licensed from DAZ, if DAZ has determined, at its sole discretion, that (i) the derived work is substantially similar to or is a clone of existing Content; or (ii) the derived work fails to require the use of Content available through the online DAZ store.

Regardless, we'll hear from DAZ...soon? :lol:

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


bagoas ( ) posted Tue, 26 February 2013 at 3:59 PM

Hmm. I like this. Formal restrictions are perfect stepping stones.  


Janl ( ) posted Tue, 26 February 2013 at 6:14 PM

Wow, awesome work, JoePublic and Kirwyn!


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