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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: CHECK THIS OUT !!!!!!!!!!!!!!


wimvdb ( ) posted Mon, 13 May 2013 at 6:44 AM

file_494383.jpg

> Quote - It's the fact that the Fitting Room seems to deal with the re-rigging, as well as the dimensional / shaping aspect of the fitting, that really appeals to me. > > The morph brush enhancements sound very welcome too. > > At present I barely entertain using the morph brush. From what is described there, e.g. by wimvdb above, I think I will be revisiting that for sure... :)

The additional features AND the responsiveness AND the fact that you deal with the entire cloth as a single object makes a world of difference in using this

With very etreme pose you may have to apply the loosen, sag and smooth morphs as well. The loosen to get extreme shapes added, the sag to add some gravity and the smooth to smooth out the vertices to give a better UV mapping for the textures

Here is a quick sample of what it can do. The cloth has almost no morphs. Before the fitting with the morphbrush virtually the whole body was shown.

 


wimvdb ( ) posted Mon, 13 May 2013 at 6:49 AM

file_494384.jpg

> Quote - Please tell me the morphing brush has a symmetry option. I always wanted symmetry..

 

Pictures are beter than words...

]


Zev0 ( ) posted Mon, 13 May 2013 at 6:55 AM

:) hooray:)

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monkeycloud ( ) posted Mon, 13 May 2013 at 7:40 AM

Quote - The additional features AND the responsiveness AND the fact that you deal with the entire cloth as a single object makes a world of difference in using this

With very etreme pose you may have to apply the loosen, sag and smooth morphs as well. The loosen to get extreme shapes added, the sag to add some gravity and the smooth to smooth out the vertices to give a better UV mapping for the textures

Here is a quick sample of what it can do. The cloth has almost no morphs. Before the fitting with the morphbrush virtually the whole body was shown.

Wow! I can't wait for the 21st even more, with every extra bit of insight I get into it :)


wimvdb ( ) posted Mon, 13 May 2013 at 7:44 AM · edited Mon, 13 May 2013 at 7:45 AM

Another tiny detail which has not been mentioned before. When you use the morph brush, you can also specify an underlying garment as target. So you can fit a jacket over a blouse

And another thing which may not obvious directly: You can do a general fitting which is tight and then with a smaller brush do a fitting again with a larger (or smaller) margin, making that part fit at another offset as the rest

And one other application of the morph brush: The sag method is a directional morph. Most obvious example is gravity, but you can specify any direction. And it is not only for clothing, you can use it for everything - including hair and the figure itself

 

 


monkeycloud ( ) posted Mon, 13 May 2013 at 8:03 AM

Awesome... sounds like the morph brush has really come into its own in this Poser version!


vilters ( ) posted Mon, 13 May 2013 at 8:10 AM

As Wim demonstrated, for adapting or BUILDING new clothing the new tools are fantastic.

Build a shirt => Fit over figure
Build a pullover => Fit over shirt
Build a Jacket => Fit over pullover
Build an overcoat => Fit over Jacket.

Building up layered clohing is super easy now.
Example a few pages back, (the brown Jacket - Pants pictures)

For adapting clothing, I use the morph brush tools mostly. And both Poser 10 and PPro 2014 have those.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


wimvdb ( ) posted Mon, 13 May 2013 at 8:12 AM

file_494385.jpg

Another feature which has not been mentioned (I think) is the addition of weight maps to magnets. What it does is let you define the area and how much of it is affected by magnets.

Here you can see how you can lift the hem of a skirt (had to think of an example). Just by painting on it you get immediate feedback on how the magnets affect the cloth. The zone is used to identify the origin of the magnet

 

 


vilters ( ) posted Mon, 13 May 2013 at 8:28 AM

There are sooooo many small and big improvements here, and I have been having sooooo much fun with all of them, that there just is no time left to actually MAKE something.

I have to force myself to close Poser and open Hexagon to make something.
I have to force myself to turn the PC off in the evening.

There is always just something more to try.

Nah, this version is no fun.
Oh no.
I just can not get it to close and goto bed.

One of the small things??? The HSV node has been updated and functioning properly now.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


WandW ( ) posted Mon, 13 May 2013 at 8:31 AM

Quote -
Well hopefully we'll implement an alternate down the road if it's in there already. Something simlar to the Tangent/Object Space normal map chooser would be cool.  One more reason to cut ties to old content but I won't go into my views on that. lol.

Perhaps you could have a legacy version of Firefly included as an add-in to handle old content...

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Janl ( ) posted Mon, 13 May 2013 at 10:32 AM

Quote - There are sooooo many small and big improvements here, and I have been having sooooo much fun with all of them, that there just is no time left to actually MAKE something.

I have to force myself to close Poser and open Hexagon to make something.
I have to force myself to turn the PC off in the evening.

There is always just something more to try.

Nah, this version is no fun.
Oh no.
I just can not get it to close and goto bed.

One of the small things??? The HSV node has been updated and functioning properly now.

LOL

I am so looking forward to having no fun on 21st! :lol:

It sounds as if I will have to clear my diary for that week until I find out a way to close it and find my bed. :scared:


Cage ( ) posted Mon, 13 May 2013 at 11:16 AM · edited Mon, 13 May 2013 at 11:17 AM

The revisions and/or additions to the Morph Brush look great!  :woot:  It had a somewhat slow start, but it has already turned out to be a great tool in P9/PP12.  The only addition I could wish for, after those in the 2014 upgrade, would be a "restore" type feature which doesn't remove all deltas, but functions like a modified "smooth", to restore the original relationships of the mesh.  More of a "topological repair" or something.  :unsure:  I'm never quite sure I've managed to swing the term "topology" correctly.  Ahem.

I have a script which does this, awkwardly named "Restore Detail", which is on the TDMT page in my sigline links.  Unfortunately my site is down again, along with its hosting server.  :sad:  I have found this restoration/repair/cleanup script to be tremendously valuable for repairing morphs.  I wish, oh how I wish, that it (or something similar) could be in Morph Brush form.  Give us a Python hook to the Morph Brush and I'll make a script which applies the function.  Or, better yet, do something similar with the MB.  'Cause that would be The Best.  :laugh:

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wimvdb ( ) posted Mon, 13 May 2013 at 11:20 AM · edited Mon, 13 May 2013 at 11:22 AM

Quote - The revisions and/or additions to the Morph Brush look great!  :woot:  It had a somewhat slow start, but it has already turned out to be a great tool in P9/PP12.  The only addition I could wish for, after those in the 2014 upgrade, would be a "restore" type feature which doesn't remove all deltas, but functions like a modified "smooth", to restore the original relationships of the mesh.  More of a "topological repair" or something.  :unsure:  I'm never quite sure I've managed to swing the term "topology" correctly.  Ahem.

I have a script which does this, awkwardly named "Restore Detail", which is on the TDMT page in my sigline links.  Unfortunately my site is down again, along with its hosting server.  :sad:  I have found this restoration/repair/cleanup script to be tremendously valuable for repairing morphs.  I wish, oh how I wish, that it (or something similar) could be in Morph Brush form.  Give us a Python hook to the Morph Brush and I'll make a script which applies the function.  Or, better yet, do something similar with the MB.  'Cause that would be The Best.  :laugh:

 

Not sure if it is exactly as what you envision, but there is a restore function. In conjunction with the brush strength you can bring mesh back to its original state.

I use that in conjunction with the push, pull and smooth to restore details at the location where I want it.

 One place where I use this is with a skirt if it wraps around the legs

 


Keith ( ) posted Mon, 13 May 2013 at 12:12 PM

Quote - Another feature which has not been mentioned (I think) is the addition of weight maps to magnets. What it does is let you define the area and how much of it is affected by magnets.

Here you can see how you can lift the hem of a skirt (had to think of an example). Just by painting on it you get immediate feedback on how the magnets affect the cloth. The zone is used to identify the origin of the magnet

 

Just to use the female example (because it's the most obvious, this will make it much easier to create clothing morphs for the female chest for conforming clothing. Probably the single biggest issue that makes clothing look unrealistic is that you don't see cloth that's streatched between the breasts ("anticleavage", to use a phase someone else came up with). It's very hard to fix this with magnets alone, but with being able to use a weight map on it, it would seem to be easy.



wimvdb ( ) posted Mon, 13 May 2013 at 12:34 PM

Quote - > Quote - Another feature which has not been mentioned (I think) is the addition of weight maps to magnets. What it does is let you define the area and how much of it is affected by magnets.

Here you can see how you can lift the hem of a skirt (had to think of an example). Just by painting on it you get immediate feedback on how the magnets affect the cloth. The zone is used to identify the origin of the magnet

 

Just to use the female example (because it's the most obvious, this will make it much easier to create clothing morphs for the female chest for conforming clothing. Probably the single biggest issue that makes clothing look unrealistic is that you don't see cloth that's streatched between the breasts ("anticleavage", to use a phase someone else came up with). It's very hard to fix this with magnets alone, but with being able to use a weight map on it, it would seem to be easy.

Actually - the anticleavage is much easier to fix with the morphbrush. You just pull it up again. I did pull it a little but in my example for the morphbrush, but I spent hardly any time on it. You probably would want so folds there as well, easy to do. If you know what you want it is pretty quick to do.

 


vilters ( ) posted Mon, 13 May 2013 at 1:11 PM · edited Mon, 13 May 2013 at 1:13 PM

To compare anticleavage, see my 2 orange pictures on page 5.
Same test suit fitted to different figures with and without corrections.

And check my Jacket, over pullover, over pants, over figure, on page 6 for multilayer clothing.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Mon, 13 May 2013 at 1:17 PM · edited Mon, 13 May 2013 at 1:20 PM

file_494394.jpg

Ach here it is again. Jacket over pullover, over pants, over figure.

At the hip that are 3 clothing layers.

It is old test clothing but refitted using the fitting room.
Explanations and how she poses is on page 5-6

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Cage ( ) posted Mon, 13 May 2013 at 1:18 PM · edited Mon, 13 May 2013 at 1:19 PM

Quote - Not sure if it is exactly as what you envision, but there is a restore function. In conjunction with the brush strength you can bring mesh back to its original state.
I use that in conjunction with the push, pull and smooth to restore details at the location where I want it.

 One place where I use this is with a skirt if it wraps around the legs

 

Not the same thing.  The existing Restore is useful in its own way, but it merely negates the Custom_Morph deltas.  Restore Detail (I've come to regret the name :lol:) is a variant smoothing process, but instead of smoothing out mesh details it restores the original vertex relationships.  To some extent the process does revert to the original mesh shape, but with cutoffs applied to the process it can retain the shape while restoring a clean topology as in the base mesh.  I've found it very useful and I keep wishing I had it in a more refined form, such as a Morph Brush tool, and I'd bet the algorithm could really be improved by an actual programmer.  I'm just a scripting dabbler.  :lol:

I am in no way slamming on the current or pending tools.  They sound great!  :woot:  I just wish I had Restore Detail in brush form, and I think others would find it useful too, if it were implemented....  :unsure:

===========================sigline======================================================

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Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


EClark1894 ( ) posted Mon, 13 May 2013 at 1:27 PM

Still not seeing an answer on my earlier rigging questions. Or how does a conforming skirt or dres conververt in the fiting room?




wimvdb ( ) posted Mon, 13 May 2013 at 1:42 PM · edited Mon, 13 May 2013 at 1:43 PM

Quote - Still not seeing an answer on my earlier rigging questions. Or how does a conforming skirt or dres conververt in the fiting room?

ladonna is creating a tutorial on that. It is a bit more involved as pressing a button
Should be at RDNA soon

 


MKDAWUSS ( ) posted Mon, 13 May 2013 at 5:05 PM

With the whole physics simulation thingy... Does this cut down on animation time significantly? I know there would still be a timing thing to get down, especially on complex animations, but I'd hope it makes things a little quicker and easier.


RorrKonn ( ) posted Mon, 13 May 2013 at 7:45 PM · edited Mon, 13 May 2013 at 7:46 PM

Content Advisory! This message contains nudity

Quote - Still not seeing an answer on my earlier rigging questions. Or how does a conforming skirt or dres conververt in the fiting room?

http://forum.runtimedna.com/showthread.php?78653-Why-is-the-fitting-room-giving-such-good-results-and-where-are-the-problem-area-s.&p=752776&viewfull=1#post752776

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DarrenUK ( ) posted Wed, 15 May 2013 at 4:12 AM

Quote - Another feature which has not been mentioned (I think) is the addition of weight maps to magnets. What it does is let you define the area and how much of it is affected by magnets.

Here you can see how you can lift the hem of a skirt (had to think of an example). Just by painting on it you get immediate feedback on how the magnets affect the cloth. The zone is used to identify the origin of the magnet

 

 

Will this work with existing saved magnet sets (create weight maps for my old sets) or just one new ones that are created in pp2014?

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


wimvdb ( ) posted Wed, 15 May 2013 at 4:36 AM

Quote - > Quote - Another feature which has not been mentioned (I think) is the addition of weight maps to magnets. What it does is let you define the area and how much of it is affected by magnets.

Here you can see how you can lift the hem of a skirt (had to think of an example). Just by painting on it you get immediate feedback on how the magnets affect the cloth. The zone is used to identify the origin of the magnet

 

 

Will this work with existing saved magnet sets (create weight maps for my old sets) or just one new ones that are created in pp2014?

Yes, you will have the weightmap option with the existing magnets

 


false1 ( ) posted Thu, 16 May 2013 at 8:29 AM

I have a question regarding the fitting room and humanoid characters, a lizard man or werewolf for instance. Maybe I want to put a leisure suit on my werewolf or barbarian outfit on an alien lizard guy. Has anyone tried using the fitting room on non-standard characters?

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nobodyinparticular ( ) posted Thu, 16 May 2013 at 8:34 AM

Over at RDNA, vilters posted a picture of one of sixius1's Orcz in a red dress. Yes, it can be done.


vilters ( ) posted Thu, 16 May 2013 at 8:39 AM · edited Thu, 16 May 2013 at 8:42 AM

file_494480.jpg

ha-ha-, yes and no. I do not have Orks so I had to build me one. This is my standard test suit that you can see over lots of figures on page 5 and 6 of this tread here.

I loaded the Poser 4 Lo Res Male, and made a Full Body morph for him to look, weel like a monster.
The I fitted my standard test suit and see here the result.
Does that help?

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Thu, 16 May 2013 at 8:41 AM

file_494481.jpg

Even when you overdo it, the cloth follows, but this is pushing to push.

Remember that I am test fitting over an ULTRA LO POLY figure.
The Poser 4 Lo Res Male.

Your results will always be better then these tests.
Happy posering

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


false1 ( ) posted Thu, 16 May 2013 at 9:07 AM

Quote - Even when you overdo it, the cloth follows, but this is pushing to push.

Remember that I am test fitting over an ULTRA LO POLY figure.
The Poser 4 Lo Res Male.

Your results will always be better then these tests.
Happy posering

 

He's buff!

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MistyLaraCarrara ( ) posted Thu, 16 May 2013 at 9:25 AM

apologies if this was asked already,

does fitting room need extra support files for V4/M4?  can i put a V4 skimpwear on Michael out of the pp14 retail box?

maybe they through in V4/M4 Walk cycle support?

the what's new doesn't mention poser rainbows?



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vilters ( ) posted Thu, 16 May 2013 at 9:38 AM · edited Thu, 16 May 2013 at 9:41 AM

file_494484.jpg

@ MLP See? I fitted a Poser ball prop over a Poser box prop. (both from Poser primitives.) using default settings.

The fitting room does NOT require support files.

You can fit whatever you can throw in Poser over whatever else you can throw in Poser .

Figure over prop, prop over prop, cloth over prop or figure, the room does not care at all.

When you can open it in Poser you can fit it to whatever else you can load into the app.

More examples all over here : see page 5-6
Also for layered clothing.
But certainly read my Green Post on page 2 and the post with the limitaions (pink)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


MistyLaraCarrara ( ) posted Thu, 16 May 2013 at 11:06 AM

Thanks Vilters! 

I was looking at the new features to decide if I needed PP14 ASAP, or could wait a while.  I've been hardup trying to make V4 gorgon headsnakes fit the males.  (Haz a race of medusans in my storylines.)  me thinks the Fitting Room just became an ASAP priority.  😄

 

Sounds like hours of fun playing with the new room, more fun than nightly loosing Chess Titans to W7. lol



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ghostship2 ( ) posted Fri, 17 May 2013 at 12:46 AM · edited Fri, 17 May 2013 at 12:47 AM

has anyone tried converting something more complex like an armor set from Xurge3D?

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ghostship2 ( ) posted Fri, 17 May 2013 at 12:47 AM

or how about gloves or hi heeled boots/shoes?

 

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vilters ( ) posted Fri, 17 May 2013 at 2:47 PM

file_494519.jpg

Just a V4 dress on Alyson

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Fri, 17 May 2013 at 2:48 PM

file_494520.jpg

Same dress on a morphed Poser Dev figure and Poser 7 Katie

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Fri, 17 May 2013 at 2:50 PM · edited Fri, 17 May 2013 at 2:53 PM

file_494521.jpg

Another V4 Dress goes on Roxie in the fitting room.

Here you see "thighten" painting on the skirt as you want it to keep its shape

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Fri, 17 May 2013 at 2:51 PM · edited Fri, 17 May 2013 at 2:52 PM

file_494522.jpg

Next you let Poser autogenerate a Softfeatures map.

Poser Pro 2014 can do that automatically for you.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Fri, 17 May 2013 at 2:51 PM

file_494523.jpg

Exported from the fitting room and conformed to Roxie.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Fri, 17 May 2013 at 2:59 PM

The fitting room will teach you VERY FAST what clothing is well build, and what clothing looks good but is poorly build.

The fitting room is an extremely usefull tool, but also extremely HARD on bad clothing..

Garbage in, garbage out.

Quality in, quality out.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


RedPhantom ( ) posted Fri, 17 May 2013 at 5:43 PM
Site Admin

Quote - The fitting room will teach you VERY FAST what clothing is well build, and what clothing looks good but is poorly build.

The fitting room is an extremely usefull tool, but also extremely HARD on bad clothing..

Garbage in, garbage out.

Quality in, quality out.

You've mentioned this before. What kind of bad things in the clothing build will cause problems? Not being much of a modeler I don't know what you're talking about but I'd like to avoid picking up bad habits as I learn.


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vilters ( ) posted Fri, 17 May 2013 at 6:36 PM

To name a few of the most common:

Unwelded or badly welded groups.

Uncarefull build layered clothing.

Non standard rigging or grouping.

Loose and unconnected parts in the object file.

All will make you work harder then required.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


RorrKonn ( ) posted Fri, 17 May 2013 at 9:25 PM · edited Fri, 17 May 2013 at 9:28 PM

Quote - The fitting room will teach you VERY FAST what clothing is well build, and what clothing looks good but is poorly build.

The fitting room is an extremely usefull tool, but also extremely HARD on bad clothing..

Garbage in, garbage out.

Quality in, quality out.

apples and oranges .
just cause a oranges don't taste like a apple don't make it garbage.

If your talking about close built before Poser 10 ,Poser Pro 14.
Just cause cloths made for Poser 0 to Poser 9 ,Poser Pro 12.
That don't do well in Poser 10 ,Poser Pro 14. Does not make them trash.
They where not made for the fitting room or a subdivadable mesh
they where made for Poser 0 to Poser 9 ,Poser Pro 12.
Poser 0 to Poser 9 ,Poser Pro 12 worked like game meshes.
Subdivable meshes require more attention than game meshes.

The rules have changed for Poser 10 ,Poser Pro 14.

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vilters ( ) posted Sat, 18 May 2013 at 4:17 AM

Oh, but most old clothing works just fine in the fitting room.

You quickly discover what works , and what does not.

One of the big advantages of the fitting room, once it is out, is that the quality of the clothing will increase.

Cloth builders will pay more att on how their clothing will behave on more then just one figure and with more then the default morphs.

I have been running quite a lot of clothings through the fitting room in all my tests.

The end users will also soon get the hang of it and know what will work and what will require extra steps to correct.

Happy Posering

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


tunggulaja ( ) posted Mon, 20 May 2013 at 3:28 AM

Can we see how Rex or Roxie bends?


false1 ( ) posted Mon, 20 May 2013 at 8:12 AM

Quote - Can we see how Rex or Roxie bends?

This thread on RDNA has a lot of renders of the new figures and bending

http://forum.runtimedna.com/showthread.php?78572-Poser-10-Pro-2014-Renders

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Cage ( ) posted Mon, 20 May 2013 at 10:04 AM

Quote - To name a few of the most common: Unwelded or badly welded groups.

Uncarefull build layered clothing.

Non standard rigging or grouping.

Loose and unconnected parts in the object file.

All will make you work harder then required.

Can you clarify at all what is meant here by "non-standard"?  As stated, you present a category broad and ambiguous enough that it sounds potentially worrisome to me.  :lol:  I do worry readily, it is true.  But if we're talking about a new Poser tool which could be setting limits on potential figure-build innovations, it seems lilke some clarification would be good.

What are we talking about?  Body handles?  So-called "helper bones"?  Ghost actors?  What are the rigging standards being held up here?  Poser 3 era Zygote standards?  :scared:

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Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


RorrKonn ( ) posted Mon, 20 May 2013 at 7:50 PM · edited Mon, 20 May 2013 at 7:52 PM

Nothing to worry about Poser Pro 14 now works a lot like C4D ,Max etc etc.
So it will make everything easier.

If anything it would bring more , better content creaters.

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AmbientShade ( ) posted Tue, 21 May 2013 at 10:14 PM

Apologies for asking something that's already been asked - I know this cause I saw it earlier in one of these threads - it may even be this one - but can we get a run-down of what downloads are mandatory for receiving all the new content?

I know I saw someone else ask this but I can't find it and I've been lookin.

Not even sure what all new content there is, but installing duplicates AGAIN is rather taxing on my already limited HD space, so if I know what I need to DL and what I can skip, would be helpful.

 

~Shane



WandW ( ) posted Wed, 22 May 2013 at 5:00 AM

file_494688.jpg

Judging from the filenames, AmbientShade, I'd say that all of them are needed...

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The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


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