Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
Quote - > Quote - HOLY COW! LOL.
omg her NIPPLES FELL OFF! I have had to take about ten minutes to write this as I keep bursting out laughing at the nipples. I KNEW they were fakes
Not only cost extra, but detachable as well :P.
Lolol.
Laurie
"ladies, having one of those days? want the most from your nipples? Try LEE press on nipples for that perfect look!"(some adhesive issues may accure when wet)
OMG I can so hear that now lol
https://www.darkelegance.co.uk/
ROFL!!! Thanks for the laugh!
To resolve your melting dillema, scroll down to the bottom of this page and you'll see a video gallery:
http://poser.smithmicro.com/poser10-poserpro2014/#upgrade
The third video from the end, with the toon figure wearing the plaid shirt (Barney) will explain how you can set up your ... um ... jiggly areas. 8-)
I think I wet myself... :blink:
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - > Quote - LOL Yeah V4 will work with dynamics. You have to add a constraint or she (or any other figure) will just melt. Here's a direct link to the video tutorial ...
http://youtu.be/2tEv7wTut1w
so breast jiggle? or say the soft movement of a rump? or flesh to flesh?
Yep, you'll get the idea in nerd's tutorial. Very well done.
Soft body against soft body is extremely challenging. Remember bullet is a GAME physics engine. Jiggly junk is definitely possible. But remember you'll have to pair this with dynamic cloth. Getting an identcal simulation projected into clothing is not likely.
I am working on more tutorials that will cover more advanced physics simulations. Here's a teaser. I'm working on the tutorial explaing how to do this now:
Quote - Soft body against soft body is extremely challenging. Remember bullet is a GAME physics engine. Jiggly junk is definitely possible. But remember you'll have to pair this with dynamic cloth. Getting an identcal simulation projected into clothing is not likely.
I am working on more tutorials that will cover more advanced physics simulations. Here's a teaser. I'm working on the tutorial explaing how to do this now:
@.@
so say two people hugging? or laying together? can you make it look like their bodies are pressing together?
https://www.darkelegance.co.uk/
Maybe. I'm still learning this thing ... we all are. I know soft body against soft body is really touchy. But if you really think about it most of the time it's more likely you can setup one figure as choreographed (that rigid) and the other as soft.
It get wonky because the soft sim does a lot of guessing about where things are and are going to be. When the two soft bodies begint to collide It has trouble figuring out where bothe of them are going to go. Sometimes things just explode.
Quote - > Quote - Soft body against soft body is extremely challenging. Remember bullet is a GAME physics engine. Jiggly junk is definitely possible. But remember you'll have to pair this with dynamic cloth. Getting an identcal simulation projected into clothing is not likely.
I am working on more tutorials that will cover more advanced physics simulations. Here's a teaser. I'm working on the tutorial explaing how to do this now:
@.@
so say two people hugging? or laying together? can you make it look like their bodies are pressing together?
cartoons if you spend the time.
Realistick people ? HollyWood don't even try with there App's but to animate bouncing breast, sure.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Quote - Soft body against soft body is extremely challenging. Remember bullet is a GAME physics engine. Jiggly junk is definitely possible. But remember you'll have to pair this with dynamic cloth. Getting an identcal simulation projected into clothing is not likely.
I am working on more tutorials that will cover more advanced physics simulations. Here's a teaser. I'm working on the tutorial explaing how to do this now:
It seems like it would be logical to add the ability to extend the softbody deformations to another actor or figure. Should be able to work more or less like transferring morphs. Obviously I don't know what I'm talking about, not being one of the programmers or testers. :lol: But vertex deformations are, ultimately, vertex deformations, whether dynamic or otherwise. I hope the Poser team considers using their amazing (! :woot:) new vertex correlation methods to help copy dynamics between a figure and its garments.
Can the dynamics be set as morphs, as with cloth dynamics?
I like the melty Vicky. :lol: Best use of a Vicky I've seen in some time. :thumbupboth:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Hmm. Need a better way to simulate volumetric mass. Something under the skin.
Ideally a hard skeleton with softer muscle/fat tissue that the outerskin is being influenced by. Then you could also simulate muscle bending.
Without needing a bunch of joint controlled morphs that cant account for collisions and getting pressed on by external geometry.
Doesn't look like it would be easy to recreate something like this for example: https://www.youtube.com/watch?v=qXBnRehSCYI
That image of v4 melting through the floor is one of the most unintentionally interesting Poser images to have crossed my eyeballs in a while, save that. Reminds of one time when RagTopJohnny somehow messed up the vertex order of M4 and ended up with a morph that would be impossible to create otherwise. Definitely "outside of the box".
Oh Lully, don't feel bad. I'm sure it was quick and she didn't suffer much.
I aim to update it about once a month. Oh, and it's free!
I don't know how you guys can be so callous. Sniff, sniff.
I aim to update it about once a month. Oh, and it's free!
Quote - That image of v4 melting through the floor is one of the most unintentionally interesting Poser images to have crossed my eyeballs in a while, save that. Reminds of one time when RagTopJohnny somehow messed up the vertex order of M4 and ended up with a morph that would be impossible to create otherwise. Definitely "outside of the box".
I remember Johnny's unintentional homage to Francis Bacon :)
That was good... but I'd say this probably tops it!
Quote - Hmm. Need a better way to simulate volumetric mass. Something under the skin.
Ideally a hard skeleton with softer muscle/fat tissue that the outerskin is being influenced by. Then you could also simulate muscle bending.
I haven't played with the Poser Physics engine much but I think you can set the internal pressure to simulate the skeleton/muscle density.
This is for SURE and FAR the most hilarious and fun and laugh producer things I have ever saw related to Poser... more than the screwed joints and the giraffe necks... this made me laugh very hard and I appreciate it, needed it!
Save the image, save the scene, save all... you can repost this time by time :)
Fabi @FKDesign
One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this
morning, in my mirror... they are there.
Thank you ... this has made my day.
Poser Pro 2012 SR3
Windows 7 Professional 64 bit
Intel Core I7 990x 3.46G 6 core
24G RAM
EVGA GTX580 R Video Card
Single HP LP2475 1920x1200 monitor
______________________________
Quote - OK I need to stop torturing the poor lass and start concerntrating :)))
:lol:
Coppula eam se non posit acceptera jocularum.
Goto hardware store
Buy bottle of helium
Buy some tubing
Open Poser
Find deflated Viky
Connect helium bottle to combined input node
Open Valve
Inflate to 1.001 BAR
Close valve
Tell her to stay off the drugs next time
Deflate M4, (to prevent Poser babies with V4).
Open Rex
Open Roxie
Leave Poser open
Set collitions detection to extremely Lo level
Some morphs here and there could help.
Help with some combined nodes
Single red point light could do wonders
Animate a candle
Clothify a blanket
Leave overnight
Think its bed time here too.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Quote - Maybe. I'm still learning this thing ... we all are. I know soft body against soft body is really touchy. But if you really think about it most of the time it's more likely you can setup one figure as choreographed (that rigid) and the other as soft.
It get wonky because the soft sim does a lot of guessing about where things are and are going to be. When the two soft bodies begint to collide It has trouble figuring out where bothe of them are going to go. Sometimes things just explode.
^Ooooer missus ;)
Sorry I thinked I've laughed too hard. Now Nerd3d's whole post above just reads as one big double entendre...
...and my head really hurts from laughing at that melted through the floor render for the nth time...
Quote - > Quote - Maybe. I'm still learning this thing ... we all are. I know soft body against soft body is really touchy. But if you really think about it most of the time it's more likely you can setup one figure as choreographed (that rigid) and the other as soft.
It get wonky because the soft sim does a lot of guessing about where things are and are going to be. When the two soft bodies begint to collide It has trouble figuring out where bothe of them are going to go. Sometimes things just explode.
^Ooooer missus ;)
Sorry I thinked I've laughed too hard. Now Nerd3d's whole post above just reads as one big double entendre...
...and my head really hurts from laughing at that melted through the floor render for the nth time...
I know the things you're planing for this poor girl! Poking her soft body with rigid bodies.
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Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.