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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 24 6:27 pm)
I still have to get my hands on the model but I want to add support for its materials so that it will render gorgeously right out of the box.
We are also planning a little extra with HiveWire but I'll let them announce it at the right time.
It's gonna be fun!
Paolo
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Dawn, free?! Woo Hoo! That's my kind of price range ;-)
V4 has been that faithful old car with high mileage for me, but heck, how can you argue with a new model when you practically win it!
Speaking of things to look forward to, how's that other version of Reality 3 going?
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Quote - Speaking of things to look forward to, how's that other version of Reality 3 going?
You don't think Paolo has time for that, do you? It is summer, time for wine and pizza :) Not being stuck in a dark room all day ;)
Quote - > Quote - Speaking of things to look forward to, how's that other version of Reality 3 going?
You don't think Paolo has time for that, do you? It is summer, time for wine and pizza :) Not being stuck in a dark room all day ;)
HA! He brought on his own incarceration when he decided to pimp that Poser thing. ;)
Quote - Speaking of things to look forward to, how's that other version of Reality 3 going?
I'm working on it. There is a thread dedicated to the development of it in the official Reality forum. If you subscribe to it you will get the updates when I post them. I'm gonna discuss the UI in detail so that people will know what to expect when Reality 3 for Studio comes out.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - > Quote - Speaking of things to look forward to, how's that other version of Reality 3 going?
You don't think Paolo has time for that, do you? It is summer, time for wine and pizza :) Not being stuck in a dark room all day ;)
Where's the neener neener smiley face... (WINK!)
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Quote - But that is exactly what I'm afraid of, the makers of the outfits will re-make their old outfits, you won't get new products just a ocean of re-worked V4 products from established producers with any new producers getting drowned.
Does it become more advantageous to buy Poser 10 and convert yourself rather than buy reworks of items you may already own?
I agree, i have no interest in "purchasing" mesh that has been "conformed" to fit another figure thru the poser interface. When mesh conforms to a different figure (or an extreme morph) it distorts and unless it is remapped to compensate for this distortion, it won;t look as good as a mesh that is designed and mapped specifically for the intended figure. Don't get me wrong, I think the new fitting room is great and very useful, just on the user level only and not as a tool for a vendor to use.
Regards, Michael
Quote - > Quote - Speaking of things to look forward to, how's that other version of Reality 3 going?
I'm working on it. There is a thread dedicated to the development of it in the official Reality forum. If you subscribe to it you will get the updates when I post them. I'm gonna discuss the UI in detail so that people will know what to expect when Reality 3 for Studio comes out.
Cheers.
Would that be under 'dev journal' or 'Reality Freebies?
just kidding!!
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Quote - > Quote - > Quote - Speaking of things to look forward to, how's that other version of Reality 3 going?
You don't think Paolo has time for that, do you? It is summer, time for wine and pizza :) Not being stuck in a dark room all day ;)
Where's the neener neener smiley face... (WINK!)
See his reply, he has lost his sense of humour since he started working on R3 :rolleyes:
Quote - Dawn, free?! Woo Hoo! That's my kind of price range ;-)
V4 has been that faithful old car with high mileage for me, but heck, how can you argue with a new model when you practically win it!
Speaking of things to look forward to, how's that other version of Reality 3 going?
Dawn does look good, I am hoping for some good morph support as that has always kept me from supporting other figures. Seeing who is in charge makes me pretty confident though. I got a note from Ken after he pulled his birds out of DAZ telling me about the new site, so I plan on supporting them as much as i can.
Regards, Michael
Quote - > Quote - Speaking of things to look forward to, how's that other version of Reality 3 going?
I'm working on it. There is a thread dedicated to the development of it in the official Reality forum. If you subscribe to it you will get the updates when I post them. I'm gonna discuss the UI in detail so that people will know what to expect when Reality 3 for Studio comes out. Cheers.
Where's the official forum?
Nope, just busy preparing for the webinar on saturday :)
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - Where's the official forum?
http://forum.runtimedna.com/forumdisplay.php?322-The-Official-Reality-for-Daz-Studio-Forum
Quote - For anyone who likes Ghost In the Shell... here's Chief Daisuke Aramaki;
http://www.renderosity.com/mod/gallery/index.php?image_id=2451208
Nice! Did you use a transmap for the hair or one of those fangle-dangled hair programs?
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A little off topic, but does anyone use iclone? Was watching some videos and it looks like it's very easy to bring Daz content over with the latest version, and then you can do Mocap with a Kinect.
I hate the animation in Daz, so I was wondering about doing it in iclone then bringing it back to Daz to render through Reality.
Hey Brad,
I've been doing loooong animations runs from Studio to Lux through Reality for the last few months (over 3200 frames through Lux; the project keeps getting bigger!!) and looked at several options outside of Daz. iClone is a great product, but its fairly expensive. Last I looked it was around $600. MoCap sucks balls in Daz, regardless of whether you use bvh files or import through something like brekel (another alternative without some of the cool features in iClone. Its more specific to mocap). Daz is bad at reading the xyz coords and usually makes characters look like pretzels flying off across your monitor. Humorus but a big time waster.
I ended up activating my animate2 code which turns out to be pretty useful. You can save some time if you horde poses like me (string them together and tweak as needed) and up the frame rate a bit to add extra 'tweening' frames to smooth the motion, then edit the frame rate to your liking in a video editor of choice (for instance, I have one sequence where the frames are displayed for .03 seconds per frame to .08 and back to .05 seconds; easy slow-mo). I've got a run-jump-land aniblock sequence I'll upload to sharecg to pretty soon.
Add: The infamous Carnegie-Melon MoCap files are all over the net, and if you look, there's a few that have been edited for Poser/Studio. They still need to be cleaned up even more, but some are good for learning with nonetheless. I found it more time-efficient to just animate my own versus reworking the hundreds of botched bvh files.
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Mhhh, pretzels ;)
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - > Quote - For anyone who likes Ghost In the Shell... here's Chief Daisuke Aramaki; http://www.renderosity.com/mod/gallery/index.php?image_id=2451208
Nice! Did you use a transmap for the hair or one of those fangle-dangled hair programs?
Nope. Those are individual hairs. .003" wide to be exact. The render save without hair, is 100MB... with hair, 600MB. A lot of polygons....
Content Advisory! This message contains nudity
Attached Link: http://bobvan.deviantart.com/art/Terrace-maids-2-381294809
From my latest commissionOoooohh Paolo! I've got a quickie (or two) for you. I'm on the last leg of the animation project and have run into a few issues. First one, I'm not sure if its just weird issues going on, but it seems that Reality's Animation command gets tripped up in the folder name if there are too many redirects
example: C:UsersCrimson WorksDocumentsRPGP Action Files DGNcharacter defaultsMechaNation concept art LuxMechaNation trailersandman run jump framesland and stand/land and stand_###.lxs
I know it looks ridiculous, but it helps keep thousands of frames organized when each sequence has its own folder. Anyway, I'm not sure it its because a folder repeats the name, but I've also noticed when I put numbers in the location line before it gets to ___.lxs, the export part stalls out on the first frame.
Number two is probably more straightforward. Where in the scene file can one edit Lux properties like the Color Space's other properties like the D65/9300K etc. I see the whitepoint part but I haven't a clue what these others look like. Again, it's mostly to mass edit lxs's to keep the frames consistent from inception.
Thanks as always!
By the way, would you mind if I put the Reality logo in the opening credits? Lux is getting a few frames too. :-)
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SBT, the name of the files is probably just hitting the maximum length for a file name. Even though we has a lot of latitude today, there is a limit to the file length. Other than that I would not know.
The color temperature doesn't need to be edited in the lxs file, that can be set in the Reality light editor. For the rest you need to look in the Film section. You can find the details on each parameter in the Lux Wiki.
Thank you for the credit, it's very much appreciated.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - Windows path name limit is 32000 characters, with each segment allowed a max of 255.
You could always export the files to a top level directory and move them after export.
Thank you both. I noticed that moving them up two folders fixed it. Doh!
On the Color space preset, can you use any of those directly through Reality? I know there's the Kelvin color but it's only for mesh lights, right? (i through a sun in with the IBL and oddly enough Lux is running faster, not slower, and I get shadows! yea!!) I was hoping to find something that affects the entire scene (and all frames) without having to go into the lxs or the Lux panel, as some of these runs are several hundred frames each.
I think I know what you mean Paolo. I've been trying to get the whole scene to appear a certain blend of colors for a futuristic cityscape and right now I'm doing it with IBL and a enviro color as well as the 050cd film response. While doing the solo test image, I was playing with all of these and then found that some of those presets looked quite snazy.
Edit; Disregard; I just found my answer. Even the presets abide on the x/y scale. Makes life easier! I'll have to go hunting for a chart ;-)
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SBT, as a general approach color correction is done in post, after editing. I use After Effects for that but severla NLEs provide some sort of color correction. That approach is more flexible and it allows you to try different solutions.
I always suggest to generate images that are as neutral as possible. It makes the job of color correction easier.
good luck.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - SBT, as a general approach color correction is done in post, after editing. I use After Effects for that but severla NLEs provide some sort of color correction. That approach is more flexible and it allows you to try different solutions.
I always suggest to generate images that are as neutral as possible. It makes the job of color correction easier.
good luck.
Thank you again, Paolo. I'm learning this part as I go! I downloaded Lightworks a few weeks ago but haven't discovered all the bells and whistles yet. Its definitely pro-level stuff, which admittedly, I am not! After Effects is the gold standard, but they're charging an awful lot for it these days! Ahh, all's well. Gotta learn this stuff sometime.
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I've bowed down to facebook: https://www.facebook.com/crimsonworx
Yes, I mentioned AE just because I got it long time ago. Actually Adobe is not going to see a single penny from me unless they restore the normal licensing of software.
Anyway, I bet that you can do some color correction with Blender as well. The Video Editor should have that kind of capability.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - Mhhh, pretzels ;)
Somehow I missed this the first time. Screen must have scrolled past. =D You and your M4/V4 flavored pretzels!
crimsonworx.com; free ebooks and previews
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And hellooooo Mr. Freise! Got that 'pooter up and running yet?
By the by, I was tooling around on Batman Arkham City the other day and it just hit me... Mr. Freeze was also a Freise! (Victor Freise, though I'm hazy on the spelling)
Hmm...
crimsonworx.com; free ebooks and previews
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Thank you John.
Happy 4th of July to all the people in the US. Indipendence and freedom are worthy causes for a celebration.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Attached Link: http://bobvan.deviantart.com/art/Island-375-383453733
New stuff busy with some rl stuff for a few weeks
Hey Paolo,
I've somehow never seen your Pret-A-3D deviant art gallery before today, even though I follow the Reality plug-in group.
I can across this image http://pret-a-3d.deviantart.com/art/Victoria-5-Bree-276309551 and was wondering if you could share some hair tips. I have that same hair and have never been able to get it to look like that. It always comes out looking like a plastic helmet.
Hi Brad.
Glad that you found our dA gallery. Amethyst/Kim is now handling the Social Media presence so thank goes to her for the great job of spreading the word.
The secret to make hair more realistic is to break the surface. Since the hair prop is not made of individual strands it naturally lends to be rendered as a solid surface, which gives the "helmet" look that you mentioned.
Hair is fairly glossy, see all the shampoo commercials, so you want the glossiness/specular color to be fairly high.
Then you need a good bump map and crank it up, way up. I generally get it around -0.004/0.004 or around there with strength at 100%.
Hope this helps.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - The secret to make hair more realistic is to break the surface. Since the hair prop is not made of individual strands it naturally lends to be rendered as a solid surface, which gives the "helmet" look that you mentioned. Hair is fairly glossy, see all the shampoo commercials, so you want the glossiness/specular color to be fairly high.
Then you need a good bump map and crank it up, way up. I generally get it around -0.004/0.004 or around there with strength at 100%.
How do you break the surface, and would a normal map do instead of a bump map?
You break the surface with the high bump map. A nor al map would do as well. The only issue there is that you can't control the intensity of the NM easily. You need to redefine the NM in programs like CrazyBump.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
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Yes, the news about Dawn are very exciting. A new figure that has great expressions, advanced rigging (individual toes!), it's simple to use, native for both Studio and Poser, free, and with support by the wide range of vendors.
I said it before but it's worth repeating: this is the most important figure development since the original V4.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com