Tue, Jan 21, 11:19 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 21 4:30 pm)



Subject: Hair help


knyghtmare2021 ( ) posted Mon, 05 February 2018 at 1:53 PM · edited Tue, 21 January 2025 at 9:01 PM

Ok, so I've got an issue/idea. I want to make some movement morphs for an already existing wig. Specifically, I want to make the hair stand almost straight up, like a character is jumping. Is it possible to make the hair a dynamic clothe and use the windforce generator to create the movement I need and export the resulting shape out as a morph target? If possible, would I need to create a constrained group before hand?

Thanks in advance for your help.


Boni ( ) posted Mon, 05 February 2018 at 3:22 PM

Possible ... yes ... probable, maybe not. With Virtual World Dynamics, most likely. The biggest problem is the construction of the wig itself. Some lend themselves to the techniques others do not.

VWD hair tutorial shows how to have hair hang down ... I believe (I'm still learning this program; available here in the MP) that there is a wind effect that can do what you want. The only reason I am pushing this program is because this is the most likely way you will accomplish your goal. general dynamics with wigs can be problematic.

Maybe not what you wanted to hear, but the best solution to my knowledge.

Boni



"Be Hero to Yourself" -- Peter Tork


Kazam561 ( ) posted Mon, 05 February 2018 at 4:25 PM

Even re-rigging the hair might not work. Usually what I do is use two hair pieces that are sort of similar, one with the start position, then for the other pose, one with the other position.

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


RedPhantom ( ) posted Mon, 05 February 2018 at 5:42 PM
Site Admin

you might do it with a magnet, but that's questionable. If you use the cloth room, chances are all the strands of hair are separate. You can try constraining the edge closest the scalp on each strand to get them to stay. Depending on the hair, it might be doable. When I tried it, I ran the simulation first and let the hair fall off os I had access to all the strands. I can't say that any of my tests produced great results. If you have it, you might also try bullet physics, though the few times I've done it with hair, it's fallen apart, like with the cloth room. But I didn't consult the manual so I may have done something wrong.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


knyghtmare2021 ( ) posted Mon, 05 February 2018 at 5:50 PM

Hey Red! I'm knyghtmarev3 on cgbytes. Long time no talk to!


knyghtmare2021 ( ) posted Mon, 05 February 2018 at 6:10 PM

Kazam561 posted at 6:09PM Mon, 05 February 2018 - #4323840

Even re-rigging the hair might not work. Usually what I do is use two hair pieces that are sort of similar, one with the start position, then for the other pose, one with the other position.

The hair is not rigged. It's a prop that already has some movement/wind morphs but not enough for my needs.


rokket ( ) posted Tue, 06 February 2018 at 5:48 AM

Which hair is it?

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


seachnasaigh ( ) posted Tue, 06 February 2018 at 6:56 AM

If it's a "helmet" hair model, no. If it has draped sheets, yes.

Make the vertices at the skull surface constrained, with all the rest dynamic. Turn the doll upside down. Run dynamic simulation. Save the scene (thus saving the dynamic simulation). You can now turn the doll back up.

As rokket suggested, if you specify the hair model, someone who recognizes it may be able to be more specific.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


RedPhantom ( ) posted Tue, 06 February 2018 at 7:56 AM
Site Admin

I thought that was you. I recognized your avatar. I'm still keeping up with your comic.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


knyghtmare2021 ( ) posted Tue, 06 February 2018 at 8:44 AM

RedPhantom posted at 8:31AM Tue, 06 February 2018 - #4323868

I thought that was you. I recognized your avatar. I'm still keeping up with your comic.

Nice! Hope you like where the story is going. The model is Ades Hair, which is 'ribbons' draped over a skull cap. And I've had some success with zbrush making a morph for it. Still needs a bit of work, and I can't post an image right now since I'm at work... but I'm fairly happy with the results thus far.

I'm not terribly familiar with the hair room, sorry to say. How would I make a constrained group of just the cap?


seachnasaigh ( ) posted Tue, 06 February 2018 at 9:14 AM · edited Tue, 06 February 2018 at 9:17 AM

Don't use the dynamic hair room - that generates its own segmented line mesh. Use the dynamic cloth room. "Clothify" the hair, and edit constrained group. If you can use a modeler program, I find it easier to select just the right vertices/polys in a modeler and group them. If you assign those polys to a unique material, then in Poser's cloth room you assign that material zone to the constrained group in one shot. :-)

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


Kazam561 ( ) posted Tue, 06 February 2018 at 9:14 AM

knyghtmare2021 posted at 9:13AM Tue, 06 February 2018 - #4323847

Kazam561 posted at 6:09PM Mon, 05 February 2018 - #4323840

Even re-rigging the hair might not work. Usually what I do is use two hair pieces that are sort of similar, one with the start position, then for the other pose, one with the other position.

The hair is not rigged. It's a prop that already has some movement/wind morphs but not enough for my needs.

Ah, I was thinking it might have been a conforming hair piece that could be re-rigged and that could simply be parented. :)

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


Kazam561 ( ) posted Tue, 06 February 2018 at 9:15 AM

seachnasaigh posted at 9:14AM Tue, 06 February 2018 - #4323875

Don't use the dynamic hair room - that generates its own segmented line mesh. Use the dynamic cloth room. "Clothify" the hair, and edit constrained group.

I didn't know that... thank you seachnasaigh!

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


knyghtmare2021 ( ) posted Tue, 06 February 2018 at 9:32 AM · edited Tue, 06 February 2018 at 9:42 AM

well... this wig is already divided into multiple materal groups, but I am not able to select one of those to be the constrained group. Again, I am not at home ATM, so I can't verify that right now. I'll look into it as soon as I can...


knyghtmare2021 ( ) posted Tue, 06 February 2018 at 10:15 AM · edited Tue, 06 February 2018 at 10:20 AM

received_805920842936310.png

Ok, so I was able to get an image I rendered before I left for work on my phone and emailed it to myself. Like I said, Its a WIP...

It actually took me about 2 hours to make that morph. I had to pull literally every. Single. Ribbon. One. By. One. I plan to work on it again thursday, my next day off.


Kazam561 ( ) posted Tue, 06 February 2018 at 2:10 PM

It depends on how much time you want to spend versus a couple of quick methods that cost money though there is always painting hair with a 3rd party paint program. As far as my earlier suggestion, these hairs are similar to the look you are trying for... So what you could do is start off with a hair that's in one position, then render the next shot with the hair pointed up (as if she saw a ghost or something). Btw, the Prae hair (didn't know what figure this was so I included links for G3 and V4) is on a 24 hour sale.

https://www.renderosity.com/mod/bcs/prae-flotsam-hair-g3-g8/123076/

https://www.renderosity.com/mod/bcs/phantasm-hair-for-g3/117415/

https://www.renderosity.com/mod/bcs/phantasm-hair-for-poser/117416/

https://www.renderosity.com/mod/bcs/prae-flotsam-hair-v4-poser/123094/

https://www.renderosity.com/mod/bcs/sav-zero-gravity-hair/108061/

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


knyghtmare2021 ( ) posted Tue, 06 February 2018 at 2:22 PM

Thanks for the links! I'm gonna keep chugging at it for a bit before I buy a wig I'd only used sparingly. Stylistically, if I do have to buy one, It would be the SAV Zero Grav Hair....

Any way. Like I mentioned earlier, I'm gonna work on it a bit on my next day off... then I'll make a decision on whether or not to buy a new wig.


Kazam561 ( ) posted Tue, 06 February 2018 at 2:36 PM

It does become one of those hair styles you only use for a specific type of scene... :) The Sav one is nice but doesn't go all the way up if I recall. It could also be hair in water like a pool too :)

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


knyghtmare2021 ( ) posted Wed, 07 February 2018 at 6:39 AM · edited Wed, 07 February 2018 at 6:39 AM

Well, I experimented a bit this morning. The Ades Hair crashes the calculations in the cloth room every time at either frame 1 or 0. Desir Hair will simulate, and does not crash the calculations, but the hair basically explodes. I'm gonna try the GraceLionHair... otherwise, it looks like I might be visiting the market place....


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.