Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
hborre posted at 8:50PM Wed, 30 September 2020 - #4400728
Here is something I found over at Hivewire:
https://community.hivewire3d.com/threads/using-posers-atmosphere-effects.310/
Thanks for the reminder, as that post is almost 5 years old, and for some reason I forgot to bookmark it. I'm going to do that now.
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OK . . . Where's my chocolate?
Atmosphere can be done in Poser, but it does take some futzing around. I once wrote a quick tutorial on how to set up Atmospherics in Poser, but yeah, it's gonna come out looking mainly like fog or standing under a street lamp. I checked, but what I wrote has mainly disappeared. But NERD3D has some advice on his website. It is from Poser 5 though.
http://www.nerd3d.com/modules.php?name=Content&pa=showpage&pid=7
If you'd like, I'll go through my files again and see if I can find the missing pages on Poser Atmospherics. The thing is, most of what's missing actually comes from the Reference manual.
Here's what I used for Atmosphere settings with superfly. The distance may vary depending on how far your items are from the camera.
And I got this
For lights, I used one point light and ezdome in case it matters.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
to get it thicker as you get farther from the camera, reduce the volume step size. I have mine up high because I wanted a light fog.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Here are some samples I did with varying volume density. They're kind of dark because I had the render settings low.
here is no atmosphere
here is with .01
here is with .05
and here is with .1
keep in mind these are far from the camera. How fast something disappears will be determined by that. The ball is 13ft from the camera, the cylinder is 48ft, the steps are 75 ft and the pyramid is 103ft each at the closest edge.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Poser's atmosphere effects don't work with Superfly which is why you have to use the cube.
As I first mentioned when I started writing about atmosphere effects in Poser, you can find all this in the reference manual. Look at the heading for Root Atmosphere Node on page 402 to show how to adjust the depth cue for light.
EClark1894 posted at 4:07PM Fri, 02 October 2020 - #4400830
Poser's atmosphere effects don't work with Superfly which is why you have to use the cube.
As I first mentioned when I started writing about atmosphere effects in Poser, you can find all this in the reference manual. Look at the heading for Root Atmosphere Node on page 402 to show how to adjust the depth cue for light.
Take a peek at the post above yours. That was done with superfly. It may not work the same as with firefly, but as you can see, it does make fog.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
All this sounds like a cue for someone to make a set of "fog props" and "fog planes" that are geared to working fast with SuperFly? There are at least three or four sets of those for Firefly, although often a bit low-res by today's standards, to get some ideas from.
Learn the Secrets of Poser 11 and Line-art Filters.
RedPhantom posted at 1:47PM Sat, 03 October 2020 - #4400852
EClark1894 posted at 4:07PM Fri, 02 October 2020 - #4400830
Poser's atmosphere effects don't work with Superfly which is why you have to use the cube.
As I first mentioned when I started writing about atmosphere effects in Poser, you can find all this in the reference manual. Look at the heading for Root Atmosphere Node on page 402 to show how to adjust the depth cue for light.
Take a peek at the post above yours. That was done with superfly. It may not work the same as with firefly, but as you can see, it does make fog.
The manual says that depth Cue (among other things) doesn't work with Superfly. If it's wrong, you should let whoever writes the manual know.
EClark1894 posted at 8:00PM Sat, 03 October 2020 - #4400888
RedPhantom posted at 1:47PM Sat, 03 October 2020 - #4400852
EClark1894 posted at 4:07PM Fri, 02 October 2020 - #4400830
Poser's atmosphere effects don't work with Superfly which is why you have to use the cube.
As I first mentioned when I started writing about atmosphere effects in Poser, you can find all this in the reference manual. Look at the heading for Root Atmosphere Node on page 402 to show how to adjust the depth cue for light.
Take a peek at the post above yours. That was done with superfly. It may not work the same as with firefly, but as you can see, it does make fog.
The manual says that depth Cue (among other things) doesn't work with Superfly. If it's wrong, you should let whoever writes the manual know.
I didn't say that the depth cue worked. I said that the atmosphere worked. The lower half of the function works.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Yes, basic SuperFly “volumetric effects when GPU enabled” were added in a late Smith Micro build of Poser 11. At that point they were likely not updating the Manual too quickly. I recall that that the new SuperFly atmospherics were not ideal in terms of speed or optimisation, but it was in there at last.
If you really want heavy atmosphere in a big scene, a Poser to Vue scene transfer is trivially easy. Either Poser 11 to Vue 2016 R5, or Poser 11 to the new subscription Vue.
Learn the Secrets of Poser 11 and Line-art Filters.
ghostship2 posted at 9:29PM Sat, 03 October 2020 - #4400899
This uses a giant box and Raven's fog setup. Keep in mind that you also need to use an appropriate HDRI (overcast day) for the dome and the amb level needs to be cranked up.
That's definitely encouraging. I'll have to check out my HDRIs and see if I have anything appropriate to try.
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OK . . . Where's my chocolate?
RedPhantom posted at 7:24AM Sun, 04 October 2020 - #4400901
EClark1894 posted at 8:00PM Sat, 03 October 2020 - #4400888
RedPhantom posted at 1:47PM Sat, 03 October 2020 - #4400852
EClark1894 posted at 4:07PM Fri, 02 October 2020 - #4400830
Poser's atmosphere effects don't work with Superfly which is why you have to use the cube.
As I first mentioned when I started writing about atmosphere effects in Poser, you can find all this in the reference manual. Look at the heading for Root Atmosphere Node on page 402 to show how to adjust the depth cue for light.
Take a peek at the post above yours. That was done with superfly. It may not work the same as with firefly, but as you can see, it does make fog.
The manual says that depth Cue (among other things) doesn't work with Superfly. If it's wrong, you should let whoever writes the manual know.
I didn't say that the depth cue worked. I said that the atmosphere worked. The lower half of the function works.
Okay. the problem we're having is clearly one of semantics. Let's try this, SOME of Poser's atmosphere effects will not work with Superfly. In most cases, this seems to involve using a large cube to contain the area. I have an article about how to do that too some where.
Boni, here's an article on using and setting up Poser's Depth Cue in PP11.1. As far as I know, no, it is not in use with Superfly. Again, the manual says you can't use Depth Cue with Superfly.
a somewhat related question: Volume Scatter gets more dense with larger geometry. Is there a way for VS to work in reverse? More dense as the object gets smaller. Like the density would be more at the small end of a cone than the large end.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
I'm wondering if a math function could take care of that. I was also thinking with a transparency map gradient oriented for density distance (along the z axis) or height (along the y axis) could be figured into the node tree. Now this is complex for me to figure out, but as an abstract idea to hand to a guru such as bagginsbill perhaps some interesting effects could be developed.
Here is a rough render to show what you guys have helped me with so far ...
Boni
"Be Hero to Yourself" -- Peter Tork
Hey Boni, one of the CAs at HiveWire, Sparky, who worked on the HW Big Dog and Puppy, has some breeds on her own site, philosophersegg.com. I think she also now has a Wolf for the HW Big Dog.
I don't have them, but her work is well liked, so you might go take a look at what she has. You might find something you like.
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OK . . . Where's my chocolate?
You're not the only one that thought Sparky and MrSparky were the same person.
She also has some products in the HW store, though not the dog breeds. I think the animal morphs you mentioned are in her HW store as well, or at least the Reindeer for Dawn and Dusk, as well as a Cat for Dawn.
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OK . . . Where's my chocolate?
I think the animal morphs at her store are all for the DAZ Gen 4 figures. V4, M4, and K4. (I guess that's why they're not at Hivewire.) They really are amazing.
I saw the cat person at Hivewire. Almost bought it, but it's a little too toony for my taste. The humanimals at her store are more realistic.
I still use Mia, Little Dragon's Millennium Catwoman, sometimes. I like the old MilCat the best. The Hivewire cat poses nicely, but the head just doesn't look realistic to me. The ears are too big and rounded, and the head is too narrow.
Yes, I thought the Cat person was a bit toony for my taste as well, as is the Reindeer for Dawn and Dusk. Nice ideas, but not the type of characters I would use.
_______________
OK . . . Where's my chocolate?
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I've been trying to use Atmosphere settings to get a good depth and density to show better atmospheric perspective to my renders. Can anyone show some settings that can work? I've been tearing my hair out for two weeks now. Either the atmosphere doesn't show hardly at all or it's like the entire scene is in a fog. I am using Poser 11 and Superfly. And I prefer that for the other realistic lighting effects.
Boni
"Be Hero to Yourself" -- Peter Tork