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Poser 12 F.A.Q (Last Updated: 2024 Oct 22 2:54 pm)
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And another question - are they weight mapped and easy to scale?
one more comment - usually there is more hype here in the MP before a new figure is released. did these two new figures just magically appear?
I aim to update it about once a month. Oh, and it's free!
I have Nova. Picked it up today.
Very unusual rig on the figure, many extra bones in the limbs and torso and a complex facial rig. Subdivision Unimesh skinned figure that's low medium res at default and loads with 1 level of subdivision. I like her default shapes, particularly her facial/skeletal shape. Cute.
I get a distinct Antonia vibe from the figure.
There's a fair amount of morphs in the body and some decent expressions, I like her default open smile and teeth quite a bit. I think she'd be good for portraits in particular.
The mesh is not water tight so a strike in my book there, but that's subjective nitpicking. There's some pose controllers. Could use alot more morphs of course, not sure yet on the JCM front although she has a fair amount, and the topology isn't terrible. Patch topology at elbows and knees. Stacked UVs. Bends pretty well too, comparatively better than many Poser figures I have. She comes with a small outfit selection. Shirt, pants, shoes, and some fiber mesh hairs. I Look forward to creating some morphs for her, I'd say definitely worth the 10 dollars I paid for her, from a collector's perspective. I see many good things and a few bad, but it's a bit early to render any serious judgement, and I won't go into specifics besides... My criteria for figure's value is probably different than typical... I'll use the figure and tinker with it definitely.
estherau posted at 6:41 AM Sun, 28 November 2021 - #4430972
Nova is weight mapped. She has specific dedicated scaling dials. Haven't fully tested these dials yet.And another question - are they weight mapped and easy to scale?
one more comment - usually there is more hype here in the MP before a new figure is released. did these two new figures just magically appear?
Figure does NOT have IK.
Sure. I'll have to do it after work today, so late afternoon/early evening.
I'm hesitant to point out some issues with the figure, most that are simply an inconvenience and are correctable with some tinkering. Frankly, I think the figure could use about a week of further development polishing. Particularly in the dials department. Also note that the conforming lashes were a gigantic mistake and do not work properly with many of the included facial expressions. This can be fixed by applying the expression and then manually posing the lashes lower eyelid body part to match. I think I can fix this via a value operation dependency (I think)... there's a bit of cleaning up to do in such things with the figure. Additionally the rigs unusual features such as the pectoral bones can only be utilized via finding them in their hierarchy and manually dialing via. So too the facial rig.
There's a full body morph called Porn Star that has a morph target in all the relevant actors, but no body master. It's a new body shape. It's easy enough to link theses morph targets to a new master in the body and create a working FBM but it will also require the application of a match centers to morph command applied to the master in order for the rig to work reasonably well with the new shape.
Images later.
Picked her up today also. I had some reward points to spend and this seemed just a good step. Driving for me was the 'A' pose zero. I look for a Poser compatible avatar in Marvelous Designer and 'A' pose zero makes everything so much easier. Ali's Angela/Ang2 is 'A' pose too but she's not weight mapped and her 'angelic' position (hovering in the air with legs hanging limb and very close) is not very suited for copying the rig into pants. Also the absence of detail in the crotch area is beneficial for this.
The nails are integrated, would require subdivision morphs to create morphs.
I made some UV templates for Nova, they're 4096 jpgs (Lashes 2048)... download here:
https://drive.google.com/file/d/1guqqE7HyTdk4TMTS6Gb-7_37zkZrZbKf/view?usp=drivesdk
Some previews (screencaps, do not use as templates, use download files)
The rigging looks a lot like Genesis 8's, so pretty different from Poser standard.There are a few simplifications relative to G8: the individual toes are one body part and have no extra link like in G8, and there are no foot 'metatarsals'.
For poses one may consider writing a small script that can convert the Genesis 8 pose .duf's into Poser .ps2's
Content Advisory! This message contains nudity
Quick test of a freebie pose set from here... had to extract the duf itself and append with .duf but after that script loaded Pose fine except for minor discrepancies in hands and toes clipping... toes are clipping ground plane in preview image, hands clipping into hip fixed with minor adjustment.
Thanks again FVerbaas, well done.
Thank you for the testing. I made an update. I will leave it here for a few days fro download so anyone is welcome to participate and give feedback.
The manual extract should have been solved now. The script accepts gzipped and text DUF's alike. I also solved a few other issues.
Of course we look at pose transfers from another figure and hand and feet will never be an exact match. Tweaks will always be necessary, even if the posed figure is a derivative of the original.
I also made a simple hair morph donor for 2-click hair conversion and ran EZSkin on the figure.
Maybe a little harsh, let me reevaluate that statement about them not working made earlier. They work, the lashes at least, via the dials within the rig parts themselves but not at all with many of the included face expressions.
The brows don't work with either in my tests. I've tried straight conforming and conformed with every option ticked in properties.
Here's her smile dial applied and her left eyebrow up down left.
Since the creator, Vyusur, doesn't seem to have been heard of in these parts, I hope it's OK to mention that Vyusur is a woman who posts fairly regularly over at DAZ in the Carrara forums.
She is well-liked there and has shown work that leaves no doubt that she has real mastery of creating 3d models as well as being accomplished in traditional art media.
I'm pretty sure that her figures are popular for being able to be used in Carrara but I haven't bought any to verify that. Carrara, like Poser, hasn't been engineered to use DAZ figures beyond Genesis 2.
I believe Vyusur creates most of her figures from scratch. I can't honestly say which ones because I haven't kept too much abreast of things in the DAZ and Carrara worlds. However In her stores here and at DAZ some of her figures are described as 'standalone' or 'original' figures. I simply don't know which - if any - of these are based on DAZ figures but I do know that she has created her own figures and they are accepted by DAZ.
Hope this is of use - I feel a bit uncomfortable introducing another person like this.
Thank you Grimhilda for your post. I contacted Vyusur about some issues I encountered with Nova. She told me she was very busy with other projects at the moment.
Indeed the figure appears to be created from scratch. Issues found up to now can be solved quite easily by the user. Maybe this thread can serve as a repository for tips and tricks.
The figure is interesting for me because of Marvelous Designer compatibility, which for me solves most of the garments support. Hair from whatever figure copies on easily. Compatible poses are available via the script and .duf's for gen8. Skins are cut in a way that would allow using the techniques I applied in the Face Texture Converter to make them fit Nova.
Suppo
Thanks for your response, FVerbaas.
I had some familiarity with Vyusur from reading posts in the Carrara forums. Indeed she was kind enough to compliment me on a video I created of some work of mine.
In the Carrara forums, being among friends, regular posters sometimes mention their life situations etc. in a limited way and I would have no doubt that she is sincerely busy. (Not that you suggested otherwise!)
Actually, I didn't really know until yesterday that she had built up stores here and at DAZ with so many items. I just thought that she had created one or two figures which worked well in Carrara.
I can say that, as an amateur modeller, I was impressed by the wireframe images shown earlier in this thread. They seem to be an object lesson in edge loops and clean topology and are very impressive. Whatever folks may think of DAZ3d, for them to accept figures created by an individual says a lot about the figures' quality.
As to the subject title of this thread, I'm afraid I can offer no information but I noticed some figures come with clothing.
It is great that you are getting to use them in Marvelous Designer. That was software I will always regret not buying last year when I had the chance. I literally went to do so on the day they introduced subscription-only. Worse, I had rushed to buy 3d Coat before the same happened but that event took much later and I could have got it for $99 cheaper shortly afterwards at Black Friday and again at Christmas.
Such is life. The current annual subscription sale for MD would be tempting if my PC wasn't so low-spec.
Yesterday I felt uncomfortable discussing another person - today it's true also. I'm sure if I was mention of me was made to Vyusur, she would say 'who???' But I've said only good things I hope.
Best regards
Ran Nova through Netherwork's Creator's Toybox and generated a blank dev cr2... maybe someone, besides myself, might find it useful.
How the figure was processed for the blank...
I keep my copy in Nova's folder in Libraries/Character, but the 2 zipped files aren't nested in a Runtime structure.
can i make them muscular for example? is it easy to convert clothes from other figures to fit these new figures. can you make them look older and younger?
Sorry Esther for not responding to your initial question.
I do not have Neo only Nova. I am sure Nova can be made to look older or younger, but no morphs are built-in.
These are the available shape variety morphs for Nova:
FVerbaas posted at 2:06 AM Thu, 9 December 2021 - #4431482
undefined posted at 6:40 AM Sun, 28 November 2021 - #2967259You can make morphs with any software that can rotate, translate, or scale vertices/edges/faces of polygons. Including base resolution sculpts via sculpting tools in any software that has that feature. Subdivision level morphs require the Morph Brush or GoZ bridge to Zbrush. Here's a list of all of Nova's included morphs, including misspellings, compiled via D3d's Binary Morph Editorcan i make them muscular for example? is it easy to convert clothes from other figures to fit these new figures. can you make them look older and younger?
Sorry Esther for not responding to your initial question.
I do not have Neo only Nova. I am sure Nova can be made to look older or younger, but no morphs are built-in.
These are the available shape variety morphs for Nova:
There are a number of 'shape bones' in the head. For the rest you will need tto use the morph brush or GoZ.
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can i make them muscular for example? is it easy to convert clothes from other figures to fit these new figures. can you make them look older and younger?
Love esther
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