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Subject: Show your Poser 13 renders!


anupaum ( ) posted Sun, 02 April 2023 at 10:10 PM

ghostship2 posted at 6:56 PM Sun, 2 April 2023 - #4460560

More of my new skin shader

f2T9sA67RVCzqvmWYkIn2YF4OvIWCF07haE36WbM.jpg

This is beautiful!  :)



ghostship2 ( ) posted Mon, 03 April 2023 at 11:47 AM

@anupaum thanks!


W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Kalypso ( ) posted Mon, 03 April 2023 at 12:33 PM · edited Mon, 03 April 2023 at 12:33 PM
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Playing with the new Post render FX



elena_c ( ) posted Mon, 03 April 2023 at 1:49 PM · edited Mon, 03 April 2023 at 1:49 PM
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Testing.


1NJtkcvN6JtjFqZK8zsVTlJ82uiMRcvgYQH4jKis.jpg


anupaum ( ) posted Mon, 03 April 2023 at 3:03 PM

I think I'm starting to get the hang of lighting now.dBo7K5EZtncapyRFODvoQKa3Yju49ldwBfcqIjpx.png


hornet3d ( ) posted Mon, 03 April 2023 at 4:00 PM

Some more playing


FQ9cWc0URGBT1jyHS61vCNEijPKtmJE0EGBwOAn6.jpg

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


hborre ( ) posted Mon, 03 April 2023 at 5:55 PM
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anupaum posted at 3:03 PM Mon, 3 April 2023 - #4460646

I think I'm starting to get the hang of lighting now.dBo7K5EZtncapyRFODvoQKa3Yju49ldwBfcqIjpx.png

Nice scene.  I'd keep an eye on anything that can cause self-glowing.  It can be seen in the hair and partially in the skin.


ghostship2 ( ) posted Mon, 03 April 2023 at 6:38 PM

I might have the SSS radius wrong on my skin shader. This darker skinned model had red glowing nipples so I halved the radius.

DiEFjIk24g8es21DoH7824BSWttOsn3b6YXj1QFL.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Mon, 03 April 2023 at 8:46 PM
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What sort of range were you using?

Nice portrait, by the way.


ghostship2 ( ) posted Mon, 03 April 2023 at 9:26 PM · edited Mon, 03 April 2023 at 9:27 PM

I was using .11, .03, .015 on the PBSDF node. With the dark skin I had to go .026, .008, .004. There doesn't seem to be a scaling parameter on it.

after checking the new numbers on a lighter skin it seems those are better there as well

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


anupaum ( ) posted Mon, 03 April 2023 at 9:46 PM
hborre posted at 5:55 PM Mon, 3 April 2023 - #4460668
anupaum posted at 3:03 PM Mon, 3 April 2023 - #4460646

I think I'm starting to get the hang of lighting now.dBo7K5EZtncapyRFODvoQKa3Yju49ldwBfcqIjpx.png

Nice scene.  I'd keep an eye on anything that can cause self-glowing.  It can be seen in the hair and partially in the skin.
Can you please explain what you're seeing? I'm not understanding what you mean.

:)


ghostship2 ( ) posted Mon, 03 April 2023 at 11:06 PM

@anupaum

What he is seeing is on the Alanis Hair. It looks like Cast Shadows is turned off for that prop or it is using a material that is glowing. Often it's using some sort of Translucency on the Poser Root and that pretty much doesn't work the way you'd think it should. Have a look at my example so you can see the difference. BTW: not trying to gang up on you just trying to help out!

R8sm73C7g4NqeR6mYoKZ6ljRb3rIlncKgaDEDW8h.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Mon, 03 April 2023 at 11:16 PM
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Yes, by all means, don't take any offense.  There comes a realization that old shaders need to be revamped to work correctly Superfly.  I keep seeing the same mistakes in the gallery from contributors posting Superfly-rendered images that need texture overhauls because they don't look right.  Self-glowing is one example.


hborre ( ) posted Mon, 03 April 2023 at 11:26 PM
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ghostship2 posted at 9:26 PM Mon, 3 April 2023 - #4460682

I was using .11, .03, .015 on the PBSDF node. With the dark skin I had to go .026, .008, .004. There doesn't seem to be a scaling parameter on it.

after checking the new numbers on a lighter skin it seems those are better there as well

Your radius values seem to be reasonable, maybe a bit too low but dark skin usually doesn't exhibit much scatter.  Is the Subsurface value above the Subsurface Radius channel high?  If it's set too high it will cause the same glowing effect.  I usually keep that value low, 0.01 - 0.02 with slightly higher Radius values depending on the tint I want to impart.


anupaum ( ) posted Tue, 04 April 2023 at 8:15 AM

ghostship2 posted at 11:06 PM Mon, 3 April 2023 - #4460686

@anupaum

What he is seeing is on the Alanis Hair. It looks like Cast Shadows is turned off for that prop or it is using a material that is glowing. Often it's using some sort of Translucency on the Poser Root and that pretty much doesn't work the way you'd think it should. Have a look at my example so you can see the difference. BTW: not trying to gang up on you just trying to help out!

R8sm73C7g4NqeR6mYoKZ6ljRb3rIlncKgaDEDW8h.jpg

No offense taken. It IS helpful. Thank you!

:)



anupaum ( ) posted Tue, 04 April 2023 at 8:33 AM

hborre posted at 11:16 PM Mon, 3 April 2023 - #4460688

Yes, by all means, don't take any offense.  There comes a realization that old shaders need to be revamped to work correctly Superfly.  I keep seeing the same mistakes in the gallery from contributors posting Superfly-rendered images that need texture overhauls because they don't look right.  Self-glowing is one example.

I'm not offended. I understand you're trying to help. The hair I get, but you'd also mentioned skin. I've been struggling to control massive highlights in P13 on light-skinned characters. (Dark-skinned ones I've rendered seem okay.)  I don't know what SSS Radius actually IS.

This is the skin shader for one of my characters. Should I try turning down the reflectivity in EZ Blinn?

I'm swimming in heavy seas when it comes to shaders.

:(x8pAAhYDWqjgJFKhnFVDFdXCRQToDsVNjeZtN0Am.png


anupaum ( ) posted Tue, 04 April 2023 at 8:59 AM · edited Tue, 04 April 2023 at 8:59 AM

I've experimented with the EZ Blinn Node's Reflectivity value. The first image is the normal EZ Skin shader I've been using. It's value is .5. With a rim light set at 120%, you can see the blown highlights. These remain in the right shoulder through all of the images, as I didn't mess with values for the rest of her skin.

The second image has the Reflectivity value set at .25.

The third image has the Reflectivity value set at .1

The fourth image has the Reflectivity value set at .05.

This deals with the highlights being blown out, but her skin starts looking a bit flat, the lower I go. This was not an issue using Superfly in P12.HDBKYJdTSm7tnyRV6uJ9DZ7wzzBobohwhkYbZFXQ.pngOpEzaUDXzbFJBpdYapHzT8FMjogNLfcUnaE1hugU.pngBpyPJwI5Dsy0LUA3CA43YF1CX8tFsibOYCeV3QJo.pngFUn82nDV0j2NKvOnyfgIsSVmU8exJuPiEjimP6vn.png


anupaum ( ) posted Tue, 04 April 2023 at 9:30 AM

Another issue is that older hair models have these baked-in highlights, which look ridiculous. It's exceptionally bad for Kiri-Te hair.

So, you may ask, "Why not upgrade to one of the newer Genesis figures?"

I have a LOT invested in Poser. I'm familiar with the UI and have a workflow that is well-established at this point. Also, the characters I render are custom made for me. So, unless I can figure out how to fix the old hair shaders and get rid of the burnt-in highlights, I'm more or less stuck with what I have.


Rhia474 ( ) posted Tue, 04 April 2023 at 9:39 AM

Use a hair shader that modifies/ eliminates that. You maY have to purchase one like ghostship2's or a script like Ken1171's GoPhysical. Old hairs can have new life. I would not consider Genesis either.


ghostship2 ( ) posted Tue, 04 April 2023 at 10:04 AM
hborre posted at 11:26 PM Mon, 3 April 2023 - #4460689
ghostship2 posted at 9:26 PM Mon, 3 April 2023 - #4460682

I was using .11, .03, .015 on the PBSDF node. With the dark skin I had to go .026, .008, .004. There doesn't seem to be a scaling parameter on it.

after checking the new numbers on a lighter skin it seems those are better there as well

Your radius values seem to be reasonable, maybe a bit too low but dark skin usually doesn't exhibit much scatter.  Is the Subsurface value above the Subsurface Radius channel high?  If it's set too high it will cause the same glowing effect.  I usually keep that value low, 0.01 - 0.02 with slightly higher Radius values depending on the tint I want to impart.
On second check, yes, old values work good for light skin, smaller values work better for the darker skin. My radius ratio is 7/2/1 which apparently is normal for skin. 

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 ( ) posted Tue, 04 April 2023 at 10:06 AM
anupaum posted at 9:30 AM Tue, 4 April 2023 - #4460715

Another issue is that older hair models have these baked-in highlights, which look ridiculous. It's exceptionally bad for Kiri-Te hair.

So, you may ask, "Why not upgrade to one of the newer Genesis figures?"

I have a LOT invested in Poser. I'm familiar with the UI and have a workflow that is well-established at this point. Also, the characters I render are custom made for me. So, unless I can figure out how to fix the old hair shaders and get rid of the burnt-in highlights, I'm more or less stuck with what I have.

The baked in highlights is exactly why I made my hair shader system. It's in my store here at Rendo.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 ( ) posted Tue, 04 April 2023 at 10:35 AM · edited Tue, 04 April 2023 at 10:41 AM

This is what I'm using for skin. You can add a bit of metallic (.5) to the lips if you want more of a lipstick look to the lips.

1plkXoipqnCoZQmykteXYwLnsamkiRfE7qzns6Y4.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


anupaum ( ) posted Tue, 04 April 2023 at 11:44 AM

ghostship2 posted at 10:35 AM Tue, 4 April 2023 - #4460727

This is what I'm using for skin. You can add a bit of metallic (.5) to the lips if you want more of a lipstick look to the lips.

1plkXoipqnCoZQmykteXYwLnsamkiRfE7qzns6Y4.jpg


Your shader looks nothing like mine. This is a "pure" cycles shader, right? The ones I'm using are EZ Skin mods of the original shaders that came with my figures.


ghostship2 ( ) posted Tue, 04 April 2023 at 12:06 PM

@anupaum I never use the shaders included with any of the products I buy. They never look good. Most of the stuff for sale these days is either 10 years old, or the vendor is forced to make it backwards compatible with old Posers versions or worse, the vendor makes a Poser version as an afterthought and doesn't really understand anything about Superfly shaders.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


anupaum ( ) posted Tue, 04 April 2023 at 12:21 PM
ghostship2 posted at 12:06 PM Tue, 4 April 2023 - #4460739

@anupaum I never use the shaders included with any of the products I buy. They never look good. Most of the stuff for sale these days is either 10 years old, or the vendor is forced to make it backwards compatible with old Posers versions or worse, the vendor makes a Poser version as an afterthought and doesn't really understand anything about Superfly shaders.

All of mine are older than ten years at this point. But these were custom-made for my figures. The scar on Brenna's neck, for example, reflects her history and is not something I can replicate. I just don't have the skill, nor the time to develop said skill.

:)


hborre ( ) posted Tue, 04 April 2023 at 12:40 PM
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I think it has come time to revamp EZSkin to include the major improvements that have been released with the current versions of Poser.  One of the complaints about it was how the specularity is set too high when rendered.  Even selecting the SSS Skin type is doing nothing at all, it is not activated when applied to the character figure.  I have done a deep dive into this application and although it does deliver an acceptable result, it needs more significant tweaking to get it to the point where it is right most of the time.  But everything is dependent on your scene presentation and lighting situation which means that shader textures need more correction to make it look right.  I agree with Ghostship2, using the default shaders unless done right, will frustrate users trying to find that happy medium between mediocre art and exceptional, take notice art.


anupaum ( ) posted Tue, 04 April 2023 at 12:53 PM
hborre posted at 12:40 PM Tue, 4 April 2023 - #4460747

I think it has come time to revamp EZSkin to include the major improvements that have been released with the current versions of Poser.  One of the complaints about it was how the specularity is set too high when rendered.  Even selecting the SSS Skin type is doing nothing at all, it is not activated when applied to the character figure.  I have done a deep dive into this application and although it does deliver an acceptable result, it needs more significant tweaking to get it to the point where it is right most of the time.  But everything is dependent on your scene presentation and lighting situation which means that shader textures need more correction to make it look right.  I agree with Ghostship2, using the default shaders unless done right, will frustrate users trying to find that happy medium between mediocre art and exceptional, take notice art.

This is well stated. It illustrates a problem with Poser in the ongoing rift with DAZ figures, in that those of us who have not made the leap to newer figures, and for whom coming up with a brand new shader that works in P13 is nigh well impossible, we're more or less stuck with what we have. Turning down lights and adjusting the reflectivity in the EZ Blinn mode is the major way I've dealt with this.

But Snarly has a life, and I can't expect him to leap into action for my sake, right?  As it is, the recent NVIDIA update broke VWD in P11, so now I can't simulate hair, either.

In many ways, I feel like my hobby has left me behind.


Rhia474 ( ) posted Tue, 04 April 2023 at 5:45 PM · edited Tue, 04 April 2023 at 5:45 PM

Construct with included material, one of ghostship's lights from the marketplace set (Construct Bounce + Studio), V4 subdivision 1, Ades Hair, Essence texture; Poser 13 render, SuperFly: Rendering time: 489.20 seconds.


Udkvg7pL1YpV8PBI933AQTaoBuQd5B7E4J2KrhFl.jpg


Y-Phil ( ) posted Tue, 04 April 2023 at 6:11 PM
Rhia474 posted at 5:45 PM Tue, 4 April 2023 - #4460796

Construct with included material, one of ghostship's lights from the marketplace set (Construct Bounce + Studio), V4 subdivision 1, Ades Hair, Essence texture; Poser 13 render, SuperFly: Rendering time: 489.20 seconds.


Gorgeous ❤

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ghostship2 ( ) posted Tue, 04 April 2023 at 6:13 PM

@Rhia474 very nice!

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hornet3d ( ) posted Wed, 05 April 2023 at 11:21 AM · edited Wed, 05 April 2023 at 11:21 AM

So my system and Poser 13 have decided to play nicely together today allowing me to have some fun.


GyCgk3KVIsPCucQkb3E1WAUayyZXJWnHbNo79Rxf.jpg

This time around there are no Poser lights at all.  Both the hanger and the space craft have been in my runtimes for over 7 years and I may well have spent sometime saving up for them so that gives an idea of age.  I used Ken-1171_designs Go Physical script to change everything to physical with a single click and, in the case of the fuselage of the space craft, to 'make metal' with the same script.  Using the physical surface I then set emissions on any lights in the hanger and displays in the space craft.

Oh and yes I did, notice slightly too late the rear of the craft is sinking, which I need to correct but I thought I would go with this as a proof of concept while I was still ahead

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


anupaum ( ) posted Wed, 05 April 2023 at 11:33 AM

That's lovely!



Rhia474 ( ) posted Wed, 05 April 2023 at 12:26 PM

That looks nice and crisp, love how the surfaces turned out! Definite proof of concept, glad you could get Poser to behave!


bobbesch ( ) posted Wed, 05 April 2023 at 2:42 PM

62vXuudRSv6wRp5FNeHWhacVRNhGSZ0kUFetMkma.pngOlder scene, cranked up the bounces.



ghostship2 ( ) posted Wed, 05 April 2023 at 3:43 PM

@bobbesch good work!

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Y-Phil ( ) posted Wed, 05 April 2023 at 5:53 PM
bobbesch posted at 2:42 PM Wed, 5 April 2023 - #4460865

Older scene, cranked up the bounces.


Wow ❤


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👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


Y-Phil ( ) posted Wed, 05 April 2023 at 5:54 PM
hornet3d posted at 11:21 AM Wed, 5 April 2023 - #4460857

So my system and Poser 13 have decided to play nicely together today allowing me to have some fun.



This time around there are no Poser lights at all.  Both the hanger and the space craft have been in my runtimes for over 7 years and I may well have spent sometime saving up for them so that gives an idea of age.  I used Ken-1171_designs Go Physical script to change everything to physical with a single click and, in the case of the fuselage of the space craft, to 'make metal' with the same script.  Using the physical surface I then set emissions on any lights in the hanger and displays in the space craft.

Oh and yes I did, notice slightly too late the rear of the craft is sinking, which I need to correct but I thought I would go with this as a proof of concept while I was still ahead

Fantastic result ❤


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(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


Boni ( ) posted Wed, 05 April 2023 at 6:19 PM

P13 - minor FX, included and legacy content, default render settings ... A full day's project.  Hope you like. hhf9fozzbcILl0hG7bmqfNHAnNLKsTcl43Ds1DHr.jpg

Boni



"Be Hero to Yourself" -- Peter Tork


Y-Phil ( ) posted Wed, 05 April 2023 at 6:25 PM
Boni posted at 6:19 PM Wed, 5 April 2023 - #4460893

P13 - minor FX, included and legacy content, default render settings ... A full day's project.  Hope you like. 


Awesome ❤


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(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


hornet3d ( ) posted Wed, 05 April 2023 at 8:20 PM

Just to see if there was anything unexpected I tried a portrait scene I set up in Poser 12 a few weeks ago and rendered it in Poser 13.   I didn't expect any issues and there were none.

Nr4uqPckkARYdCtlV1Sr49aRpc0iYpygZClRMvvH.jpg

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


GiveitUp ( ) posted Thu, 06 April 2023 at 5:18 PM

az6Fm3GsLUUOvyQSmg2mjjakYfgVXxKQNmy9WVWT.jpgThe road to crafting a top notch skin shader is hard. For a long time, I tried with Poser 12 not to make the characters look like mannequins, with shiny skin like a sweaty sumo. On male and older female characters, it's easier to trick with bump and normal maps. The skin may be blotchy and more wrinkled. With young people (and those young at heart?) it is difficult to get a grip on this waxy, slightly translucent surface.


GiveitUp ( ) posted Thu, 06 April 2023 at 5:22 PM
anupaum posted at 10:10 PM Sun, 2 April 2023 - #4460577

ghostship2 posted at 6:56 PM Sun, 2 April 2023 - #4460560

More of my new skin shader

f2T9sA67RVCzqvmWYkIn2YF4OvIWCF07haE36WbM.jpg

This is beautiful!  :)


Jaaa Ghostship you're better than me. Wonderful texture and lifelike freshness. I love it...


ghostship2 ( ) posted Thu, 06 April 2023 at 5:32 PM

@Trantuete Thanks! If you like you could try the shader I'm using. It's in the Cycles skin thread.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


GiveitUp ( ) posted Thu, 06 April 2023 at 6:35 PM

Wow...thanks a lot!!


RedPhantom ( ) posted Thu, 06 April 2023 at 10:32 PM · edited Thu, 06 April 2023 at 10:54 PM
Site Admin Online Now!

My first Poser 13 render. I had wanted to add some fog, but it wasn't working. I'm going to have to experiment and see if I messed it up or if Poser 13 is having an issue.

Edit to add it was user error.


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I use Poser 13 and win 10


ghostship2 ( ) posted Thu, 06 April 2023 at 11:03 PM

@RedPhantom Looks good! Did you use a giant cube with a scatter volume node on it?


W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 ( ) posted Thu, 06 April 2023 at 11:07 PM

I think the camera has to be outside of the cube for you to see the effect

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


odf ( ) posted Thu, 06 April 2023 at 11:38 PM

I downloaded Poser 13 this morning and had a bit of a play with this scene from yesterday while checking out the new renderer. So far, I'm really happy with it. So faaaast!!!

HJRMHdeOPCvlvnSHECGGqhmb42PX55XahXHiEShe.png

-- I'm not mad at you, just Westphalian.


Wilks ( ) posted Fri, 07 April 2023 at 6:14 AM

Guys and girls.

These renders are so fantastic!!!



vopehov506 ( ) posted Fri, 07 April 2023 at 7:29 AM · edited Fri, 07 April 2023 at 7:31 AM

Yes some of these renders are looking promising, not saying perfect as I would not hang it up in one of my room's. Giving to many compliments might prevent getting better :) I think there still is allot of work ahead for most of these works. From my profession I learned that a artwork is then good if you or someone would hang it up in a living room. It is a helpful technique to realize where it could be done better.  Allot of these works, I mean not just poser look allot like screen shots out of older games, so far results are not really convincing. Make a comparison, if a Sims shot look better then your render then you have allot of work ahead.

Allot of pinup's have no Life given, Portraits are staring as if they zombies ( Expression missing ) that is telling a story.  Not that I want to say Poser would not have the potential, but for giving it the potential the renders need reaching a quality to be hang up in a Room. 


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