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(Last Updated: 2024 Nov 22 7:03 pm)
Some more playing
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
anupaum posted at 3:03 PM Mon, 3 April 2023 - #4460646Can you please explain what you're seeing? I'm not understanding what you mean.Nice scene. I'd keep an eye on anything that can cause self-glowing. It can be seen in the hair and partially in the skin.I think I'm starting to get the hang of lighting now.
@anupaum
What he is seeing is on the Alanis Hair. It looks like Cast Shadows is turned off for that prop or it is using a material that is glowing. Often it's using some sort of Translucency on the Poser Root and that pretty much doesn't work the way you'd think it should. Have a look at my example so you can see the difference. BTW: not trying to gang up on you just trying to help out!
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Yes, by all means, don't take any offense. There comes a realization that old shaders need to be revamped to work correctly Superfly. I keep seeing the same mistakes in the gallery from contributors posting Superfly-rendered images that need texture overhauls because they don't look right. Self-glowing is one example.
Your radius values seem to be reasonable, maybe a bit too low but dark skin usually doesn't exhibit much scatter. Is the Subsurface value above the Subsurface Radius channel high? If it's set too high it will cause the same glowing effect. I usually keep that value low, 0.01 - 0.02 with slightly higher Radius values depending on the tint I want to impart.I was using .11, .03, .015 on the PBSDF node. With the dark skin I had to go .026, .008, .004. There doesn't seem to be a scaling parameter on it.
after checking the new numbers on a lighter skin it seems those are better there as well
ghostship2 posted at 11:06 PM Mon, 3 April 2023 - #4460686
No offense taken. It IS helpful. Thank you!@anupaum
What he is seeing is on the Alanis Hair. It looks like Cast Shadows is turned off for that prop or it is using a material that is glowing. Often it's using some sort of Translucency on the Poser Root and that pretty much doesn't work the way you'd think it should. Have a look at my example so you can see the difference. BTW: not trying to gang up on you just trying to help out!
hborre posted at 11:16 PM Mon, 3 April 2023 - #4460688
I'm not offended. I understand you're trying to help. The hair I get, but you'd also mentioned skin. I've been struggling to control massive highlights in P13 on light-skinned characters. (Dark-skinned ones I've rendered seem okay.) I don't know what SSS Radius actually IS.Yes, by all means, don't take any offense. There comes a realization that old shaders need to be revamped to work correctly Superfly. I keep seeing the same mistakes in the gallery from contributors posting Superfly-rendered images that need texture overhauls because they don't look right. Self-glowing is one example.
I've experimented with the EZ Blinn Node's Reflectivity value. The first image is the normal EZ Skin shader I've been using. It's value is .5. With a rim light set at 120%, you can see the blown highlights. These remain in the right shoulder through all of the images, as I didn't mess with values for the rest of her skin.
The second image has the Reflectivity value set at .25.
The third image has the Reflectivity value set at .1
The fourth image has the Reflectivity value set at .05.
This deals with the highlights being blown out, but her skin starts looking a bit flat, the lower I go. This was not an issue using Superfly in P12.
Another issue is that older hair models have these baked-in highlights, which look ridiculous. It's exceptionally bad for Kiri-Te hair.
So, you may ask, "Why not upgrade to one of the newer Genesis figures?"
I have a LOT invested in Poser. I'm familiar with the UI and have a workflow that is well-established at this point. Also, the characters I render are custom made for me. So, unless I can figure out how to fix the old hair shaders and get rid of the burnt-in highlights, I'm more or less stuck with what I have.
ghostship2 posted at 9:26 PM Mon, 3 April 2023 - #4460682On second check, yes, old values work good for light skin, smaller values work better for the darker skin. My radius ratio is 7/2/1 which apparently is normal for skin.Your radius values seem to be reasonable, maybe a bit too low but dark skin usually doesn't exhibit much scatter. Is the Subsurface value above the Subsurface Radius channel high? If it's set too high it will cause the same glowing effect. I usually keep that value low, 0.01 - 0.02 with slightly higher Radius values depending on the tint I want to impart.I was using .11, .03, .015 on the PBSDF node. With the dark skin I had to go .026, .008, .004. There doesn't seem to be a scaling parameter on it.
after checking the new numbers on a lighter skin it seems those are better there as well
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
The baked in highlights is exactly why I made my hair shader system. It's in my store here at Rendo.Another issue is that older hair models have these baked-in highlights, which look ridiculous. It's exceptionally bad for Kiri-Te hair.
So, you may ask, "Why not upgrade to one of the newer Genesis figures?"
I have a LOT invested in Poser. I'm familiar with the UI and have a workflow that is well-established at this point. Also, the characters I render are custom made for me. So, unless I can figure out how to fix the old hair shaders and get rid of the burnt-in highlights, I'm more or less stuck with what I have.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
ghostship2 posted at 10:35 AM Tue, 4 April 2023 - #4460727
This is what I'm using for skin. You can add a bit of metallic (.5) to the lips if you want more of a lipstick look to the lips.
Your shader looks nothing like mine. This is a "pure" cycles shader, right? The ones I'm using are EZ Skin mods of the original shaders that came with my figures.
@anupaum I never use the shaders included with any of the products I buy. They never look good. Most of the stuff for sale these days is either 10 years old, or the vendor is forced to make it backwards compatible with old Posers versions or worse, the vendor makes a Poser version as an afterthought and doesn't really understand anything about Superfly shaders.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
All of mine are older than ten years at this point. But these were custom-made for my figures. The scar on Brenna's neck, for example, reflects her history and is not something I can replicate. I just don't have the skill, nor the time to develop said skill.@anupaum I never use the shaders included with any of the products I buy. They never look good. Most of the stuff for sale these days is either 10 years old, or the vendor is forced to make it backwards compatible with old Posers versions or worse, the vendor makes a Poser version as an afterthought and doesn't really understand anything about Superfly shaders.
I think it has come time to revamp EZSkin to include the major improvements that have been released with the current versions of Poser. One of the complaints about it was how the specularity is set too high when rendered. Even selecting the SSS Skin type is doing nothing at all, it is not activated when applied to the character figure. I have done a deep dive into this application and although it does deliver an acceptable result, it needs more significant tweaking to get it to the point where it is right most of the time. But everything is dependent on your scene presentation and lighting situation which means that shader textures need more correction to make it look right. I agree with Ghostship2, using the default shaders unless done right, will frustrate users trying to find that happy medium between mediocre art and exceptional, take notice art.
This is well stated. It illustrates a problem with Poser in the ongoing rift with DAZ figures, in that those of us who have not made the leap to newer figures, and for whom coming up with a brand new shader that works in P13 is nigh well impossible, we're more or less stuck with what we have. Turning down lights and adjusting the reflectivity in the EZ Blinn mode is the major way I've dealt with this.I think it has come time to revamp EZSkin to include the major improvements that have been released with the current versions of Poser. One of the complaints about it was how the specularity is set too high when rendered. Even selecting the SSS Skin type is doing nothing at all, it is not activated when applied to the character figure. I have done a deep dive into this application and although it does deliver an acceptable result, it needs more significant tweaking to get it to the point where it is right most of the time. But everything is dependent on your scene presentation and lighting situation which means that shader textures need more correction to make it look right. I agree with Ghostship2, using the default shaders unless done right, will frustrate users trying to find that happy medium between mediocre art and exceptional, take notice art.
Gorgeous ❤Construct with included material, one of ghostship's lights from the marketplace set (Construct Bounce + Studio), V4 subdivision 1, Ades Hair, Essence texture; Poser 13 render, SuperFly: Rendering time: 489.20 seconds.
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
So my system and Poser 13 have decided to play nicely together today allowing me to have some fun.
This time around there are no Poser lights at all. Both the hanger and the space craft have been in my runtimes for over 7 years and I may well have spent sometime saving up for them so that gives an idea of age. I used Ken-1171_designs Go Physical script to change everything to physical with a single click and, in the case of the fuselage of the space craft, to 'make metal' with the same script. Using the physical surface I then set emissions on any lights in the hanger and displays in the space craft.
Oh and yes I did, notice slightly too late the rear of the craft is sinking, which I need to correct but I thought I would go with this as a proof of concept while I was still ahead
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
So my system and Poser 13 have decided to play nicely together today allowing me to have some fun.
This time around there are no Poser lights at all. Both the hanger and the space craft have been in my runtimes for over 7 years and I may well have spent sometime saving up for them so that gives an idea of age. I used Ken-1171_designs Go Physical script to change everything to physical with a single click and, in the case of the fuselage of the space craft, to 'make metal' with the same script. Using the physical surface I then set emissions on any lights in the hanger and displays in the space craft.
Oh and yes I did, notice slightly too late the rear of the craft is sinking, which I need to correct but I thought I would go with this as a proof of concept while I was still ahead
Fantastic result ❤
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
P13 - minor FX, included and legacy content, default render settings ... A full day's project. Hope you like.
Awesome ❤
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
Just to see if there was anything unexpected I tried a portrait scene I set up in Poser 12 a few weeks ago and rendered it in Poser 13. I didn't expect any issues and there were none.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
The road to crafting a top notch skin shader is hard. For a long time, I tried with Poser 12 not to make the characters look like mannequins, with shiny skin like a sweaty sumo. On male and older female characters, it's easier to trick with bump and normal maps. The skin may be blotchy and more wrinkled. With young people (and those young at heart?) it is difficult to get a grip on this waxy, slightly translucent surface.
Jaaa Ghostship you're better than me. Wonderful texture and lifelike freshness. I love it...ghostship2 posted at 6:56 PM Sun, 2 April 2023 - #4460560
This is beautiful! :)More of my new skin shader
My first Poser 13 render. I had wanted to add some fog, but it wasn't working. I'm going to have to experiment and see if I messed it up or if Poser 13 is having an issue.
Edit to add it was user error.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Yes some of these renders are looking promising, not saying perfect as I would not hang it up in one of my room's. Giving to many compliments might prevent getting better :) I think there still is allot of work ahead for most of these works. From my profession I learned that a artwork is then good if you or someone would hang it up in a living room. It is a helpful technique to realize where it could be done better. Allot of these works, I mean not just poser look allot like screen shots out of older games, so far results are not really convincing. Make a comparison, if a Sims shot look better then your render then you have allot of work ahead.
Allot of pinup's have no Life given, Portraits are staring as if they zombies ( Expression missing ) that is telling a story. Not that I want to say Poser would not have the potential, but for giving it the potential the renders need reaching a quality to be hang up in a Room.
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ghostship2 posted at 6:56 PM Sun, 2 April 2023 - #4460560
This is beautiful! :)