Thu, Nov 21, 7:20 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Question : Interested in animaitons for Poser ?


MotionCast ( ) posted Mon, 20 November 2023 at 9:38 AM · edited Thu, 21 November 2024 at 7:12 PM

Hello everyone,

First of all, I'd like to introduce myself. I make and sell 3D motion capture animations on several specialist marketplaces.
I'm not particularly a Poser user, the 3D software I use most is Blender. I'm not very familiar with Poser. My animation packs generally contain several dozen animations (sometimes more than 200) and are sold for between $7 and $140.

I'm coming to you today to find out if any of you would be interested in buying 3D animations adapted to Poser3D?

Making my animations fully compatible with Poser 3D is going to take me quite a bit of time, so I'd like to know if there's anyone out there who'd be willing to buy them for their future projects.

Thank you very much,
Don't hesitate to ask around.


RedPhantom ( ) posted Mon, 20 November 2023 at 12:18 PM
Site Admin

Whether people want them will depend on what figures you make them for and of course the cost. Poser is primarily a hobbyist software so most don't have the money to pay $140 for something. I realize those probably have a lot of animations so it's probably worth it, but dropping that in one go might not be doable. Making them for Victoria 4, La Femme, or Dawn would probably be your best bet. They seem to be the most popular.

And while the purchasing will be slow, yes, I would be interested in them, especially if you have some for the male counter parts too (Mike 4, L'homme, and Dusk)


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


jarek2001 ( ) posted Tue, 21 November 2023 at 1:44 PM

Same here: 'Making them for Victoria 4, La Femme, or Dawn would probably be your best bet.''


MotionCast ( ) posted Wed, 22 November 2023 at 3:43 PM

All right!

Thank you for this valuable information!

As far as prices are concerned, my $140 animation pack contains +240 original animations and we're currently working on an update that will add +500, without raising the price.
Most of my packs are around 25$.

If I only have 2 types of frame to choose from, which are the most relevant to choose for Poser?


Afrodite-Ohki ( ) posted Thu, 23 November 2023 at 7:28 AM

You might wanna consider La Femme 2, as she's the new Poser-official gal.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


EVargas ( ) posted Fri, 24 November 2023 at 4:10 PM

@MotionCast I would say there is always demand for quality products. Of course, the sales volume may not reach your expectations, but it is difficult to know in advance, sometimes we end up being surprised.

Additionally, note that here on the marketplace you have access to other audiences too, not just Poser. One example is Daz Studio users.

I saw your animations on YouTube, your packages seem to be really good quality.

What you need at the moment is to consolidate a "retargeting" workflow, to convert your mocaps to the skeletons of the target figures. Once this is created you can reuse the system for other packages if the skeleton dummy you use is always the same. This will help you keep costs low.

If you are looking for someone who can help you, perhaps I can be of assistance in some way. Consider me an amateur but I have some basic experience with animation/retargeting between Poser and Daz figures (there are some videos on my Youtube/Artstation), and it's a subject I like. I use Houdini software, and sell 3D assets for Poser and Daz Studio. Feel free to contact me for a test if you want, no strings attached, it would be a fun project. But in any case, I hope you go ahead with it, it would be great to see you selling here!


EVargas.Art


MotionCast ( ) posted Thu, 30 November 2023 at 6:40 PM

@EVargas Yes, I've already done a similar workflow to offer my animations on Unreal Engine, using the Unreal Engine 4 dummy.
Maybe Poser will make it easier^^
I actually have some files to test, if you allow me to contact you privately ;)

My aim is to be present on as many software applications as possible, so why not on Poser too^^'


EVargas ( ) posted Fri, 01 December 2023 at 7:08 AM

MotionCast posted at 6:40 PM Thu, 30 November 2023 - #4478403

(...) actually have some files to test, if you allow me to contact you privately ;)

Hi @MotionCast, ok, I sent you a SITEMAIL here, we can talk there.


EVargas.Art


PoserWorld2019 ( ) posted Sat, 02 December 2023 at 2:52 PM



Bring them on!  All Poser figures including LH and LF & LF2 need more animations.  Poser will import and export bhv, so any standard rigged figure Pose creations can easily be applied to DS and other rendering applications.


an0malaus ( ) posted Sat, 02 December 2023 at 10:44 PM

The one(two) question(s) I would have, after poring over hundreds of BVH animated pose offerings, is : Do the animations contain finger and hand pose information, and do they contain facial expressions?

In either case, are they separately applicable?

I'm certainly not trying to make things too hard, but more to set expectations, as I'm definitely interested.

I concur that the poses ought to be compatible with the latest, LaFemme2 figure (an A-Pose default), but I'm also aware that there is a huge (in Poser terms) legacy following for the Victoria 4 figure (a T-Pose default), which would need conversion if only LF2 compatible animations were offered.

LF2 will grow if such content support is provided, so starting there will be very helpful.



My ShareCG Stuff

Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.


EVargas ( ) posted Sun, 03 December 2023 at 8:20 AM

@an0malaus I saw some videos of them with facial motion so I believe they do that as well. I agree the end product having hands/feet/face animation separate is a good thing. But not a problem because even if it all comes as a single BVH it can be separated during retargeting.

About A-Pose or T-Pose, not a problem again, each figure would have its own remap in the retargeting process, that's what is for, time consuming at first but can be reused later.

Side note: for those who don't own already, Victoria 4 is currently on discount, I took the opportunity and grab it to play with, as I was always curious about this V4 figure so many people use.



EVargas.Art


dreamcutter ( ) posted Sun, 03 December 2023 at 1:57 PM
an0malaus posted at 10:44 PM Sat, 2 December 2023 - #4478521

The one(two) question(s) I would have, after poring over hundreds of BVH animated pose offerings, is : Do the animations contain finger and hand pose information, and do they contain facial expressions?

In either case, are they separately applicable?

I'm certainly not trying to make things too hard, but more to set expectations, as I'm definitely interested.

I concur that the poses ought to be compatible with the latest, LaFemme2 figure (an A-Pose default), but I'm also aware that there is a huge (in Poser terms) legacy following for the Victoria 4 figure (a T-Pose default), which would need conversion if only LF2 compatible animations were offered.

LF2 will grow if such content support is provided, so starting there will be very helpful.

Most general and free BVH files ( like C. Mellon collection) do not have fingers, toes or any face features in their BVH rigs, only the matching bone to poser group nodes will convert over in the BVH.  There is no limit on exporting a Poser figures pose or animation to BVH, however only bone rotation and translation so no morphs.  You will have to scale any translations on import.  There are some handy BVH editors including UUWD & BVHACKER to help



EVargas ( ) posted Sun, 03 December 2023 at 2:26 PM

Please allow me to correct, I think I ended up confusing, facial animation I don't think the video I saw was theirs.


EVargas.Art


skip ( ) posted Wed, 06 December 2023 at 7:55 AM · edited Wed, 06 December 2023 at 7:55 AM

I have used animations for Janet.  Some of them I have collected over the years and some latest ones.  Some are from truebones, anymatter. They do work good on on poser.

RTL5xazo56q5lyXjrb2feogzpXgQcOkSAVnn2sVp.jpg


TwiztidKidd ( ) posted Wed, 06 December 2023 at 2:36 PM · edited Wed, 06 December 2023 at 2:39 PM

Skip, you are so funny 😄 ... perhaps hammer down her fingers lol I'm only kidding...
Janet is amazing and bodacious, as always!!



MotionCast ( ) posted Fri, 22 March 2024 at 10:31 AM · edited Fri, 22 March 2024 at 10:32 AM

EVargas posted at 2:26 PM Sun, 3 December 2023 - #4478539

Please allow me to correct, I think I ended up confusing, facial animation I don't think the video I saw was theirs.

Yes, I don't do face animation.

I've come to the news.

I'm pleased to see that there are reactions to this discussion, but after several unsuccessful attempts and due to the amount of work I already have on my shoulders, I'm finally going to scale back my ambitions. This means that my animations on Renderosity will be the same as on the DAZ3D marketplace, so they will be designed to work mainly on DAZ3D and not Poser.

I'm sorry but I haven't found the necessary online resources to make my animations work on Poser.


dt00swc ( ) posted Thu, 28 March 2024 at 8:52 AM

If you can just convert to BVH that's the most generally applicable, then chop up your content into smaller packs so people can buy say 10 poses for $5 rather than having to get tons of them just to see if they work properly. Maybe add a note to say they're designed for Daz and let people customise to their own characters to save you any effort - really just a motion capture BVH is a good starting point for a lot of animations even if the feet go through the floor or whatever, you'll never make it perfectly robust for every figure, but you can at least make them broadly importable.



MotionCast ( ) posted Thu, 04 April 2024 at 8:38 AM

Yes, I can export to BVh, but it's not that simple. It's not enough to export a BVH for it to be compatible with Poser.
Strangely enough, there are several factors that make my BVH unusable on Poser.


I'll also admit that I spend most of my time on releasing new products, so I can't spend days looking for a solution for software I hardly know...


KageRyu ( ) posted Mon, 08 April 2024 at 6:45 PM
Online Now!

As a content creator and Vendor I do create a lot of my own poses and animated poses. As an artist trying to produce projects I also often will pick up the odd pose pack or animated pose pack if it is something that can save me time.  So I can say, yes there is a market...

However -

When I do purchase such content and it has not been properly formatted, created, edited, or troubleshot to work properly with figures or as universal poses, it gets me very upset.  It will result in negative reviews and product refunds.  I am frustrated when I have professionally sold poses that contain extraneous or unnecessary data (BODY positioning unless designed for use with a specific environment, or morph channels, etc...) because I then need to go in and edit and fix them.  With animated poses, I hate it when body parts pass through each other, hands or feet distort, figure rises and floats, etc... as I need to go in and edit and fix these.  If I have to spend time fixing and cleaning up animations and poses they are not worth investing money in and I might as well just make my own.  I know I am not alone as a Poser user who has been burned by such animated poses in the past and so there is reluctance among many to purchase such content unless the source is known and proven.

BVH can be exported from a variety of ways that can be accurately imported for specific Poser figures.  Poser can import BHV properly if it knows the right format and if the source format was prepared with Poser in mind.  There have been many discussions online in various 3D and Poser forums regarding this, especially at the time Poser 2012 was released as it had plug ins that would allow users to use an Kinect to capture BVH motion capture for Poser.  I would strongly urge looking up and researching these things if you want to sell animations to Poser users.  It would be prudent to get some familiarity to learn enough about Poser and importing and exporting BVH and poses and certainly going through them in Poser to edit and clean them up and optimize them to insure the end user is getting a quality product, especially at the prices you suggested.  You had mentioned that this is not worth your time, and I hope I misunderstood. I can understand wanting to prioritize "creating Content" over time to troubleshoot and edit - but troubleshooting and editing is part of content creation.  If what you really mean is you would rather prioritize creating the default content for whatever software you currently support and Poser users are an afterthought that will either get a less polished product - then perhaps it is not an endeavor worth pursuing as it could go very badly.

Either way, I wish you luck.


The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!


MotionCast ( ) posted Thu, 20 June 2024 at 11:06 AM

Hello,

Sorry for only replying now.

<<With animated poses, I hate it when body parts pass through each other, hands or feet distort, figure rises and floats, etc...>>

Unfortunately, these things happen. If your character is obese obviously the arms are going to go through the body or things like that.
It's something to bear in mind when buying generic products. I can't get behind every customer and go to their house to fix the problem, it's not feasible. ^^'

<<egarding this, especially at the time Poser 2012 was released as it had plug ins that would allow users to use an Kinect to capture BVH motion capture for Poser.>>

Yes, but at the moment I'm looking to export my animations that already have a squlette and are already finalised from Blender to poser. And I quickly hit a dead end. So I'd rather concentrate on offering my products on DAZ3D soon, and I think that's feasible.


<<You had mentioned that this is not worth your time, and I hope I misunderstood. I can understand wanting to prioritize "creating Content" over time to troubleshoot and edit - but troubleshooting and editing is part of content creation.  If what you really mean is you would rather prioritize creating the default content for whatever software you currently support and Poser users are an afterthought that will either get a less polished product - then perhaps it is not an endeavor worth pursuing as it could go very badly.>>

You can rest assured that I respond to all my clients.
And indeed I prefer to propose nothing than to propose animations which are not functional.

However, when someone comes to ask me, for example, that on Unity, as their project uses a particular add-on, then suddenly, for a very specific reason, my animations don't behave as they should.....
I can't help people with this sort of thing, you have to be reasonable...

And likewise, the reality is that if I were only present on one site, it would be impossible to make a decent living from it. So if I want to continue to be present I have no choice but to be present on more Marketplace. Within reason, of course.


In the meantime, it's still possible that I'll be offering my animations for DAZ3D in the near future.
Unfortunately for Poser this is not planned.




Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.