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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: hairmakers ! I need your help or I go crazy - please...


SWAM ( ) posted Tue, 26 February 2002 at 2:04 PM · edited Sun, 09 February 2025 at 8:59 PM

file_279213.jpg

I try to make hair with MAX - about the modeling it works fine - BUT: I have trouble to put a UV on it. Like you see on the picture, I make splines + Loft them (hope you understand) so how can I give them a planar UV? I used the double-sided UV it looks better, but still not good - so what should I use? Next question: if I import the hair to UV-Mapper what I should use here? (picture in only a few colors to save speed) Who can hepl me - I am trying to find out since weeks... It drives me nuts... I need help... THANKS for any little help I can get!



odeathoflife ( ) posted Tue, 26 February 2002 at 2:17 PM

Not too sure if I understand. But... Import your hair into poser, then export from poser as an obj, then import into uvmapper, then make map/new obj/then save the tex map. You should be able to draw on the tex map in your fav 2d software, then import the obj back into poser and apply texture. BTW the hair looks great

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SWAM ( ) posted Tue, 26 February 2002 at 2:22 PM

Do I have to import it in poser first to use a UV-Map, do the both use a diffrent UV-Map? I want to model the hair in Max WITH a map on it, so I can see where it needs changes.



SWAM ( ) posted Tue, 26 February 2002 at 2:27 PM

file_279215.jpg

so here a other hair, may you see what I mean...



Barbarellany ( ) posted Tue, 26 February 2002 at 2:32 PM

I love the second hair. I tried once to make hair and scared myself. Hope this hair will be available.


Valandar ( ) posted Tue, 26 February 2002 at 2:33 PM

Here's what you should do: Create the flat hair strip, then UVMap it, then twist and deform it. That way it will keep the initial mapping, since it's lower in the stack than the deformations.

Remember, kids! Napalm is Nature's Toothpaste!


nfredman ( ) posted Tue, 26 February 2002 at 4:45 PM

Just FYI: i remember both Jim Burton & Anton mentioning that they use flattened tubes instead strips. You can see this in the DAZ flip hair, too (trust me, after texturing it i know it REAL well).


Dragonlady ( ) posted Wed, 27 February 2002 at 12:27 AM

Im having similar problems I cant seem to understand the uv-map??? should I use planar or spherical or what... and how do I know what way to put the texture since hairs are kind of stripes I need to get it in the right direction I dont understand how to know the directions in the uv-map


AprilYSH ( ) posted Wed, 27 February 2002 at 12:41 AM

Hi there, have you tried asking in the MAX forum? I don't know the answer either since I don't know MAX... I try to make hair with repeated primitive objects that are pre-mapped before I start building with them.

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Dragonlady ( ) posted Wed, 27 February 2002 at 2:11 AM

well its more of a uv-map question Im not using Max Ive been using zbrush it makes its own uv-map but thats just as confusing so Ive been using uv-mapper to make maps I just cant seem to really understand how it works


AprilYSH ( ) posted Wed, 27 February 2002 at 6:31 AM

Dragonlady, can you show example pics of your problem? It might just be a matter of explaining what is what, once you get it into Poser... hopefully :)

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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


SWAM ( ) posted Wed, 27 February 2002 at 9:18 AM

To AprilYSH: yes I asked in MAX-Forum, but the most people there are not working with poser this much, so they dont know about the problems with poser and UV. My opinion is, that MAX and Poser are using diffrent UVs. But trust me - I dont give up with this problem - even if it kills me, I want to know (and learn) - smile - smile - smile -



Jim Burton ( ) posted Wed, 27 February 2002 at 1:42 PM

There is a section in the Loft roll out, under Surfaces if I remember correctly, that lets you pre-UVmap the loft, as AprilYSH mentions. Max's UV mapping is pefectly compatable with Poser and UV Mapper, other than by default it uses the entire map, which occassionally UV Mapper thinks is out of bounds.


AprilYSH ( ) posted Wed, 27 February 2002 at 7:14 PM

hey moenchen, you're lucky you've got a pretty good source here, Jim Burton himself specialises in Max for Poser stuff! DragonLady, if uvmapper is your problem, send me a simple obj you make in zbrush ... i'll TRY to uvmapper it for you and show you the steps i take. :)

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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


Dragonlady ( ) posted Thu, 28 February 2002 at 2:57 AM

file_279219.jpg

thats very kind of you but I know how to make the map I just dont really understand the result heres pics of my model and the map I made and one of kyokohair map when I look closely at his map the hair stripes are not straight down thats my problem how to know where to bend the stripes to make it looks right at the model also his map are easier to understand than the one I made wich is planar maybe it depends on the model too thats what Im wodering if I can make a map on my model thats easier to understand??? its not easy to explain this..O))


AprilYSH ( ) posted Thu, 28 February 2002 at 7:38 PM

yes, this is what i would try to show you... for me it is trial and error in uvmapper as to which mapping is best (given that you don't have uvmapper pro, which would solve this folded over stuff!!!) -- ok, ASSUME we're only working with uvmapper free... i would try out all of the mapping methods, like cylindrical... and also play around with the offset values so you don't get overlapping maps. get the best one possible, then move vertices around to get it as easy to paint as possible. that's as much as i can explain without a specific model to demonstrate it on. i'll load a sphere or something and show ya... but i'm at work now and don't have access to my toys. meanwhile, check out steve's site cos i'm sure he has tutes for this!

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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


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