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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: OK I got a render but not without some OE issues


Lorraine ( ) posted Sun, 15 September 2002 at 7:09 PM ยท edited Wed, 20 November 2024 at 7:02 PM

file_23944.jpg

I totally blame any errors on me, the operator, because I have totally demonstrated in the past that I can make errors on even the simplist program...so I got to fiddling with the materials...mostly to see what effect it had on the skin textures...found translucence, lighting settings for nodes on the skin...lips and even used the DNA eyezz ..got that all working but then I tried to put a material on the default guy's shirt....disaster...it came out all full of little triangles ...so I painted over that part of the goof up and applied some lighting...the skin and eyes are very nice in the ff renderer...did not take too much time after I upgraded memory some....then in my absolute best move ever I hit the change all notes and turned my poor poser don into a green lumpy mess....but really what goes with the shirt and applying a material in the material room...I mean anybody know why there are all those empty triangles....I am sure there is something I should have read in the manual .....do I win a prize for screwing up the best in the material room!????...huh..waddya think


Lorraine ( ) posted Sun, 15 September 2002 at 7:16 PM

file_23946.jpg

Ok so here it is after I painted over the mess of triangles, and before anyone asks yes that is why I learned post work to fix my errors....not to make the program look better but to fix the things that I did not know how to fix using the program....but anyway the skin and background turned out ok...but I am still hoping there is an explanation for those triangles....


TalmidBen ( ) posted Sun, 15 September 2002 at 7:17 PM

gorgeous hair, make a tutorial, or did you buy that?


XSashaX ( ) posted Sun, 15 September 2002 at 7:22 PM

Okay I think that Don is one handsome hunk! :) I kinda like the shredded shirt look too. :)


redon634 ( ) posted Sun, 15 September 2002 at 7:37 PM

I agree - Don is much better looking than Michael! Did you turn "Remove backfacing polygons" off in the render options? That may be all it is, but I'm no pro, especially with materials.


Lorraine ( ) posted Sun, 15 September 2002 at 9:00 PM

OH cool I have to look at the remove backfacing polygons in the render options......the hair and face have really no post work, a little lighting to take away from the shirt...but the hair is the short neftis hair in p5...it is cool when rendered...


Zak ( ) posted Sun, 15 September 2002 at 9:33 PM

I kept having the same problem. It's somewhere between an oops on CL's part and a user error. You need to set the "minimum displacement bounds" option in the render options panel. For most of the stuff I've done, a setting of 2 seems to be fine. My understanding is that you're setting how far outside the normal bounds of the object displaced geometry can go (since displacements are moving around the physical shape of the object, unlike bump-maps which make the appearance of height). For a really grotesque look, hook the displacement node back into the character's color map (or bump map if you've got one) and set the displacement to about .5; render with a minimum displacement of 2. Your character will look all bloated and disgusting, but in a neat way. -Zak Jarvis http://www.voidmonster.com


wdupre ( ) posted Sun, 15 September 2002 at 9:42 PM

file_23947.jpg

did you attach the displacement map to your texture? if you do it will have that effect. look familiar?



wdupre ( ) posted Sun, 15 September 2002 at 9:44 PM

sorry Zak cross post



Lorraine ( ) posted Sun, 15 September 2002 at 10:44 PM

OH yes that is the look....and yes I diddled with the displacement in a well I wonder what will happen if I do this...and on the little view screen nothing different but then on the render it was all goofy....thanks I have to read more about these wonderful new aspects....I knew it was something I did but just could not figure out what....and I did a choose all nodes and it turned my poor figure into a big bulbus mass halfway triangulated and all bumply rumply....time to play some more...but I really think this program will open up some new horizons with poser....it just takes a minute to learn stuff....


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