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2,500 comments found!
I'm sure folks will think this looks off but I watched a video on how to set up for Skin in Cycles (Blender) and there was a sub map that was very red so I just copy and pasted the HSV and tweaked it with the Saturation and Hue to achieve that and plugged that in. Then used the BUMP map as the Roughness map as that was smoother than the Spec map so all that crazy shininess was toned way down and then lowered the Bump strength by about half.
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
What is this Snagit you speak of?
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
So your set up doesn't have the Principled Bsdf node but instead the Subsurface one so is that the way to go for human skin? Keep it simple? My render turned out allot better but now the skin looks a little flat and there is no input for the specular map so I guess that's not needed?
By the way, thank you so much for your help! :-)
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
Also getting this red dot in the center of the eyes, not sure where that's coming from. There are NO colors assigned to the lights. The eye maps are all fine. There is nothing in the scene either, just L'Homme so that's another mystery I'm trying to figure out!
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
I brought in the RGB Separate node, hooked the updated Spec map with the added brows and created a Bump map with those too (again, this is all a WIP right now, still creating maps as I go along) and well I ended up with a very glossy finished render of the face so not sure how to tone that down! I've tried this with the Diffuse map and Bump map hooked into the RGB node that's connected to the Roughness input and it's the same result!
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
OK. I'll try those improvements. I don't know if that's going to erase the issue with the geometry lines in Poser 12 though! Can you test on your machine using my settings to see if you get that in Poser 12? Not 13, it goes away in 13. I think during testing for Poser 12 there were some unresolved issues in the material room iirc....
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
Here is the head setup. The internal maps, bump and spec, are set to 1.0 gamma SS Radius: 0.367000, 0.137000, 0.068000
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
Thread: Cycles based SSS skin shader | Forum: Poser 13
So I wasn't thinking, again I was tired from lack of sleep. These test renders were all done in Poser 12, in Poser 13 the striations are not there. So does this mean that Cycles in Poser 12 is a bust? If so I guess I need to set up THREE skin setups. A basic Firefly using the Poser Root Node and then a Physical Root Node set up for Poser 12 and then Cycles for Poser 13? :-(
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
No, the maps are fine, I would have caught that error if I was rendering with the Physical Node setup. This seems to be Cycles but I just can't figure it out. With no viewport feedback it's hard to fine tune and see things until I do a test render.Could it be the result of a problem with the bump bitmap?
I mean: I wonder if they appear with another one
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
hborre posted at 2:03 PM Tue, 11 April 2023 - #4461755no honey, that I am having an issue with the Superfly Cycles set up all of a sudden showing the geometry lines. This is not happening in Firefly, WIP or not!DCArt posted at 1:56 PM Tue, 11 April 2023 - #4461752Yes but he's having problems with his FireFly render. 8-)If you select L'Homme's BODY actor and look at Properties, what is the crease angle set at? IT defaults to 80 I believe.But Superfly rendering ignores crease angle settings.
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
Thread: Cycles based SSS skin shader | Forum: Poser 13
Silly people. The Superfly renders are showing the geometry lines, I switched to Firefly with my separate set up for that to make the above render!
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
It's set to Unimesh and Sub D level 1. This doesn't happen with the Physical or Poser root nodes! This is a quicky Firefly render
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
The skin is now rendering with striations all over the place. It's like the geometry lines are rendering a lighter color. *sigh* Notice the forearm and fingers!
---Wolff On The Prowl---
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Thread: Cycles based SSS skin shader | Forum: Poser 13